SM OU Loppuny+Ability Support Sweep

This is my first RTM, and I have been playing around with some ideas to use in a sweep. Now that you can use Z-status Moves to boost stats, I thought that this could be good for set-up, to pass stats. Also with the Beast Boost ability introduced, you can boost stats while sweeping. Luppony has Baton Pass and in able to use Z-Splash. Do you understand now where I want to go with this?



Lopunny @ Normalium Z
Ability: Cute Charm
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Fake Out
- Splash
- Magic Coat

-Use Z-Splash for a 3-stage attack boost, then baton pass that to the Pokémon that work out the best in the battle you're in.
-For bulky pokémon, you can use fake out to chip away some HP
-Magic Coat can help when you're facing a Skarmory or celesteela lead. Just bounce back SR, spikes, ...



Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- Jump Kick
- Return
- Lunge

-Focus Sash helps to survive a hit on the turn of the Baton Pass, especially when you're up against a Skarmory or another populair bird.
-Beast Boost helps to get the sweep going.
-For the moveset we have some stab and just some stong moves for when you have killed a good amount of Pokémon.



Buzzwole @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brick Break
- Leech Life
- Poison Jab
- Ice Punch

-Here we have a Bulky Band Buzzwole, AKA Triple B!
-The regular STAB, Leech Life, is crucial.
-Ice Punch for coverage.



Kartana @ Assault Vest
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Night Slash
- X-Scissor
- Leaf Blade

-Assault Vest is for it's bad SpD. It doesn't help that much but sometimes it can prevent OHKO's.
-The moveset is not that special.



Heracross @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Megahorn
- Earthquake
- Brick Break

-Heracross fits in this team because of Moxie. If this Pokémon gets a KO, he will be a killmachine.
-Megahorn and Brick Break for STAB. Brick break also helps for Screen Leads
-The other moves for coverage



Honchkrow @ Leftovers
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Brave Bird
- Roost
- Sucker Punch
- Superpower

-Honchkrow is another Moxie Pokémon with some good sweeping-posibilities.
-Roost is there for the more bulky aspect of this Pokémon
-Bigger threats can be taken out by Sucker Punch. The STAB is also a bonus there

Oke, let's recap the team:

Lopunny @ Normalium Z
Ability: Cute Charm
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Fake Out
- Splash
- Magic Coat

Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- Jump Kick
- Return
- Lunge

Buzzwole @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Brick Break
- Leech Life
- Poison Jab
- Ice Punch

Kartana @ Assault Vest
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Night Slash
- X-Scissor
- Leaf Blade

Heracross @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Tomb
- Megahorn
- Earthquake
- Brick Break

Honchkrow @ Leftovers
Ability: Moxie
EVs: 248 HP / 252 Atk / 8 SpA
Lonely Nature
- Brave Bird
- Roost
- Sucker Punch
- Superpower

I hope this is a good sweeping team. Here is a replay from showdown:

http://replay.pokemonshowdown.com/gen7ou-534418196
 
I played a bit with the team and here's what I've noticed:

Buzzwole ends up being too slow, so I replaced it with AV Muk to deal with Scarf Fini, Zard Y, and Greninja

I made Honch Scarfed and maximized its Atk and Spe (Jolly nature) to allow it to gain boosts with Moxie more easily by abusing Brave Bird. It was nice being immune to Prankster status moves.

This team was way too physically based and slow, even for a splash pass team. So I took off Heracross (three fighting types was a little excessive) and put CM Tapu Koko to set up on M-Sableye (which walled this team).

I took off X-Scissor on Kartana in favor of Smart Strike, which provides more STAB. X-Scissor doesn't hit anything notable that any of its other moves in conjunction don't already.

Sash Kartana is only used for the Quiver Dance set in order to (usually) guarantee a boost. I chose LO to hit harder without the need to be passed a Z-Splash boost from Lop and sweep on its own. I took off Return for Ice Beam to hit Lando-T and Garchomp and replaced Jump Kick with High Jump kick because POA.

It's a cool concept for a team. It's sometimes hard for Lopunny to find opportunities to set up, but it's neat.

I enjoyed playing with it and testing it out.

Lopunny @ Normalium Z
Ability: Limber
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Fake Out
- Splash
- Magic Coat

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Poison Jab
- High Jump Kick
- Lunge
- Ice Beam

Kartana @ Assault Vest
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Sword
- Night Slash
- Smart Strike
- Leaf Blade

Honchkrow @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Heat Wave
- Sucker Punch
- Superpower

Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 240 Atk / 16 SpD
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Shadow Sneak

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Hidden Power [Fire]
- Dazzling Gleam
 

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