Galom
Banned deucer.
“Halcyon & Rancor” (Peaked #8) An RMT by Gallade Lv. ✘
Edit (11/11/14): Team was featured in a video by PokeaimMD (I'm a big fan). I lost 0-2.
As soon as Mega Gallade was announced, I decided to start building a team in preparation for it. Since at the time I only expected it to have 100 base Speed to match Mega Gardevoir's, I figured that Medicham would make a nice testing surrogate.
I knew from experience with Mega Medicham that if there were two Pokemon that gave you hell as a frail Fighting-type in OU, they were Talonflame and Mega Pinsir. Despite sharing an Electric-typing, I added Rotom-Wash and Zapdos to counter the two Pokemon respectively. Even though they share a type, they are both immune to that type's only weakness, so I thought it was OK.
Next, I just started looking at Medicham's other weaknesses. Not only would a Steel-type cover his Fairy weakness, it would also cover Zapdos's Rock weakness. I was on the fence for a while between Ferrothorn and Scizor, but I finally chose Ferrothorn for the ability to set hazards and heal teammates with Leech Seed, as well as the aforementioned resistance to Rock.
Though in retrospect it was a bad idea, I decided to run Toxic on Zapdos and thus needed a different Pokemon to clear hazards. In my eyes, Mandibuzz would be great since it had access to Defog and could protect Medicham from Ghost-type attacks.
I lacked a Special Attacker, so I decided on Gengar to hit walls like Slowbro that would commonly come in on Mega Medicham. Once again, I really don't think this was the best idea, but it seemed like a good teammate at the time, since in my eyes it could protect Ferrothorn from Fighting-types as well. I took the team up on the OU ladder and met moderate success, reaching around 1500. In the end, though, I was unsatisfied with the results and set the team aside.
However, sooner than I expected, the new Mega Evolutions were released into Showdown. Eager to give my favorite Pokemon a try, I simply slapped Gallade into my team and started doing challenge battles, since there was not yet a ladder for ORAS OU. I started to quickly realize just how weak the team was to Choice Scarf Magnezone. It hit everything on the team for big damage and could Volt Switch away from Mega Gallade's Close Combat.
The revisions began. It was obvious that the quick-fix to the problem was "get a Ground-type," so I did just that. My hazard-setter was changed from Ferrothorn to Landorus-Therian. I had just about had it with Mandibuzz, so finding it to be dead-weight, I switched it to Scizor and started running Defog on Zapdos. This variant was somewhat successful, but I found myself getting torn to shreds by special attackers, especially Thundurus.
And so I made the last change, Gengar to Sylveon. I was on the fence between Sylveon and SpD Clefable for quite a while, but I finally settled on the less-used Sylveon for more immediate power thanks to Pixilate.
Meet the Pokemon
Gallade (M) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Knock Off
- Swords Dance
As you could probably guess by my username, Gallade is my favorite Pokemon, so I decided to build the team around his new Mega form. While Mega Gallade is not necessarily the “star of the show,” he is my only fast Pokemon, and therefore finds a lot of use as a late-game cleaner once his counters have been removed. Close Combat is chosen to do ridiculous damage to anything that dares to step in front of it. Psycho Cut does well as a secondary STAB, and though at neutral its damage is disappointing, at +2 it becomes a viable option against things that resist Close Combat. Knock Off is for the annoyance factor and for hitting Psychic-types (it usually OHKOs Slowbro at +2), and Swords Dance is for picking up dat Big +2 to sweep teams into the floor.
