Latios (M) @ Soul Dew
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Recover
- Defog
His role is fairly simple, a fast defog to compromise for no entry hazard setters on my team, and then to dent as much damage into the opponent as possible with a 394 sp.atk stat before boost by soul dew.
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
I usually lead with Celesteela because of his great typing he can start well with many pokemon, as well as punish setup pokemon with automize and then a z-move which usually guarantees to activate his beast boost allowing him to start sweeping.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Trick
- Drain Punch
His role is a wallbreaker, his main stab move is hyperspace fury which will break through the common protect on bulky pokemon, or he can use trick cripple tanks using moves like protect or stealth rocks as well. The choice scarf was given because of how powerful his attack stat is without boosting, so the choice scarf allows him to easily sweep multiple pokemon despite his mediocre speed. He is also used to switch into psychic pokemon for lopunny
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Calm Mind
- Flamethrower
His role is to use unaware to stop our team from getting easily swept by stat boost pokemon, he can then setup on pokemon dealing under 50% easily with a calm mind moonlight combination. Flamethrower is to give decent coverage to common steel type switch ins.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Once Serperior starts going with leaf storm he is extremely dangerous, I switch him in on weakened pokemon that he can outspeed and then easily setup to double sp.atk. Glare is used for pokemon that can outspeed serperior.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Power-Up Punch
- High Jump Kick
- Encore
Fakeout is used to get an automatic mega evolution, used with high jump kick can sweep many pokemon. Encore and power up punch I chose to setup easily on pokemon using healing moves, but does cost him in lacking coverage for psychic and flying types.
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Recover
- Defog
His role is fairly simple, a fast defog to compromise for no entry hazard setters on my team, and then to dent as much damage into the opponent as possible with a 394 sp.atk stat before boost by soul dew.
Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Fire Blast
- Giga Drain
I usually lead with Celesteela because of his great typing he can start well with many pokemon, as well as punish setup pokemon with automize and then a z-move which usually guarantees to activate his beast boost allowing him to start sweeping.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Gunk Shot
- Trick
- Drain Punch
His role is a wallbreaker, his main stab move is hyperspace fury which will break through the common protect on bulky pokemon, or he can use trick cripple tanks using moves like protect or stealth rocks as well. The choice scarf was given because of how powerful his attack stat is without boosting, so the choice scarf allows him to easily sweep multiple pokemon despite his mediocre speed. He is also used to switch into psychic pokemon for lopunny
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Calm Mind
- Flamethrower
His role is to use unaware to stop our team from getting easily swept by stat boost pokemon, he can then setup on pokemon dealing under 50% easily with a calm mind moonlight combination. Flamethrower is to give decent coverage to common steel type switch ins.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Once Serperior starts going with leaf storm he is extremely dangerous, I switch him in on weakened pokemon that he can outspeed and then easily setup to double sp.atk. Glare is used for pokemon that can outspeed serperior.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Power-Up Punch
- High Jump Kick
- Encore
Fakeout is used to get an automatic mega evolution, used with high jump kick can sweep many pokemon. Encore and power up punch I chose to setup easily on pokemon using healing moves, but does cost him in lacking coverage for psychic and flying types.