Machamp (Update)

I am sorry, but I'm not comfortable slashing Low Kick / Guts into the RestTalk set without further QC input and discussion from them. The single most-important reason for this is the confusion of DynamicPunch, which alone keeps RestTalk Machamp from being complete setup bait for Pokemon like Gyarados, Gliscor, Zapdos, Heracross, and Dragonite. Even if you run Stone Edge (which now misses without No Guard) or Ice Punch over Payback for some of these Pokemon, you then become setup bait for other things again, since you have no confusion. DynamicPunch is quintessential for this set, and it's low PP is buffered by the fact that when selected by Sleep Talk, Sleep Talk uses its own PP for DynamicPunch. The way it is currently is the optimal set for Machamp in OU, and I have mentioned Guts in AC for the set anyway. That is sufficient.
 
Since I was asked to weigh in on this, here are my thoughts:

I think Gutstalking is a pretty viable strategy with Low Kick, but I personally wouldn't slash it. I'm not too worried about Dynamic Punch's PP because it's a Sleep Talk set, so you don't rely on the move's PP itself all the time. I do, however, think that Guts + Low Kick is good enough to be AC material. Your writeup basically brings up Guts but then dismisses it almost immediately, so I'd like to see that changed to bringing up Guts and saying that Low Kick would be the better option if you opt for that. Guts Rest Talk Machamp is pretty sweet because you can come in on Rotom a lot easier without worrying about the burn, and even net surprise hits by utilizing said burns.

My two cents.
 
I think Guts and RestTalk is usable with Close Combat. I've seen it used with Heracross before I think it was Blue Kirby way back when. Since a Guts Close Combat is just as powerful as a Choice Band one, it can pack a wallop, and a slower pokemon like Machamp can attack after the opponent where the defense drops don't kick in until after (where you can conceivably switch out, or will need to switch out anyway when the counter comes in). That is worth a solid mention really on Machamp, Heracross, and Hariyama
 
Most (if not all) Blissey now carry at least 4 Speed EVs, so Machamp won't outspeed it all of the time. 252 Hp / 248 Atk / 8 Spe will ALWAYS outspeed any Blissey, and losing 4 EVs in Attack really doesn't make a difference in Machamp's power and KO rate (I checked).
 
@above poster: check this out: http://www.smogon.com/forums/showthread.php?t=66802 The OU speed tiers. Once you read what's in that topic, you'll know why 8 Speed EVs can't be allocated in Machamp's Ev spread.
/:( ?

I don't get it.
What I'm saying is that Blissey would have the same speed as Machamp with both of them having 4 Speed EVs (all Blissey now have it), so I'm suggesting that Machamp adds another EV to speed to outrun all possible Blissey sets, as 252 Attack EVs is redundant anyway.
 

Conflict

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What you suggest is the epidomy of speed creep.

Now we can give alle Blisseys 12 Speed in the Analysis to outspeed Machamp, Machamp then needs 16... etc .pp.

Do you see where we get when we actually propose your spread?
 

SJCrew

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Speed creep is a stupid paranoia that just doesn't apply here. 12 EVs isn't going to become standard for Blissey because it lacks the capacity to be a threat even if it outspeeds. In other words, the Blissey player has no reason to up the ante because there is no ante. Machamp flat out beats it no matter what. Ensuring that Machamp outspeeds it would mostly be for the convenience of not taking a Toxic if the player chooses to sacrifice it, hitting it before it can attempt to Wish, or killing it while Machamp itself is at low HP and could die to Seismic Toss.

A more applicable instance would be something like adding 12 Speed EVs to outspeed other Machamp. The consequences of having an enemy Machamp outspeed is greater than having Blissey outspeed, so the other player would be more obliged to increase their EVs. That doesn't work here.

By placing so much emphasis on speed creep, you're basically fooling other players into believing certain stat spreads are optimal when they're not. Blissey with Speed EVs higher than 4 is not optimal. Machamp with 8 EVs is optimal because it outspeeds the optimal Blissey set. The line is drawn then and there.

8 EVs is fine, but any higher actually would be speed creep.
 
double-bind: either

a) there is no benefit for machamp when it is faster than blissey, in which case adding EVs is pointless

b) there is a benefit for machamp when it is faster than blissey. this means the converse, that there is a benefit for blissey when she is faster than machamp, is also true, which means speed creep will occur.

you can't have it both ways
 

Great Sage

Banned deucer.
Choice Band Scizor has 8 Speed EVs not to outrun anything with 4 Speed EVs, but because maximizing its HP would lead to a number divisible by 8, making it take more Stealth Rock and Spikes damage. Machamp's spread will contain 4 Speed EVs to outrun 0 Speed Blissey; if players choose to invest more, then that's their own prerogative. However, the onsite analysis will not reflect the arbitrary and variable amount that each player chooses to assign. Speed creep is not "stupid paranoia"; it is something that we have observed in several analyses, and that is detrimental to the cohesion of the analyses. We have determined that in cases like these, enough will be assigned so that the Pokemon analyzed outruns the minimum Speed of another specific Pokemon; in this case, 4 Speed to outrun 0 Speed Blissey. I will not entertain any further motions about the Speed creep issue.
 
Why would Blissey be running 4 Speed EVs anyway? Isn't that speed creeq in itself? I mean that is why we scrapped using Speed EVs on Skarm right?
 
RaikouLover said:
Why would Blissey be running 4 Speed EVs anyway? Isn't that speed creeq in itself?
We decided in that thread way back when that outspeeding minimum-Speed Pokemon is fair game for analyses. That means that 4 Speed Machamp is fine for outspeeding 0 Speed Blissey and vice versa.
 
