The Team:
Well, I was always trying to get a kinda good / successfull Hail team but I mostly failed... this one was the best out of them.
Abomasnow (M) @ Choice Band
Ability: Snow Warning
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard: Imo obvious for a CBSnow.
- Wood Hammer: Chosen over Seed Bomb for the extra power.
- Earthquake: For nice coverage.
- Focus Punch: If I clash with something I am superior to, I'll most likely use this and punish the incoming Pokémon.
Abomasnow is pretty obvious in a Hail team, isnt it ?
I chose the CB one for the surprise factor, allowing me to get some not expected KOs against weakened foes.
Not much to say here, but I am not quiet happy about this set atm.. it seems like I am wasting him all the games.
---
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf: Obvious STAB, a must on every Tentacruel.
- Ice Beam: To hit the flyers, that don't get hit by TS.
- Rapid Spin: Pretty much needed on a Hail team, although just 2 of my Pokémon are weak to it.
- Toxic Spikes: Since I am going stallish a bit, TS is a nice entry hazard.
Tentacruel is awesome on a Hail team.
It helped me alot on many occasions, while I was also able to put TS nearly in all of my games.
Its pretty reliable, blocking the most attacks fired at Weavile.
No problems with it, so I would like to keep it.
---
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/96 Def/160 SDef
Calm nature (+SDef, -Atk)
- Shadow Ball: To not get completely shut down by Taunt.
- Will-o-wisp: Its necessary for me so physical Attackers don't run over my team.
- Sleep Talk: :O
- Rest: O=
Spiritomb is a useful Pokémon of my team, blocking Rapid Spin and Fighting attacks;
something my team has problems with ( Tentacruel doesnt work all the time ).
Its WoW helped me to survive critical hits many times and it works pretty OK.
Still, it looks like it can't do that much.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake: Nice STAB alongside Surf.
- Ice Beam: Extra coverage.
- Surf: Imo, every water Pokémon should either have this or Waterfall.
- Stealth Rock: Entry hazard; needed on my team.
Swampert blocks Tyranitar, one of the most dominant Pokémon nowadays, pretty effectively.
He blocks lots of physical attacks, while also able to dish out some damage.
I am quiet happy with it.
I am not sure if I should put Roar on him, so my opponent would have to switch alot more.
---
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Protect: To get Toxic Orb working and stalling with TS
- Facade: STAB that hurts with Orb
- Meteor Mash: Attempt to hurt some more Pokémon and get that +1 boost.
- Softboiled: Reliable way of healing
To be honest, I don't completely now why this one is even here..
I read that guide yesterday and there was a mention of Clefable, hence I used it.
It has worked decent, but I think this could be replaced by a more dangerous Pokémon ( probably Breloom ? ).
---
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch: Unfortunately, its his best STAB.
- Ice Shard: To hit the likes of Skymin and finish off weakened foes.
- Night Slash: Second STAB, gets some lucky CH.
- Brick Break: Way to at least scratch some Steel Pokémon.
Weavile comes in to wreck havoc to the opponent, killing off Pokémon with its immense power.
In addition, its pretty fast, something that has helped me lots of times.
But he is pretty frail and CB doesnt seem to work that good.
For example, I use BB to only see a Skymin coming in, spoiling the fun.
I am considering changing to the SDer.
---
Well, thats its, its a decent team, that looks like it has many flaws; this team is a bit stallish, so I think I'd like to see a more offense in this so I can actually hurt my Pokémon. I have problems with Scizor and Ape atm.
Well, I was always trying to get a kinda good / successfull Hail team but I mostly failed... this one was the best out of them.
Abomasnow (M) @ Choice Band
Ability: Snow Warning
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard: Imo obvious for a CBSnow.
- Wood Hammer: Chosen over Seed Bomb for the extra power.
- Earthquake: For nice coverage.
- Focus Punch: If I clash with something I am superior to, I'll most likely use this and punish the incoming Pokémon.
Abomasnow is pretty obvious in a Hail team, isnt it ?
I chose the CB one for the surprise factor, allowing me to get some not expected KOs against weakened foes.
Not much to say here, but I am not quiet happy about this set atm.. it seems like I am wasting him all the games.
---
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Surf: Obvious STAB, a must on every Tentacruel.
- Ice Beam: To hit the flyers, that don't get hit by TS.
- Rapid Spin: Pretty much needed on a Hail team, although just 2 of my Pokémon are weak to it.
- Toxic Spikes: Since I am going stallish a bit, TS is a nice entry hazard.
Tentacruel is awesome on a Hail team.
It helped me alot on many occasions, while I was also able to put TS nearly in all of my games.
Its pretty reliable, blocking the most attacks fired at Weavile.
No problems with it, so I would like to keep it.
---
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/96 Def/160 SDef
Calm nature (+SDef, -Atk)
- Shadow Ball: To not get completely shut down by Taunt.
- Will-o-wisp: Its necessary for me so physical Attackers don't run over my team.
- Sleep Talk: :O
- Rest: O=
Spiritomb is a useful Pokémon of my team, blocking Rapid Spin and Fighting attacks;
something my team has problems with ( Tentacruel doesnt work all the time ).
Its WoW helped me to survive critical hits many times and it works pretty OK.
Still, it looks like it can't do that much.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake: Nice STAB alongside Surf.
- Ice Beam: Extra coverage.
- Surf: Imo, every water Pokémon should either have this or Waterfall.
- Stealth Rock: Entry hazard; needed on my team.
Swampert blocks Tyranitar, one of the most dominant Pokémon nowadays, pretty effectively.
He blocks lots of physical attacks, while also able to dish out some damage.
I am quiet happy with it.
I am not sure if I should put Roar on him, so my opponent would have to switch alot more.
---
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Protect: To get Toxic Orb working and stalling with TS
- Facade: STAB that hurts with Orb
- Meteor Mash: Attempt to hurt some more Pokémon and get that +1 boost.
- Softboiled: Reliable way of healing
To be honest, I don't completely now why this one is even here..
I read that guide yesterday and there was a mention of Clefable, hence I used it.
It has worked decent, but I think this could be replaced by a more dangerous Pokémon ( probably Breloom ? ).
---
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Punch: Unfortunately, its his best STAB.
- Ice Shard: To hit the likes of Skymin and finish off weakened foes.
- Night Slash: Second STAB, gets some lucky CH.
- Brick Break: Way to at least scratch some Steel Pokémon.
Weavile comes in to wreck havoc to the opponent, killing off Pokémon with its immense power.
In addition, its pretty fast, something that has helped me lots of times.
But he is pretty frail and CB doesnt seem to work that good.
For example, I use BB to only see a Skymin coming in, spoiling the fun.
I am considering changing to the SDer.
---
Well, thats its, its a decent team, that looks like it has many flaws; this team is a bit stallish, so I think I'd like to see a more offense in this so I can actually hurt my Pokémon. I have problems with Scizor and Ape atm.