As you can see this is my first post, first thread and overall first everything. If i make any mistakes on the post please alert me of this.
Anyway lets dive right into it.
Swampert @ Leftovers
Careful Nature
Torrent
-Curse
-Earthquake
-Stone Edge
-Waterfall
EV Spread: 252 HP, 40 Def, 216 SpD
CursePert from our very own Smogon. Sets up Stealth Rock and depending on the pokémon, Curse and then EQ or Waterfall. This guy is my biggest defense but if a grass type comes along he's doomed. After some recommendations i out him in Lead with Stealth Rock instead of Mence. Svampert is someone i should be able to switch into once in a while cause of his defensive role along with maybe setting up Stealth Rock again if it gets Rapid Spinned.
Gengar @ Life Orb
Timid Nature
Levitate
-Shadow Ball
-Thunderbolt
-Focus Blast
-Explosion
EV Spread: 4 Def, 252 SpA, 252 Spe
Life Orb Gengar. Explosion over HP Fire due to pure lazyness. Timid nature for more speed as Gengar has enough power to breeze trough some pokemon. Of course Explosion is a last ditch effort and with its immense power plus Life Orb (which doesnt matter since Gengar faints anyway) comes to the total sum of 370 power, thats quite huge so it will probably be able to take down pretty much anything.
Lucario @ Focus Sash
Adamant Nature
Steadfast
-Sword Dance
-Close Combat
-ExtremeSpeed
-Ice Punch
EV Spread: 4 HP, 252 Atk, 252 Spe
A Anti-Lead but with the Sword Dance set. Just want to note that Lucario has a 31 in IV so it doesnt need to be a Jolly. I hate how few type coverage it has (altough one of them is very important) so i kinda dont want Extreme Speed despite the fact that it can Sword Dance without fainting and then beat the opponent to the punch (Unless the other attack is Bullet Punch or Sucker Punch..anyone know?) Steadfast works well cause of Focus Sash cause it will survive if it would have normally killed it and gains speed, if the move was a possible flinching move anyway.
Infernape @ Life Orb
Naive Nature
Blaze
-Nasty Plot
-Flamethrower
-Close Combat
-Grass Knot
EV Spread: 64 Atk, 252 SpA, 192 Spe
A small mix of Nasty Plot Ape and Specially Based MixApe. Since i have Close Combat i cant leave the attack stat be so 64 EV go in there with the cost of lower speed. Im thinking Choice Specs instead of Life Orb (mostly cause i only have 2) but what do you guys think?
Starmie @ Leftovers
Timid Nature
Natural Cure
-Rapid Spin
-Surf
-Recover
-Ice Beam
252 SpA, 252 Spe, 4 HP
Timid here for even more speed to quickly take out the entry hazards and then maybe attack once and then get out of there and let someone else kick ass. Since it doesnt have the best HP base stat it has Leftovers to help, plus recover if things get dangerous. One STAB and one badass move to take out the all mighty dragons.
Salamence @ Life Orb
Naive Nature
Intimidate
-Dragon Dance
-Outrage
-Earthquake
-Flamethrower
EV Spread: 232 Atk, 252 Spe, 24 SpA
A Dragon Dancer Mence. Flamethrower for more accuracy instead of extra 25 power. Since it has a bit of a bulk to it, it should be able to deal with Life Orb taking 10% of its HP each turn. By having a Naive nature it gets a small speed boost to help get the first hit in and start sweeping. Basically what im going for here is to dance first and then sweep with Outrage or depending on the pokemon, Earthquake or Flamethrower. 24 SpA to help in making Flamethrower a bit stronger since it doesnt quite keep up with Fire Blast. Mence is a Late-Game Sweeper with Starmie and Infernape
Anyway i have 1 of the pokemon ready 3 in training and the last two are still in search. So if anyone can help please PM me.
Anyway lets dive right into it.
Swampert @ Leftovers
Careful Nature
Torrent
-Curse
-Earthquake
-Stone Edge
-Waterfall
EV Spread: 252 HP, 40 Def, 216 SpD
CursePert from our very own Smogon. Sets up Stealth Rock and depending on the pokémon, Curse and then EQ or Waterfall. This guy is my biggest defense but if a grass type comes along he's doomed. After some recommendations i out him in Lead with Stealth Rock instead of Mence. Svampert is someone i should be able to switch into once in a while cause of his defensive role along with maybe setting up Stealth Rock again if it gets Rapid Spinned.
Gengar @ Life Orb
Timid Nature
Levitate
-Shadow Ball
-Thunderbolt
-Focus Blast
-Explosion
EV Spread: 4 Def, 252 SpA, 252 Spe
Life Orb Gengar. Explosion over HP Fire due to pure lazyness. Timid nature for more speed as Gengar has enough power to breeze trough some pokemon. Of course Explosion is a last ditch effort and with its immense power plus Life Orb (which doesnt matter since Gengar faints anyway) comes to the total sum of 370 power, thats quite huge so it will probably be able to take down pretty much anything.
Lucario @ Focus Sash
Adamant Nature
Steadfast
-Sword Dance
-Close Combat
-ExtremeSpeed
-Ice Punch
EV Spread: 4 HP, 252 Atk, 252 Spe
A Anti-Lead but with the Sword Dance set. Just want to note that Lucario has a 31 in IV so it doesnt need to be a Jolly. I hate how few type coverage it has (altough one of them is very important) so i kinda dont want Extreme Speed despite the fact that it can Sword Dance without fainting and then beat the opponent to the punch (Unless the other attack is Bullet Punch or Sucker Punch..anyone know?) Steadfast works well cause of Focus Sash cause it will survive if it would have normally killed it and gains speed, if the move was a possible flinching move anyway.
Infernape @ Life Orb
Naive Nature
Blaze
-Nasty Plot
-Flamethrower
-Close Combat
-Grass Knot
EV Spread: 64 Atk, 252 SpA, 192 Spe
A small mix of Nasty Plot Ape and Specially Based MixApe. Since i have Close Combat i cant leave the attack stat be so 64 EV go in there with the cost of lower speed. Im thinking Choice Specs instead of Life Orb (mostly cause i only have 2) but what do you guys think?
Starmie @ Leftovers
Timid Nature
Natural Cure
-Rapid Spin
-Surf
-Recover
-Ice Beam
252 SpA, 252 Spe, 4 HP
Timid here for even more speed to quickly take out the entry hazards and then maybe attack once and then get out of there and let someone else kick ass. Since it doesnt have the best HP base stat it has Leftovers to help, plus recover if things get dangerous. One STAB and one badass move to take out the all mighty dragons.
Salamence @ Life Orb
Naive Nature
Intimidate
-Dragon Dance
-Outrage
-Earthquake
-Flamethrower
EV Spread: 232 Atk, 252 Spe, 24 SpA
A Dragon Dancer Mence. Flamethrower for more accuracy instead of extra 25 power. Since it has a bit of a bulk to it, it should be able to deal with Life Orb taking 10% of its HP each turn. By having a Naive nature it gets a small speed boost to help get the first hit in and start sweeping. Basically what im going for here is to dance first and then sweep with Outrage or depending on the pokemon, Earthquake or Flamethrower. 24 SpA to help in making Flamethrower a bit stronger since it doesnt quite keep up with Fire Blast. Mence is a Late-Game Sweeper with Starmie and Infernape
Anyway i have 1 of the pokemon ready 3 in training and the last two are still in search. So if anyone can help please PM me.