Hello!
I wanted to build a team around M.Medicham, because... it's a freaking powerhouse. but I'm struggling right now to come higher than the 1400's on the ladder. I think my team need some adjustments and I hope you guys are willing to help me. Beneath, I'm gonna give the sets and some insight, so you can see my thought process. :)
1. Medicham-Mega
The first member on the squad is Mega-Medicham. I run a pretty standard set, but I cannot decide whether I want dual priority with fake out and bullet punch or I want rather STAB Zen Headbutt to nuke some things. I'm aware that this moveset is completely walled by things like Slowbro, but I try to beat them otherwise.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Zen Headbutt
- Fake Out
2. Tyranitar
I added T-Tar, because M.Medicham can not handle fat psychic types, like Slowbro, but it also helps deal with the Lati twins better and can pursuit Gengar (have to be cautious of wow).
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Crunch
- Pursuit
3. Rotom-W
Rotom-W is the first member of my defensive core. It deals with flying spam, which stands also in the way of a Medicham sweep. I run dual status on it, because why not. t-wave helps slow opponents down, because Medicham is not the fastest. Wow for scary physical threats. Other 2 moves are obvious 2 main STAB's.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave
4. Ferrothorn
Ferrothorn is my mixed wall, and provides the team with stealth rocks, and also has the t-wave to slow more opponents down (I know it's not that good in combo with my Gyro Ball). Leech Seed for some health recovery and mainly to annoy opponents or stop set-uppers.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Thunder Wave
- Leech Seed
- Stealth Rock
5. Latias
Latias does 4 things: switch in on Keldeo or Char Y, defog hazards, healing wish my sweepers, or nuke something with draco. :)
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
6. Clefable
I needed a last teammember, and as Clef is so good in OU, I chose him, but he did not put in the work right now.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Flamethrower
I think there lacks some synergy in my team, but I don't see what's going wrong. I have problems dealing with opposing Ferrothorn's for example, that's why I put Fire Punch on T-Tar, but that's only 1 example.
Does anyone have tips to tweak my team? :)
Thank you!
I wanted to build a team around M.Medicham, because... it's a freaking powerhouse. but I'm struggling right now to come higher than the 1400's on the ladder. I think my team need some adjustments and I hope you guys are willing to help me. Beneath, I'm gonna give the sets and some insight, so you can see my thought process. :)
1. Medicham-Mega
The first member on the squad is Mega-Medicham. I run a pretty standard set, but I cannot decide whether I want dual priority with fake out and bullet punch or I want rather STAB Zen Headbutt to nuke some things. I'm aware that this moveset is completely walled by things like Slowbro, but I try to beat them otherwise.
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Zen Headbutt
- Fake Out
2. Tyranitar
I added T-Tar, because M.Medicham can not handle fat psychic types, like Slowbro, but it also helps deal with the Lati twins better and can pursuit Gengar (have to be cautious of wow).
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Stone Edge
- Fire Punch
- Crunch
- Pursuit
3. Rotom-W
Rotom-W is the first member of my defensive core. It deals with flying spam, which stands also in the way of a Medicham sweep. I run dual status on it, because why not. t-wave helps slow opponents down, because Medicham is not the fastest. Wow for scary physical threats. Other 2 moves are obvious 2 main STAB's.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave
4. Ferrothorn
Ferrothorn is my mixed wall, and provides the team with stealth rocks, and also has the t-wave to slow more opponents down (I know it's not that good in combo with my Gyro Ball). Leech Seed for some health recovery and mainly to annoy opponents or stop set-uppers.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Thunder Wave
- Leech Seed
- Stealth Rock
5. Latias
Latias does 4 things: switch in on Keldeo or Char Y, defog hazards, healing wish my sweepers, or nuke something with draco. :)
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
6. Clefable
I needed a last teammember, and as Clef is so good in OU, I chose him, but he did not put in the work right now.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Flamethrower
I think there lacks some synergy in my team, but I don't see what's going wrong. I have problems dealing with opposing Ferrothorn's for example, that's why I put Fire Punch on T-Tar, but that's only 1 example.
Does anyone have tips to tweak my team? :)
Thank you!