Hey guys, this is my second RMT, my first being way back when I started Shoddy. I think I've come a long way since, and so has my team. I hope you enjoy these guys, and I would much appreciate constructive criticism and feedback.
The Lead:
Riddler (Azelf) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SpAtk/6 SpDef
Timid nature (+Spd,-Atk)
- Nasty Plot
- Psychic
- Thunderbolt
- Trick
"The Riddler plays tricks on its unsuspecting opponents, all the while thinking up nasty plots to wreck even more havoc."
This guy is a ton of fun to use, especially against leads like Hippowdon or Swampert that decide to use Stealth Rock right away. I trick the opposing lead a Scarf, gain a useful item, (usually Focus Sash or Leftovers) Nasty Plot on the switch, and wreck havoc with Thunderbolt and Psychic. This guy usually KOs at least one member of the opposing team, all the while crippling another and serving as a decent scout. I've tried other moves like HP Fighting and Flamethrower, but Thunderbolt really is the best coverage move for Azelf. If you can think of a better one though, tell me. And yes, I have someone to set up rocks elsewhere.
Matchup against other leads:
Purple means, a small threat/possible threat
Red means, a certain/large threat
Opposing Azelf: Most of the time I face a standard Stealth Rock lead. I trick my scarf, let the opposing Azelf set up rocks, and set up a Nasty Plot on the switch. Easy. Sometimes the opposing Azelf uses a more offensive strategy, but most of the time that also means they're worse off with a scarf. In such cases I switch accordingly to my Blissey or Scizor.
Aerodactyl: Also easy, I use the same strategy as I do with Azelf leads, except with a lot more comfort.
Machamp: I hate Machamp leads, I really do. If I use Psychic it won't OHKO and he'll beat me with Payback, though I can revenge with Scizor. If I trick a scarf, Machamp becomes more predictable later on, but Azelf almost always goes down regardless. Not a good match-up.
Roserade: Psychic will do the trick, If its Sashed and puts Azelf to sleep, I'll go into Scizor and finish the job.
Infernape: I eat the Fake Out and OHKO/2KO with Psychic, depending on the possibility of a Sash.
Metagross: This can be a cakewalk or rather hard depending on the opponent. I usually trick Metagross the scarf and see if he sets up SR or attacks. Depending on what he does, I either go for the Nasty Plot, or switch into one of my physically bulky Pokemon.
Jirachi: Most of the time we're dealing with a Scarfed lead so I simply switch into my Vaporeon to take the Iron Head.
The Scout/Choice Bander:
NoBeggar (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 254 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Double Hit
- Superpower
- U-turn
"Beggars can't be choosers, but this guy is no beggar. Instead, he is a fearsome and powerful chooser."
This guy kicks ass. Its banded BPs and U-Turns revenge kill amazingly and scout like a pro. Superpower's rarely used, but it's great to take down steel types like other Scizor. Double Hit's a bit unusual, but I use it to hit pokes who otherwise wall me, and its sub-breaking abilities are top-notch. More specifically, it's my one way of making sure Breloom goes down for good, as Breloom's a huge threat to my team.
The Dragon Dancer:
Square (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 34 HP/252 Atk/4 Def/220 Spd
Jolly nature (+Spd,-SpAtk)
- Bounce
- Dragon Dance
- Earthquake
- Waterfall
"Swing your partner round and round, then pound him clear into the ground! This is square dancing, serpent style!"
I never used a Gyarados on my team before this guy, and now I know exactly what I've been missing out on. This guy is awesome! I usually use him after a different Pokemon on my team dies, or by switching him on a purely physical attacker, and Dragon Dance on the switch. Then, it's off to sweep! The EVs are set so that Gyarados can outrun the rare Electrode after a single Dragon Dance, and as a result, everything else in the game barring Ninjask and some scarfers. That includes Jolteon, who I just smite with EQ before it can T-bolt me. It usually switches in as I Dragon Dance. Waterfall is for STAB and possible flinchhax, and Bounce is there for neutral coverage so nothing walls me. Leftovers are for some minor recovery to aid its sweep, and so Gyarados can survive some attacks later on, or handle Poison damage. And, no matter what, I am not using Life Orb. Often times I can sweep at very low HP, which LO would just ruin.
