Mr. Steel Yo Girl (Steelix) (M) @ Steelixite
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 SpA / 8 Spe
- Protect
- Heavy Slam
- Earthquake
- Rock Slide
Steelix is the mega of this team, and it's designed to do the most damage. I chose it because of the raw power and bulk it has, especially in a sandstorm.
It's Heavy Slam ohkos every single fairy type barring Klefki (who is weak to EQ) which would otherwise annoy my team. Slam also does reliable damage to Landorus-T. Earthquake has great synergy with Bronzong and in Trick Room, Steelix annihilates Tflame with Rock Slide. It can also take a couple Power-up Punches from Mega Khan and retaliate with an EQ.
Bronzoing (Bronzong) @ Smooth Rock
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Trick Room
- Sandstorm
- Gyro Ball
- Protect
Bronzong is my second most reliable TR setter, and works perfectly with Steelix. The EVs are designed to outspend Steelix in TR, so it can set up a sandstorm before Steelix uses Earthquake. Offensively, Bronzong holds its own against faster pokes like Alakazam and Landorus (I and T), but that's about all it can hit hard. It's mostly there to set up Trick Room and Sandstorm, and be immune to Steelix's catastrophic Earthquakes.
Smells Like Victory (Aromatisse) (F) @ Safety Goggles
Ability: Aroma Veil
EVs: 248 HP / 200 Def / 60 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Aromatherapy
- Trick Room
- Moonblast
- Protect
Aromatisse is my go-to TR setter. It's immune to taunt and can twist the dimensions in the face of anything. Aromatisse's second service is to rid my Steelix and Tyranitar of pesky Will-o-Wisps with Aromatherapy. It can also wake up anybody who's hit by Spore, which it itself is immune to. Moonblast is a great offense move to have, as it deals size able damage (for a defensive Pokemon) to opposing Dark and Dragon types.
Badonkaconk (Conkeldurr) (M) @ Leftovers
Ability: Guts
EVs: 252 Atk / 104 Def / 152 SpD
Brave Nature
IVs: 0 SpA / 0 Spe
- Wide Guard
- Drain Punch
- Knock Off
- Mach Punch
Conkeldurr is my status absorber and tank. It's Wide Guard is invaluable to my team, as it saves me from Heat Waves and both opponents and my own Earthquakes. It beats Mega Khan 1 on 1 which is huge, as the marsupial on roids would otherwise shred my TR setters. Knock off also screws with walks and Mach Punch gives me much needed priority. Conk fits my team like a glove, and is right there with Steelix as my MVP.
T. Sexy (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Protect
- Crunch
- Taunt
Tyranitar had a fluid role in my team. It helps screw with other weather teams by just switching in, and also sets up a storm for Steelix. Taunt is huge, as it stops Cresselia from being a major nuisance and keeps Amoongus from sporeing me to death. It's attack moves pack a sizable punch as well.
Tell Me I'm Pretty (Gothitelle) (F) @ Leftovers
Ability: Competitive
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 30 Atk / 30 SpA / 2 Spe
- Trick Room
- Hidden Power [Fire]
- Psychic
- Protect
Gothitelle is my saving grace from those pesky intimidate users. I love leading with it since most teams lead with intimidate ️when they see I have Conkeldurr and Steelix. Her Psychics become overpowering after just one boost. HP Fire is my best weapon against Ferrothorn and Scizor (Conk hates Iron Babs, but Gothitelle only beats Scizor in TR). Speaking of TR, Gothitelle is my third and final setter, and I like to protect with Aromatisse while both opponents attack her and Gothitelle sets up TR for free.
This team can have some trouble against bulky waters (Suicune and Mega Slowbro come to mind), and if Gothitelle goes down it can have some trouble against intimidate users, Scizor, and Ferrothorn. Other than that I haven't found many flaws, and this team is particularly strong against opposing weather teams.
