I Flash the Fish Round 23

Team Me:

Azumarill (Saris) Female
Nature:
Adamant
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Thick Fat:
Type: Passive
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power:
Type: Passive
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper:
Type: Passive
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Stats:
HP: 110
Atk: Rank 3 (6) (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19)


EC: 9/9
AC: 5/5
MC: 1


Attacks: 38/96 Total
Aqua Jet
Aqua Ring
Aqua Tail
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Charm
Copycat
Defense Curl
Dig
Dive
Double Edge
Encore
Endure
Hail
Helping Hand
Hydro Pump
Ice Punch
Knock Off
Light Screen
Play Rough
Protect
Rain Dance
Refresh
Rollout
Sing
Slam
Soak
Splash
Superpower
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall


Team Fish:

Mr. Mime (Merlwyb) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super-effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
AC: 4/5
MC: 0


Attacks: 36/124 Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Taunt
Snatch
Signal Beam

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect
Magic Coat
Trick Room



I automatically send out @ Exp Share
Fish sends out, equips, and orders
I order and Ref
 
Round 1:
Team Me:

110 HP
100 EN
Status: None
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team YAS:

90 HP
100 EN
Status: None
1/4/4/5/90
S/W: 3/4
Filter/Soundproof/Technician
Amulet Coin

Round 1:
Mr. Mime uses Trick!
it swapped items with Azumarill
-7 Energy

Azumarill uses Play Rough!
To Hit <9000, 2388 yes
To Crit <625, 432 yes
Lower Att <2000, 3381 no
9+3+3+3=18 Damage to Mr mime
-6 Energy

Round 2:
Mr. Mime uses Thunderbolt!
To Crit <625, 2667 no
To Paralyze <1000, 7509 no
9+1.5*1.5=15.75 Damage to Azumarill
-7 Energy

Azumarill uses Play Rough!
To Hit <9000, 8056 yes
To Crit <625, 4106 no
Lower Att <2000, 8820 no
9+3+3=15 Damage to Mr mime
-10 Energy

Round 3:
Mr. Mime uses Thunderbolt!
To Crit <625, 7014 no
To Paralyze <1000, 5917 no
9+1.5*1.5=15.75 Damage to Azumarill
-11 Energy

Azumarill uses Play Rough!
To Hit <9000, 6342 yes
To Crit <625, 126 yes Damn
Lower Att <2000, 3907 no
9+3+3+3=18 Damage to Mr mime
-14 Energy


Azumarill: 15.75+15.75=32 Damage Taken
6+10+14=30 Energy Used
Mr. Mime: 18+15+18=51 Damage Taken
7+7+11=25 Energy Used


Team Me:

78 HP
70 EN
Status: None
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team YAS:

39 HP
75 EN
Status: None
1/4/4/5/90
S/W: 3/4
Filter/Soundproof/Technician
Amulet Coin
 
Round 2:
Team Me:

78 HP
70 EN
Status: None
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team Fish:

39 HP
75 EN
Status: None
1/4/4/5/90
S/W: 3/4
Filter/Soundproof/Technician
Amulet Coin

Round 1:
Mr. Mime uses Thunderbolt!
To Crit <625, 5716 no
To Paralyze <1000, 3758 no
9+1.5*1.5=15.75 Damage to Azumarill
-11 Energy

Azumarill uses Waterfall!
To Crit <625, 4727 no
8+3+3=14 Damage to Mr. Mime
-5 Energy

Round 2:
Mr. Mime uses Barrier!
It's Defense rose sharply
-7 Energy

Azumarill uses Play Rough!
but it failed.....
-6 Energy

Round 3:
Mr. Mime uses Thunderbolt!
To Crit <625, 7014 no
To Paralyze <1000, 5917 no
9+1.5*1.5=15.75 Damage to Azumarill
-7 Energy

Azumarill uses Waterfall!
To Crit <625, 4727 no
8+3+3-4=10 Damage to Mr. Mime
-5 Energy


Azumarill: 15.75+15.75=32 Damage Taken
5+6+5=16 Energy Used
Mr. Mime: 14+10=24 Damage Taken
11+7+7=25 Energy Used


Team Me:

46 HP
54 EN
Status: None
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team YAS:

15 HP
50 EN
Status: +2 DEF
1/4/4/5/90
S/W: 3/4
Filter/Soundproof/Technician
Amulet Coin
 
Round 3:
Team Me:

46 HP
54 EN
Status: None
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team YAS:

15 HP
50 EN
Status: +2 DEF
1/4/4/5/90
S/W: 3/4
Filter/Soundproof/Technician
Amulet Coin

Round 1:
Mr. Mime uses Torment!
Azumarill was subjected to torment
-10 Energy

Azumarill uses a combo!
To Hit <9500, 6793 yes
To Crit <625, 7382 no
10+9+3+3-4=21 Damage to Mr. Mime
-21 Energy

Mr. Mime was KOed!

Azumarill: No Damage Taken
21 Energy Used
Mr. Mime: 21 Damage Taken
10 Energy Used


Team Me:

46 HP
33 EN
Status: None
6/3/1/3/50
S/W: 2/3
Huge Power/Thick Fat/Sap Sipper
Exp Share

Team YAS:

-6 HP
40 EN
Status: +2 DEF
1/4/4/5/90
S/W: 3/4
Filter/Soundproof/Technician
Amulet Coin


Azumarill isabaws

Me: 1 CC, 3 UC
Azumarill: 4 MC

Fish: 1 CC
Mr. Mime: 4 MC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top