QC: p2, bludz, Nedor
GP: GatoDelFuego, The Dutch Plumberjack
[OVERVIEW]
Thanks to its monstrous Attack stat backed by two high-Base Power STAB attacks, Mega Heracross is one of the most threatening wallbreakers in the tier. Its wallbreaking power is further enhanced by excellent and powerful coverage options in Rock Blast and Bullet Seed. Though Mega Heracross should primarily be used for its immense power and coverage, it also possesses great bulk and a few useful resistances. These traits give Mega Heracross a decent amount of staying power against slower builds in particular.
However, Mega Heracross's bulk only goes so far, especially when one considers its mediocre Speed and four common weaknesses. Likewise, Mega Heracross is rather easy to revenge kill, especially for more offensively oriented teams. Furthermore, checks such as Tornadus-T, Landorus-T, and Talonflame are as common as ever, meaning that Mega Heracross sometimes struggles in the current metagame. That being said, Mega Heracross is great at taking advantage of some prominent Pokemon such as Bisharp, Tyranitar, and Mega Lopunny, making it an excellent choice if one is looking for a bulky wallbreaker with insane power.
[SET]
name: Bulky Wallbreaker
move 1: Close Combat
move 2: Pin Missile
move 3: Rock Blast
move 4: Substitute / Swords Dance
item: Heracronite
ability: Moxie
nature: Adamant
evs: 240 HP / 136 Atk / 132 Spe
[SET COMMENTS]
Moves
========
Close Combat is Mega Heracross's strongest Fighting-type STAB attack and severely dents anything that doesn't resist it. Pin Missile is Mega Heracross's secondary STAB move, which hits an impressive 125 Base Power thanks to Skill Link and nets at least neutral damage on Psychic-types that resist Close Combat. Rock Blast also benefits from Skill Link and achieves great coverage alongside Mega Heracross's STAB moves, hitting Flying-types like Talonflame and Tornadus-T super effectively and a few other targets for neutral damage. Substitute is preferred in the last slot to ease prediction and make use of the numerous switches Mega Heracross forces. A second possibility for the final slot is Swords Dance, as it boosts Mega Heracross's power to ridiculous levels while also mitigating the effects of Landorus-T's Intimidate. Bullet Seed is yet a third option whose primary use is to OHKO Azumarill and Quagsire; however, these are 2HKOed by Mega Heracross's Rock Blast and STAB attacks, respectively, making Bullet Seed a generally inferior option.
Set Details
========
Heracronite is the item of choice for the substantial boost in power and bulk it provides. Moxie is the preferred ability before Mega Evolving to nab an Attack boost against a weakened foe or predicted sacrifice, though it can be somewhat unreliable, as Pin Missile, Rock Blast, and Bullet Seed are all rather weak without the guaranteed five hits from Skill Link. The given EV spread has enough Speed investment to outpace uninvested Landorus-T after Mega Evolving. The Attack EVs, paired with an Adamant nature, ensure a 2HKO on standard Magic Guard Clefable with Rock Blast most of the time. The remaining EVs are placed into HP to make use of Mega Heracross's great bulk, allowing it to takes hits from threats such as Bisharp, Mega Lopunny, and Weavile much better.
If speed is not a concern, some EVs may be removed from Speed to reach a few other benchmarks. Specifically, 92 Speed EVs allows Mega Heracross to outpace uninvested Rotom-W, while 56 speed EVs helps it outpace Adamant Azumarill. Any EVs removed from Speed should be placed into Defense, as Mega Heracross's typing makes it more suited to tanking physical hits. A more offensive spread of 252 Atk / 252 Spe with a Jolly nature is an option as well, though it should be noted that Mega Heracross will still be outsped by most offensive threats.
Usage Tips
========
Mega Heracross is best utilized as an early- or mid-game wallbreaker thanks to its impressive power and substantial bulk. In general, you want to get Mega Heracross on the field as often as possible to give it the most wallbreaking opportunities for your late-game cleaner or sweeper. You should bring Mega Heracross in against foes such Choice Scarf Tyranitar or Choice Specs Keldeo that are Choice locked into resisted attacks or defensive Pokemon that cannot do much to it once it is behind a Substitute, such as Amoonguss or Mega Sableye. A slow Volt Switch or U-turn or a predicted double switch are also effective means of getting Mega Heracross onto the field.
