National Dex Jirachi

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red fintans

fintan is actually blue
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[SET]
Jirachi @ Normalium Z
Name: Z-Happy Hour
Ability: Serene Grace
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Naive / Timid Nature
- Happy Hour
- Stored Power
- Iron Head
- Aura Sphere / Drain Punch

[SET COMMENTS]
With its 100/100/100 bulk, good defensive typing, and passable offensive stats, Jirachi can function as a Z-Happy Hour sweeper, utilizing the omniboost to its full potential. Stored Power is Jirachi's main attacking move, nailing most foes that do not resist Psychic&emdash;this also allows Jirachi to match up favorably against Toxapex and Clodsire, the two biggest setup stoppers in the tier. Aura Sphere allows Jirachi to deal with Dark- and Steel-types; these include Hisuian Samurott, Mega Tyranitar, and Ferrothorn. Drain Punch is an alternative to 2HKO Blissey, which otherwise walls Jirachi, and keep itself healthy with recovery when fighting foes like Heatran. Iron Head serves as a secondary STAB move that can also flinch down foes like Galarian Slowking and Dragonite. A Naive nature should be run when using Drain Punch over Aura Sphere. Jirachi pairs well with allies that can take out its main checks, since it can only set up once and thus has to make it count. Magnezone and Heatran are stellar partners, trapping foes like Ferrothorn and Garganacl that may stand in the way of a Jirachi sweep. Offensive Pokemon like Urshifu-R, Zamazenta, and Garchomp that may struggle against Fairy-types like Tapu Lele and Iron Valiant pair well with Jirachi, as it acts as a soft check to these foes and can use them as setup fodder. Tapu Lele is also notable for providing Psychic Terrain that blocks priority such as Sucker Punch from Hisuian Samurott and powers up Stored Power. Finally, dual screens support from Tapu Koko or Grimmsnarl is beneficial to ease Jirachi's setup, as the damage reduction affords Jirachi more opportunities to successfully use Z-Happy Hour.

[SET]
Jirachi @ Choice Scarf
Name: Choice Scarf
Ability: Serene Grace
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish / Ice Punch

[SET COMMENTS]
Sporting its infamous Serene Grace-boosted Iron Head in conjunction with a good defensive profile, decent Speed, and a wide utility movepool, Jirachi carves itself a niche as a Choice Scarf user. Iron Head allows Jirachi to easily revenge kill Fairy- and Ice-types, such as Iron Valiant, Tapu Lele, and Weavile, and has good odds to flinch down any foe that does not resist Steel, as long as they are sufficiently chipped. U-turn allows Jirachi to pivot out into teammates upon forcing out foes, allowing free points of entry for allies such as Ogerpon-W and Zapdos that capitalize on Jirachi's switch-ins in Heatran and Toxapex. Trick cripples most foes that try to switch into Iron Head; foes like Toxapex, Zapdos, Ferrothorn, and Alomomola dislike being locked into a move. Healing Wish gives weakened allies another chance to sweep, additionally curing status like burn and paralysis and offering a point of entry; it is best used on offensive Pokemon, such that they can be used more recklessly early-game and come back later to sweep. Ice Punch alternatively allows Jirachi to hit Landorus-T, Gliscor, Zapdos, and Garchomp particularly hard. Jirachi is best used on offensive playstyles that appreciate its one-off heal and ability to cripple defensive switch-ins. Since Jirachi acts as a soft check to the tier's premier Fairy-types in Iron Valiant and Tapu Lele, allies like Zamazenta and Weavile that dislike them pair well with it, as they can threaten Jirachi's checks in Heatran, Ferrothorn, Landorus-T, and Slowbro. Jirachi also struggles to revenge kill Mega Gyarados, Ogerpon-W, and Mega Scizor, especially once they set up, so allies like Ferrothorn and Corviknight are needed to act as sturdier checks. Finally, Jirachi is easily exploited by foes like Mega Charizard Y, Mega Scizor, and Garchomp, as all of them can switch into Iron Head and can ignore Trick provided the latter has a Z-Crystal. Allies that can take advantage of them such as Tapu Koko, Iron Moth, and Weavile make for good partners.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/red-fintans.637479/
Quality checked by:
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Last edited:

sealoo

PaulGod
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[SET]
Jirachi @ Normalium Z
Ability: Serene Grace
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Naive / Timid Nature
IVs: 0 Atk
- Happy Hour
- Stored Power
- Aura Sphere / Drain Punch
- Iron Head / Calm Mind unsure why this was suggested, move does nothing and is strictly outclassed by having fighting coverage

