I Flash the Rock...dude

Team Me:

Azumarill (Saris) Female
Nature:
Adamant
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Thick Fat:
Type: Passive
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power:
Type: Passive
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper:
Type: Passive
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Stats:
HP: 110
Atk: Rank 3 (6) (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19)


EC: 9/9
AC: 5/5
MC: 1


Attacks: 38/96 Total
Aqua Jet
Aqua Ring
Aqua Tail
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Charm
Copycat
Defense Curl
Dig
Dive
Double Edge
Encore
Endure
Hail
Helping Hand
Hydro Pump
Ice Punch
Knock Off
Light Screen
Play Rough
Protect
Rain Dance
Refresh
Rollout
Sing
Slam
Soak
Splash
Superpower
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall


Team Geodude:

Soldier [Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Soldier [Mega Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 95-
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
Hypnosis
Protect
Dream Eater
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

Psyshock
Taunt
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Will-O-Wisp
Thunder Wave
Grass Knot
Dazzling Gleam

Focus Punch
Icy Wind
Pain Split
Snatch


I automatically send in @ Exp Share
Geodude Equips and orders
I ref


Play Rough - Bounce - Play Rough
IF Play Rough is disabled, Change A3 to Bounce
IF Willowisp, and it hits, Refresh that action
 
Round 1:
Team Me:

110 HP
100 EN
Status: None
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team Geodude:

100 HP
100 EN
Status: None
5/3/4/4/69 (-10% EVA)
S/W: 3/4
Steadfast/Justified
Heart Scale

Round 1:
Gallade uses Thunderbolt!
To Crit <625, 3850 no
To Paralyze <1000, 5895 no
9+1.5*1.5=15.75 Damage to Azumarill
-7 Energy

Azumarill uses Play Rough!
To Crit <625, 3220 no
Lower Att <1000, 2297
9+3+4.5*1.5=24.75 Damage to Gallade
-6 Energy

Round 2:
Gallade uses Disable!
Play Rough was Disabled!
-7 Energy

Azumarill uses Bounce!
To Hit <9500, 1371 yes
To Crit <625, 5307 no
To Paralyze <3000, 6355 no
9+4.5*1.5=20.25 Damage to Gallade
-10 Energy

Round 3:
Gallade uses Thunderbolt!
To Crit <625, 7254 no
To Paralyze <1000, 5155 no
9+1.5*1.5=15.75 Damage to Azumarill
-7 Energy

Azumarill uses Bounce!
To Hit <9500, 164 yes
To Crit <625, 2575 no
To Paralyze <3000, 1722 yes
9+4.5*1.5=20.25 Damage to Gallade
Gallade was Paralyzed!
-14 Energy


Azumarill: 15.75+15.75=32 Damage Taken
7+10+14=31 Energy Used
Gallade: 24.75+20.25+20.25=65 Damage Taken
7+7+7=21 Energy used


Team Me:

78 HP
69 EN
Status: Disabled (4 Actions)
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team Geodude:

35 HP
79 EN
Status: Paralyzed (10%)
5/3/4/4/69 (-10% EVA)
S/W: 3/4
Steadfast/Justified
Heart Scale
 
Round 2:
Team Me:

78 HP
69 EN
Status: Disabled (4 Actions)
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team Geodude:

35 HP
79 EN
Status: Paralyzed (10%)
5/3/4/4/69 (-10% EVA)
S/W: 3/4
Steadfast/Justified
Heart Scale

Round 1:
Azumarill bounced up!

Gallade uses Thunderbolt!
but it missed......
-11 Energy

Azumarill uses Bounce!

To Hit <9500, 4212 yes
To Crit <625, 9118 no
To Paralyze <3000, 40 yes
9+4.5*1.5=20.25 Damage to Gallade
Gallade was reparalyzed
-22 Energy

Round 2:
Azumarill bounced up!

Gallade uses Thunderbolt!
but it missed......
-15 Energy

Azumarill uses Bounce!

To Hit <9500, 4212 yes
To Crit <625, 9118 no
To Paralyze <3000, 40 yes
9+4.5*1.5=20.25 Damage to Gallade
Gallade was reparalyzed
-26 Energy

Gallade was KOed!


Azumarill: No Damage Taken
22+26=48 Energy Used
Gallade: 20.25+20.25=41 Damage Taken
11+15=26 Energy used


Team Me:

78 HP
21 EN
Status: Disabled (4 Actions)
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team Geodude:

-6 HP
53 EN
Status: Paralyzed (10%)
5/3/4/4/69 (-10% EVA)
S/W: 3/4
Steadfast/Justified
Heart Scale


Azumarill wins via Fat!

Me: 1 CC, 3 UC
Azumarill: 4 MC

Geo: 1 CC
Gallade: 3 MC, 2 KOC
 

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