[Overview]

<p>Machamp is perhaps the most frustrating Pokemon to face in all of DPP OU. His unique ability, No Guard, a gigantic base 130 Attack stat, and a 100% accurate DynamicPunch ensure Machamp's position among the best of the tier. A perfectly accurate Stone Edge alongside Payback and the elemental punches rounds out Machamp's type coverage and make him a force to be reckoned with. Little can stand up to Machamp's onslaught for long and oftentimes the only way to bring him down is to sacrifice one of your own Pokemon.</p>

<p>For all of the strength Machamp possesses, he is a slow creature with only modest defenses. Despite the fact that almost nothing can OHKO Machamp, virtually every offensive Pokemon can 2HKO him with a neutral STAB attack. Machamp always poses the greatest threat to a team when he is just out of KO range for what he comes in on. Once sufficiently weakened, though, Machamp tends to serve as little more than a speed bump for most Pokemon with his low Speed stat. The ease with which one can fit Machamp into a team, however, combined with his immense power and reasonable bulk, (comma) keeps him a staple of OU and something that every team needs to be able to deal with somehow.</p>

[SET]
name: Attacking Lead
move 1: DynamicPunch
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Stone Edge
item: Lum Berry
ability: No Guard
nature: Adamant
evs: 240 HP / 248 Atk / 16 SpD / 4 Spe

[SET COMMENTS]

<p>With this set, Machamp functions as the premier attacking lead in of the entire OU metagame. Machamp's unique mix of confusion, respectable bulk, access to priority, and excellent type coverage come together to force innumerable switches, (comma) and Machamp nearly always either KOes or immensely weakens an opponent before he is forced out or KOed in return.</p>

<p>100% accurate DynamicPunch is the backbone of this set and is why Machamp is so annoying and potent as a lead. Leads weak to Fighting, such as Shuca Berry Heatran, are beaten outright, while even defensive Pokemon like Hippowdon and Swampert will be rendered useless 50% of the time by confusion. Payback gives Machamp nearly perfect coverage in combination with DynamicPunch and lets him 2HKO Azelf in combination with Bullet Punch, Machamp's priority move of choice for this set. Payback also serves an important role when the inevitable a Ghost-type Pokemon inevitably (the switch-in is inevitable, not the Pokemon itself) switches in to take DynamicPunch, beating offensive Rotom-A and Gengar with ease. Ice Punch is the last move of choice so that lead Dragonite and Gliscor don't have free reign over Machamp. Stone Edge can be used instead to beat Gyarados switch-ins as well as to have a better stronger attack to use against Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem strange, but they serve a very specific purpose. 240 HP and 16 Special Defense EVs guarantee that max Special Attack Naive Focus Sash Azelf will never OHKO Machamp with Psychic, allowing him to 2HKO Azelf in return. 4 Speed EVs are used to outspeed minimum-Speed Blissey, with all of the rest of the EVs invested in Attack to hit as hard as possible. An Adamant nature is used to boost Machamp's already stellar Attack stat. Lum Berry is the item of choice for this set, enabling Machamp to beat opposing Machamp, Roserade, and Smeargle leads all while enabling Machamp or to take a Will-O-Wisp from Rotom-A and hit back with a super effective Payback.</p>

<p>Only one common lead fares well against Machamp, and that's Lum Berry Metagross. For this and other reasons, Shuca Berry Heatran makes one of the best partners to this set. Heatran sets up Stealth Rock reliably, covers both of Machamp's weaknesses, and can immediately threaten Metagross leads with Fire Blast. It is generally important to place Machamp on teams that need to secure offensive momentum early in the game and force by forcing the opponent to make sacrifices in order to set up choose between sacrificing a Pokemon's HP or early entry hazards. For this reason, Pokemon that take advantage of either the absence of entry hazards or the presence of offensive momentum weakened defensive bastions are excellent partners. Dragon Dance Dragonite and Tyranitar greatly benefit from the pressure Machamp can put on Swampert, for example. Similarly, if Machamp can eliminate or severely weaken Rotom-A, Pokemon like Swords Dance Lucario and Dragon Dance Gyarados that take advantage of its absence will fare much better.</p>

Azelf leads that beat Machamp have increased in popularity, so I think you should give them a mention at least.

July:
| Azelf | Item | Focus Sash | 40.8 |
| Azelf | Item | Life Orb | 14.3 |
| Azelf | Item | Colbur Berry | 10.3 |
| Azelf | Item | Other (7) | < 9.1 |


June:
| Azelf | Item | Focus Sash | 43.6 |
| Azelf | Item | Life Orb | 13.5 |
| Azelf | Item | Choice Scarf | 11.4 |
| Azelf | Item | Other (7) | < 7.8 |

May:
| Azelf | Item | Focus Sash | 49.2 |
| Azelf | Item | Life Orb | 12.9 |
| Azelf | Item | Choice Scarf | 11.4 |
| Azelf | Item | Other (7) | < 8.4 |

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: DynamicPunch
move 3: Payback
move 4: Stone Edge
item: Leftovers
ability: No Guard
nature: Adamant
evs: 128 HP / 252 Atk / 128 Spe

[SET COMMENTS]

<p>Machamp forces innumerable switches when he comes into play, and these switches can be taken advantage of with Substitute. The threat of Machamp's powerful DynamicPunch lures in Ghost-types, such as Rotom-A, which will be put in a very awkward position by Substitute. It can no longer burn Machamp and runs a very serious risk of being KOed if it tries to break the Substitute. This is a very common outcome when a player is put against a Substitute Machamp; they must sacrifice a Pokemon in order to actually force him out.</p>

