RU Hitmonlee

aVocado

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[SET]
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Rapid Spin
move 4: Sucker Punch / Mach Punch
item: Life Orb
ability: Reckless
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Reckless boosts High Jump Kick's damage output to scary levels, allowing it to function as a wallbreaker with few switch-ins. Knock Off hits Ghost-types such as Jellicent and Sableye while also crippling bulky switch-ins like Vileplume and Weezing. Rapid Spin allows Hitmonlee to remove entry hazards from play while also boosting its Speed, making Hitmonlee act as a sweeper if need be and notably allowing it to outspeed all common Choice Scarf users except Indeedee. The last slot is dependent on the player's team. Sucker Punch allows Hitmonlee to hit Alolan Raichu and Rotom, whereas Mach Punch hits Silvally-Steel and Virizion. An important note is that Indeedee's Psychic Surge renders priority useless versus grounded Pokemon.

Even with Knock Off, Hitmonlee struggles to get past the Ghost-types of RU, primarily Jellicent and Sableye. For this reason, Decidueye is a good teammate, as it can threaten to KO both with Leaf Storm, though it has to be wary of Sableye's Knock Off. Silvally-Dark and Drapion can work well against Ghost-types while being immune to Sableye's Prankster moves, but they have to be careful of Jellicent burning them with Will-O-Wisp or Scald. Whimsicott is an excellent answer for both. Hitmonlee also struggles against Pokemon that run Protect, such as Vaporeon and Mudsdale; Virizion can come in for free against both of them. VoltTurn cores provide momentum and opportunities for Hitmonlee to come in, making Vikavolt a good teammate, especially with it providing Sticky Web support. Rotom-C and Silvally-Water also provide Volt Switch and U-turn support while having good synergy with Hitmonlee, as they can break through defensive Pokemon that Hitmonlee struggles with, such as Mudsdale. Drampa can block Vileplume's Strength Sap from restoring its health, ensuring Hitmonlee has an easier time breaking through it later in the match.

[SET]
name: Unburden
move 1: Close Combat
move 2: Knock Off
move 3: Poison Jab
move 4: Earthquake
item: White Herb
ability: Unburden
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With Unburden activated, Hitmonlee becomes faster than the entire RU metagame, allowing it to sweep through weakened teams with relative ease. Close Combat is used as a strong STAB attack while the drops in defenses activate White Herb and Unburden. Knock Off is good coverage for Ghost- and Psychic-types, hitting Jellicent and Silvally-Ghost, and also hitting Raichu-Alola and Indeedee. Poison Jab is used primarily for hitting Silvally-Fairy and Aromatisse for super effective damage. Earthquake targets Salazzle, Drapion, and Ninetales. An Adamant nature is used, because with Unburden, nothing is faster than Hitmonlee as is. Blaze Kick could be used in the last slot to hit Vileplume and Vikavolt for super effective damage, but those are the only two targets. Stone Edge can be used to hit Vikavolt as well as OHKOing Charizard and hitting Braviary harder, the latter of which is a particularly valuable target, since it easily OHKOes Hitmonlee back. Rapid Spin could be an option, but only if your team lacks any other form of entry hazard control, but it is ill-advised since this set needs all of its coverage to successfully sweep.

This set functions as a late-game sweeper, so having strong wallbreakers to soften teams up early in the game is valuable. Examples of those include Ninetales, Drampa, and Copperajah. Hitmonlee also has to have its checks and counters weakened before it can sweep, so Pokemon that share those same counters have great synergy with it. Passimian invites Weezing and Mudsdale, chipping at them for Hitmonlee to sweep later. Virizion also does this well, luring Weezing and Vileplume and hitting them super effectively with coverage moves after setting up. Entry hazards provide residual damage that can help Hitmonlee sweep, which makes Accelgor and Duraludon good teammates with Spikes and Stealth Rock, respectively. Whimsicott can provide a useful switch-in (AH) for Sableye, while Decidueye is a strong special wallbreaker that punches holes in most of Hitmonlee's checks, such as Jellicent, Mudsdale, and Vileplume.

[CREDITS]
- Written by: [[aVocado, 56549]]
- Quality checked by: [[Expulso, 202058], [Averardo, 409096]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:

Expulso

Morse code, if I'm talking I'm clicking
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Please try to add all of the suggested additions, including those I put in blue as comments.

Hit me up on Discord if you have any questions, especially about the fourth move on the first set.