[SET COMMENTS]
With its 100/100/100 bulk, good defensive typing and passable offensive stats, Jirachi can function as a Z-Happy Hour sweeper, utilising the omniboost to its full potential. Stored Power is Jirachi's main attacking move, nailing most foes that do not resist Psychic should be mentioned how it lets it positively matches up vs clod/pex with stored power, two of the most common setup sweepers deterrents, through unaware & haze respectively. Aura Sphere allows Jirachi to deal with Dark-types and ,which are immune to Stored Power, as well as most Steel-types, which resist Psychic dex info; these include Hisuian Samurott, Ferrothorn, and Mega Tyranitar among others. Drain Punch is an alternative to 2HKO Blissey, which otherwise walls Jirachi, and keep itself healthy with recovery when fighting foes like Heatran. Maximum Attack IVs and a Naive nature should be run when using Drain Punch over Aura Spehre. Iron Head serves as a secondary STAB move that can also flinch down foes like Galarian Slowking and Dragonite. Calm Mind allows Jirachi to boost further, brute forcing through foes like Tapu Lele, Dondozo, and Clodsire after multiple boosts, since Stored Power still gains Base Power despite the boosts being ignored by the latter two's Unaware. Jirachi pairs well with allies that can take out its main checks, since it can only set up once and thus has to make it count. Magnezone and Heatran are stellar partners, trapping foes like Ferrothorn and Garganacl that may stand in the way of a Jirachi sweep. Psyshock Iron Valiant and Tapu Lele work as effective lures for Blissey and Clodsire, severely chipping or outright KOing them for Jirachi. i think in regards to good teammates, you can list offensive teammates who may struggle with foes such as tapu lele/iron valiant as jirachi is a nice backbone for frailer offensive teams into them Tapu Lele is also notable for providing Psychic Terrain that blocks priority such as Sucker Punch from Hisuian Samurott. Finally, dual screens support from Tapu Koko or Grimmsnarl is beneficial to ease Jirachi's setup, as the increased bulk allow it to click Z-Happy Hour on almost any foe. damage reduction affords Jirachi more opportunities to successfully use Z-Happy Hour.

[SET]
Jirachi @ Choice Scarf
Ability: Serene Grace
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish / Ice Punch

[SET COMMENTS]
Sporting its infamous Serene Grace Iron Head in conjunction with a good defensive profile, decent Speed, and a wide utility movepool, Jirachi carves itself a niche as a Choice Scarf user. Iron Head allows Jirachi to easily revenge kill Fairy- and Ice-types such as Iron Valiant, Tapu Lele, and Weavile, and has good odds to flinch down any foe that does not resist Steel, as long as they are sufficiently chipped. U-turn allows Jirachi to pivot out into teammates upon forcing out foes, allowing free points of entry for allies such as Ogerpon-W and Zapdos that capitalise on Jirachi's switchins in Heatran and Toxapex. Trick cripples most foes that try to switch into Iron Head; foes like Toxapex, Zapdos, Ferrothorn, and Alomomola dislike being locked into a move. Healing Wish gives weakened allies another chance to sweep, additionally curing status like burn and paralysis and offering a point of entry; it is best used on offensive Pokemon, such that they can be used more recklessly early-game and come back later to sweep. Ice Punch alternatively allows Jirachi to hit Landorus-T, Gliscor, Zapdos, and Garchomp particularly hard. Jirachi is best used on offensive playstyles that appreciate its one-off heal and ability to cripple defensive switch-ins. Since Jirachi acts as a soft check to the tier's premier Fairy-types in Iron Valiant and Tapu Lele, allies like Zamazenta and Weavile that dislike them pair well with it, as they can threaten Jirachi's checks in Heatran, Ferrothorn, Landorus-T, and Slowbro. Jirachi also struggles to revenge kill Mega Gyarados, Ogerpon-W, and Mega Scizor, especially once they set up, so allies like Ferrothorn and Corviknight are needed to act as sturdier checks. Finally, Jirachi is easily exploited by foes like Mega Charizard Y, Mega Scizor, and Garchomp, as all of them can switch into Iron Head and can ignore Trick provided the latter has a Z-Crystal. Allies that can take advantage of them such as Tapu Koko, (AC) and Iron Moth, and Weavile make for good allies. this section was super well-written, nice work

[CREDITS] will do when done
Written by:

Quality checked by:

Grammar checked by:

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autumn

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[SET]
Jirachi @ Normalium Z
Name: add one
Ability: Serene Grace
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Naive / Timid Nature
IVs: 0 Atk (are you sure? you have a physical move in iron head even if you drop dpunch)
- Happy Hour
- Stored Power
- Aura Sphere / Drain Punch
- Iron Head (why is this move 4 below the slashed non stab move?)