<p>Substitute defines this set, with perfect-accuracy DynamicPunch and Payback providing mandatory near-perfect coverage. Stone Edge is recommended in the last slot to provide the best super effective coverage for Machamp. Ice Punch is only useful if you're particularly worried about Gliscor, as otherwise Stone Edge achieves all of the necessary KOs, such as against Gyarados, Dragonite, and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>Adamant, as usual, is used to provide Machamp a significant boost to his Attack stat, while the EVs are chosen to maximize Attack, bulk up the Substitute's HP, and to outpace 0 Speed Skarmory. Leftovers restores some of Machamp's HP that is spent setting up Substitutes and is favored over Lum Berry because Substitute blocks status.</p>

<p>Good partners for this Machamp are those that can weaken Machamp's typical switch-ins so that he can finish them off. Heatran is a very good partner to this Machamp, as he can destroy Skarmory and is immune to two of the status effects that Machamp doesn't like once his Substitute is broken. Choice Band Tyranitar also makes an excellent wallbreaker to pair with this Machamp, as not even the mighty Skarmory can avoid a 2HKO from his STAB Stone Edge. This Machamp also appreciates paralysis support so that it can outspeed opponents and even attempt a sweep. Paralysis also doubles with DynamicPunch's confusion to make it even more difficult for the opponent to move. Substitute + Thunder Wave Jirachi makes an excellent partner in such a case with its flinching and ability to lure and paralyze things that Machamp would love to ravage with his attacks, such as Heatran.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: DynamicPunch
move 4: Payback / Stone Edge / Ice Punch
item: Leftovers
ability: No Guard
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Machamp makes an excellent status absorber and general tank with his respectable bulk, immense type coverage, and ability to force a number of switches with his raw power alone. DynamicPunch is one of the most prominent reasons why this set is as viable as it is, because the 50% chance for opponents to hit themselves can give Machamp free turns to use Rest and heal off any damage he's taken.</p>

<p>Rest and Sleep Talk are standard fare on a RestTalk set. Sleep Talk is especially useful when used in conjunction with the low-PP DynamicPunch, as it will use its own PP instead of the actual attacking move's. Payback is arguably the best second attack, as it hits Rotom-A and other Ghost-types super effectively and also rounds out Machamp's type coverage. Stone Edge and Ice Punch can be used as well, however, so that Machamp does not become setup fodder for Gyarados / Zapdos and Gliscor, respectively.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is very simple, maximizing Machamp's HP and Attack stats with 4 EVs invested into Speed to beat 0 Speed Blissey. An alternate EV spread of 252 HP / 16 Atk / 240 Def can be used in order to take on the less common Choice Band Tyranitar with ease, but at the cost of a lot of offensive power. This Machamp uses Leftovers to add to his durability over time and an Adamant nature to make his attacks sting as much as possible. Guts is a viable alternative to No Guard on this set because Machamp is putting himself to sleep, guaranteeing the Guts boost. If Guts is chosen, Low Kick becomes the attack of choice for hitting most of the tier relatively hard and having a lot of PP. No Guard is generally superior to Guts, however, because without DynamicPunch's confusion, Machamp becomes setup bait for numerous, (comma) common OU threats.</p>

<p>The secondary move choice determines teammates for this Machamp. Without Payback, Rotom-A will be a thorn in Machamp's side, so strong Pursuit users, such as Tyranitar and Scizor, will help. Without Stone Edge, Zapdos and Gyarados will have their way with this Machamp. Tyranitar, again, as well as Starmie, will help keep these Pokemon at bay. Lastly, Ice Punch allows you to function against Zapdos and Gliscor, but leaves you vulnerable to Gyarados. Vaporeon, Starmie, or offensive Suicune can be useful here to deal with Gyarados while retaining momentum.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: DynamicPunch
move 3: Payback
move 4: Stone Edge / Ice Punch
item: Leftovers / Lum Berry
ability: No Guard
nature: Adamant
evs: 252 HP / 128 Atk / 128 Spe

[SET COMMENTS]

<p>Machamp is a terrifically powerful Pokemon, and with a Bulk Up or two under his belt, he becomes immensely dangerous if faster special attackers like Azelf, Jirachi, and Togekiss are removed. Machamp makes excellent use of a Bulk Up set particularly because of DynamicPunch's confusion forcing forces switches that allow him to set up repeatedly.</p>

<p>Bulk Up goes without saying, while DynamicPunch functions as the mandatory STAB move on this set and can force a few switches to allow further setup. Payback coupled with Stone Edge provides perfect neutral coverage except against the rare Toxicroak. Ice Punch can be used over Stone Edge if Gliscor is of particular concern, but comes at the cost of no longer hitting Gyarados for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>This set's EV spread is chosen to maximize Machamp's natural bulk to facilitate setting up Bulk Ups, while outrunning 0 Speed Skarmory. The item can either be Leftovers for added durability during Machamp's setup stages or Lum Berry so Rotom-A's Will-O-Wisp will not end Machamp's sweep. Adamant is taken as Machamp's nature, since even without max EV investment, after a Bulk Up or two it will be boosted to very impressive levels.</p>

<p>Machamp appreciates entry hazard support in the form of Stealth Rock, as it will soften enemy switch-ins into KO range after one Bulk Up boost. Heatran, as expected, is an excellent teammate to set up Stealth Rock with his complementary typing and ability to threaten both Skarmory and Rotom-A. Paralysis support from the likes of Togekiss, Jirachi, and Celebi turn this set into a potent sweeper. Dual Screen support from Azelf, Rotom-A, or Cresselia is also beneficial for this Machamp, as it will allow him to set up multiple Bulk Up boosts when he comes in on the Dark-type Pokemon they lure.</p>

