Inheritance [Prime Council Elected]

Primal Groudon has been unleashed!

Groudon @ Red Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Earthquake
- Protect

Groudon @ Red Orb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Earthquake
- Knock Off
- Aqua Jet

Groudon @ Red Orb
Ability: Regenerator
EVs: 248 HP / 112 Atk / 148 Def
Adamant Nature
- Sacred Fire
- Earthquake
- Roost
- Filler

Groudon @ Red Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn

Groudon @ Red Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Earthquake
- Blaze Kick
- Extreme Speed

Groudon @ Red Orb
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Fire Punch
- Extreme Speed

Groudon @ Red Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Roost

Groudon @ Red Orb
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Fire Punch
- Roost
- Defog

Groudon @ Red Orb
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Fire Punch
- Dragon Tail


There are quite literally 30+ viable sets. This doesn't even mention the many possible special sets that could actually be the hidden gems of this massive change. This fails to mention Kyogre, who's primal form gains just as much.
As far as I understand the mechanic to work, the only one of these sets that benefits from the pre-Desolate Land ability is Levitate, which avoids Spikes/Toxic Spikes/Sticky Web on the first switch. In all other cases, Primal Reversion occurs before the ability makes a difference, or in the case of Sand Stream, its immediately overwritten. Speed Boost, for instance, occurs at the end of the turn. The sets themselves are fine, but they have nothing to do with the recent discovery.

EDIT: Also Desolate Land Aqua Jet lol
 

bp scrub

rub a dub dub one scrub in a tub
And is even capable of showing physically defensive Lugia who's boss after just one leaf storm boost (assuming of course it isn't unaware)
+3 252 SpA Latios Dragon Pulse vs. 252 HP / 4 SpD Lugia: 237-280 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
This calc surprised me, if Latios is modest it even has a shot against specially defensive variants:
+3 252+ SpA Latios Dragon Pulse vs. 252 HP / 252+ SpD Lugia: 202-238 (48.5 - 57.2%) -- 45.7% chance to 2HKO after Leftovers recovery
woah
btw, Soul Dew and a +2 is basically 3x damage (2*1.5), so its like +4

+2 252 SpA Soul Dew Latios Dragon Pulse vs. 252 HP / 252+ SpD Lugia: 220-261 (52.8 - 62.7%) -- 99.6% chance to 2HKO after Leftovers recovery

Archeops is banned :'(
In Ubers? Or is that just in normal inh?

Archeops seems pretty nice to clean up endgame, outspeeding all of the 670+ BST Pokemon except Mewtwo, MRay, and Arceus. It also resists ESpeed which helps to avoid being revenge killed.

252+ Atk Adaptability Regigigas Extreme Speed vs. 0 HP / 0 Def Archeops: 159-188 (54.6 - 64.6%) -- guaranteed 2HKO

252 Atk Choice Band Archeops Head Smash vs. 4 HP / 0 Def Regigigas: 357-421 (98.6 - 116.2%) -- guaranteed OHKO after Stealth Rock
252 Atk Choice Band Archeops Head Smash vs. 4 HP / 0 Def Latios: 466-550 (154.3 - 182.1%) -- guaranteed OHKO
252 Atk Choice Band Archeops Head Smash vs. 4 HP / 0 Def Primal Groudon: 258-304 (75.4 - 88.8%) -- 12.5% chance to OHKO after Stealth Rock
252 Atk Choice Band Archeops Head Smash vs. 4 HP / 0 Def Arceus: 331-391 (86.6 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock

Doesnt get countered by Giratina:
252 Atk Choice Band Archeops Head Smash vs. 248 HP / 252+ Def Giratina: 246-291 (48.9 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
Nothing besides Mega Gengar is banned, when it comes to abilities a tiny bit of common sense should tell you if something is banned or not, (imposter + sturdinja). But as far as pokemon go only M-gar is banned. Inheriting from tflame, sab & masq is also allowed

And to clarify - only abilities that activate upon entry, or are always in effect will be activated - this means you wont have time to deal or receive damage. Magic guard & Drizxle are examples.
 
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Primal Groudon has been unleashed!

