Gen 1 Gengar (Tradebacks Mini) [QC 2/2] [GP 1/1]

Tree69420

早上好中国、现在我有bing chilling!
is a Tiering Contributor
[OVERVIEW]

Gengar makes a name for itself in Tradebacks as the second fastest sleep inducer behind Persian, giving it a prominent role in the lead metagame, as it threatens every slower sleep-inducing lead in the game. Gengar is also the only relevant Ghost-type, letting it wall Persian after Sleep Clause has been activated, and pivot into strong Normal-type attacks from Snorlax and Tauros to let teammates such as Cloyster, Zapdos, and Snorlax come in more easily. Its typing also lets it catch Explosion from Cloyster, Exeggutor, Snorlax, and opposing Gengar. Its high Special allows it to deal solid damage with Thunderbolt and Ice Punch, and access to Explosion allows it to threaten walls and bulky foes like Chansey and Exeggutor. In addition, its 21.48% critical hit rate makes these offensive tools all the more dangerous.

However, Gengar’s Poison typing, mediocre bulk, shaky accuracy with Hypnosis, and lower Speed relative to its threats all prove to be significant flaws that make Gengar somewhat unreliable. Its Poison-type allows Earthquake users and STAB Psychic users to greatly threaten it. Gengar also has reliability concerns as a sleeper, as its frailty combined with Hypnosis's 60% accuracy means it may fail to put a foe to sleep before it is KOed or forced to use Explosion. Tradebacks OU also features more strategies involving early paralysis spreading compared to OU. This also frustrates it, as Gengar's base 110 Speed is one of its greatest strengths, letting it outspeed otherwise much more threatening Pokemon such as Snorlax and Exeggutor.

[SET]
name: Standard
move 1: Hypnosis
move 2: Thunderbolt
move 3: Ice Punch / Night Shade
move 4: Explosion

[SET COMMENTS]
Set Description
============
Hypnosis is necessary to facilitate Gengar’s role as a sleep inducer. Thunderbolt is Gengar’s primary attack, allowing it to put immense pressure on the Water-types of the tier. Explosion, despite coming off of a poor base 65 Attack stat, still manages to let Gengar remove or cripple threatening foes. It is used to break physically frail Pokemon, such as Jynx and Alakazam, who are usually OHKOed, as well as Chansey with prior chip damage. It can also gain momentum on slower threats such as Snorlax, Exeggutor, and Slowbro, as Snorlax and Slowbro cannot set up or Rest off damage if Gengar uses Explosion, instantly ending the turn. The remaining move is mostly a choice between Ice Punch and Night Shade. Ice Punch can flip matchups against Rhydon and Zapdos, while heavily scaring Exeggutor with a 2HKO if one hit is a critical hit or with Ice Punch followed by Explosion, and Ice Punch also threatens to freeze most switch-ins. Night Shade deals consistent damage to everything, mainly hitting Alakazam, which takes minimal damage from Gengar's other moves.

Gengar’s unreliability in securing sleep makes a second sleeper strongly recommended, with Sing Chansey and Exeggutor as the most common partners. Gengar can also pair alongside a Snorlax with Lovely Kiss and use Explosion, then Snorlax can put something to sleep after the opponent has sacrificed their sleeping Pokemon. Gengar is most commonly run as a lead. If it can land Hypnosis, it can then be used to pressure Water-types and wall Physical Attackers lacking Earthquake, or it can be used as a sacrifice to the opposing sleep inducer. If Gengar cannot put something to sleep before being forced out, the backup sleep inducer can try to induce sleep later. Gengar's best opportunity to switch in to try to land Hypnosis is against Snorlax. It can either try to switch into an expected Body Slam or against a Snorlax confirmed to not be carrying Earthquake, which is more common than in OU. It can also switch into non-Amnesia Persian variants after a teammate has been put to sleep and get more chances at securing sleep.