<p>This set also has a very useful niche in that it makes an excellent recipient for Agility Baton Passed from Zapdos. This is especially effective because Zapdos tends to lure in Tyranitar, which this Machamp can be Baton Passed in on, enabling further setup. An EV spread of 128 HP / 128 Attack / 252 Speed should be used with this strategy to hit 418 Speed after Agility, enough to outpace Choice Scarf Heatran. A Lum Berry is also recommended as it will cure Machamp of any status effects he receives while switching in, such as Toxic from Blissey or Will-O-Wisp from Rotom-A. Furthermore, Payback should be replaced with Ice Punch due to Machamp's Speed being too great to take advantage of Payback. Lastly, because of the absence of a powerful Dark-type attack, something that can trap and eliminate Rotom-A, such as Scizor or Tyranitar, is necessary, otherwise it will stop your plan cold.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Payback
move 3: Ice Punch
move 4: ThunderPunch / Bullet Punch
item: Choice Band
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Just when you thought Machamp was powerful enough, someone decided to slap a Choice Band on it and rip things up. Even Pokemon that resist Fighting-type attacks will take a surprisingly large amount of damage from Close Combat, and many will be OHKOed or 2HKOed by Machamp's coverage moves. All of this, in conjunction with Machamp's bulk and many chances to switch in, enables this set to threaten the opponent immensely before going down.</p>

<p>Guts as an ability may be surprising on Machamp, which has No Guard for DynamicPunch and Stone Edge, but it allows Machamp to absorb the burns aimed at other Machamp sets and become a true offensive behemoth. Furthermore, Close Combat fits in with Choice Band Machamp's style better than DynamicPunch anyway. Machamp is a hit-and-run attacker, so the defense drops from Close Combat won't be too much of a hindrance. Furthermore, Close Combat has a higher Base Power than DynamicPunch, making Machamp hit even harder. Payback rounds out Machamp's coverage by covering Ghost-types, going so far as OHKOing defensive Rotom-A on the switch. Ice Punch is for the Flying-type Pokemon that resist Machamp's STAB. ThunderPunch and Bullet Punch both get a mention for the last slot, as each has its advantages over the other. ThunderPunch is recommended so that Gyarados cannot set up freely on you if you can predict him switching in, while Bullet Punch is a powerful priority move that can be used to snipe weakened and faster foes such as Dragon Dance Dragonite.</p>

[ADDITIONAL COMMENTS]

<p>No Guard, in conjunction with DynamicPunch, can be run instead of Guts, but you will have serious issues with status crippling you Machamp and turning Machamp him into dead weight. The EV spread maximizes Machamp's HP and Attack stat, with 4 EVs in Speed to outpace minimum-Speed Blissey. 128 Speed EVs taken out of HP can be used in Speed to place Machamp at 176 Speed, enough to outpace 0 Speed Skarmory. Choice Band is a given for the to boost Machamp’s Attack boost stat, which with an Adamant nature is truly impressive.</p>

<p>This Machamp likes entry hazards above all others else. Stealth Rock in particular helps him, given that he forces numerous switches with his might. Additionally, this Machamp likes pairing up with powerful special attackers, such as Shaymin, Gengar, and Heatran, since he will murder Blissey without question and open up holes that they can exploit. Physical partners are also excellent with Machamp, as they will lure Will-O-Wisp and other status effects that Machamp can switch into for a Guts boost. Ultimately, this Machamp functions best on bulky offensive teams that can afford to take a few hits, as Fighting-type STAB has the tendency to give the opponents free turns by switching when they switch in Ghost-types.</p>

[Team Options]

<p>Machamp's quintessential partner whenever he is used is Heatran. Heatran resists both the types that Machamp is weak to and can incinerate both Skarmory and Rotom-A, two Pokemon that annoy Machamp. Additionally, Heatran often has many chances to absorb Will-O-Wisp from Rotom-A for a Flash Fire boost. Outside of Heatran, Machamp makes lots of friends with his 100% accurate DynamicPunch. This, combined with his ability to reliably handle threats such as Tyranitar, allows Machamp to fit into many different types of teams. Tyranitar makes a great partner for his ability to destroy Rotom-A with Pursuit and take on threats such as Zapdos with relative impunity. Stealth Rock is also something that should always be in play with Machamp. Fortunately for Machamp, Heatran stands a foot above the crowd for setting it up and complements Machamp well with his typing and ability to deal with Machamp's typical checks. Besides Heatran, Azelf can be used in the lead position to set it up with reliability. Azelf can also set up Dual Screens for Machamp, which Machamp can put to use with some sets, and then U-turn or use Explosion to get Machamp in for free, then use Explosion to get Machamp in for free or U-turn to scout the switch (some awkward modifier placement there; the “to scout the switch” is pretty much just fluff but that was the only way I could figure out to ensure that the free switch only applies to Explosion while not making the end sound abrupt).</p>

<p>Machamp is a slow creature, so paralysis support is worth considering to bring the opponents down to his level. Jirachi and Togekiss make fairly effective bulky partners for Machamp with their ability to both to abuse Machamp's confusion with their flinching moves and to paralyze Pokemon that commonly switch into them common switch-ins with Thunder Wave. Togekiss has a tendency to lure Tyranitar, which Machamp can switch into after he Tyranitar is paralyzed. Jirachi resists both of the types that Machamp is weak to and will lure in and paralyze Heatran, among others, which Machamp can OHKO later with DynamicPunch. (defensive Rotom-A is a problem for Machamp/Jirachi and Machamp/Togekiss because it’ll be slower than Machamp and will have WoW)</p>

[Optional Changes]