Groudon @ Red Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Earthquake
- Protect

Groudon @ Red Orb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Earthquake
- Knock Off
- Aqua Jet

Groudon @ Red Orb
Ability: Regenerator
EVs: 248 HP / 112 Atk / 148 Def
Adamant Nature
- Sacred Fire
- Earthquake
- Roost
- Filler

Groudon @ Red Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Flare Blitz
- Earthquake
- Rock Slide
- U-turn

Groudon @ Red Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Earthquake
- Blaze Kick
- Extreme Speed

Groudon @ Red Orb
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Fire Punch
- Extreme Speed

Groudon @ Red Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Roost

Groudon @ Red Orb
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Earthquake
- Fire Punch
- Roost
- Defog

Groudon @ Red Orb
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Fire Punch
- Dragon Tail


There are quite literally 30+ viable sets. This doesn't even mention the many possible special sets that could actually be the hidden gems of this massive change. This fails to mention Kyogre, who's primal form gains just as much.
What the heck is up with these sets? This is Levitate+Filler. These are all overwritten by Desolate Land.
 

xJownage

Even pendulums swing both ways
Nothing besides Mega Gengar is banned, when it comes to abilities a tiny bit of common sense should tell you if something is banned or not, (imposter + sturdinja). But as far as pokemon go only M-gar is banned. Inheriting from tflame, sab & masq is also allowed

And to clarify - only abilities that activate upon entry, or are always in effect will be activated - this means you wont have time to deal or receive damage. Magic guard & Drizxle are examples.
What the heck is up with these sets? This is Levitate+Filler. These are all overwritten by Desolate Land.
Completely misunderstood the change. My bad. It was at 12:30 at night, don't judge :S
 

bp scrub

rub a dub dub one scrub in a tub
Blaziken @ Blazikenite
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- V-Create
- Earthquake/coverage move
- Protect

Basically you get a speed boost first turn, sd if possible, and then start hitting things with V-Create. At +2 speed, you outspeed everything up to and including scarf Mewtwo - so basically everything. Speed Boost counters the V-Create so you dont actually lose much speed.

Yveltal @ Leftovers?
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Sleep Powder
- Hurricane
- Roost/coverage move

Darkrai or Yveltal @ Sheer Force
Ability: Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Focus Blast
- Fire Blast
- Grass Knot/Sludge Bomb

Zekrom @ Life Orb
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Iron Tail
- Roost
 
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Blaziken @ Blazikenite
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- V-Create
- Earthquake/coverage move
- Protect

Basically you get a speed boost first turn, sd if possible, and then start hitting things with V-Create. At +2 speed, you outspeed everything up to and including scarf Mewtwo - so basically everything. Speed Boost counters the V-Create so you dont actually lose much speed.

Yveltal @ Leftovers?
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Sleep Powder
- Hurricane
- Roost/coverage move

Darkrai or Yveltal @ Sheer Force
Ability: Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Focus Blast
- Fire Blast
- Grass Knot/Sludge Bomb

Zekrom @ Life Orb
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Iron Tail
- Roost
Use Thunder Punch on Zekrom, a safer STAB can be pretty useful, and you get to hit all the fat Flying and Water types for supereffective damage, without having to lock into Outrage. Xerneas doesn't like taking a Thunder Punch in the face either, even if it's Unaware( 252 Atk Life Orb Tough Claws Zekrom Thunder Punch vs. 248 HP / 8 Def Xerneas: 246-290 (54 - 63.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery ), so Iron Tail is relatively useless.
 
Blaziken @ Blazikenite
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- V-Create
- Earthquake/coverage move
- Protect

Basically you get a speed boost first turn, sd if possible, and then start hitting things with V-Create. At +2 speed, you outspeed everything up to and including scarf Mewtwo - so basically everything. Speed Boost counters the V-Create so you dont actually lose much speed.

Yveltal @ Leftovers?
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Quiver Dance
- Sleep Powder
- Hurricane
- Roost/coverage move

Darkrai or Yveltal @ Sheer Force
Ability: Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Focus Blast
- Fire Blast
- Grass Knot/Sludge Bomb

Zekrom @ Life Orb
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Iron Tail
- Roost
Blaziken's set is cool. However, a Victini inherit would probably be better, because Bolt Strike beats most of Blaziken's counters. however, you do miss out on swords dance, so... I suggest dropping eq on Blaziken, as it literally only hits primordial sea user, and would instead switch it out for Dragon claw/Extreme speed. The former lets you beat Giratina, Palkia, Latios and Latias, Rayquaza and Mega Salamence on the switch, and hits Zekrom nearly as hard. The ladder lets you function as a revenge killer and get off damage on opposing extremespeeders, potentially KOing them if they are at low health/you are boosted. I'd say to drop SD, but walls who can't hit back are common in this meta.

