Pokémon Medicham

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You don't really need to run Bulk Up on Mega-Medicham because its attack is already through the roof. Using an Adamant nature, you have more attack than Adamant +2 DD Dragonite. If that wasn't enough, you're given the strongest non-stat lowering move in the game with High Jump Kick. This is what overall makes Mega-Medicham have more raw-power than Mega-Mawile. Being at +1 I'm pretty will not allow you to break through another target that extra coverage moves will not allow you to handle, or help you break through something that you couldn't (Slowbro, Aegislash, etc.). Almost everything already dies to HJK, so you just have to cover as many Pokemon that can stomach one with your coverage moves (Zen Headbutt for Saur, Fire Punch for Aegislash, Ice Punch for Landorus-T).
 
Why run Fire Punch? This thing shouldn't even think of fighting Aegislash in the first place. And High Jump kick takes care of Ferrothorn and Mega Aggron. a neutral High Jump kick does more damage to Klefki than Fire Punch. The only merit of Fire Punch I can think of is catching Aegislash on the switch.

Wouldn't Drain Punch be a better option for recovery? or Bullet Punch for Fairies?

HJK - Zen HeadButt - Ice Punch - Drain Punch
 
Why run Fire Punch? This thing shouldn't even think of fighting Aegislash in the first place. And High Jump kick takes care of Ferrothorn and Mega Aggron. a neutral High Jump kick does more damage to Klefki than Fire Punch. The only merit of Fire Punch I can think of is catching Aegislash on the switch.

Wouldn't Drain Punch be a better option for recovery? or Bullet Punch for Fairies?

HJK - Zen HeadButt - Ice Punch - Drain Punch
If you're going to run another move it should be Fire Punch. You can't afford the extra coverage for recovery, and a Jolly M-edicham has a lot of Attack anyways. Maybe with 1 or 2 speed boosts from Scolipede it could rock and use Adamant.
 
If you're going to run another move it should be Fire Punch. You can't afford the extra coverage for recovery, and a Jolly M-edicham has a lot of Attack anyways. Maybe with 1 or 2 speed boosts from Scolipede it could rock and use Adamant.
But almost everything Fire Punch hits, HJK hits for more damage (Except Aegislash)

I think a Sticky Web can be a good option with Adamant Medicham. Adamant cham is scary.

252 Atk Pure Power Mega Medicham Ice Punch vs. 4 HP / 0 Def Multiscale Dragonite: 284-336 (87.6 - 103.7%) -- 25% chance to OHKO

252+ Atk Pure Power Mega Medicham Ice Punch vs. 4 HP / 0 Def Multiscale Dragonite: 312-368 (96.2 - 113.5%) -- 75% chance to OHKO
 
But almost everything Fire Punch hits, HJK hits for more damage (Except Aegislash)

I think a Sticky Web can be a good option with Adamant Medicham. Adamant cham is scary.

252 Atk Pure Power Mega Medicham Ice Punch vs. 4 HP / 0 Def Multiscale Dragonite: 284-336 (87.6 - 103.7%) -- 25% chance to OHKO

252+ Atk Pure Power Mega Medicham Ice Punch vs. 4 HP / 0 Def Multiscale Dragonite: 312-368 (96.2 - 113.5%) -- 75% chance to OHKO
Then how about T-Punch?
 
Bullet Punch is not used as coverage, it's used as priority. And it really sucks.

252 Atk Pure Power Mega Medicham Bullet Punch vs. 4 HP / 0 Def (Ice Type) Greninja: 204-240 (71.3 - 83.9%) -- guaranteed 2HKO

Bullet Punch is supposed to be for picking off weakened opponents but they need to be REALLY weakened. Grenina, with its 72/67 bulk and even when Protean'd into Ice, can easily survive a Bullet Punch. And it does NOTHING against bulkier targets.

vs. 4 HP / 0 Def Garchomp: 76-90 (21.2 - 25.1%)
vs. 4 HP / 0 Def Landorus: 80-95 (25 - 29.6%)
vs. 252 HP / 0 Def Clefable: 190-224 (48.2 - 56.8%)
vs. 4 HP / 0 Def Latios: 88-104 (29.1 - 34.4%)

Even with Fake Out+Bullet Punch combo, Medicham needs a LOT of prior damage for all of this stuff in order to RK. Really, if you want a RKer just use Greninja or something.

My favorite, and imo Cham's best set is still 3 attacks+Baton Pass, for a number of reasons:

-When 95% of OU's threats are covered with Zen Headbutt, Ice Punch and that nuclear High Jump Kick, the fourth slot is covering hardly anything. Fire Punch for Aegislash; Thunder Punch for Gyarados, Azumarill and Slowbro; Poison Jab for Clefable and Sylveon: really not much. Whatever you choose, something is going to be able to counter you anyway, and Baton Pass essentially covers everything that your other three attacks can't if you've built your team correctly.
-Medicham can't afford to predict wrong, especially when High Jump Kick is its primary STAB move. Imagine this: you're up against Rotom-W, who you can KO with HJK, but your opponent has Aegislash. You have Fire Punch, so it's basically a 50/50 prediction where if you guess wrong, Cham pretty much dies/becomes useless: use Fire Punch, predicting Aegislash to switch in, but instead they stay in with Rotom-W who burns you. Use HJK, predicting they'll stay in, but Aegislash comes in, you lose half your health, and Aegislash gets a free turn. Baton Pass allows Medicham to deal with these situations in a risk-free manner, by instead sending in a Rotom-W counter/Aegislash check.
-Baton Pass allows Medicham to safely MEvolve against slower targets that it can't KO.
-Baton Pass can give free turns to teammates when they're sent in on something that they can easily check

When Medicham already bulldozes through nearly every single defensive pokemon, save for a few, it's really easy to find Baton Pass recipients who can patch up the things Medicham can't handle, and take advantage of the free turn gained. Bisharp is especially good.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
M-edicham shouldn't even think about facing that trolly shield. That's why Heatran (if it doesn't carry Sacred Sword) and Talonflame exist.
Talonflame should never be facing an Aegislash EVER. Flare Blitz is contact so it activates King's Shield and you can't OHKO it anyway while Shadow Ball murders you.
 
