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Specify in the AAA LC PasteBin that due to AAA LC being a combination of the two when it comes to rules, the AAA rule on Baton Pass is a thing, thanks cutie (I think it's two per team, but I'm not completely sure on that.)
 

Corporal Levi

ninjadog of the decade
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Updated ADV LC sample teams!

Doduo @ Silk Scarf
Ability: Run Away
Level: 5
EVs: 160 Atk / 80 SpA / 236 Spe
Naive Nature
- Double-Edge
- Drill Peck
- Hidden Power [Grass]
- Quick Attack

Snubbull @ Sitrus Berry
Ability: Intimidate
Level: 5
EVs: 36 HP / 36 Atk / 196 Def / 116 SpD / 116 Spe
Adamant Nature
- Return
- Shadow Ball
- Earthquake
- Thunder Wave

Chinchou @ Sitrus Berry
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Timid Nature
- Ice Beam
- Thunderbolt
- Hydro Pump
- Surf

Abra @ Berry Juice
Ability: Inner Focus
Level: 5
EVs: 76 HP / 236 SpA / 196 Spe
Timid Nature
- Calm Mind
- Substitute
- Psychic
- Thief

Bagon @ Lum Berry
Ability: Rock Head
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Adamant Nature
- Brick Break
- Double-Edge
- Dragon Dance
- Hidden Power [Ghost]

Wailmer @ Sitrus Berry
Ability: Water Veil
Level: 5
EVs: 36 HP / 76 Def / 196 SpA / 196 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Self-Destruct
- Water Spout
This team looks to overwhelm the opposition with a variety of powerful attackers so that Abra or Bagon can easily clean up. Remember that Porygon can trap Diglett on the revenge-kill, which is especially helpful for Abra.
Gastly
Ability: Levitate
Level: 5
EVs: 116 HP / 36 Def / 156 SpD / 196 Spe
Careful Nature
- Taunt
- Thief
- Sludge Bomb
- Explosion

Porygon @ Sitrus Berry
Ability: Trace
Level: 5
EVs: 76 HP / 76 SpA / 156 SpD / 196 Spe
Timid Nature
- Recycle
- Thunder
- Ice Beam
- Thunder Wave

Mankey @ Berry Juice
Ability: Vital Spirit
Level: 5
EVs: 36 HP / 196 Atk / 80 Def / 196 Spe
Jolly Nature
- Bulk Up
- Cross Chop
- Hidden Power [Ghost]
- Substitute

Trapinch @ Sitrus Berry
Ability: Arena Trap
Level: 5
EVs: 104 HP / 44 Atk / 84 Def / 240 SpD / 36 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Quick Attack

Wailmer @ Sitrus Berry
Ability: Water Veil
Level: 5
EVs: 36 HP / 76 Def / 200 SpA / 196 Spe
Timid Nature
- Water Spout
- Surf
- Ice Beam
- Hidden Power [Grass]

Larvitar @ Sitrus Berry
Ability: Guts
Level: 5
EVs: 36 HP / 244 Atk / 40 SpD / 188 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Rock Slide
- Hidden Power [Ghost]
A bulkier team is also viable, although you can only go so bulky in a tier without Eviolite.
Houndour @ Salac Berry
Ability: Early Bird
Level: 5
EVs: 36 Def / 196 SpA / 196 SpD / 76 Spe
Modest Nature
- Pursuit
- Crunch
- Fire Blast
- Endure

Ledyba @ Salac Berry
Ability: Early Bird
Level: 5
EVs: 196 HP / 36 Def / 196 SpD / 76 Spe
Timid Nature
- Substitute
- Baton Pass
- Thief
- Protect

Cubone @ Thick Club
Ability: Rock Head
Level: 5
EVs: 36 HP / 196 Atk / 40 SpD / 236 Spe
Jolly Nature
- Earthquake
- Fire Punch
- Hidden Power [Ghost]
- Double-Edge

Clamperl @ DeepSeaTooth
Ability: Shell Armor
Level: 5
EVs: 76 HP / 248 SpA / 180 Spe
Modest Nature
- Surf
- Ice Beam
- Hidden Power [Grass]
- Sleep Talk

Poliwag @ Sitrus Berry
Ability: Water Absorb
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Jolly Nature
- Belly Drum
- Return
- Hidden Power [Ghost]
- Hypnosis