Yveltal looks like pure cancer. Sleep, confusion... it even gets in solid damage with Hurricane. Maybe slash roost with solar beam? It's not good, but hits PDon which otherwise walls you.

Darkrai is better for sure, but you might already have one, so I guess I see it.
Use Thunder Punch on Zekrom, a safer STAB can be pretty useful, and you get to hit all the fat Flying and Water types for supereffective damage, without having to lock into Outrage. Xerneas doesn't like taking a Thunder Punch in the face either, even if it's Unaware( 252 Atk Life Orb Tough Claws Zekrom Thunder Punch vs. 248 HP / 8 Def Xerneas: 246-290 (54 - 63.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery ), so Iron Tail is relatively useless.
252+ Atk Life Orb Tough Claws Zekrom Iron Tail vs. 248 HP / 8 Def Xerneas: 465-549 (102.1 - 120.6%) -- guaranteed OHKO
 
252+ Atk Life Orb Tough Claws Zekrom Iron Tail vs. 248 HP / 8 Def Xerneas: 465-549 (102.1 - 120.6%) -- guaranteed OHKO
I'm aware that Iron Tail can OHKO Unaware Xerneas, however ThunderPunch still beats any other variant after a boost, and serves as a reliable STAB move for when you can't afford to click Outrage. The unreliability of Iron Tail is just the nail in the coffin.
 

bp scrub

rub a dub dub one scrub in a tub
Latios(Latias?) @ Soul Dew
Ability: Flame Body
EVs: 252 SpA / 252 Spe / 4 HP
Timid/Modest Nature
- Quiver Dance
- Fire Blast
- Psychic
- Roost/Giga Drain

Shaymin-Sky @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe / 4 HP
Timid Nature
- Quiver Dance
- Sleep Powder
- Hurricane
- Giga Drain

Similar to that Yveltal I guess, except it has a really fast sleep powder which lets it setup faster. Giga Drain ohkos univested POgre at +1 after rocks 100% of the time.
 
has anyone thought of this

@ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Stealth Rock
- Recover
- Confuse Ray/Ice Beam

its a really great set. It inherits from Corsola, an underrated pokemon in this tier. It gives Rotom-W access to Scald, Rocks and Recovery. With regenerator, it can switch out easily to gain health or manually gain health with Recover. Ice Beam or Confuse Ray could be other options. Though, ground types like Exca can OHKO it iirc so watch out.
 
has anyone thought of this

@ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Stealth Rock
- Recover
- Confuse Ray/Ice Beam

its a really great set. It inherits from Corsola, an underrated pokemon in this tier. It gives Rotom-W access to Scald, Rocks and Recovery. With regenerator, it can switch out easily to gain health or manually gain health with Recover. Ice Beam or Confuse Ray could be other options. Though, ground types like Exca can OHKO it iirc so watch out.
I'm not entirely sure why you would use this over other water types like Suicune or even Slowbro. The neutrality to electric and resistance to flying seems alright, but an electric neutrality isn't that useful and most Pokemon with flying STAB often have earthquake coverage anyway. On that note, EQ weakness is kinda devastating for a defensive Pokemon. I'm sure this set would provide some use for specific defensive cores and will surprise players thinking it's the standard Kyogre set, but is for the most part outclassed by bulkier water types.
 
Ursaring (Xerneas) @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Earthquake
- Stone Edge

Inherits from Ursaring, this set's main goal to clean late game, but it can also be a revenge killer. Swords Dance gives it massive Attack. Play Rough gets STAB; Earthquake wrecks the 3 types that resist Play Rough; Stone Edge one shots Ho-Oh and 2HKOes Lugia after Stealth Rock. Toxic Orb triggers Quick Feet, letting you outrun Deoxys-A. You could run less Speed and more bulk - 176 EVs let you outrun Mega Mewtwo Y once Poisoned, while 120 lets you outrun regular Mewtwo (you probably shouldn't go slower than that though). STAB Play Rough lets you 2HKO Unaware Giratina and defensive Yveltal.
 
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Hydreigon (Dialga) @ Adamant Orb / Life Orb
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Fire Blast
- Roost

Inherits from Hydreigon. Simple hit and run wallbreaker. Spam Draco Meteor whenever possible. Flash Cannon whacks Fairies. Fire Blast whacks most Steels. Roost keeps Dialga healthy. Dragon/Steel with Levitate is great typing, with 9 resistances, 2 immunitites and only 1 weakness. EVs give a combination of bulk and power. Adamant Orb powers up your STABs; Life Orb gives more power at the cost of recoil.
 