Use Bisharp, problem solved.
Aegislash is like M-Kanga: It forces you to run a counter for it or your success posibilities are 0%. It has both good ofenses and defenses at the same time. Pretty much Uber stats, as it's a functional 150/150 on offenses and defenses if played correctly. It should be banned, or at least suspect tested.
 
I'd use Bulk Up Medicham. The notion that Medicham has "enough" attack is absurd. Nothing has "enough" attack. More attack is always better. Also Mega Medicham is base 100 speed, which is not stellar, but hardly "slow." It's certainly enough to do some sweeping.

In addition, Bulk Up, like Substitute, gives you a non attacking move to use on the King's Shield turn, so that you can avoid the stat drop. It's really safer to not attack turn 1 with Medicham anyway, because 99% of the time they are using Protect or switching to a ghost to get you to kill yourself with the Miss-recoil.
 
Aegislash is like M-Kanga: It forces you to run a counter for it or your success posibilities are 0%. It has both good ofenses and defenses at the same time. Pretty much Uber stats, as it's a functional 150/150 on offenses and defenses if played correctly. It should be banned, or at least suspect tested.
Mega Khan had counters? I guess you could call sableye one but eh.

And if you're not accounting for one of the top threats in the tier during team building that's your fault not aegislash's.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Aegislash is like M-Kanga: It forces you to run a counter for it or your success posibilities are 0%. It has both good ofenses and defenses at the same time. Pretty much Uber stats, as it's a functional 150/150 on offenses and defenses if played correctly. It should be banned, or at least suspect tested.
Mega Mom required you to run like 4 separate checks to deal with it. Aegislash can be dealt with using one mon on your team (btw Bisharp isn't the only Aegislash check, just the best one).
 
Mega Mom required you to run like 4 separate checks to deal with it. Aegislash can be dealt with using one mon on your team (btw Bisharp isn't the only Aegislash check, just the best one).
Adamant life orb bisharp only has a 68% chance of OHKOing 252 hp 0def aegis while sacred sword mauls it.

Not so sure about a check. And definitely not the best.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Adamant life orb bisharp only has a 68% chance of OHKOing 252 hp 0def aegis while sacred sword mauls it.

Not so sure about a check. And definitely not the best.
It DGAF about King's Shield and the OHKO is guaranteed after SR. The fact that it can do that to a Shield Form Aegislash is still impressive.
 
Aegislash is too OP, it should be banned.





I'm being serious.
If Bisharp can switch in safely, Aegislash is dead. If can't use Sacred Sword in fear of Sucker Punch. It boils down to prediction, but Bisharp should take out Aegislash most of the time, unless you ran out of Sucker punch.
 
M-Medicham doesn't stay in vs Aegislash, it's absolutely mauled by Shadow Ball, takes heavy damage from Shadow Sneak and doesn't want to play mind games with King's Shield.

Aegislash is on a lot oof teams and is easily the best switch in to M-Medicham on almost any team it's on, M-Medicham can't touch it without Fire Punch so it can come in as often as it wants on any M-Medicham that lacks this move.

If you use M-Medicham and want to be able to use it vs teams with Aegislash before taking out Aegislash v there's basically two things you can do.

1) Use Fire Punch and hit Aegislash on the switch, dealing minimum 60% damage to it, then trap it with Bisharp.

2) Use Baton Pass and Bisharp, this requires you to deal some prior damage to Aegislash as it can switch out as pursuit won't ohko shield form and it can switch out of Knock Off/Sucker Punch.

One more thing, Bullet Punch is NOT a coverage move, a super effective BP does less damage than a resisted HJK and only slightly more than a neutral elemental punch.
 
M-Medicham doesn't stay in vs Aegislash, it's absolutely mauled by Shadow Ball, takes heavy damage from Shadow Sneak and doesn't want to play mind games with King's Shield.

Aegislash is on a lot oof teams and is easily the best switch in to M-Medicham on almost any team it's on, M-Medicham can't touch it without Fire Punch so it can come in as often as it wants on any M-Medicham that lacks this move.

If you use M-Medicham and want to be able to use it vs teams with Aegislash before taking out Aegislash v there's basically two things you can do.

1) Use Fire Punch and hit Aegislash on the switch, dealing minimum 60% damage to it, then trap it with Bisharp.

2) Use Baton Pass and Bisharp, this requires you to deal some prior damage to Aegislash as it can switch out as pursuit won't ohko shield form and it can switch out of Knock Off/Sucker Punch.

One more thing, Bullet Punch is NOT a coverage move, a super effective BP does less damage than a resisted HJK and only slightly more than a neutral elemental punch.
Why the hell would you need to use Baton Pass and not just switch normally? -_-
 
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