<p>Outside of the listed options for each set, Machamp actually has a fairly shallow movepool with just enough tricks to surprise people. Fire Punch is your best option against Heracross, which resists the Machamp’s typical Fighting- and Dark-type attacking combo Machamp uses. Heracross already has trouble switching into DynamicPunch due to confusion, though, and Stone Edge will 2HKO Heracross anyway. Fire Blast is an option as well because it hits Skarmory and Forretress much harder than Fire Punch, though it will not 2HKO Skarmory or OHKO Forretress without some EV investment thanks to Machamp's pitiful Special Attack stat. It's worth noting that No Guard makes Fire Blast never miss, which is a perk. Bullet Punch can find its way onto almost any set when priority is needed, but without STAB, it ends up being badly outclassed by Scizor badly in any position other than on a lead set.</p>

<p>Machamp has some novel supporting options that can be used to decent effect as well. Encore combined with Substitute in the lead position can be frustrating to your opponent. Toxic can also be used to reasonable effect on Machamp thanks to No Guard allowing it never to miss. Beyond those few moves, though, there's almost nothing else worth noting. Guts can be used on any set over No Guard, with options such as Low Kick and Close Combat available for Machamp to use. No Guard is basically superior for every set that has it listed, though, as the value of DynamicPunch's confusion generally far exceeds the benefits of having Guts.</p>

[Counters]

<p>Machamp has no few true counters (unsure if you wanted to use “no true counters” as a rhetorical device for emphasis; if so, you can say “no true counters in OU” since its near-perfect counters, Slowbro and Spiritomb, are UU). Between DynamicPunch's confusion and his Machamp’s near-perfect type coverage within two moves, almost nothing really likes switching into him. The best responses to Machamp are bulky Ghost- and Flying-type Pokemon that can take a hit and retaliate in some manner. Rotom-A immediately springs to mind as the #1 Ghost-type to take on Machamp. Machamp can 2HKO defensive Rotom-A, but will take serious damage in doing so, and with proper prediction may even lose. Gyarados can switch into Machamp with Intimidate and can even setup on him, but confusion can get in the way of this plan. Zapdos functions in a similar fashion to Gyarados, but with greater bulk and no Intimidate. Pressure will rapidly deplete DynamicPunch's 8 PP, though, and will go a long way over multiple switch-ins (dunno what the second part means). Roost makes Zapdos a more reliable check to Machamp over the course of the battle than Gyarados, and since both are weak to Stealth Rock, Pokemon like Forretress that can take a hit and get rid of Stealth Rock will work well against Machamp. Forretress can also Explode on Machamp once he has done his job. It is also worth noting that a few UU Pokemon function as excellent Machamp responses. Slowbro can take on Machamp on very effectively thanks to Own Tempo, a resistance to Fighting-type attacks, and immense physical bulk. Similarly, Spiritomb is reasonably bulky, immune to Fighting-type attacks, and neutral to Payback; like with Zapdos, Spiritomb’s Pressure will quickly deplete DynamicPunch’s PP. Slowbro threatens Machamp with STAB Psychic, while Spiritomb can either attack or burn Machamp.</p>

GP Check 2/2
 
All good catches, whistle. I'm very glad that you caught some of the awkward wording that survived the initial check. Thanks for that; I will update the OP right away. Remember to be careful with the apostrophes! Some of your suggested rewordings had the wrong type in them. I caught them, though! :P

EDIT: Okay, I have edited in all of your suggestions. That proofread was simply excellent.
 

Setsuna

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Uploading...

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Made a couple of changes and uploaded. Very good on the whole. Good job Rising_Dusk!

[Overview]

<p>Machamp is perhaps the most frustrating Pokemon to face in all of DPP OU. His unique ability, No Guard, a gigantic base 130 Attack stat, and a 100% accurate DynamicPunch ensure Machamp's position among the best of the tier. A perfectly accurate Stone Edge alongside Payback and the elemental punches rounds out Machamp's type coverage and make him a force to be reckoned with. Little can stand up to Machamp's onslaught for long and oftentimes the only way to bring him down is to sacrifice one of your own Pokemon.</p>

<p>For all of the strength Machamp possesses, he is a slow creature with only modest defenses. Despite the fact that almost nothing can OHKO Machamp, virtually every offensive Pokemon can 2HKO him with a neutral STAB attack. Machamp always poses the greatest threat to a team when he is just out of KO range for what he comes in on. Once sufficiently weakened, though, Machamp tends to serve as little more than a speed bump for most Pokemon with his low Speed stat. The ease with which one can fit Machamp into a team, however, combined with his immense power and reasonable bulk, keeps him a staple of OU and something that every team needs to be able to deal with somehow.</p>

[SET]
name: Attacking Lead
move 1: DynamicPunch
move 2: Payback
move 3: Bullet Punch
move 4: Ice Punch / Stone Edge
item: Lum Berry
ability: No Guard
nature: Adamant
evs: 240 HP / 248 Atk / 16 SpD / 4 Spe

[SET COMMENTS]

<p>With this set, Machamp functions as the premier attacking lead of the OU metagame. Machamp's unique mix of confusion, respectable bulk, access to priority, and excellent type coverage come together to force innumerable switches. Machamp nearly always either KOes or immensely weakens an opponent before he is forced out or KOed in return.</p>