Psychic is a possible other option for Gengar's moveset as a strong Thunderbolt alternative with the ability to fish for Special drops. It 3HKOes opposing Gengar while hitting Chansey and Snorlax harder, but this leaves Gengar walled by Starmie and Alakazam. Confuse Ray can be used to prevent Chansey from healing and to generally increase the opportunities for luck. Counter can be used to catch switches if Gengar is brought in against something it forces out—for example, Gengar can utilize Counter's damage storing mechanics after a strong Normal-type hit or Explosion KO to inflict massive damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tree69420.605413/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/shellnuts.491544/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 
Last edited:
AMQC implement what you want,
add remove comments
[OVERVIEW]

Gengar makes a name for itself in Tradebacks as the tier’s second fastest sleep inducer behind Persian, giving it a prominent role in the lead metagame, as it threatens every slower sleep-inducing lead in the game this is implied because anything slower than a sleeper is inherently threatened by it. Gengar is the only relevant Pokemon immune to normal type moves. this is RBY Gengar is the only Ghost-type. Its high Special allows it to deal solid damage with Thunderbolt and Ice Punch, and access to Explosion allows it to threaten walls and bulky foes like Chansey and Exeggutor. In addition, its 21.48% critical hit rate makes these offensive tools all the more dangerous. Despite being threatened by Persian's faster Hypnosis before Sleep Clause is active, after it activates fluff Gengar can just sit on non-Amnesia Persian after an ally as been put to sleep, as even its Thunderbolt is only a likely 7HKO.

However, however what? Gengar’s Poison typing, mediocre bulk, shaky accuracy with Hypnosis, and lower Speed relative to its threats all prove to be significant flaws that make Gengar somewhat unreliable. Its Poison-type allows Tauros and certain variants of Snorlax, which would otherwise be walled, to threaten it with Earthquake. It also allows Alakazam and Starmie, which both outspeed Gengar, to severely threaten it with Psychic. this can very easily be condensed into something shorter like “Gengar’s typing leaves it vulnerable to common coverage moves like Psychic from Starmie and Alakazam and Earthquake from Snorlax and Tauros.”This poor defensive typing is exacerbated by Gengar’s mediocre bulk, which leaves it 2HKOed by every STAB Psychic user barring Jynx, which has a 98.8% chance to 2HKO, and Slowbro, which rarely carries Psychic. Gengar also has reliability concerns as a sleeper, as its frailty combined with the 60% accuracy of Hypnosis means it may fail to put a foe to sleep before it is KOed or forced to use Explosion. It also dislikes the shift away from Jynx towards Hypno as a slower sleeper, which Gengar cannot OHKO with Explosion as a backup plan, forcing it to play the accuracy game. The new status meta of more early paralysis spreading also frustrates it, as Gengar's base 110 speed is one of its greatest strengths in letting it outspeed otherwise much more threatening pokemon such as Snorlax and Exeggutor. specifying an era of a metagame will leave this outdated quickly, just mention that paralysis ruins Gengar because it relies on its high Speed.

[SET]
name: Standard
move 1: Hypnosis
move 2: Thunderbolt
move 3: Ice Punch / Night Shade
move 4: Explosion

[SET COMMENTS]
Set Description
============
Hypnosis is necessary to facilitate Gengar’s role as a sleep inducer. Thunderbolt is Gengar’s primary attack, allowing it to put immense pressure on the Water-types of the tier. Explosion, despite coming off of a poor 65 Attack stat, still manages to let Gengar go out with a boom. It is used to break physically frail Pokemon, such as Jynx, which is almost always OHKOed, Alakazam, which has a 66.7% chance of dying, and Chansey with prior chip damage from Gengar or a different mon.don’t delete these but find a way to combine the two sentences together. It can also allow you momentum on slower threats or setup mons such as Snorlax, Exeggutor, or Slowbro, as Snorlax and Slowbro cannot set up Reflect, Amnesia, or Rest off damage if Gengar booms on them instantly ending the turn. The remaining move is mostly a choice between Ice Punch and Night Shade. Ice Punch can hit targets such as Exeggutor, Rhydon, and Zapdos quite hard while allowing chances to critically hit and freeze, while Night Shade deals consistent damage to everything. Night Shade's main target is Alakazam which takes minimal damage from other moves.