Why is masquerain banned
Masquerain isn't banned, you just can't inherit from it.

It's excellent ability, intimidate, although lacking flavous was perfect for pokemon such as Suicune - a true dominating thread in Inheritance's first play-through. Suicune essentially being given 1+ defence made setting up Quiver dance's laughably easy, and with your defence, special defence, speed and special attack boosted, coupled with coverage out the ass - roost, ice beam, air slash - revenge killing is no longer an option as previous checks, Thundurus, Serperior, Raikou were now not only uncapable of directly threaten it but they were also at risk of being killed by Suicune. +1 Scald is difficult to switch into.

When it came down to it Suicune became a significant threat to offense particularly, lacking revenge killers, and although stall has an easier time it's still difficult to beat when you factor in Scald burns. And conventional water immunities - Primal Heatran were unable to break Suicune after a couple Quicer dance's.

I hope that answered your question - if your curious about a council decision I'll always be able to help you out
 
Honchkrow (Yveltal) @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Sucker Punch
- Superpower
- Night Slash / Heat Wave

Murderkrow 2.0. Late game sweeper with Moxie. Brave Bird is the main STAB; Sucker Punch gets STAB and +1 priority. Superpower OHKOes Tyranitar and 2HKOes Dialga. Night Slash can be used as a reliable STAB, while Heat Wave can wreck Ferrothorn. EVs maximise Speed and power; Life Orb gives you a power boost. Run Naughty nature if you're using Heat Wave.
 
I've been taking a closer look at this metagame and feel like there's a lot of possibilities that can be used for a lot of Pokémon. One that stood out for me the most was Scizor, and I think others had the same thoughts too.

Scizor (Klinklang) @ Scizorite
Ability: Plus
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Gear Grind
- Shift Gear
- Facade / Substitute
- Wild Charge

I had a few feelings that this set might have been used before, but whatever. Scizor loses out on some Technician boosts like Bug Bite, or just any moves under 60 BP. No Bug-type moves at all, either. (with the exception of Signal Beam but that's a special move, while Scizor is mainly physical) Klinklang is not able to utilize a physical moveset to the best of it's abilities except for it's signature moves - Shift Gear and Gear Grind. These moves make Scizor a monster if not killed by any Fire-type Pokémon, and can easily take out one or two Pokémon, if not more.

Substiture or Facade, depending on how you want to play, and Wild Charge to kill any Water-types that might wall you off. Or just, anything that does't resist Electric. Scizor might (and will) have trouble against Physical walls, given that it won't get the chance to set up. Which, if it does, it might get a chance to still take them out. Luckily, Scizor is able to mega-evolve, meaning that it loses it's useless inherited ability Plus in return for Technician again (which Gear Grind benefits heavily from combined with a STAB.) It's also possible for you to invest more into Speed , which can make it outspeed other Pokémon which might be able to kill Scizor before Scizor can kil them despite any boosts.

A huge check for Scizor is Suicune, since Scald can easily burn it and cause a serious shutdown for it. A good core would be someone with Water Absorb, but I am still undecided as to who would fit that role good.

EDIT: After a short time of messing around with possible donors and users I've come up with something that might back up Scizor pretty well. Victini seemed to have the right stats for a Fire-type user (in my opinion, it has decent all-around stats and can do something), and thus I used it for the back-up.

Victini (Maractus) @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Safeguard
- Drain Punch
- Knock Off
- Petal Blizzard / Poison Jab

Also being a physical attacker, Victini's purpose is to be a decent 'check' to Suicune (nowhere being near the perfect check for Suicune, though). It can set up Safeguard rather quickly (I specifically invested in Speed so it can outspeed some more Pokémon), not die to Earth Power from Suicune (it usually inhs from Quagsire), and to be able to either hit super-effectively with Petal Blizzard or hit something else with it's coverage Knock Off for 1.5x boost if the enemy has an item (which they always do; 99% of the time.), hitting heavy even if it does resist, and hitting even harder if it's just neutral. In general, Victini takes care of quite a few Pokémon with it's good coverage from Maractus' movepool.

Disclaimer: This being one of my first self-made sets I cannot guarantee the quality of these sets to be good. There might be a lot of flaws in them, or even something that could make them completely unplayable (well, they could be playable, only not be viable.).
 
