Introduction
This is my first hyper offense team! It has served me well, but I would like to get some other opinions on it as well. Thanks for taking the time to read this!
My Team
Azelf @ Focus sash
Ability: Levitate
EVs: 252 speed / 252 attack / 4 hp
Jolly
- Stealth Rock
- Taunt
- Thunder wave
- Explosion
I chose Azelf mainly because of its high speed and attacking stats. With access to taunt and other support moves, I thought it would be a great lead. Its role on the main team is to set up stealth rock quickly, and prevent the opponent from setting up. As such, Azelf is my lead. the evs are pretty straightforward, maximizing speed to ensure that it is as fast as possible, and the other evs are put into attack, to maximize explosion's strength. Taunt is crucial, as it prevents stealth rock from being put up from another lead. Thunder wave offers general support, and makes it easier for manaphy or scizor to sweep. Finally, explosion heavily dents anything, often landing a KO.
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 attack / 252 speed / 4 special attack
Rash
- Outrage
- Fusion Bolt
- Iron head
- Earth Power
I chose Kyurem because of its terrifying mixed attacking stats, and I needed something that could break through walls. It serves two purposes on the team: wallbreaking and revenge killing. It also handles things that my sweepers can't. Most of the evs are put into its attack, as it has an incredible attack stat. The speed evs allow it to outspeed crucial threats with a choice scarf equiped, and the 4 special attack evs and positive nature means that it can also hit hard with earth power, dealing with the steel types that it struggles against. Outrage is its main stab attack, and once fairies are gone, it can plow through teams. Fusion bolt deals with flying and water types, and offers decent coverage and good power. Iron head is excellent at punishing fairies that switch in, thinking that it will use outrage. Finally, earth power can destroy things like heatran and other steel types.
Magnezone @ Choice scarf
Ability: Magnet pull
EVs: 252 special ATK/ 252 speed/ 4 HP
Modest
- Volt switch
- thunderbolt
- flash cannon
- HP Fire
I chose Magnezone because my team severely struggled against steel types like Scizor or ferrothorn. It's main purpose is to eliminate steel types and to punch holes into the opposing team, making it easier for sweeps to happen. The evs are chosen to maximize speed and special attack, allowing it to be much faster, and to hit harder. HP fire is used to destroy steel types like Scizor or jirachi. Volt switch allows it to be pivot. Thunder bolt is another strong option, and flash cannon is an alternate stab.
Manaphy @ leftovers
Ability: Hyrdration
EVs: 252 Special Attack / 252 Speed / 4 Hp
Timid
- Tail glow
- Ice Beam
- Scald
- Energy Ball
I chose manaphy because of its ability to set up quickly, as well as helping to deal with fire types. Manaphy functions as my special sweeper, and to KO fire types that my team struggles with. The EVs are put into special attack and speed, to maximize special attack and speed. Timid nature is used so that it isn't outsped by crucial threats. Tail glow is Manaphy's main setup move, and can be used easily on predicted switches. Ice beam, scald, and energy ball provide pretty good coverage, hitting most things neutrally. Leftovers helps with Manaphy's longevity.
Scizor @ Lum berry
Ability: Technician
EVs: 252 Attack / 248 special defense / 8 HP
Adamant
- Swords dance
- Bullet Punch
- U-Turn
- Roost
I chose Scizor because I needed a physical sweeper for my team, and something to help deal with the likes of Clefable and other fairies. Its main purpose is to be used as a physical sweeper, and can also be used to U-turn into anything else that is frailer, like alakazam. The evs are used to make it much more bulky, and to take special attacks better. 252 attack Evs and Adamant nature is used to make Scizor hit as hard as possible. Lum berry prevents it from being crippled by burns. Bullet punch offers priority, and roost lets it heal off any damage it takes. Swords dance makes Scizor much more powerful, and U-turn lets it switch out and gain momentum.
Alakazam Mega @ Alakazite
Ability: Magic guard (prior to mega evolving)
EVs: 252 special attack / 252 Speed / 4 Hp
Timid
- Psychic
- Focus blast
- Shadow ball
- Dazzling Gleam
I chose Mega-Alakazam because I needed a late game cleaner that could outspeed pretty much everything that isn't scarfed. Its main purpose is to be a cleaner, picking off anything that my sweepers didn't get through. Also, it can act as a sweeper in a pinch, if manaphy is down. The EVs and nature are used to Maximize speed, so that it can outspeed things like Mega Lopunny, and tie it with opposing alakazam. 252 special attack evs are used to increase its already great special attack, and allows it to get many KOs. All of its moves provide great coverage, hitting everything super effectively or neutrally. Magic guard is used so that it doesn't have to worry about stealth rocks damage before mega evolving.
Conclusion
Thank you so much for taking the time to read this. Any constructive criticism is greatly appreciated. Please tell me if I should improve anything else. Thanks again!