Gengar’s unreliability in securing sleep makes a second sleeper strongly recommended. Sing Chansey is the most common partner for Gengar, but Exeggutor is also frequently seen alongside it. Gengar can also pair alongside a Snorlax with Lovely Kiss and explode itself, then Snorlax can get sleep after the opponent's sleepsac has died. Gengar is most commonly run as a lead. If it can land Hypnosis, it can then be used to pressure Water-types, wall variants of Snorlax and Tauros lacking Earthquake, or as a sacrifice to the opposing sleep inducer. If Gengar cannot put something to sleep before being forced out, the backup sleep inducer can try to induce sleep later. Gengar's best opportunity to switch in to try to land Hypnosis is on Snorlax. It can either try to switch into an expected Body Slam or against a Snorlax confirmed to not be carrying Earthquake.

Psychic is a possible other option as a strong Thunderbolt alternative with the ability to fish for special drops. It 3HKOs opposing Gengar, while letting you hit Chansey or Snorlax harder, but leaves Gengar walled by Exeggutor and Alakazam. Confuse Ray is primarily used to prevent Chansey from healing and to generally increase the opportunities for favorable RNG, but can let you run away with games if you are lucky. Counter can be used to catch switches if Gengar is brought in against something it forces out by utilizing the Counter damage storing mechanics after a strong physical hit or Explosion. Fire Punch does the same damage to Exeggutor as Ice Punch while being able to 3HKO Jynx and do respectable damage to Cloyster. It's funny, but don't use it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tree69420.605413/
Quality Checked by:


Grammar Checked by:
 

Shellnuts

Rustiest Player Around
is a Community Contributor
Discussed this analysis on discord and ended up settling on this in the end.

QC 1/2

[OVERVIEW]

Gengar makes a name for itself in Tradebacks as the tier’s second fastest sleep inducer behind Persian, giving it a prominent role in the lead metagame, as it threatens every slower sleep-inducing lead in the game. Gengar is also the only relevant Ghost type, letting it wall Persian after a teammate has been slept, and pivot into strong Normal type attacks from Snorlax and Tauros and force them to play a guessing game on if Gengar will stay in or switch out to an Earthquake switchin. Its typing also lets it catch Explosions from the many exploders in the tier, such as Cloyster, Exeggutor, Snorlax, and opposing Gengars. Its high Special allows it to deal solid damage with Thunderbolt and Ice Punch, and access to Explosion allows it to threaten walls and bulky foes like Chansey and Exeggutor. In addition, its 21.48% critical hit rate makes these offensive tools all the more dangerous.

However, Gengar’s Poison typing, mediocre bulk, shaky accuracy with Hypnosis, and lower Speed relative to its threats all prove to be significant flaws that make Gengar somewhat unreliable. Its Poison-type allows Earthquake users and STAB Psychic users to greatly threaten it. Gengar also has reliability concerns as a sleeper, as its frailty combined with the 60% accuracy of Hypnosis means it may fail to put a foe to sleep before it is KOed or forced to use Explosion. The increase in early paralysis spreading also frustrates it, as Gengar's base 110 speed is one of its greatest strengths in letting it outspeed otherwise much more threatening pokemon such as Snorlax and Exeggutor.

[SET]
name: Standard
move 1: Hypnosis
move 2: Thunderbolt
move 3: Ice Punch / Night Shade
move 4: Explosion
[SET COMMENTS]
Set Description
============

Hypnosis is necessary to facilitate Gengar’s role as a sleep inducer. Thunderbolt is Gengar’s primary attack, allowing it to put immense pressure on the Water-types of the tier. Explosion, despite coming off of a poor base 65 Attack stat, still manages to let Gengar go out with a boom. It is used to break physically frail Pokemon, such as Jynx, which is almost always OHKOed, Alakazam, which has a 66.7% chance of dying, and Chansey with prior chip damage from Gengar or a different mon. It can also allow you momentum on slower threats or setup mons such as Snorlax, Exeggutor, or Slowbro, as Snorlax and Slowbro cannot set up Reflect, Amnesia, or Rest off damage if Gengar booms on them instantly ending the turn. The remaining move is mostly a choice between Ice Punch and Night Shade. Ice Punch can hit targets such as Exeggutor, Rhydon, and Zapdos quite hard while allowing chances to critically hit and freeze, while Night Shade deals consistent damage to everything. Night Shade's main target is Alakazam which takes minimal damage from other moves.

