Generation 5 RU Threatlist


Medicham
Typing: Fighting / Psychic
Base Stats: 60 HP / 60 Atk / 75 Def / 60 SpA / 75 SpD / 80 Spe
Abilities: Pure Power / Telepathy

While Medicham may not seem all that threatening when one looks at his stats, he has a key advantage over many other physical attackers thanks to Pure Power, doubling his Attack and turning Medicham into a monster which can 2HKO many of the key threats in RU. When running a Choice Scarf it can easily clean up lategame with Hi Jump Kick, which still hits incredibly hard with no boost thanks to its 130 Base Power and STAB boost. Choice Band sets are definitely as threatening, working as excellent wallbreakers with Hi Jump Kick. If anything comes in on Medicham, it can always just use a nifty coverage move like Psycho Cut or ThunderPunch, or even Trick to mess with any incoming walls. Unfortunately, Medicham is frail, so take advantage of that by using a revenge killer to take care of Medicham. Ghost-types can also come in on a Hi Jump Kick and make Medicham waste half of its HP. However, all of Medicham's flaws can be easily covered; it's definitely worth a shot on your team and it's something to watch out for!


Porygon-Z
Typing: Normal
Base Stats: 85 HP / 80 Atk / 70 Def / 135 SpA / 75 SpD / 90 Spe
Abilities: Adaptability / Download

Porgyon-Z is easily one of the biggest special attacking threats in RU today thanks to its monster Special Attack, which is only rivaled by Alakazam, and decent Speed which lets it outspeed a good portion of the metagame. Porygon-Z can patch up its Speed with Choice Scarf to become a terrifying cleaner lategame with its incredibly powerful Tri Attack, which has 160 Base Power with an Adaptability boost. Choice Specs allows it to rip apart stall, as does Nasty Plot - a +2 Porygon-Z can actually take out most of RU in two shots with Tri Attack. Download is also usable to possibly get the boost of Choice Specs, or run a mixed set with Return. To defeat Porygon-Z, it's a good idea to prey on its weak defenses and subpar Speed without a Choice Scarf. As such, priority and other Choice Scarf users can usually dispatch it easily. However, if you can get past these few weaknesses, Porygon-Z will work wonderfully for you; good luck facing it!
 

Lemonade

WOOPAGGING
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done

Kabutops
Typing: Rock / Water
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe
Abilities: Swift Swim / Battle Armor / Weak Armor

Kabutops has most of the perfect tools to be a great sweeper: high attack backed by Swords Dance, great dual-STAB, and even priority. Its typing is especially nice, 4x resisting Fire-type attacks, in a tier where Charizard has the ultimate firepower. After a Swords Dance Kabutops can hit almost every Pokemon in the tier at least neutrally, and it has high defense if it needs to take a hit. Aqua Jet takes on Choice Scarf users such as Krookodile, stopping their revenge killing efforts. Kabutops's low Speed can even be moderately fixed with Swift Swim and rain or Weak Armor, which lowers Defense and raises Speed by one stage when hit with an attack. Kabutops can also take on a supportive role, setting Stealth Rock when forcing a switch and using Rapid Spin to support the number of hazard-weak Pokemon. Such variants are no slouches offensively either, hitting opponents with Waterfall or Stone Edge. Luckily, Kabutop suffers from low Speed, meaning bulky or healthy revenge killers can defeat it rather easily. Furthermore, its typing leaves it weak to Fighting- and Ground-type moves, two attack types that are always around. The bottom line is this: most teams are already prepared for Kabutops when preparing for other threats, but a properly supported shellfish can tear teams apart.
 
may I reserve Primeape? I can have it done in a day or so~


Primeape
Typing: Fighting
Base Stats: 65 HP / 105 Atk / 60 Def / 60 SpA / 70 SpD / 95 Spe
Abilities: Vital Spirit / Anger Point / Defiant (Unreleased)

