Introduction
Hey everyone! I've been having a lot using mega Scizor. I feel that it is probably the best mega in OU right now. As such, I wanted to build a team around mega Scizor (not only that, but it looks awesome too!). This team got me to around 1580 on the ladder, however now I'm in the 1300-1400 range. Any constructive criticism is greatly appreciated! Thank you.
The purpose of the team is to wear down and break holes in the opposing team to allow for a Scizor sweep. Through wall breaking and status, Mega Scizor can effectively sweep. In regards to the title, I call it balance thanks to the balance of walls and offensive mons, but I am not sure if it could also be considered bulky offense. With that said, here's the team!
The Team
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch
Mega Scizor: the mon that inspired the team. I feel that a bulky spread with swords dance is the best set. Thanks to the maximum attack stat, and high HP stat, it has a very easy time setting up. I chose to use a different spread than what is on smogon because I wanted more immediate power. Roost helps with longevity; swords dance allows it to reach insane levels of damage. Bug bite is a powerful alternative stab from bullet punch, and against paralyzed mons, it doesn't have to rely on bullet punch. Finally, Bullet punch provides it with powerful and needed priority, and is necessary.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]
I chose Volcanion for two reasons: one is that I need a way to deal with steel types, which greatly trouble scizor, and that I needed a strong wallbreaker to punch holes. The ev spread is used to maximize its attacking power and hp. Steam Eruption and Fire blast are powerful stabs that can deal massive damage. Sludge bomb lets it hit fairies on the switch, and hp grass deals with seismitoad and quagsire, which are very annoying to the team. Also, volcanion can lure both those mons, making hp grass a great choice.
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- X-Scissor
I chose Terrakion because I needed a decently fast, and very powerful wallbreaker. It also breaks the things that volcanion can't, like Chansey. It's typing complements it as well, being able to KO electrics like Zapdos. I chose to use choice band because I needed immediate power, and it's sort of hard to set up with Terrakion. The Ev's maximize speed and attack which are the most important. Close combat is extremely powerful, and is what I click most of the time. Stone edge allows me to hit flying types like zapdos for super effective damage. Iron head allows me to hit fairies like clefable on the switch. X-Scissor bulky Grass types like Tangrowth hard that try to switch in.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Defog
- Iron Head
At this point, I realized that my team is very frail, and needed something that could both remove hazards, and set them. As such, I thought Skarmory is the perfect fit. I chose a specially defensive set with rocky helmet so that it can take on both special and physical attackers on well, thanks to its naturally high defense. Stealth rock allows me to set hazards. Roost increases skarmory's longevity as it switches into things a lot. Defog provides hazard removal which is crucial on a team like this, especially with volcanion. Finally, I chose iron head because it allows me to effectively anti-lead Diancie. Also, with paralysis support from clefable, it can paraflinch things to death, or wear down checks and counters.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Soft-Boiled
- Moonblast
At this point, I noticed that my team is incredibly slow, and that even with skarmory, it isn't exactly potent defensively. As such, I thought T-wave Clefable would be perfect. Thanks to its fairy typing, it can take fighting type attacks for Terrakion, and provides a useful resistance to knock off. Twave is the main reason I use this set. Calm mind greatly increases its bulk, allowing it to take hits a lot better. Softboiled allows it to recover off damage easily. Finally, moonblast is a useful stab, and with calm mind, it can even act as a sweeper.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower
Finally, at this point I noticed a few things. These were: The team is very weak to talonflame, electric types are very annoying for the team, and that it needed a reliable offensive pivot and revenge killer. I thought that Tyranitar fits all of these roles perfectly. Choice scarf allows it to become much faster, and an effective revenge killer. It also gives me a way to outspeed anything that is base speed 115 or lower. Pursuit allows it to trap a lot of things, and is very effective at eliminating various threats. Stone edge lets it hit flying types for huge damage. Crunch is a secondary stab, and can play good mind games against mons that are pursuit trapped easily, as some people predict a pursuit and try to tank it. Superpower allows it to hit steel types on the switch for massive damage.
Conclusion
So that's it! Any help is greatly appreciated, and I am open to changes. Thank you for taking the time to read this through!
Here's a PS importable:
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Poison Jab
- X-Scissor
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Defog
- Iron Head
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Soft-Boiled
- Moonblast
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower
Ability: Light Metal
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Poison Jab
- X-Scissor
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roost
- Defog
- Iron Head
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Calm Mind
- Soft-Boiled
- Moonblast
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Crunch
- Superpower