Gengar’s unreliability in securing sleep makes a second sleeper strongly recommended. Sing Chansey is the most common partner for Gengar, but Exeggutor is also frequently seen alongside it. Gengar can also pair alongside a Snorlax with Lovely Kiss and explode itself, then Snorlax can get sleep after the opponent's sleepsac has died. Gengar is most commonly run as a lead. If it can land Hypnosis, it can then be used to pressure Water-types, wall variants of Snorlax and Tauros lacking Earthquake, or as a sacrifice to the opposing sleep inducer. If Gengar cannot put something to sleep before being forced out, the backup sleep inducer can try to induce sleep later. Gengar's best opportunity to switch in to try to land Hypnosis is on Snorlax. It can either try to switch into an expected Body Slam or against a Snorlax confirmed to not be carrying Earthquake. It can also switch into Persian for free after a teammate has been slept and get more chances at securing sleep.

Psychic is a possible other option as a strong Thunderbolt alternative with the ability to fish for special drops. It 3HKOs opposing Gengar, while letting you hit Chansey or Snorlax harder, but leaves Gengar walled by Exeggutor and Alakazam. Confuse Ray is primarily used to prevent Chansey from healing and to generally increase the opportunities for favorable RNG, but can let you run away with games if you are lucky. Counter can be used to catch switches if Gengar is brought in against something it forces out by utilizing the Counter damage storing mechanics after a strong physical hit or Explosion. Fire Punch does the same damage to Exeggutor as Ice Punch while being able to 3HKO Jynx and do respectable damage to Cloyster. It's funny, but don't use it.

[CREDITS]

Written by:
https://www.smogon.com/forums/members/tree69420.605413/

Quality Checked by:
https://www.smogon.com/forums/members/togkey.400664/

Grammar Checked by:
Edit: Just noticed this but given how little use fire punch has, I would recommend not even mentioning it in the paragraph at the end, it's not noteworthy enough imo.
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
QC 2/2

Addition Removal Comment

[OVERVIEW]

Gengar makes a name for itself in Tradebacks as the tier’s second fastest sleep inducer behind Persian, giving it a prominent role in the lead metagame, as it threatens every slower sleep-inducing lead in the game. Gengar is also the only relevant Ghost type, letting it wall Persian after a teammate has been slept, and pivot into strong Normal type attacks from Snorlax and Tauros and force them to play a guessing game on if Gengar will stay in or switch out to an Earthquake switchin (end of this is awk, I would say "pivot...Tauros and facilitate safer entry for teammates like Cloyster, Zapdos, and Snorlax" or similar). Its typing also lets it catch Explosions from the many exploders in the tier, such as Cloyster, Exeggutor, Snorlax, and opposing Gengars. Its high Special allows it to deal solid damage with Thunderbolt and Ice Punch, and access to Explosion allows it to threaten walls and bulky foes like Chansey and Exeggutor. In addition, its 21.48% critical hit rate makes these offensive tools all the more dangerous.

However, Gengar’s Poison typing, mediocre bulk, shaky accuracy with Hypnosis, and lower Speed relative to its threats all prove to be significant flaws that make Gengar somewhat unreliable. Its Poison-type allows Earthquake users and STAB Psychic users to greatly threaten it. Gengar also has reliability concerns as a sleeper, as its frailty combined with the 60% accuracy of Hypnosis means it may fail to put a foe to sleep before it is KOed or forced to use Explosion. The increase in early paralysis spreading also frustrates it, as Gengar's base 110 speed is one of its greatest strengths in letting it outspeed otherwise much more threatening pokemon such as Snorlax and Exeggutor.