The Special Wall/Cleric:
Chef (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 40 HP/252 Def/94 Spd/120 SpAtk/4 SpDef
Bold nature (+Def,-Atk)
- Flamethrower
- Heal Bell
- Seismic Toss
- Softboiled
"Beware the pudgy chef working behind the scenes. She can toss you just as easily as a pizza, and will set you aflame with her spicy dishes. For herself, however, she makes a replenishing egg that keeps up her strength."
I know Blissey's very weak physically and doesn't do much damage, but good god, this Blissey has won me just as many matches as my Azelf-Gyarados combo, if not more. She's my counter to special threats like Empoleon, Heatran, and Gengar, and so many others. Toss and Flamethrower, while seeming a little redundant, are both necessary, which is why I gave other duties like setting up rocks, Toxic, and Wishes to pass to others. Without Flamethrower, Blissey can't beat the Foretress and Skarmory she sees a lot, nor can she touch Gengar. Without Toss, Heatran walls her completely. However, the tricks don't stop there. With heal Bell, my Blissey serves as a very effective cleric, coming in on special attackers and setting up on the switch. This Blissey is awesome!
The Physical Wall/Wishpasser:
Judge (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/188 Def/70 SpDef
Bold nature (+Def,-Atk)
- Protect
- Surf
- Toxic
- Wish
"The corrupt judge of the undersea world shows no mercy. For itself and its allies, it will make wishes come true. For its opposition, a sentence of death by poison and tidal waves ensue."
I first started considering this gal when HellGarden started failing. It would replace him as my new physical wall; a toxic WishPasser. Among other things, such as providing Wish support, this Vappy has access to Toxic, which would theoretically allow my Blissey to run Stealth Rock instead of its own Toxic. Instead, I have a different Pokemon to set up rocks, and Blissey is now my cleric. Now that Judge is officially on my team, I gotta say, I like her a lot. She's a great physical wall and a great counter to Pokes like Gyarados.
The Rapid Spinner/Physical Attacker:
UUMyAss (Donphan) (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP/188 Atk/74 SpDef
Adamant nature (+Atk,-SpAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Stone Edge
"Sometimes, the best fit is the understudy. UU my ass!"
Now I know what you're thinking. TrickPlot Azelf first, and now Donphan in OU? It's true you don't see him that often, and that he is the replacement for the OU Spinner Starmie, but some things... just work. Donphan fits all the holes I need. He has Rapid Spin to slear away (Toxic)Spikes and SR, and sets up my team's rocks. This allows my Blissey to be my cleric. Donphan is also a physical attacker, contrasting from both my walls and my lead. But the best part is that Donphan, unlike Starmie, is immune to electric attacks and is physically bulky, solving my Electric weakness altogether. It was painful to be weak to Electivire, and now, I'm not.
Threats List:
Scarf Rotom-A: I really hate this guy. It outruns and KOs my Riddler during its NP sweep, can trick its scarf onto my Blissey, and outruns and KOs my Gyarados after a DD. It also blocks Donphan's Rapid Spin and KOs with Shadow Ball. To beat it, I just try to out-predict it, at least once I find that its scarfed, and I can usually win despite it, but it really sucks for my team.
SubCMSuicune: If I don't toxic Suicune with my Vappy immediately, I'm pretty much done for. It sets up on my Blissey until it can actually beat her, and then just wrecks my team, unless I can Toxic it. If I can pull that off, it's useless against me.
Agiligross: Unless I can TrickScarf him with Riddler, if Donphan is down this Metagross just sweeps right through my team, as long as it carries Thunderpunch.
Breloom: I have to play around this one, a lot. Usually I switch in something to take the sleep, then I go to Scizor as it subs, and Double Hit to break it and attack it before it can Focus Punch me. Even then, it's crippled a member of my team and scouted amazingly. And that's if I'm lucky...
And that's my team. Now for your enjoyment, here are the Pokemon who were in the original post but did not make the cut:
The Former Team Members:
Parasite, the Shaymin @Leftovers
EVs: 252 HP, 0 Atk, 180 Def, 76 SpAtk, 0 SpDef, 2 Spd
Bold Nature
Aromatherapy
Leech Seed
Substitute
Seed Flare
I was always kind of iffy on this guy. It used to be a Celebi, before I realized that half my team was weak to Ghost and Dark attacks, so I changed Celebi to Shaymin. It was pretty important on my team, because without a cleric, my Scizor and Gyrardos can be made useless by a Flamethrower hax or a Will-o-Wisp. My Gyrardos and Azelf are also vulnerable to Thunder Waves, so this shrub from hell existed to cure their status. Leech Seed served as some sort of recovery, and works well with Substitute. When I found that this "physical wall" wasn't walling much, I swapped it out for Judge, my Vaporeon.