Once Mega Heracross is in battle, it is recommended to set up a Substitute only if you need to ease prediction against threats like Talonflame or Tornadus-T. If your opponent lacks threats such as these, firing off either of Mega Heracross's high-powered STAB attacks is generally the better strategy. More specifically, you should be wary of pointlessly wasting Mega Heracross's HP if your opponent lacks switch-ins to either of Mega Heracross's STAB attacks. Lastly, before Mega Evolving, it is possible to net an Attack boost with Moxie, though this strategy is not particularly reliable due the relatively low power of Heracross's moves if Skill Link is not active. On a similar note, forgoing Mega Evolution to keep a bit of extra Speed might prove useful in some scenarios, as Heracross is able to Speed tie threats such as Adamant Bisharp at worst before Mega Evolving.
Team Options
========
Thundurus is excellent partner for Mega Heracross, as it KOes Flying-types such as Talonflame, Tornadus T, and Landorus-T. Thundurus also provides speed control via Prankster Thunder Wave and can remove the items of defensive threats such as Clefable. Rotom-W and Raikou are likewise great partners for their ability to beat Flying-types with the added benefit of being able to bring Mega Heracross in safely with Volt Switch. Similarly, other pivots such as Landorus-T and Jirachi make solid partners as well. Mega Heracross also appreciates Pursuit support, with Assault Vest Metagross in particular being a good partner for its ability to beat and/or trap Latios, Latias, Clefable, and Mega Gardevoir. Tyranitar also deserves a mention for its reliability in trapping even bulky Psychic-types while also beating Talonflame. Glare Serperior is a fantastic offensive partner that can lure in and paralyze threats such as Heatran and Tornadus-T for Mega Heracross. Serperior also does well against certain checks such as Azumarill and Clefable. Finally, bulky Steel-type hazard setters and status users such as Heatran, Klefki, and Ferrothorn are excellent partners because of their defensive synergy with Mega Heracross and their ability to enhance Mega Heracross's wallbreaking abilities with entry hazards and/or status.
[STRATEGY COMMENTS]
Other Options
=============
A Choice Scarf set with Moxie is a decent option that outspeeds the entire unboosted metagame while gaining more power with each KO. However, neither of Heracross's STAB moves are particularly spammable, and thus the set is normally outclassed by Choice Scarf Landorus-T or Choice Scarf Terrakion. Another option is a Guts set using Toxic Orb with Swords Dance for extreme wallbreaking power, but regular Heracross lacks the bulk of its Mega Evolution and is worn down rather easily.
Checks and Counters
===================
**Bulky Pokemon That Resist Mega Heracross's STAB Moves**: Physically defensive variants of Landorus-T, Gliscor, and Clefable all avoid being 2HKOed by Mega Heracross. Landorus-T is primarily a check due to Intimidate and its ability to go one-for-one against Mega Heracross in many scenarios. It also threatens to badly poison Mega Heracross with Toxic or pivot with U-turn into something that can beat Mega Heracross. Gliscor can net a 2HKO on Mega Heracross with an unboosted Acrobatics or attempt to stall out Mega Heracross with a combination of Toxic and Roost. Physically defensive Clefable is perhaps the best check to Mega Heracross, as it avoids the 2HKO from Rock Blast and 2HKOes Mega Heracross with Moonblast in return.
**Fast Revenge Killers**: Numerous common revenge killers such as Mega Alakazam, Mega Manectric, and Life Orb Tornadus-T can come in after Mega Heracross has gotten a KO and retaliate with a super effective move.
**Flying-types**: Tornadus-T, Talonflame, and Mega Pinsir can switch into Mega Heracross's STAB moves and KO with their own Flying-type STAB attack. Skarmory can switch into any move that is not Close Combat, tank a Close Combat, and then KO with Brave Bird or Counter.
**Fire-types**: Fire-types such as Heatran, Mega Charizard Y, and Mega Charizard X are able to stomach one or both of Mega Heracross's STAB attacks and OHKO in return with Fire-type STAB moves.
**Psychic-types**: Psychic-types are typically fast enough to outpace Mega Heracross and revenge kill it after it has taken out another Pokemon. However, most of them, such as Latios, Alakazam, and Starmie, have low physical bulk, so they must be wary of switching into Mega Heracross.
**Fairy-types**: Fairies such as Azumarill and Mega Gardevoir resist one or both of Mega Heracross's STAB attacks and can either KO it or deal a huge amount of damage in return.