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- U-Turn
- Knock Off
- Superpower
Since most of this team is based on protecting Mega Gallade, Scizor was the Steel-type of choice to protect him from Fairy-types. The set is more or less the usual Choice Band Scizor, and it forms a nice Volt-Turn core with Rotom and Landorus. I've specifically found Scizor quite useful for OHKOing most Mega Altaria, which will often try to Dragon Dance against the likes of Zapdos. Besides that, there isn't any new technology here. Choice Band Scizor performs just as well in OR/AS as it did in XY, if not better, since a lot of the new big threats do not carry priority.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Volt Switch
- Hydro Pump
- Will-o-Wisp
- Pain Split
When you’re building a team around a Fighting-type, you’re obviously going to need a stop to Talonflame. Defensive Rotom-Wash does just that — and it simultaneously allows me to build momentum with Volt Switch, or predict a switch-in with Will-o-Wisp or Hydro Pump. It is also a nice switch-in for Choice Band Scizor’s Bullet Punch, who would love nothing more than to revenge kill Gallade after a few Close Combat drops, but that play is quite predictable and you will often find yourself getting U-Turn’ed. Makes a decent stop to Mega Salamence unless it is running the Substitute set, and is the team’s best counter to Mega Metagross.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Discharge
- Roar
- Defog
- Roost
Another obvious threat that I wanted to be ready for when building around a Fighting-type was Mega Pinsir. Defensive Zapdos is one of its best counters in OU, and finds extra utility in being a nice counter to Sub-Roost Mega Salamence (Discharge breaks a sub, and spamming it will inevitably result in a Paralyze, effectively neutering it). Though Heat Wave is an alluring option, Roar is taken instead in light of the multitude of annoying things that run around OU based on stat passing / stacking such as Mega Slowbro, Baton Pass + Memento teams, and finally, Mega Salamence, which will generally try to set up a Sub and end up just wasting a turn as it is forced out, only to come back in on Stealth Rock for even more damage.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off
- U-Turn
- Stealth Rock
Landorus-Therian only got more useful in ORAS OU since there are so many new fearsome Physical attackers to Intimidate. It provides Stealth Rock and Knock Off support for the team and can form Volt-Turn chains with Scizor and Rotom at the added bonus of Intimidate activating every time it switches in. Earthquake, even with only 4 Attack EVs, hits quite hard. It is also notable that Landorus is a great counter to the popular Mega Beedrill, and can set up Stealth Rock to antagonize it as it helplessly U-Turn’s away.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Heal Bell
- Protect
You’ve probably noticed that this team is pretty thin on the Special Defense side. In order to even this out, I chose Sylveon, since it fit my needs and hits switch-ins super hard even uninvested in SpA thanks to Pixilate. Alternatively, and probably more usefully, you could Wish on the switch and simply pass to an appropriate counter for whatever comes in. Toxic has been changed to Heal Bell, thanks to thenewguy22. The cleric move allows me to play much riskier with my sweepers, especially Mega Gallade, who is not 100% sunk if he gets burned by Mew or paralyzed by Thundurus.
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Recognized Threats
Greninja is a massive threat, since it now often packs Gunk Shot to smash past Sylveon, a would-be wall. My best bet, given that it has Gunk Shot, is to fodder something then force it out with Rotom-Wash. Alternatively, if I manage to predict an Ice Beam, I can switch in Scizor and OHKO with a Bullet Punch if my opponent forgets Greninja is still an Ice-type and stays in to try and hit me with Hidden Power [Fire], which happens more often than you would expect.
Gengar is also a considerable threat, but only when he’s at high HP. Shadow Ball will do at least 60% to Gallade if I lose the speed tie (assuming that I am already Mega) and Shadow Sneak will not OHKO. Scizor can switch in on a Sludge Bomb for free and threaten back with Bullet Punch, but the play is usually incredibly easy to predict and I’ll end up catching a Shadow Ball and losing a lot of HP.
Latios and Latias both hit most of my team for big damage and have Psyshock to smash my only SpD wall. My best workaround is to switch in Scizor (given they lack Hidden Power [Fire], of course) to take a Psyshock or Draco Meteor, then start a Volt-Turn chain or Knock Off a switch-in. Of course, I can only do this so many times as my Scizor gets worn down, so I can try to speed tie with Mega Gallade’s Knock Off. They are a big problem if they come in fresh, but if I can Volt-Switch lasso them in, I can keep forcing them out with Scizor.
Keldeo can be a problem, since my only Water resist is Physically defensive. Specs Hydro Pump does a good 30%, meaning I won’t want to keep switching in over and over again, but this is partially compensated with by predicting his switch with Pain Split. If I don't have Gallade up and running before this thing comes out to have a hay-day, I'm in for some damage.
Clefable pretty much has free reign on my team if Scizor is dead, and even with a Choice Band, Scizor fails to OHKO some variants. I've considered many a time forgoing Knock Off for something like Poison Jab on Mega Gallade just to stop this thing.
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Gallade (M) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Knock Off
- Swords Dance
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Stealth Rock
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Discharge
- Roar
- Roost
- Defog
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Heal Bell
- Protect
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Knock Off
- Swords Dance
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Knock Off
- U-turn
- Stealth Rock
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Discharge
- Roar
- Roost
- Defog
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Heal Bell
- Protect
Even though he doesn't know it, a PSPL II parnter Cheek Pouch pretty much formatted this RMT for me, since I used his Turn Back the Clock RMT as a close reference. Thanks to him.
And, of course, thanks to you for sticking around with this RMT! I know this team can definitely improve, I just need you to help me.
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