Sanity, the Starmie @Leftovers
EVs: 252 HP, 0 Atk, 0 Def, 6 SpAtk, 0 SpDef, 252 Spd
Timid Nature
Thunderbolt
Surf
Rapid Spin
Recover
Scizor switches out a lot, Gyarados is crippled by the rocks, and everything else hates (Toxic)Spikes. That's why this guy was here, to spin away the hazards and let the fun continue. It was pretty straightforward; spin, attack with Surf and Thunderbolt, and Recover when necessary. I chose Bolt over Beam to prevent water types like Gyarados or opposing Starmie from using me as set-up fodder. I do have ways to deal with grass types who give this combo problems. I've tried a lot of mons in the last slot, like Stealth Rock Heatran and Scarfgon, but I thought Starmie's the guy who really works. Until I added Vaporeon to my team, which created problems with electric attacks. I decided to toss Starmie for the underrated physical spinner that is Donphan.
This is Spenstar, signing out.
Version 1.1: Replaced Psychic with Thunderbolt on Sanity and altered the EV spread to be more bulky.
Version 1.2: Changed EVs on Square to add a little more bulk by setting a specific speed number.
Version 1.3: Gave Chef a more offensive EV spread to give Flamethrower some more sting.
Version 1.35: Replaced Leech Seed with Synthesis on HellGarden.
Version 1.4: Replaced Riddler's Flamethrower with Thunderbolt.
Version 1.5: Changed Chef's EV Spread, changed HellGarden to Parasite, though both are the same species. Also replaced Return with Bounce on Square.
Version 1.55: Replaced HP Ice with Seed Flare on Parasite.
Version 2.0: Replaced Sanity and HellGarden with UUMyAss and Judge, updated movesets accordingly.
Version 2.1: Chanced NoBeggar's nature to Adamant and updated Chef's EV spread.
The Lead:
Riddler (Azelf) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd/252 SpAtk/6 SpDef
Timid nature (+Spd,-Atk)
- Nasty Plot
- Psychic
- Thunderbolt
- Trick
"The Riddler plays tricks on its unsuspecting opponents, all the while thinking up nasty plots to wreck even more havoc."
This guy is a ton of fun to use, especially against leads like Hippowdon or Swampert that decide to use Stealth Rock right away. I trick the opposing lead a Scarf, gain a useful item, (usually Focus Sash or Leftovers) Nasty Plot on the switch, and wreck havoc with Thunderbolt and Psychic. This guy usually KOs at least one member of the opposing team, all the while crippling another and serving as a decent scout. I've tried other moves like HP Fighting and Flamethrower, but Thunderbolt really is the best coverage move for Azelf. If you can think of a better one though, tell me. And yes, I have someone to set up rocks elsewhere.
Matchup against other leads:
Purple means, a small threat/possible threat
Red means, a certain/large threat
Opposing Azelf: Most of the time I face a standard Stealth Rock lead. I trick my scarf, let the opposing Azelf set up rocks, and set up a Nasty Plot on the switch. Easy. Sometimes the opposing Azelf uses a more offensive strategy, but most of the time that also means they're worse off with a scarf. In such cases I switch accordingly to my Blissey or Scizor.
Aerodactyl: Also easy, I use the same strategy as I do with Azelf leads, except with a lot more comfort.
Machamp: I hate Machamp leads, I really do. If I use Psychic it won't OHKO and he'll beat me with Payback, though I can revenge with Scizor. If I trick a scarf, Machamp becomes more predictable later on, but Azelf almost always goes down regardless. Not a good match-up.
Roserade: Psychic will do the trick, If its Sashed and puts Azelf to sleep, I'll go into Scizor and finish the job.
Infernape: I eat the Fake Out and OHKO/2KO with Psychic, depending on the possibility of a Sash.
Metagross: This can be a cakewalk or rather hard depending on the opponent. I usually trick Metagross the scarf and see if he sets up SR or attacks. Depending on what he does, I either go for the Nasty Plot, or switch into one of my physically bulky Pokemon.