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I've been taking a closer look at this metagame and feel like there's a lot of possibilities that can be used for a lot of Pokémon. One that stood out for me the most was Scizor, and I think others had the same thoughts too.

Scizor (Klinklang) @ Scizorite
Ability: Plus
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Gear Grind
- Shift Gear
- Facade / Substitute
- Wild Charge

I had a few feelings that this set might have been used before, but whatever. Scizor loses out on some Technician boosts like Bug Bite, or just any moves under 60 BP. No Bug-type moves at all, either. (with the exception of Signal Beam but that's a special move, while Scizor is mainly physical) Klinklang is not able to utilize a physical moveset to the best of it's abilities except for it's signature moves - Shift Gear and Gear Grind. These moves make Scizor a monster if not killed by any Fire-type Pokémon, and can easily take out one or two Pokémon, if not more.

Substiture or Facade, depending on how you want to play, and Wild Charge to kill any Water-types that might wall you off. Or just, anything that does't resist Electric. Scizor might (and will) have trouble against Physical walls, given that it won't get the chance to set up. Which, if it does, it might get a chance to still take them out. Luckily, Scizor is able to mega-evolve, meaning that it loses it's useless inherited ability Plus in return for Technician again (which Gear Grind benefits heavily from combined with a STAB.) It's also possible for you to invest more into Speed , which can make it outspeed other Pokémon which might be able to kill Scizor before Scizor can kil them despite any boosts.

A huge check for Scizor is Suicune, since Scald can easily burn it and cause a serious shutdown for it. A good core would be someone with Water Absorb, but I am still undecided as to who would fit that role good.

EDIT: After a short time of messing around with possible donors and users I've come up with something that might back up Scizor pretty well. Victini seemed to have the right stats for a Fire-type user (in my opinion, it has decent all-around stats and can do something), and thus I used it for the back-up.

Victini (Maractus) @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Safeguard
- Drain Punch
- Knock Off
- Petal Blizzard / Poison Jab

Also being a physical attacker, Victini's purpose is to be a decent 'check' to Suicune (nowhere being near the perfect check for Suicune, though). It can set up Safeguard rather quickly (I specifically invested in Speed so it can outspeed some more Pokémon), not die to Earth Power from Suicune (it usually inhs from Quagsire), and to be able to either hit super-effectively with Petal Blizzard or hit something else with it's coverage Knock Off for 1.5x boost if the enemy has an item (which they always do; 99% of the time.), hitting heavy even if it does resist, and hitting even harder if it's just neutral. In general, Victini takes care of quite a few Pokémon with it's good coverage from Maractus' movepool.

Disclaimer: This being one of my first self-made sets I cannot guarantee the quality of these sets to be good. There might be a lot of flaws in them, or even something that could make them completely unplayable (well, they could be playable, only not be viable.).
Victini seems like a very odd choice for a suicune check. I would suggest running a heatran that inherits from groudon instead of marctus-victni. Drought makes heatran immune to scald, and, being a steel type, heatran is immune to toxic. Heatran both destroys stall and balanced, its only reliable counters being goodra and chansey, the latter only actullay countering if heatran is scarf instead of specs. You can then potentially predict the switch and double, giving you a solid lead. Scarfed heatran overall is both a solid suicune counter and does an excellent job tearing holes in teams, and I think it goes a lot better with mega scizor than victini does.

Another option you have over victini is diancie inheriting from cradily or gastrodon, which, while weak to toxic and not as good as heatran overall, can serve as a better defensive option. Hippodown and Regirock could also work.
Finally, run clear body over plus on scizor, clear body can protect you from the occasional intimidate from altaria, plus literally does nothing. Clear body won't be helpful often, but there isn't a reason to not run it.
 
Well Suicune is good because it's hard to play around. It's not very hard to just sit on, but setting up on it, breaking past it or luring it is nearly impossible.

However I said nearly, Chopin Alkaninoff - the king of Inheritance balance and my partner incrime for Inheritance ubers had the bright idea to pair Powerful wallbreaker with Safeguard support meaning in reality means anything that can switch into an 80 base power move will freely be able to pivot into Suicune. Not going to spoil his tesm but it was very effective. And you've done so yourself, but this is basically the key to breaking Inheritance stall!
 
Finally, run clear body over plus on scizor, clear body can protect you from the occasional intimidate from altaria, plus literally does nothing. Clear body won't be helpful often, but there isn't a reason to not run it.
Once Scizor Mega-evolves, doesn'tit lose Plus in return for Technician? I thought so.
 

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