ok, first of all, mods, if you want to lock this, at least provide a good reason as to why this discussion is NOT productive instead of locking it just by scoffing at it.
On topic: We all know that the item clause is stupid, even if right now we have more items to equip with than in the ADV days, the fact that 2 Sand Streamers running around pretty much means that if item clause is enforced, you are either force to run Rock/Ground/Steel types, a weather move that is not named Sandstorm nor Hail, or Golduck with Cloud Nine (which is lol). If you don't, you'll be taking 1/16th of your health every turn, minus the one hold Lefties; and I didn't even mention how retarded it is when it is mixed with Stealth Rock and Spikes from a Skarm.
On the other end, I found the abuse of Focus Sash just amazing lately, you can set up quite nicely with that, Smeragle found more use becuase of it, Sash on Weavile is almost a standard, and anything that hits crazy hard will have it to have a second shot to hurt the opponent in this hyper-offensive metagame. Of course Sand stream laughs at it, but this just means that, every team needs to run a Sand Streamer, which imo is not a healthy metagame.
My purposal? Simple, one that will not harm Tyranitar, allows something diversive enough to win, and basically something everyone is happy with.
Restrict some items to something like 2, that proved themselves to be broken, like Focus Sash, and open up some items to unlimited that are needed in order for some sort of balance, like Leftovers against Sand Stream.
It's a pretty rough idea, don't you think? What do you say about it?
On topic: We all know that the item clause is stupid, even if right now we have more items to equip with than in the ADV days, the fact that 2 Sand Streamers running around pretty much means that if item clause is enforced, you are either force to run Rock/Ground/Steel types, a weather move that is not named Sandstorm nor Hail, or Golduck with Cloud Nine (which is lol). If you don't, you'll be taking 1/16th of your health every turn, minus the one hold Lefties; and I didn't even mention how retarded it is when it is mixed with Stealth Rock and Spikes from a Skarm.
On the other end, I found the abuse of Focus Sash just amazing lately, you can set up quite nicely with that, Smeragle found more use becuase of it, Sash on Weavile is almost a standard, and anything that hits crazy hard will have it to have a second shot to hurt the opponent in this hyper-offensive metagame. Of course Sand stream laughs at it, but this just means that, every team needs to run a Sand Streamer, which imo is not a healthy metagame.
My purposal? Simple, one that will not harm Tyranitar, allows something diversive enough to win, and basically something everyone is happy with.
Restrict some items to something like 2, that proved themselves to be broken, like Focus Sash, and open up some items to unlimited that are needed in order for some sort of balance, like Leftovers against Sand Stream.
It's a pretty rough idea, don't you think? What do you say about it?