<p>100% accurate DynamicPunch is the backbone of this set and is why Machamp is so annoying and potent as a lead. Leads weak to Fighting, such as Shuca Berry Heatran, are beaten outright, while even defensive Pokemon like Hippowdon and Swampert will be rendered useless 50% of the time by confusion. Payback gives Machamp nearly perfect coverage with DynamicPunch and lets him 2HKO Focus Sash Azelf in combination with Bullet Punch, Machamp's priority move of choice for this set. Payback also serves an important role when a Ghost-type Pokemon inevitably switches in to take DynamicPunch, beating offensive Rotom-A and Gengar with ease. Ice Punch is the last move of choice so that lead Dragonite and Gliscor don't have free reign over Machamp. Stone Edge can be used instead to beat Gyarados switch-ins as well as to have a stronger attack to use against Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>The EVs may seem strange, but they serve a very specific purpose. 240 HP and 16 Special Defense EVs guarantee that max Special Attack Naive Focus Sash Azelf will never OHKO Machamp with Psychic, allowing him to 2HKO Azelf in return. 4 Speed EVs are used to outspeed minimum-Speed Blissey, with all of the rest of the EVs invested in Attack to hit as hard as possible. An Adamant nature is used to boost Machamp's already stellar Attack stat. Lum Berry is the item of choice for this set, enabling Machamp to beat opposing Machamp, Roserade, and Smeargle leads, or to take a Will-O-Wisp from Rotom-A and return fire with a super effective Payback.</p>

<p>Only one common lead fares well against Machamp, and that's Lum Berry Metagross. For this and other reasons, Shuca Berry Heatran makes one of the best partners to this set. Heatran sets up Stealth Rock reliably, covers both of Machamp's weaknesses, and can immediately threaten Metagross leads with Fire Blast. Azelf leads have been evolving to cope with the rise of Attacking Lead Machamp by carrying Colbur Berry or even Life Orb as their item. It can be valuable to take advantage of these set adjustments by having partners such as Tyranitar to switch into Azelf. It is generally important to place Machamp on teams that need to secure offensive momentum early in the game by forcing the opponent to choose between sacrificing a Pokemon's HP or setting up early entry hazards. For this reason, Pokemon that take advantage of either the absence of entry hazards or weakened defensive Pokemon are excellent partners. Dragon Dance Dragonite and Tyranitar greatly benefit from the pressure Machamp can put on Swampert, for example. Similarly, if Machamp can eliminate or severely weaken Rotom-A, Pokemon like Swords Dance Lucario and Dragon Dance Gyarados that take advantage of its absence will fare much better.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: DynamicPunch
move 3: Payback
move 4: Stone Edge
item: Leftovers
ability: No Guard
nature: Adamant
evs: 128 HP / 252 Atk / 128 Spe

[SET COMMENTS]

<p>Machamp forces innumerable switches when he comes into play, and these switches can be taken advantage of with Substitute. The threat of Machamp's powerful DynamicPunch lures in Ghost-types, such as Rotom-A, which will be put in a very awkward position by Substitute. It can no longer burn Machamp and runs a very serious risk of being KOed if it tries to break the Substitute. This is a very common outcome when a player is put against a Substitute Machamp; they must sacrifice a Pokemon in order to actually force him out.</p>

<p>Substitute defines this set, with perfect-accuracy DynamicPunch and Payback providing mandatory near-perfect coverage. Stone Edge is recommended in the last slot to provide the best super effective coverage for Machamp. Ice Punch is only useful if you're particularly worried about Gliscor, as otherwise Stone Edge achieves all of the necessary KOs, such as against Gyarados, Dragonite, and Zapdos.</p>

[ADDITIONAL COMMENTS]

<p>Adamant, as usual, is used to provide Machamp a significant boost to his Attack stat, while the EVs are chosen to maximize Attack, bulk up the Substitute's HP, and to outpace 0 Speed Skarmory. Leftovers restores some of Machamp's HP that is spent setting up Substitutes and is favored over Lum Berry because Substitute blocks status.</p>

<p>Good partners for this Machamp are those that can weaken Machamp's typical switch-ins so that he can finish them off. Heatran is a very good partner to this Machamp, as he can destroy Skarmory and is immune to two of the status effects that Machamp doesn't like once his Substitute is broken. Choice Band Tyranitar also makes an excellent wallbreaker to pair with this Machamp, as not even the mighty Skarmory can avoid a 2HKO from his STAB Stone Edge. This Machamp also appreciates paralysis support so that it can outspeed opponents and even attempt a sweep. Paralysis also doubles with DynamicPunch's confusion to make it even more difficult for the opponent to move. Substitute + Thunder Wave Jirachi makes an excellent partner with its ability to lure and paralyze Pokemon like Heatran that Machamp would love to be able to hit with his attacks.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: DynamicPunch
move 4: Payback / Stone Edge / Ice Punch
item: Leftovers
ability: No Guard
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Machamp makes an excellent status absorber and general tank with his respectable bulk, immense type coverage, and ability to force a number of switches with his raw power alone. DynamicPunch is one of the most prominent reasons why this set is as viable as it is, because the 50% chance for opponents to hit themselves can give Machamp free turns to use Rest and heal off any damage he's taken.</p>

<p>Rest and Sleep Talk are standard fare on a RestTalk set. Sleep Talk is especially useful when used in conjunction with the low-PP DynamicPunch, as it will use its own PP instead of the actual attacking move's. Payback is arguably the best second attack, as it hits Rotom-A and other Ghost-types super effectively and also rounds out Machamp's type coverage. Stone Edge and Ice Punch can be used as well, however, so that Machamp does not become setup fodder for Gyarados / Zapdos and Gliscor, respectively.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is very simple, maximizing Machamp's HP and Attack stats with 4 EVs invested into Speed to beat 0 Speed Blissey. An alternate EV spread of 252 HP / 16 Atk / 240 Def can be used in order to take on the less common Choice Band Tyranitar with ease, but at the cost of a lot of offensive power. This Machamp uses Leftovers to add to his durability over time and an Adamant nature to make his attacks sting as much as possible. Guts is a viable alternative to No Guard on this set because Machamp is putting himself to sleep, guaranteeing the Guts boost. If Guts is chosen, Low Kick becomes the attack of choice for hitting most of the tier relatively hard and having a lot of PP. No Guard is generally superior to Guts, however, because without DynamicPunch's confusion, Machamp becomes setup bait for numerous common OU threats.</p>