Diglett @ Berry Juice
Ability: Arena Trap
Level: 5
EVs: 116 HP / 156 SpD / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Substitute
- Thief
The goal here is to find the opportunity to get a Ledyba pass to Meditite or directly to Cubone or Clamperl, and sweep. Multiple possible sweepers are used to make it more difficult for the opponent to predict what's coming in.
Voltorb @ Berry Juice
Ability: Static
Level: 5
EVs: 36 HP / 36 Def / 236 SpA / 196 Spe
Timid Nature
- Rain Dance
- Thunder
- Explosion
- Taunt

Snorunt @ Sitrus Berry
Ability: Inner Focus
Level: 5
EVs: 116 HP / 36 Def / 120 SpA / 36 SpD / 196 Spe
Timid Nature
- Spikes
- Ice Beam
- Protect
- Hidden Power [Grass]

Chinchou @ Sitrus Berry
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Timid Nature
- Ice Beam
- Thunderbolt
- Hydro Pump
- Thunder Wave

Horsea @ Berry Juice
Ability: Swift Swim
Level: 5
EVs: 36 HP / 36 Def / 200 SpA / 236 SpD
Modest Nature
- Hidden Power [Grass]
- Surf
- Ice Beam
- Rain Dance

Kabuto @ Petaya Berry
Ability: Swift Swim
Level: 5
EVs: 36 HP / 36 Def / 240 SpA / 156 Spe
Modest Nature
- Substitute
- Surf
- Ice Beam
- Rain Dance

Duskull @ Berry Juice
Ability: Levitate
Level: 5
EVs: 196 HP / 116 Def / 196 SpD
Relaxed Nature
- Taunt
- Shadow Ball
- Will-O-Wisp
- Memento
This team is based around rain offense, which is arguably the strongest weather strategy in ADV LC (although sun offense has its notable advantages). The given Horsea EVs allow it to beat Wailmer 1v1, which lets Kabuto have a field day. Sun teams are kept in check by offensive pressure.
Doduo @ Choice Band
Ability: Early Bird
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Drill Peck
- Double-Edge
- Quick Attack
- Return

Pineco @ Sitrus Berry
Ability: Sturdy
Level: 5
EVs: 116 HP / 200 Def / 160 SpD
Impish Nature
- Rapid Spin
- Hidden Power [Ghost]
- Explosion
- Spikes

Trapinch @ Sitrus Berry
Ability: Arena Trap
Level: 5
EVs: 156 HP / 120 Atk / 160 Def / 36 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Quick Attack
- Hidden Power [Bug]

Ponyta @ Sitrus Berry
Ability: Flash Fire
Level: 5
EVs: 36 HP / 236 SpA / 196 Spe
Timid Nature
- Fire Blast
- Sunny Day
- Solar Beam
- Substitute

Lotad @ Sitrus Berry
Ability: Swift Swim
Level: 5
EVs: 36 HP / 36 Def / 196 SpA / 116 SpD / 116 Spe
Calm Nature
- Giga Drain
- Surf
- Rain Dance
- Thief

Snubbull @ Choice Band
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe
Adamant Nature
- Return
- Shadow Ball
- Thief
- Earthquake
Get Doduo and Snubbull in, and watch things die. Everything else is there to ensure that Doduo and Snubbull will have something to pivot to once they've taken something down.


I've also put in some sample sets for all the Pokemon ranked B- or over in the Viability Rankings.
 
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Shrug

is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Past SPL Championis a Past SCL Champion
LCPL Champion
hey brother Melonz can we get a ban on confusion in aaa. w/ no guard all of the moved are semiviable if u want to try some garbage
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
After a relatively close vote, the ADV LC council has decided to ban Meditite.
Meditite is an extremely powerful wall-breaker thanks to its ability to obtain perfect neutral coverage with only two moves in its Fighting-type STAB and Shadow Ball. However, Hi Jump Kick is only 85 base power in gen 3, so Meditite is not significantly more powerful than other top tier wall-breakers, such as Doduo and Wailmer, and in fact could be argued to be somewhat less effective (but still very effective) at the role due to its lower Speed and bulk. What puts it a notch above the rest is its access to Bulk Up, which gives it an added layer of unpredictability and makes it significantly more difficult to revenge-kill; more importantly, its access to Baton Pass allows it to pass these boosts, which, when used in conjunction with Substitute, can turn traditional checks such as Duskull into set-up bait. This makes playing against Meditite a guessing game about whether it's a Baton Passing set or simply a traditional wall-breaker that will usually be extremely costly if guessed incorrectly, despite being almost risk-free for the Meditite user.

The viability rankings and sample teams will be updated shortly :toast:
e: done
 
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Thank you friendos, it's great to be here. I just flew in and BOY AM I TIRED. I'll be here all week! But seriously, what we have planned currently is a suspect of doduo and putting in work recruiting members perhaps with a minitour.
 
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