GP: GatoDelFuego, The Dutch Plumberjack
[OVERVIEW]
Thanks to its monstrous Attack stat backed by two high-Base Power STAB attacks, Mega Heracross is one of the most threatening wallbreakers in the tier. Its wallbreaking power is further enhanced by excellent and powerful coverage options in Rock Blast and Bullet Seed. Though Mega Heracross should primarily be used for its immense power and coverage, it also possesses great bulk and a few useful resistances. These traits give Mega Heracross a decent amount of staying power against slower builds in particular.
However, Mega Heracross's bulk only goes so far, especially when one considers its mediocre Speed and four common weaknesses. Likewise, Mega Heracross is rather easy to revenge kill, especially for more offensively oriented teams. Furthermore, checks such as Tornadus-T, Landorus-T, and Talonflame are as common as ever, meaning that Mega Heracross sometimes struggles in the current metagame. That being said, Mega Heracross is great at taking advantage of some prominent Pokemon such as Bisharp, Tyranitar, and Mega Lopunny, making it an excellent choice if one is looking for a bulky wallbreaker with insane power.
[SET]
name: Bulky Wallbreaker
move 1: Close Combat
move 2: Pin Missile
move 3: Rock Blast
move 4: Substitute / Swords Dance
item: Heracronite
ability: Moxie
nature: Adamant
evs: 240 HP / 136 Atk / 132 Spe
[SET COMMENTS]
Moves
========
Close Combat is Mega Heracross's strongest Fighting-type STAB attack and severely dents anything that doesn't resist it. Pin Missile is Mega Heracross's secondary STAB move, which hits an impressive 125 Base Power thanks to Skill Link and nets at least neutral damage on Psychic-types that resist Close Combat. Rock Blast also benefits from Skill Link and achieves great coverage alongside Mega Heracross's STAB moves, hitting Flying-types like Talonflame and Tornadus-T super effectively and a few other targets for neutral damage. Substitute is preferred in the last slot to ease prediction and make use of the numerous switches Mega Heracross forces. A second possibility for the final slot is Swords Dance, as it boosts Mega Heracross's power to ridiculous levels while also mitigating the effects of Landorus-T's Intimidate. Bullet Seed is yet a third option whose primary use is to OHKO Azumarill and Quagsire; however, these are 2HKOed by Mega Heracross's Rock Blast and STAB attacks, respectively, making Bullet Seed a generally inferior option.
Set Details
========
Heracronite is the item of choice for the substantial boost in power and bulk it provides. Moxie is the preferred ability before Mega Evolving to nab an Attack boost against a weakened foe or predicted sacrifice, though it can be somewhat unreliable, as Pin Missile, Rock Blast, and Bullet Seed are all rather weak without the guaranteed five hits from Skill Link. The given EV spread has enough Speed investment to outpace uninvested Landorus-T after Mega Evolving. The Attack EVs, paired with an Adamant nature, ensure a 2HKO on standard Magic Guard Clefable with Rock Blast most of the time. The remaining EVs are placed into HP to make use of Mega Heracross's great bulk, allowing it to takes hits from threats such as Bisharp, Mega Lopunny, and Weavile much better.
If speed is not a concern, some EVs may be removed from Speed to reach a few other benchmarks. Specifically, 92 Speed EVs allows Mega Heracross to outpace uninvested Rotom-W, while 56 speed EVs helps it outpace Adamant Azumarill. Any EVs removed from Speed should be placed into Defense, as Mega Heracross's typing makes it more suited to tanking physical hits. A more offensive spread of 252 Atk / 252 Spe with a Jolly nature is an option as well, though it should be noted that Mega Heracross will still be outsped by most offensive threats.
Usage Tips
========
Mega Heracross is best utilized as an early- or mid-game wallbreaker thanks to its impressive power and substantial bulk. In general, you want to get Mega Heracross on the field as often as possible to give it the most wallbreaking opportunities for your late-game cleaner or sweeper. You should bring Mega Heracross in against foes such Choice Scarf Tyranitar or Choice Specs Keldeo that are Choice locked into resisted attacks or defensive Pokemon that cannot do much to it once it is behind a Substitute, such as Amoonguss or Mega Sableye. A slow Volt Switch or U-turn or a predicted double switch are also effective means of getting Mega Heracross onto the field.