<p>The secondary move choice determines teammates for this Machamp. Without Payback, Rotom-A will be a thorn in Machamp's side, so strong Pursuit users, such as Tyranitar and Scizor, will help. Without Stone Edge, Zapdos and Gyarados will have their way with this Machamp. Tyranitar, again, as well as Starmie, will help keep these Pokemon at bay. Lastly, Ice Punch allows you to function against Zapdos and Gliscor, but leaves you vulnerable to Gyarados. Vaporeon, Starmie, or offensive Suicune can be useful here to deal with Gyarados while retaining momentum.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: DynamicPunch
move 3: Payback
move 4: Stone Edge / Ice Punch
item: Leftovers / Lum Berry
ability: No Guard
nature: Adamant
evs: 252 HP / 128 Atk / 128 Spe

[SET COMMENTS]

<p>Machamp is a terrifically powerful Pokemon, and with a Bulk Up or two under his belt, he becomes immensely dangerous if faster special attackers like Azelf, Jirachi, and Togekiss are removed. Machamp makes excellent use of a Bulk Up set particularly because DynamicPunch's confusion forces switches that allow him to set up repeatedly.</p>

<p>Bulk Up goes without saying, while DynamicPunch functions as the mandatory STAB move on this set and can force a few switches to allow further setup. Payback coupled with Stone Edge provides perfect neutral coverage except against the rare Toxicroak. Ice Punch can be used over Stone Edge if Gliscor is of particular concern, but comes at the cost of no longer hitting Gyarados for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>This set's EV spread is chosen to maximize Machamp's natural bulk to facilitate setting up Bulk Ups, while outrunning 0 Speed Skarmory. The item can either be Leftovers for added durability during Machamp's setup stages or Lum Berry so Rotom-A's Will-O-Wisp will not end Machamp's sweep. Adamant is taken as Machamp's nature, since even without max EV investment, after a Bulk Up or two it will be boosted to very impressive levels.</p>

<p>Machamp appreciates entry hazard support in the form of Stealth Rock, as it will soften enemy switch-ins into KO range after one Bulk Up boost. Heatran, as expected, is an excellent teammate to set up Stealth Rock with his complementary typing and ability to threaten both Skarmory and Rotom-A. Paralysis support from the likes of Togekiss, Jirachi, and Celebi turn this set into a potent sweeper. Dual Screen support from Azelf, Rotom-A, or Cresselia is also beneficial for this Machamp, as it will allow him to set up multiple Bulk Up boosts when he comes in on the Dark-type Pokemon they lure.</p>

<p>This set also has a very useful niche in that it makes an excellent recipient for Agility Baton Passed from Zapdos. This is especially effective because Zapdos tends to lure in Tyranitar, which this Machamp can be Baton Passed in on, enabling further setup. An EV spread of 128 HP / 128 Attack / 252 Speed should be used with this strategy to hit 418 Speed after Agility, enough to outpace Choice Scarf Heatran. A Lum Berry is also recommended as it will cure Machamp of any status effects he receives while switching in, such as Toxic from Blissey or Will-O-Wisp from Rotom-A. Furthermore, Payback should be replaced with Ice Punch due to Machamp's Speed being too great to take advantage of Payback. Lastly, because of the absence of a powerful Dark-type attack, something that can trap and eliminate Rotom-A, such as Scizor or Tyranitar, is necessary, otherwise it will stop your plan cold.</p>

[SET]
name: Choice Band
move 1: Close Combat
move 2: Payback
move 3: Ice Punch
move 4: ThunderPunch / Bullet Punch
item: Choice Band
ability: Guts
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe

[SET COMMENTS]

<p>Just when you thought Machamp was powerful enough, someone decided to slap a Choice Band on it and rip things up. Even Pokemon that resist Fighting-type attacks will take a surprisingly large amount of damage from Close Combat, and many will be OHKOed or 2HKOed by Machamp's coverage moves. All of this, in conjunction with Machamp's bulk and many chances to switch in, enables this set to threaten the opponent immensely before going down.</p>

<p>Guts as an ability may be surprising on Machamp, which has No Guard for DynamicPunch and Stone Edge, but it allows Machamp to absorb the burns aimed at other Machamp sets and become a true offensive behemoth. Furthermore, Close Combat fits in with Choice Band Machamp's style better than DynamicPunch anyway. Machamp is a hit-and-run attacker, so the defense drops from Close Combat won't be too much of a hindrance. Furthermore, Close Combat has a higher Base Power than DynamicPunch, making Machamp hit even harder. Payback rounds out Machamp's coverage by covering Ghost-types, going so far as OHKOing defensive Rotom-A on the switch. Ice Punch is for the Flying-type Pokemon that resist Machamp's STAB. ThunderPunch and Bullet Punch both get a mention for the last slot, as each has its advantages over the other. ThunderPunch is recommended so that Gyarados cannot set up freely on you if you can predict him switching in, while Bullet Punch is a powerful priority move that can be used to snipe weakened and faster foes such as Dragon Dance Dragonite.</p>

[ADDITIONAL COMMENTS]

<p>No Guard, in conjunction with DynamicPunch, can be run used instead of Guts, but you will have serious issues with status crippling Machamp and turning him into dead weight. The EV spread maximizes Machamp's HP and Attack stat, with 4 EVs in Speed to outpace minimum-Speed Blissey. 128 Speed EVs taken out of HP can be used in Speed to place Machamp at 176 Speed, enough to outpace 0 Speed Skarmory. Choice Band is a given to boost Machamp's Attack stat, which with an Adamant nature, reaches an impressive value of 591.</p>