Jirachi: Most of the time we're dealing with a Scarfed lead so I simply switch into my Vaporeon to take the Iron Head.
The Scout/Choice Bander:
NoBeggar (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 254 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Double Hit
- Superpower
- U-turn
"Beggars can't be choosers, but this guy is no beggar. Instead, he is a fearsome and powerful chooser."
This guy kicks ass. Its banded BPs and U-Turns revenge kill amazingly and scout like a pro. Superpower's rarely used, but it's great to take down steel types like other Scizor. Double Hit's a bit unusual, but I use it to hit pokes who otherwise wall me, and its sub-breaking abilities are top-notch. More specifically, it's my one way of making sure Breloom goes down for good, as Breloom's a huge threat to my team.
The Dragon Dancer:
Square (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 34 HP/252 Atk/4 Def/220 Spd
Jolly nature (+Spd,-SpAtk)
- Bounce
- Dragon Dance
- Earthquake
- Waterfall
"Swing your partner round and round, then pound him clear into the ground! This is square dancing, serpent style!"
I never used a Gyarados on my team before this guy, and now I know exactly what I've been missing out on. This guy is awesome! I usually use him after a different Pokemon on my team dies, or by switching him on a purely physical attacker, and Dragon Dance on the switch. Then, it's off to sweep! The EVs are set so that Gyarados can outrun the rare Electrode after a single Dragon Dance, and as a result, everything else in the game barring Ninjask and some scarfers. That includes Jolteon, who I just smite with EQ before it can T-bolt me. It usually switches in as I Dragon Dance. Waterfall is for STAB and possible flinchhax, and Bounce is there for neutral coverage so nothing walls me. Leftovers are for some minor recovery to aid its sweep, and so Gyarados can survive some attacks later on, or handle Poison damage. And, no matter what, I am not using Life Orb. Often times I can sweep at very low HP, which LO would just ruin.
The Special Wall/Cleric:
Chef (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 40 HP/252 Def/94 Spd/120 SpAtk/4 SpDef
Bold nature (+Def,-Atk)
- Flamethrower
- Heal Bell
- Seismic Toss
- Softboiled
"Beware the pudgy chef working behind the scenes. She can toss you just as easily as a pizza, and will set you aflame with her spicy dishes. For herself, however, she makes a replenishing egg that keeps up her strength."
I know Blissey's very weak physically and doesn't do much damage, but good god, this Blissey has won me just as many matches as my Azelf-Gyarados combo, if not more. She's my counter to special threats like Empoleon, Heatran, and Gengar, and so many others. Toss and Flamethrower, while seeming a little redundant, are both necessary, which is why I gave other duties like setting up rocks, Toxic, and Wishes to pass to others. Without Flamethrower, Blissey can't beat the Foretress and Skarmory she sees a lot, nor can she touch Gengar. Without Toss, Heatran walls her completely. However, the tricks don't stop there. With heal Bell, my Blissey serves as a very effective cleric, coming in on special attackers and setting up on the switch. This Blissey is awesome!
The Physical Wall/Wishpasser:
Judge (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP/188 Def/70 SpDef
Bold nature (+Def,-Atk)
- Protect
- Surf
- Toxic
- Wish
"The corrupt judge of the undersea world shows no mercy. For itself and its allies, it will make wishes come true. For its opposition, a sentence of death by poison and tidal waves ensue."
I first started considering this gal when HellGarden started failing. It would replace him as my new physical wall; a toxic WishPasser. Among other things, such as providing Wish support, this Vappy has access to Toxic, which would theoretically allow my Blissey to run Stealth Rock instead of its own Toxic. Instead, I have a different Pokemon to set up rocks, and Blissey is now my cleric. Now that Judge is officially on my team, I gotta say, I like her a lot. She's a great physical wall and a great counter to Pokes like Gyarados.
The Rapid Spinner/Physical Attacker:
UUMyAss (Donphan) (F) @ Leftovers
Ability: Sturdy
EVs: 248 HP/188 Atk/74 SpDef
Adamant nature (+Atk,-SpAtk)
- Earthquake
- Rapid Spin
- Stealth Rock
- Stone Edge
"Sometimes, the best fit is the understudy. UU my ass!"