[SET COMMENTS]
With its 100/100/100 bulk, good defensive typing, (AC) and passable offensive stats, Jirachi can function as a Z-Happy Hour sweeper, utilising utilizing the omniboost to its full potential. Stored Power is Jirachi's main attacking move, nailing most foes that do not resist Psychic&emdash;this also allows Jirachi to match up favourably favorably against Toxapex and Clodsire, the two biggest setup stoppers in the tier. Aura Sphere allows Jirachi to deal with Dark-types and Dark- and Steel-types; these include Hisuian Samurott, Mega Tyranitar, and Ferrothorn, and Mega Tyranitar among others. (making the lists match so all darks mentioned first and all steels mentioned second) Drain Punch is an alternative to 2HKO Blissey, which otherwise walls Jirachi, and keep itself healthy with recovery when fighting foes like Heatran. Maximum Attack IVs (do you mean EVs?) and a Naive nature should be run when using Drain Punch over Aura Spehre Sphere. Iron Head serves as a secondary STAB move that can also flinch down foes like Galarian Slowking and Dragonite. (mention all moves first and then evs/nature stuff so it follows the set) Jirachi pairs well with allies that can take out its main checks, since it can only set up once and thus has to make it count. Magnezone and Heatran are stellar partners, trapping foes like Ferrothorn and Garganacl that may stand in the way of a Jirachi sweep. Offensive pokemon Pokemon like Urshifu-R, Zamazenta, and Garchomp that may struggle against Fairy-types like Tapu Lele and Iron Valiant pair well with Jirachi, as Jirachi it acts as a soft check to these foes and can use them as setup fodder. Tapu Lele is also notable for providing Psychic Terrain that blocks priority such as Sucker Punch from Hisuian Samurott and powers up Stored Power. Finally, dual screens support from Tapu Koko or Grimmsnarl is beneficial to ease Jirachi's setup, as the damage reduction affords Jirachi more opportunities to successfully use Z-Happy Hour.

[SET]
Jirachi @ Choice Scarf
Name: add one
Ability: Serene Grace
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish / Ice Punch

[SET COMMENTS]
Sporting its infamous Serene Grace-boosted Iron Head in conjunction with a good defensive profile, decent Speed, and a wide utility movepool, Jirachi carves itself a niche as a Choice Scarf user. Iron Head allows Jirachi to easily revenge kill Fairy- and Ice-types, (AC) such as Iron Valiant, Tapu Lele, and Weavile, and has good odds to flinch down any foe that does not resist Steel, as long as they are sufficiently chipped. U-turn allows Jirachi to pivot out into teammates upon forcing out foes, allowing free points of entry for allies such as Ogerpon-W and Zapdos that capitalise capitalize on Jirachi's switchins switch-ins (add hyphen) in Heatran and Toxapex. Trick cripples most foes that try to switch into Iron Head; foes like Toxapex, Zapdos, Ferrothorn, and Alomomola dislike being locked into a move. Healing Wish gives weakened allies another chance to sweep, additionally curing status like burn and paralysis and offering a point of entry; it is best used on offensive Pokemon, such that they can be used more recklessly early-game and come back later to sweep. Ice Punch alternatively allows Jirachi to hit Landorus-T, Gliscor, Zapdos, and Garchomp particularly hard. Jirachi is best used on offensive playstyles that appreciate its one-off heal and ability to cripple defensive switch-ins. Since Jirachi acts as a soft check to the tier's premier Fairy-types in Iron Valiant and Tapu Lele, allies like Zamazenta and Weavile that dislike them pair well with it, as they can threaten Jirachi's checks in Heatran, Ferrothorn, Landorus-T, and Slowbro. Jirachi also struggles to revenge kill Mega Gyarados, Ogerpon-W, and Mega Scizor, especially once they set up, so allies like Ferrothorn and Corviknight are needed to act as sturdier checks. Finally, Jirachi is easily exploited by foes like Mega Charizard Y, Mega Scizor, and Garchomp, as all of them can switch into Iron Head and can ignore Trick provided the latter has a Z-Crystal. Allies that can take advantage of them such as Tapu Koko, Iron Moth, and Weavile make for good allies partners (repetition of allies).

[CREDITS] will do when done
Written by:

Quality checked by:

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