<p>This Machamp likes entry hazards above all else. Stealth Rock in particular helps him, given that he forces numerous switches with his might. Additionally, this Machamp likes pairing up with powerful special attackers, such as Shaymin, Gengar, and Heatran, since he will murder Blissey without question and open up holes that they can exploit. Physical partners are also excellent with Machamp, as they will lure Will-O-Wisp and other status effects that Machamp can switch into for a Guts boost. Ultimately, this Machamp functions best on bulky offensive teams that can afford to take a few hits, as Fighting-type STAB has the tendency to give the opponents free turns when they switch in Ghost-types.</p>

[Team Options]

<p>Machamp's quintessential partner is Heatran. Heatran resists both the types that Machamp is weak to and can incinerate both Skarmory and Rotom-A, two Pokemon that annoy Machamp. Additionally, Heatran often has many chances to absorb Will-O-Wisp from Rotom-A for a Flash Fire boost. Outside of Heatran, Machamp makes lots of friends with his 100% accurate DynamicPunch. This, combined with his ability to reliably handle threats such as Tyranitar, allows Machamp to fit into many different types of teams. Tyranitar makes a great partner for his ability to destroy Rotom-A with Pursuit and take on threats such as Zapdos with relative impunity. Stealth Rock is also something that should always be in play with Machamp. Fortunately for Machamp, Heatran stands a foot above the crowd for setting it up and complements Machamp well with his typing and ability to deal with Machamp's typical checks. Besides Heatran, Azelf can be used in the lead position to set it up with reliability. Azelf can also set up Dual Screens for Machamp and then get him in for free by either scouting the switch-in with U-turn or using Explosion to force a double switch.</p>

<p>Machamp is a slow creature, so paralysis support is worth considering to bring opponents down to his level. Jirachi and Togekiss make fairly effective bulky partners for Machamp with their ability both to abuse Machamp's confusion with their flinching moves and to paralyze common switch-ins with Thunder Wave. Togekiss has a tendency to lure Tyranitar that Machamp can switch into and threaten with ease, made easier if Tyranitar has been paralyzed. Jirachi resists both of the types that Machamp is weak to and will lure in and paralyze Heatran, among others, which Machamp can OHKO later with DynamicPunch. When using paralysis support from these two Pokemon, Rotom-A will be particularly problematic for the team. When paralyzed, Payback hits Rotom-A for a pathetic 50 Base Power. Rotom-A can also threaten to burn Jirachi, which nullifies its offensive presence. Heatran returns to help with this problem as he can switch into predicted Will-O-Wisps and KO Rotom-A with a boosted Fire Blast.</p>

[Optional Changes]

<p>Outside of the listed options for each set, Machamp actually has a fairly shallow movepool with just enough tricks to surprise people. Fire Punch is your best option against Heracross, which resists Machamp's typical Fighting- and Dark-type attacking combo. Heracross already has trouble switching into DynamicPunch due to confusion, though, and Stone Edge will 2HKO Heracross anyway. Fire Blast is an option as well because it hits Skarmory and Forretress much harder than Fire Punch, though it will not 2HKO Skarmory or OHKO Forretress without some EV investment thanks to Machamp's pitiful Special Attack stat. It's worth noting that No Guard makes Fire Blast never miss, which is a perk. Bullet Punch can find its way onto almost any set when priority is needed, but without STAB, it ends up being badly outclassed by Scizor in any position other than on a lead set.</p>

<p>Machamp has some novel supporting options that can be used to decent effect as well. Encore combined with Substitute in the lead position can be frustrating to your opponent. Toxic can also be used to reasonable effect on Machamp thanks to No Guard allowing it never to miss. Beyond those few moves, though, there's almost nothing else worth noting. Guts can be used on any set over No Guard, with options such as Low Kick and Close Combat available for Machamp to use. No Guard is basically superior for every set that has it listed, though, as the value of DynamicPunch's confusion generally far exceeds the benefits of having Guts.</p>

[Counters]

<p>Machamp has no true counters that see much use in DPP OU. Between DynamicPunch's confusion and Machamp's near-perfect type coverage with two moves, practically nothing enjoys switching into him. The best responses to Machamp are bulky Ghost- and Flying-type Pokemon that can take a hit and retaliate in some manner. Rotom-A immediately springs to mind as the #1 Ghost-type to take on Machamp. Machamp can 2HKO defensive Rotom-A, but will take serious damage in doing so, and with proper prediction may even lose. Gyarados can switch into Machamp with Intimidate and can even setup on him, but confusion can get in the way of this plan. Zapdos functions in a similar fashion to Gyarados, but with greater bulk and no Intimidate. Pressure will rapidly deplete DynamicPunch's 8 PP, though, and can be very problematic for a reckless Machamp. Roost makes Zapdos a more reliable check to Machamp over the course of the battle than Gyarados, and since both are weak to Stealth Rock, Pokemon like Forretress that can take a hit and get rid of Stealth Rock will work well against Machamp. Forretress can also Explode on Machamp once he has done his job.</p>

<p>A few UU Pokemon function as near-perfect Machamp responses, despite their low usage. Slowbro can take on Machamp very effectively thanks to Own Tempo, a resistance to Fighting-type attacks, and immense physical bulk. Similarly, Spiritomb is reasonably bulky, immune to Fighting-type attacks, and neutral to Payback; like with Zapdos, Spiritomb's Pressure will quickly deplete DynamicPunch's PP. Slowbro threatens Machamp with STAB Psychic, while Spiritomb can either attack or burn Machamp.</p>
 

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