Now I know what you're thinking. TrickPlot Azelf first, and now Donphan in OU? It's true you don't see him that often, and that he is the replacement for the OU Spinner Starmie, but some things... just work. Donphan fits all the holes I need. He has Rapid Spin to slear away (Toxic)Spikes and SR, and sets up my team's rocks. This allows my Blissey to be my cleric. Donphan is also a physical attacker, contrasting from both my walls and my lead. But the best part is that Donphan, unlike Starmie, is immune to electric attacks and is physically bulky, solving my Electric weakness altogether. It was painful to be weak to Electivire, and now, I'm not.
Threats List:
Scarf Rotom-A: I really hate this guy. It outruns and KOs my Riddler during its NP sweep, can trick its scarf onto my Blissey, and outruns and KOs my Gyarados after a DD. It also blocks Donphan's Rapid Spin and KOs with Shadow Ball. To beat it, I just try to out-predict it, at least once I find that its scarfed, and I can usually win despite it, but it really sucks for my team.
SubCMSuicune: If I don't toxic Suicune with my Vappy immediately, I'm pretty much done for. It sets up on my Blissey until it can actually beat her, and then just wrecks my team, unless I can Toxic it. If I can pull that off, it's useless against me.
Agiligross: Unless I can TrickScarf him with Riddler, if Donphan is down this Metagross just sweeps right through my team, as long as it carries Thunderpunch.
Breloom: I have to play around this one, a lot. Usually I switch in something to take the sleep, then I go to Scizor as it subs, and Double Hit to break it and attack it before it can Focus Punch me. Even then, it's crippled a member of my team and scouted amazingly. And that's if I'm lucky...
And that's my team. Now for your enjoyment, here are the Pokemon who were in the original post but did not make the cut:
The Former Team Members:
Parasite, the Shaymin @Leftovers
EVs: 252 HP, 0 Atk, 180 Def, 76 SpAtk, 0 SpDef, 2 Spd
Bold Nature
Aromatherapy
Leech Seed
Substitute
Seed Flare
I was always kind of iffy on this guy. It used to be a Celebi, before I realized that half my team was weak to Ghost and Dark attacks, so I changed Celebi to Shaymin. It was pretty important on my team, because without a cleric, my Scizor and Gyrardos can be made useless by a Flamethrower hax or a Will-o-Wisp. My Gyrardos and Azelf are also vulnerable to Thunder Waves, so this shrub from hell existed to cure their status. Leech Seed served as some sort of recovery, and works well with Substitute. When I found that this "physical wall" wasn't walling much, I swapped it out for Judge, my Vaporeon.
Sanity, the Starmie @Leftovers
EVs: 252 HP, 0 Atk, 0 Def, 6 SpAtk, 0 SpDef, 252 Spd
Timid Nature
Thunderbolt
Surf
Rapid Spin
Recover
Scizor switches out a lot, Gyarados is crippled by the rocks, and everything else hates (Toxic)Spikes. That's why this guy was here, to spin away the hazards and let the fun continue. It was pretty straightforward; spin, attack with Surf and Thunderbolt, and Recover when necessary. I chose Bolt over Beam to prevent water types like Gyarados or opposing Starmie from using me as set-up fodder. I do have ways to deal with grass types who give this combo problems. I've tried a lot of mons in the last slot, like Stealth Rock Heatran and Scarfgon, but I thought Starmie's the guy who really works. Until I added Vaporeon to my team, which created problems with electric attacks. I decided to toss Starmie for the underrated physical spinner that is Donphan.
This is Spenstar, signing out.
Version 1.1: Replaced Psychic with Thunderbolt on Sanity and altered the EV spread to be more bulky.
Version 1.2: Changed EVs on Square to add a little more bulk by setting a specific speed number.
Version 1.3: Gave Chef a more offensive EV spread to give Flamethrower some more sting.
Version 1.35: Replaced Leech Seed with Synthesis on HellGarden.
Version 1.4: Replaced Riddler's Flamethrower with Thunderbolt.
Version 1.5: Changed Chef's EV Spread, changed HellGarden to Parasite, though both are the same species. Also replaced Return with Bounce on Square.
Version 1.55: Replaced HP Ice with Seed Flare on Parasite.
Version 2.0: Replaced Sanity and HellGarden with UUMyAss and Judge, updated movesets accordingly.
Version 2.1: Chanced NoBeggar's nature to Adamant and updated Chef's EV spread.