Implement this and then QC 1/2!
aVocado
add remove comments
:hitmonlee:
[SET]
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Rapid Spin
move 4: Sucker Punch / Mach Punch / Blaze Kick / Poison Jab (possibly - make the 4th slot whatever u want)
item: Life Orb
ability: Reckless
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Reckless boosts High Jump Kick's damage output to scary levels, allowing Hitmonlee to function as a wallbreaker with few switch-ins. Knock Off hits Ghost-types such as Jellicent and Sableye while also crippling bulky switch-ins like Vileplume and Weezing. Rapid Spin allows Hitmonlee to remove hazards from play while also boosting its speed, making Hitmonlee act as a sweeper if need be. It's good to note that +1 Speed allows it to outspeed all common Choice Scarf users except Indeedee. The last slot is dependent on the player's team. Sucker Punch for the last slot allows Hitmonlee to hit Alolan Raichu and Rotom, whereas Mach Punch hits Silvally-Steel and Virizion. An important note is that Indeedee's Psychic Surge renders priority useless versus grounded Pokemon. [when discussing the benefits of priority moves, mention prominent sweepers/fast mons that this set can revenge; tbh I am not sure there are many examples, which is my reason for the next comment, but if you can think of any please add them!] [I feel like you don't necessarily need priority; could go Blaze Kick for Plume or Poison Jab for Silvallys in the last spot]

Even with Knock Off, Hitmonlee struggles to get past the Ghost-types of RU, primarily Jellicent and Sableye. For this reason, Decidueye is a good teammate as it can threaten Jellicent. It can also threaten to KO Sableye with Leaf Storm, but has to be wary of Knock Off. Silvally-Dark and Drapion can work well against Ghost-types while being immune to Sableye's Prankster moves, but they have to be careful of Jellicent burning them with Will-o-Wisp or Scald. Whimsicott is an excellent answer for both. Hitmonlee also struggles against Pokemon that run Protect, such as Vaporeon and Mudsdale; Virizion is a good teammate since it can come in for free against both of them. VoltTurn cores provide momentum and opportunities for Hitmonlee to come in, making Vikavolt a good teammate, especially with it providing Sticky Web support. Rotom-C and Inteleon also provide Volt Switch and U-turn support while having good synergy with Hitmonlee, as they can break through defensive Pokemon that Hitmonlee struggles with, such as Mudsdale and Xatu. Xatu and Drampa can block Vileplume's healing, making it easier to chip the defensive staple that walls Hitmonlee unless it runs Blaze Kick.
[add a sentence about Pokemon that beat Fairy-types, which wall this Hitmonlee set]
[add a sentence about hazard setters to help chip opposing team; since Hitmonlee is primarily run on offense, Spikes setters like Accelgor and Qwillfish can be good partners in addition to the standard Rockers]


[SET]
name: Unburden
move 1: Close Combat
move 2: Knock Off
move 3: Poison Jab
move 4: Earthquake
item: White Herb
ability: Unburden
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With Unburden activated, Hitmonlee becomes faster than the entire RU metagame, allowing it to sweep through weakened teams with relative ease. Close Combat is used as a strong STAB while the drops in defenses activate White Herb and Unburden. Knock Off is good coverage for Ghost- and Psychic-types, hitting Jellicent, Xatu, and Indeedee [Indeedee is neutral to fighting, pick another example] [Maybe also discuss how it cripples Charizard, which can be annoying since this does not run Stone Edge]. Poison Jab is primarily for hitting Silvally-Fairy, Slurpuff, and Aromatisse for super effective damage. Earthquake targets Salazzle, Drapion, as well as Ninetales. Adamant is used because with Unburden, nothing is faster than Hitmonlee. Blaze Kick could be used in the last slot to hit Vileplume and Vikavolt for super effective damage, but those are the only two targets. Stone Edge can be used to hit Vikavolt as well as OHKOing Charizard and hitting Braviary harder, a particularly valuable target since Braviary easily OHKOs Hitmonlee back. [remove this if you want, thought it might be a valuable addition.] Rapid Spin could be an option to use but only if your team lacks any other way of hazard control, and usually the Reckless set is better for that because this set needs all of its coverage to successfully sweep.

Vikavolt is a great partner because Hitmonlee heavily appreciates Sticky Web support. [does it? it outspeeds everything in the meta. feel like this is more fitting for the Reckless set]. [Hitmonlee is good with offense, so I would add some stallbreaker that is successful against balanced teams. Bulk Up Braviary is a good example]. Hitmonlee also has to have its checks and counters weakened before it could sweep, so Pokemon that share those same counters have great synergy. [add entry hazard setters, esp. spikes since offense, since it needs its checks chipped] Passimian invites Weezing and Mudsdale, chipping at them for Hitmonlee to sweep later. Bewear, Gallade, and Toxicroak also do the same thing. [I think special Virizion does this better for Weezing / Vileplume, and also has better synergy since it adds some resistances, which is helpful for double-fighting teams. Alternatively, Stone Edge Viriz can hit Charizard/Xatu, and Zen Headbutt SD Viriz can also hit Plume/Weezing]. Drampa can be a good teammate as it can threaten Vileplume and Mudsdale [hm? Vileplume can't switch in, maybe mention Steelix / fairies like SilvFairy or Aromatisse]. Whimsicott can provide a useful switch in for Sableye, threatening it. Decidueye is a strong Special wallbreaker that dent holes in most of Hitmonlee's checks, such as Jellicent, Mudsdale, and Vileplume.


