I'm trying a new doubles team with 6 pokemon i haven't used before... so it might have some difficulties. I guess the team is an attempt to use sun to its potential without relying on it as make or break for the team.
Scrafty @ Leftovers
Ability: Intimidate
EVs: 240 HP / 224 Atk / 44 Def
Impish Nature
- Fake Out
- Knock Off
- Drain Punch
- Protect
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Aegislash and Scrafty are the leads, and can disrupt some pokemon like M-Gardevoir. They both have good bulk, and relatively cover each other's weaknesses. Wide Guard can help protect them from Earthquake and Heat waves that hurt Aegis and the pixilated Hyper Voices that murder Scrafty.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 108 HP/ 152 SpA / 248 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect
The mega on the team, and sets up the sun. Heat Wave is great spread damage, while SolarBeam kills many of his threats, namely rotom-wash and many rock types. Overheat provides incredible power, but lowers sp.attack, so a switch may be needed, but then switching back in could re-activate sun for me...
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect
Main benefactor of the sun, chlorophyll makes him very fast, outspeeding nearly all of the unboosted metagame. Sleep Powder can be used to put major threats to sleep, while giga drain and sludge bomb are powerful STAB attacks that get a nice Life Orb boost.
Gastrodon @ Expert Belt
Ability: Storm Drain
EVs: 204 HP / 140 Def / 100 SpA / 60 SpD
Modest Nature
- Earth Power
- Scald
- Icy Wind
- Recover
Due to infernape and Charizard being weak to water, I decided I should put in a counter to this in case Venusaur is out of commission. Switching into a water attack gives Gastro a much needed SP.Att boost, and the expert belt combined with lots of coverage options gives him surprising attacking capabilities. Icy wind is really the only good form of speed control on the team,which may need to be fixed.
Infernape @ Focus Sash
Ability: Blaze
EVs: 180 Atk / 76 SAtk / 252 Spd
Naive Nature
- Heat Wave
- Close Combat
- Fake Out
- Feint
Infernape provides late-game support with Fake Out and Feint, while also benefiting from any Sun that may be left up. Heat Wave and close combat provide nice STAB coverage moves
Scrafty @ Leftovers
Ability: Intimidate
EVs: 240 HP / 224 Atk / 44 Def
Impish Nature
- Fake Out
- Knock Off
- Drain Punch
- Protect
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Aegislash and Scrafty are the leads, and can disrupt some pokemon like M-Gardevoir. They both have good bulk, and relatively cover each other's weaknesses. Wide Guard can help protect them from Earthquake and Heat waves that hurt Aegis and the pixilated Hyper Voices that murder Scrafty.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 108 HP/ 152 SpA / 248 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat
- Protect
The mega on the team, and sets up the sun. Heat Wave is great spread damage, while SolarBeam kills many of his threats, namely rotom-wash and many rock types. Overheat provides incredible power, but lowers sp.attack, so a switch may be needed, but then switching back in could re-activate sun for me...
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect
Main benefactor of the sun, chlorophyll makes him very fast, outspeeding nearly all of the unboosted metagame. Sleep Powder can be used to put major threats to sleep, while giga drain and sludge bomb are powerful STAB attacks that get a nice Life Orb boost.
Gastrodon @ Expert Belt
Ability: Storm Drain
EVs: 204 HP / 140 Def / 100 SpA / 60 SpD
Modest Nature
- Earth Power
- Scald
- Icy Wind
- Recover
Due to infernape and Charizard being weak to water, I decided I should put in a counter to this in case Venusaur is out of commission. Switching into a water attack gives Gastro a much needed SP.Att boost, and the expert belt combined with lots of coverage options gives him surprising attacking capabilities. Icy wind is really the only good form of speed control on the team,which may need to be fixed.
Infernape @ Focus Sash
Ability: Blaze
EVs: 180 Atk / 76 SAtk / 252 Spd
Naive Nature
- Heat Wave
- Close Combat
- Fake Out
- Feint
Infernape provides late-game support with Fake Out and Feint, while also benefiting from any Sun that may be left up. Heat Wave and close combat provide nice STAB coverage moves