[SET]
name: Standard
move 1: Hypnosis
move 2: Thunderbolt
move 3: Ice Punch / Night Shade
move 4: Explosion

[SET COMMENTS]
Set Description
============
Hypnosis is necessary to facilitate Gengar’s role as a sleep inducer. Thunderbolt is Gengar’s primary attack, allowing it to put immense pressure on the Water-types of the tier. Explosion, despite coming off of a poor base 65 Attack stat, still manages to let Gengar go out with a boom. It is used to break physically frail Pokemon, such as Jynx, which is almost always OHKOed, Alakazam, which has a 66.7% chance of dying, and Chansey with prior chip damage from Gengar or a different mon. It can also allow you momentum on slower threats or setup mons such as Snorlax, Exeggutor, or Slowbro, as Snorlax and Slowbro cannot set up Reflect, Amnesia, or Rest off damage if Gengar booms on them instantly ending the turn. The remaining move is mostly a choice between Ice Punch and Night Shade. Ice Punch can hit targets such as Exeggutor, Rhydon, and Zapdos quite hard while allowing chances to critically hit and freeze, while Night Shade deals consistent damage to everything. Night Shade's main target is Alakazam which takes minimal damage from other moves. (I feel like Ice Punch needs to be talked about more. Most of Gengar's absolute worst matchups get flipped by this - Rhydon is afraid to come in, Gengar suddenly beats Zapdos one-on-one, and Egg is just screwed by Ice Punch-Boom or 2 Ice Punches if one crits. Everything but Zam has to be afraid of this set.)

Gengar’s unreliability in securing sleep makes a second sleeper strongly recommended. Sing Chansey is the most common partner for Gengar, but Exeggutor is also frequently seen alongside it. (this feels less true in TBs - Ice Punch Zam does fine vs both Gar and Egg and Sing Chans is a really passive mon. I think they should be mentioned but not put above other choices) Gengar can also pair alongside a Snorlax with Lovely Kiss and explode itself, (this feels a bit wasteful since you could just lead something reliable like Zam and immediately start Twaving things) then Snorlax can get sleep after the opponent's sleepsac has died. Gengar is most commonly run as a lead. If it can land Hypnosis, it can then be used to pressure Water-types, wall variants of Snorlax and Tauros lacking Earthquake, or as a sacrifice to the opposing sleep inducer. If Gengar cannot put something to sleep before being forced out, the backup sleep inducer can try to induce sleep later. Gengar's best opportunity to switch in to try to land Hypnosis is on Snorlax. It can either try to switch into an expected Body Slam or against a Snorlax confirmed to not be carrying Earthquake. It can also switch into Persian for free after a teammate has been slept and get more chances at securing sleep. (Also notable is Lax is less likely to have EQ in this meta, and it should be noted that Persian Amnesia sets can beat Gengar)


Psychic is a possible other option as a strong Thunderbolt alternative with the ability to fish for special drops. It 3HKOs opposing Gengar, while letting you hit Chansey or Snorlax harder, but leaves Gengar walled by Exeggutor and Alakazam. Confuse Ray is primarily used to prevent Chansey from healing and to generally increase the opportunities for favorable RNG, but can let you run away with games if you are lucky. (I think the unlucky side is more important here.) Counter can be used to catch switches if Gengar is brought in against something it forces out by utilizing the Counter damage storing mechanics after a strong physical hit or Explosion. (this needs to be explained more)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tree69420.605413/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/shellnuts.491544/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
GP 1/1 GP Team done

[OVERVIEW]

Gengar makes a name for itself in Tradebacks as the tier’s (pedantic but Tradebacks isn't a tier but a ruleset; Tradebacks OU is a tier) second fastest sleep inducer behind Persian, giving it a prominent role in the lead metagame, as it threatens every slower sleep-inducing lead in the game. Gengar is also the only relevant Ghost-type (hyphen), letting it wall Persian once Sleep Clause is activated after a teammate has been slept, (RC) and pivot into strong Normal-type (hyphen) attacks from Snorlax and Tauros and to let teammates such as Cloyster, Zapdos, and Snorlax come in more easily. Its typing also lets it catch Explosion from Cloyster, Exeggutor, Snorlax, and opposing Gengar. Its high Special allows it to deal solid damage with Thunderbolt and Ice Punch, and access to Explosion allows it to threaten walls and bulky foes like Chansey and Exeggutor. In addition, its 21.48% critical hit rate makes these offensive tools all the more dangerous.