[CREDITS]
- Written by: [[aVocado, 56549]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Plague von Karma

Banned deucer.
I feel like mentioning Knock Off's utility somewhere on the first set could be useful, though I'm not completely sure. Hitmonlee has that weird limbo speed, so knocking off items like Choice Scarf can greatly improve its matchups.
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Rapid Spin
move 4: Sucker Punch / Mach Punch
item: Life Orb
ability: Reckless
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Reckless boosts High Jump Kick's damage output to scary levels, allowing Hitmonlee it to function as a wallbreaker with few switch-ins. Knock Off hits Ghost-types such as Jellicent and Sableye while also crippling bulky switch-ins like Vileplume and Weezing. Rapid Spin allows Hitmonlee to remove entry hazards from play while also boosting its Speed, making Hitmonlee act as a sweeper if need be. It's good to note that +1 Speed allows and notably allowing it to outspeed all common Choice Scarf users except Indeedee. The last slot is dependent on the player's team. Sucker Punch for the last slot allows Hitmonlee to hit Alolan Raichu and Rotom, whereas Mach Punch hits Silvally-Steel and Virizion. An important note is that Indeedee's Psychic Surge renders priority useless versus grounded Pokemon.

Even with Knock Off, Hitmonlee struggles to get past the Ghost-types of RU, primarily Jellicent and Sableye. For this reason, Decidueye is a good teammate, (AC) as it can threaten Jellicent. It can also threaten to KO Sableye both with Leaf Storm, but though it has to be wary of Sableye's Knock Off. Silvally-Dark and Drapion can work well against Ghost-types while being immune to Sableye's Prankster moves, but they have to be careful of Jellicent burning them with Will-O-Wisp or Scald. Whimsicott is an excellent answer for both. Hitmonlee also struggles against Pokemon that run Protect, such as Vaporeon and Mudsdale; Virizion is a good teammate since it can come in for free against both of them. VoltTurn cores provide momentum and opportunities for Hitmonlee to come in, making Vikavolt a good teammate, especially with it providing Sticky Web support. Rotom-C and Inteleon (dead?) also provide Volt Switch and U-turn support while having good synergy with Hitmonlee, as they can break through defensive Pokemon that Hitmonlee struggles with, such as Mudsdale. Drampa can block Vileplume's healing. (i.e. Strength Sap? also this feels p nonsequitur until you mention why Vileplume is a problem first)

[SET]
name: Unburden
move 1: Close Combat
move 2: Knock Off
move 3: Poison Jab
move 4: Earthquake
item: White Herb
ability: Unburden
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With Unburden activated, Hitmonlee becomes faster than the entire RU metagame, allowing it to sweep through weakened teams with relative ease. Close Combat is used as a strong STAB attack while the drops in defenses activate White Herb and Unburden. Knock Off is good coverage for Ghost- and Psychic-types, hitting Jellicent and Silvally-Ghost (include Psychic-type too). Poison Jab is used primarily for hitting Silvally-Fairy and Aromatisse for super effective damage. Earthquake targets Salazzle, Drapion, as well as and Ninetales. An Adamant nature is used, (AC) because with Unburden, nothing is faster than Hitmonlee as is. Blaze Kick could be used in the last slot to hit Vileplume and Vikavolt for super effective damage, but those are the only two targets. Stone Edge can be used to hit Vikavolt as well as OHKOing Charizard and hitting Braviary harder, the latter of which is a particularly valuable target, (AC) since Braviary it easily OHKOs OHKOes Hitmonlee back. Rapid Spin could be an option, (AC) to use but only if your team lacks any other way form of entry hazard control, and usually the Reckless set (meh cross-set reference, but also meh preview) is better for that, (AC) because this set needs all of its coverage to successfully sweep.

This set functions as a late-game sweeper, so having strong wallbreakers to soften teams up early in the game is valuable. Examples of those include Ninetales, Drampa, and Copperajah. Hitmonlee also has to have its checks and counters weakened before it could can sweep, so Pokemon that share those same counters have great synergy with it. Passimian invites Weezing and Mudsdale, chipping at them for Hitmonlee to sweep later. Virizion also does this well, luring Weezing and Vileplume and hitting them super effectively with coverage moves after setting up. Entry hazards provide residual damage that can help Hitmonlee sweep, which makes Accelgor and Duraludon good teammates with Spikes and Stealth Rock, respectively. Whimsicott can provide a useful switch-in (AH) for Sableye, threatening it, (comma) while Decidueye is a strong special wallbreaker that dent punches holes in most of Hitmonlee's checks, such as Jellicent, Mudsdale, and Vileplume.


[CREDITS]
- Written by: [[aVocado, 56549]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

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