Oh, and any better nicknames are greatly appreciated :)
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 SpA / 8 Spe
- Protect
- Heavy Slam
- Earthquake
- Rock Slide
Steelix is the mega of this team, and it's designed to do the most damage. I chose it because of the raw power and bulk it has, especially in a sandstorm.
It's Heavy Slam ohkos every single fairy type barring Klefki (who is weak to EQ) which would otherwise annoy my team. Slam also does reliable damage to Landorus-T. Earthquake has great synergy with Bronzong and in Trick Room, Steelix annihilates Tflame with Rock Slide. It can also take a couple Power-up Punches from Mega Khan and retaliate with an EQ.
Bronzoing (Bronzong) @ Smooth Rock
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 SpA / 0 Spe
- Trick Room
- Sandstorm
- Gyro Ball
- Protect
Bronzong is my second most reliable TR setter, and works perfectly with Steelix. The EVs are designed to outspend Steelix in TR, so it can set up a sandstorm before Steelix uses Earthquake. Offensively, Bronzong holds its own against faster pokes like Alakazam and Landorus (I and T), but that's about all it can hit hard. It's mostly there to set up Trick Room and Sandstorm, and be immune to Steelix's catastrophic Earthquakes.
Smells Like Victory (Aromatisse) (F) @ Safety Goggles
Ability: Aroma Veil
EVs: 248 HP / 200 Def / 60 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Aromatherapy
- Trick Room
- Moonblast
- Protect
Aromatisse is my go-to TR setter. It's immune to taunt and can twist the dimensions in the face of anything. Aromatisse's second service is to rid my Steelix and Tyranitar of pesky Will-o-Wisps with Aromatherapy. It can also wake up anybody who's hit by Spore, which it itself is immune to. Moonblast is a great offense move to have, as it deals size able damage (for a defensive Pokemon) to opposing Dark and Dragon types.
Badonkaconk (Conkeldurr) (M) @ Leftovers
Ability: Guts
EVs: 252 Atk / 104 Def / 152 SpD
Brave Nature
IVs: 0 SpA / 0 Spe
- Wide Guard
- Drain Punch
- Knock Off
- Mach Punch
Conkeldurr is my status absorber and tank. It's Wide Guard is invaluable to my team, as it saves me from Heat Waves and both opponents and my own Earthquakes. It beats Mega Khan 1 on 1 which is huge, as the marsupial on roids would otherwise shred my TR setters. Knock off also screws with walks and Mach Punch gives me much needed priority. Conk fits my team like a glove, and is right there with Steelix as my MVP.
T. Sexy (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Rock Slide
- Protect
- Crunch
- Taunt
Tyranitar had a fluid role in my team. It helps screw with other weather teams by just switching in, and also sets up a storm for Steelix. Taunt is huge, as it stops Cresselia from being a major nuisance and keeps Amoongus from sporeing me to death. It's attack moves pack a sizable punch as well.
Tell Me I'm Pretty (Gothitelle) (F) @ Leftovers
Ability: Competitive
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 30 Atk / 30 SpA / 2 Spe
- Trick Room
- Hidden Power [Fire]
- Psychic
- Protect
Gothitelle is my saving grace from those pesky intimidate users. I love leading with it since most teams lead with intimidate ️when they see I have Conkeldurr and Steelix. Her Psychics become overpowering after just one boost. HP Fire is my best weapon against Ferrothorn and Scizor (Conk hates Iron Babs, but Gothitelle only beats Scizor in TR). Speaking of TR, Gothitelle is my third and final setter, and I like to protect with Aromatisse while both opponents attack her and Gothitelle sets up TR for free.
This team can have some trouble against bulky waters (Suicune and Mega Slowbro come to mind), and if Gothitelle goes down it can have some trouble against intimidate users, Scizor, and Ferrothorn. Other than that I haven't found many flaws, and this team is particularly strong against opposing weather teams.
Oh, and any better nicknames are greatly appreciated :)