Once Mega Heracross is in battle, it is recommended to set up a Substitute only if you need to ease prediction against threats like Talonflame or Tornadus-T. If your opponent lacks threats such as these, firing off either of Mega Heracross's high-powered STAB attacks is generally the better strategy. More specifically, you should be wary of pointlessly wasting Mega Heracross's HP if your opponent lacks switch-ins to either of Mega Heracross's STAB attacks. Lastly, before Mega Evolving, it is possible to net an Attack boost with Moxie, though this strategy is not particularly reliable due the relatively low power of Heracross's moves if Skill Link is not active. On a similar note, forgoing Mega Evolution to keep a bit of extra Speed might prove useful in some scenarios, as Heracross is able to Speed tie threats such as Adamant Bisharp at worst before Mega Evolving.
Team Options
========
Thundurus is excellent partner for Mega Heracross, as it KOes Flying-types such as Talonflame, Tornadus T, and Landorus-T. Thundurus also provides speed control via Prankster Thunder Wave and can remove the items of defensive threats such as Clefable. Rotom-W and Raikou are likewise great partners for their ability to beat Flying-types with the added benefit of being able to bring Mega Heracross in safely with Volt Switch. Similarly, other pivots such as Landorus-T and Jirachi make solid partners as well. Mega Heracross also appreciates Pursuit support, with Assault Vest Metagross in particular being a good partner for its ability to beat and/or trap Latios, Latias, Clefable, and Mega Gardevoir. Tyranitar also deserves a mention for its reliability in trapping even bulky Psychic-types while also beating Talonflame. Glare Serperior is a fantastic offensive partner that can lure in and paralyze threats such as Heatran and Tornadus-T for Mega Heracross. Serperior also does well against certain checks such as Azumarill and Clefable. Finally, bulky Steel-type hazard setters and status users such as Heatran, Klefki, and Ferrothorn are excellent partners because of their defensive synergy with Mega Heracross and their ability to enhance Mega Heracross's wallbreaking abilities with entry hazards and/or status.
[STRATEGY COMMENTS]
Other Options
=============
A Choice Scarf set with Moxie is a decent option that outspeeds the entire unboosted metagame while gaining more power with each KO. However, neither of Heracross's STAB moves are particularly spammable, and thus the set is normally outclassed by Choice Scarf Landorus-T or Choice Scarf Terrakion. Another option is a Guts set using Toxic Orb with Swords Dance for extreme wallbreaking power, but regular Heracross lacks the bulk of its Mega Evolution and is worn down rather easily.
Checks and Counters
===================
**Bulky Pokemon That Resist Mega Heracross's STAB Moves**: Physically defensive variants of Landorus-T, Gliscor, and Clefable all avoid being 2HKOed by Mega Heracross. Landorus-T is primarily a check due to Intimidate and its ability to go one-for-one against Mega Heracross in many scenarios. It also threatens to badly poison Mega Heracross with Toxic or pivot with U-turn into something that can beat Mega Heracross. Gliscor can net a 2HKO on Mega Heracross with an unboosted Acrobatics or attempt to stall out Mega Heracross with a combination of Toxic and Roost. Physically defensive Clefable is perhaps the best check to Mega Heracross, as it avoids the 2HKO from Rock Blast and 2HKOes Mega Heracross with Moonblast in return.
**Fast Revenge Killers**: Numerous common revenge killers such as Mega Alakazam, Mega Manectric, and Life Orb Tornadus-T can come in after Mega Heracross has gotten a KO and retaliate with a super effective move.
**Flying-types**: Tornadus-T, Talonflame, and Mega Pinsir can switch into Mega Heracross's STAB moves and KO with their own Flying-type STAB attack. Skarmory can switch into any move that is not Close Combat, tank a Close Combat, and then KO with Brave Bird or Counter.
**Fire-types**: Fire-types such as Heatran, Mega Charizard Y, and Mega Charizard X are able to stomach one or both of Mega Heracross's STAB attacks and OHKO in return with Fire-type STAB moves.
**Psychic-types**: Psychic-types are typically fast enough to outpace Mega Heracross and revenge kill it after it has taken out another Pokemon. However, most of them, such as Latios, Alakazam, and Starmie, have low physical bulk, so they must be wary of switching into Mega Heracross.
**Fairy-types**: Fairies such as Azumarill and Mega Gardevoir resist one or both of Mega Heracross's STAB attacks and can either KO it or deal a huge amount of damage in return.
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