no.Hidden Power Ground deserves a moves mention and maybe more, especially when you talked about HP Grass in a meta where Gastro is even less relevant.
There is also a sever lack of a T Wave + 3 Attacks P Ogre set.
i myself wouldn't use it, but leaving scald slash in solely for the players that might want toI'm not sure how I feel about Blizzard slash, I will consult other people about it. 76 speed for defensive Yveltal/Xern and to outspeed RP don before they set up. Scald slash is bye, Origin Pulse is just much better. I have to think more about this mon...
i can add it into OO if you'd like, but i don't think mixed deserves a main set optionI'm wondering if we should test a mixed set. Primal Ogre actually has a pretty good 150 Atk stat. You may be able to work out a lure set for it.
Example:
+1 Modest Blizzard 252/0 Soul Dew Latias: 74.18% - 87.36%
4 Atk Avalanche vs 252/0 Latias: 74.18% - 87.36%
They do exactly the same, but Blizzard has a 70% hit rate + the fact that Latias can still Calm Mind alongside you, so you're banking on multiple Blizzards hitting, which is kind of annoying. That said, Blizzard hits pretty much every other threat for more so I'm not really sure how useful Avalanche would be.
4 Atk Waterfall vs 4/252 Blissey: 55.83% - 65.95%
That said, I have no idea how to fit something like this. Probably just like Origin Pulse / Ice Beam / Thunder / Avalanche or something, but sort of looks iffy. Still, it's something I'm curious on how well it works.
imo this wouldn't get a main set mention, but i can add some specifics into the already present OO for defensive phazing if it means a qc check :]I'd add this.
Kyogre @ Blue Orb
Trait: Drizzle
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam / Roar
- Rest
- Sleep Talk
I've been trying out this set for a while now and I'm satisfied with how well it works. Ice Beam allows you to fully check Mega Salamence and also gets some damage on incoming Primal Groudon however, losing Roar doesn't let you check Ekiller so yeah. Set has done wonders for me :]
Do what he said there, please. Giratina-O, Latis, Groundceus, Lugia etc. Naming one shaky check is a poor effort to address this.Mention specific partners that handle that stuff - it's not enough to say "run a PDon check." Who does that well + works well with Kyogre? There are better checks you can mention than Landorus-T, who gets bopped by Lava Plume from support sets i.e. the one that checks Kyogre the hardest.
this is done and ready for checkingCalm Mind:
- EVs: If 180 HP / 252 SpA / 76 Spe is ideal, then use it (although I'm not sure about this since neither defensive Xern or Ygod can beat CM P Ogre like ever except if you're weakened, and Genesect always runs max Speed). It's not speed creeping if you're aiming for the minimum of something faster. Just stick to one number and don't advocate running more. It should be the imperative of the player themself to realise this and not the job of the analysis (because it'll just lead to sets changing EVs in response to another mon's speed).
- Add damage calcs to show the difference in power and KOs achieved by Ice Beam and Blizzard
Scarf:
From Fireburn:
Do what he said there, please. Giratina-O, Latis, Groundceus, Lugia etc. Naming one shaky check is a poor effort to address this.
OO:
- Mention Toxic too, if also fucks with lots of Kyogre's checks.
In general:
- Give Pursuit a bigger mention. Getting rid of Lati@s really helps
Fix these and I'll approve
noI think you should mention that Primal Groudon is a shaky check because Kyogre in primal forme can just come in and change the weather and force it to switch.
It's outsped though, so if it manages to get a free switch in due slow voltturn / teammate killed it can outsped and ohko.POgre can't "just come in" on PDon, it takes a lot of damage from any of its attacks except fire moves
this analysis is based on kyogreIt's outsped though, so if it manages to get a free switch in due slow voltturn / teammate killed it can outsped and ohko
Apologies if I horribly misconstrued this post, but I find it confusing - what do you want me to do, exactly 0.0 I removed the arbitrary 72 speed to outrun PhysDef 99s, and included a statement for a bit of speed creep to have a better chance at outrunning other base 90s - I'm not sure how that negatively affects this analysis or any other one."It is advised to run a considerable amount of speed creep to outrun base 90s."
I don't think you should be telling players to run creep at all because now you've made an arbitrary basis for what Speed to reach. It's basically like now other mons need / can / should run creep to "outspeed creeping Kyogre" which is how much exactly? The standard is EVing so that a lower base outspeeds a higher base since it's a solid number, but creeping creep or the same base speed leads to a mess. And it doesn't make sense that only Kyogre should be creeping on base 90s, what about Groudon etc.? Like, Groudon is running Speed for Timid Diance or whatever, but a hidden implication is being faster than Kyogre. This is ok though since Timid Diance isn't an arbitrary number and doesn't lead to cross-analyses creeps.
I probably didn't explain this well, but like an example is Doublade creeps Rhyperior, but Rhyperior doesn't creep Doublade because if it did the Doublade analysis would be affected (and anything else creeping Rhyperior), which in turn would affect the Rhyperior analysis again, etc. Even though it is advisable to run Speed creep on Rhyperior for Doublade and ever other Rhyperior, the analysis doesn't say to and invests in bulk because that's what Rhyp needs.