Jisoo
two slow dancers last ones out
[OVERVIEW]
- Has a niche in NU as a fighting type with the move dynamic punch and defensive capabilities
- Decent bulk with eviolite allows it to be somewhat tanky and lets it switch into weaker attacks
- Outclassed by Gurdurr and other bulky fighting types like Hariyama
- Low speed and not many coverage options allow it to be taken advantage of easily
name: Bulky Attacker
move 1: Dynamic Punch
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: No Guard
nature: Careful
evs: 252 HP / 212 SpD / 44 Spe
[SET COMMENTS]
Moves
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- Dynamic Punch is a spammable move that has a 100% chance to confuse, which can be very powerful and game changing because confusion lets Machoke have free turns if they switch to rid of the confusion which is punishable by clicking Knock Off or hurt themselves in confusion, letting Machoke potentially heal or switch out somewhat safely.
- Knock Off allows Machoke to hit Ghost types and lets it Knock Off items, crippling Pokemon that are reliant on their item
- Rest is so that Machoke can heal himself so it is able to function better as a defensive Pokemon
- Sleep Talk is so that Machoke is not completely taken advantage of while it is asleep, with the possibility of using Dynamic Punch without using any of its meager PP
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- 252 EV's in HP allow Machoke to be very bulky and lets it switch into weaker attacks more easily
- 216 Special Defense EV's let Machoke switch into hard-to-check pokemon such as special Samurott, Magmortar and Pyroar.
- 44 Speed EV's let Machoke outspeed Pokemon such as Piloswine and Mega Audino which is important because confusing them so have trouble setting up hazards and Calm Minds, respectively, is very important
- 252 Defense EV's is an option that lets Machoke switch into Pokemon such as Hitmonchan, Hariyama, and Tauros easier, albeit Physically Defensive Machoke gets 2HKO'd by Samurott Hydro Pump and can't check the things the Specially Defensive set did.
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- Keeping Machoke healthy with Rest is ideal so that it can repeatedly switch in to attacks
- If possible, try to keep Machoke's Eviolite on it because it is significantly less bulky without its eviolite
- You should aim to fire off as many Dynamic Punches as possible if your opponent doesn't have any resists to it, as it is a strong move with a fantastic effect, but do not overuse it, as it has an extremely low PP.
- Being able to get it in and click Knock Off vs. the opponent is great because Pokemon definitely do not function as well without their item
- Use Rest whenever Machoke is at low health so that it stays healthy throughout the match. Follow up with Sleep Talk to maximize Machoke's potential while asleep.
- Switching Machoke in against weaker physical attackers like Barbaracle without a boost and against Dark and Rock types like Shiftry is best because Machoke takes those types of moves with ease.
Team Options
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- Pokemon that appreciate Pokemon like Steelix and Rhydon being removed like Swellow greatly appreciate Machoke's ability to wipe out these Pokemon with ease.
- Ghost types like Rotom are good with machoke because of defensive synergy and Rotom can take out the pesky Flying types like Pelipper and Scyther.
- Dark Types like Skuntank pair along well with Machoke because they can beat things that can switch into Machoke with ease like Colbur Musharna
- Pairing Machoke along with a strong wallbreaker like Tauros is a good option because Machoke appreciates faster offensive threats being removed.
[STRATEGY COMMENTS]
Other Options
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- A bulk up set could work with Machoke because of its decent bulk with Eviolite letting it set up versus a decent amount of Pokemon, but is outclassed by Gurdurr in pretty much every way.
- A Guts purely offensive set can benefit Machoke because it can function as a Will-O-Wisp or Scald switch in and Punish the opponent, but Guts is outdone by stronger Guts attackers like Hariyama and Gurdurr.
- Bullet Punch is an option that can be used to pick off weakened foes, but is not a STAB move and very weak
- Rock Slide is an option that hits Scyther and Pelipper super-effectively, but you are giving up an important moveslot, and Machoke does not have a lot of flexibility in its moveset.
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**Gourgeist and Bulky Rotom**: Gourgeist and Colbur Berry Rotom can easily take a Knock Off and are immune to Dynamic Punch, and Gourgeist can just Will-O-Wisp and Leech Seed it while Rotom can just Wisp it and proceed to do a lot of damage with Hex
**Bulky Psychic Types**: Bulky Psychic types like Xatu and Musharna that do not take a lot from Knock Off can switch in to Machoke with easy and deal huge damage with Psychic
**Bulky Flying Types**: Bulky Flying types like Scyther, Charizard, and Mantine laugh at Machoke's not very effective moves and can even set up vs. Machoke
**Poison Types**: Garbodor, Vileplume and Weezing can all take advantage of Machoke's not being able to deal big damage, the former and latter being able to set up Toxic Spikes against it, and Vileplume can be annoying with Effect Spore
Ready for QC I think, but I don't know if the C&C section is up to snuff
erisia
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