However, Gengar’s Poison typing, mediocre bulk, shaky accuracy with Hypnosis, and lower Speed relative to its threats all prove to be significant flaws that make Gengar somewhat unreliable. Its Poison-type allows Earthquake users and STAB Psychic users to greatly threaten it. Gengar also has reliability concerns as a sleeper, as its frailty combined with the 60% accuracy of Hypnosis's 60% accuracy means it may fail to put a foe to sleep before it is KOed or forced to use Explosion. The increase in Tradebacks OU also features more strategies involving early paralysis spreading compared to OU. This also frustrates it Gengar, as Gengar's its base 110 speed Speed is one of its greatest strengths, (AC) in letting it outspeed otherwise much more threatening pokemon Pokemon such as Snorlax and Exeggutor.

[SET]
name: Standard
move 1: Hypnosis
move 2: Thunderbolt
move 3: Ice Punch / Night Shade
move 4: Explosion

[SET COMMENTS]
Set Description
============
Hypnosis is necessary to facilitate Gengar’s role as a sleep inducer. Thunderbolt is Gengar’s primary attack, allowing it to put immense pressure on the Water-types of the tier. Explosion, despite coming off of a poor base 65 Attack stat, still manages to let Gengar go out with a boom remove or severely weaken threatening foes. It is used to break physically frail Pokemon, such as Jynx and Alakazam, which is almost always are usually OHKOed, Alakazam, which has a 66.7% chance of dying, (RC) and as well as Chansey with prior chip damage. It can also allow you gain momentum on slower threats or setup mons such as Snorlax, Exeggutor, or and Slowbro, as Snorlax and Slowbro cannot set up Reflect, Amnesia, or Rest off damage if Gengar booms on them uses Explosion, (AC) instantly ending the turn. The remaining move is mostly a choice between Ice Punch and Night Shade. Ice Punch can flip matchups such as against Rhydon and Zapdos, while heavily scaring and it threatens Exeggutor with a 2HKO from either 2 Ice Punches with a Critical Hit, or an Ice Punch and an Explosion, if one hit is a critical hit or with Ice Punch followed by Explosion, and Ice Punch also threatens to freeze most switch-ins while allowing chances to critically hit and freeze. Night Shade deals consistent damage to everything, mainly hitting Alakazam, (AC) which takes minimal damage from Gengar's other moves.

Gengar’s unreliability in securing sleep makes a second sleeper strongly recommended, with Sing Chansey and Exeggutor as the most common options. Gengar can also pair alongside a Snorlax with Lovely Kiss and explode itself use Explosion, then Snorlax can get later put something to sleep after the opponent's sleepsac has died sacrifices their slept Pokemon. Gengar is most commonly run as a lead. If it can land Hypnosis, it can then be used to pressure Water-types, (RC) and wall physical attackers variants of Snorlax and Tauros lacking Earthquake, or it can be used as a sacrifice to the opposing sleep inducer. If Gengar cannot put something to sleep before being forced out, the backup sleep inducer can try to induce sleep later. Gengar's best opportunity to switch in to try to land Hypnosis is on against Snorlax. It can either try to switch into an expected Body Slam or against a Snorlax confirmed to not be carrying Earthquake, which is more common than usual in OU. It can also switch into non-Amnesia Persian variants for free after a teammate has been slept put to sleep and get more chances at securing sleep.

Psychic is a possible other option for Gengar's moveset as a strong Thunderbolt alternative with the ability to fish for special Special drops. It 3HKOes opposing Gengar, (RC) while letting you also hitting Chansey or and Snorlax harder, (but this leaves Gengar walled by Exeggutor and Alakazam) (confused here - if you replace Tbolt you can hit Egg just fine with Ice Punch still, is this a mistake?). Confuse Ray is primarily can be used to prevent Chansey from healing and to generally increase the opportunities for favorable luck RNG, but can let you run away with games if you are very lucky. Counter can be used to catch switches if Gengar is brought in against something it forces out—for example, Gengar can utilize by utilizing the Counter's damage storing mechanics after a strong Normal-type hit or Explosion KO to inflict massive damage kill, as it now counters the massive kill damage.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/tree69420.605413/
Quality checked by:
https://www.smogon.com/forums/members/togkey.400664/
https://www.smogon.com/forums/members/shellnuts.491544/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
 

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