The Pig Monkey Pokemon, a veteran of the original RBY games, has changed little across the generation shift. Previously a fairly solid member of DPP UU, it makes a reappearance in BW RU again as just one of many Fighting-type Pokemon. Base 105 Attack isn't much to write home about in a tier packed with hard-hitting sweepers and bulky Poison- and Ghost-type walls; indeed, the new generation was not particularly kind to Primeape. Nonetheless, it does have a few advantages that make it a threat to watch out for. Its offensive movepool, which includes options such as Stone Edge, Ice Punch, Punishment, Earthquake, and even Seed Bomb, is impressive; more importantly, its Base 95 Speed is still among the best of the bunch, making Choice Scarf an excellent option on it. This monkey has other tricks up its sleeve too—namely Encore and U-turn—that make it much harder to check or counter. Overall, with a combination of power, coverage, and speed, Primeape definitely poses a unique and solid offensive threat: overlook it at your peril.
thanks, chanazn!
 

Woodchuck

actual cannibal
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Feraligatr
Typing: Water
Base Stats: 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe
Abilities: Torrent / Sheer Force (Unreleased)

Feraligatr, having been a solid UU physical sweeper for several generations in the past, returns to wreak havoc on a new metagame: BW RU. With two excellent boosting options in Swords Dance and Dragon Dance as well as respectable Attack and decent Speed, Feraligatr can easily destroy teams after one turn of setup. Unfortunately, the RU tier is home to strong physical walls such as Tangrowth and Weezing; however, with proper team support, Feraligatr can still shine as a sweeper and wallbreaker. Feraligatr's biggest strength is its versatility along with its decent bulk. It can often find opportunities to set up, and what may be a check to its Dragon Dance set can't handle its Swords Dance set. Feraligatr can 2HKO almost everything after a Swords Dance as well, so teams will be hard pressed to deal with Feraligatr should it find a free turn to set up.
 

New World Order

Licks Toads
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DONE: Aggron, Claydol, Cofagrigus, Electivire, Gallade, Honchrow, Krookodile


Aggron
Typing: Steel / Rock
Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe
Abilities: Sturdy / Rock Head / Heavy Metal (Unreleased)

This heavily armored rhinocerous looks like one big, mean mofo. But looks are not all Aggron has going for it, for it is one of the most potent offensive threats in the BW RU metagame. In a tier lacking monster physical walls such as Skarmory and Hippowdon, Aggron is freed from shackles and ready to wreak havoc. With abysmal speed, horrendous Special Defense, good but unspectacular Attack, and one of the worst defensive typings in the game, Aggron doesn't seem like much of a threat at first glance. But it has one ace in its hand: Rock Head Head Smash. Anything without a Rock resist and spectacular Physical Defense is going to be rocked hard. Aggron has access to Automatize and Rock Polish to get the jump on faster threats and sweep unboosted by virtue of its sheer power. It can also equip a Choice Band and rock switchins hard, clearing the field for a teammate to sweep. With physical defense topped only by Steelix, Aggron has no trouble getting in either, putting tremendous pressure on the opponent with its mere presence. Speaking of Steelix, it is the best Aggron counter in the tier. With a x4 Rock resist and 200 Base Defense, Steelix can easily shrug off Aggron's Head Smashes and can return fire with a x4 STAB Earthquake.

Claydol
Typing: Ground / Psychic
Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe
Abilities: Levitate

Once heralded as one of the best Rapid Spinners in the game, Claydol has fallen from grace. With each passing generation, the former ADV OU staple falls more and more towards the abyss and now finds itself in the RU Tier. Claydol possesses many traits that allow it to remain one of the most useful Pokemon in the tier. Immunity to Spikes and Toxic Spikes, along with a Stealth Rock resistance, make it the ideal Rapid Spinner. Claydol also boasts an large support movepool, including Stealth Rock, Toxic, and Dual Screens. Claydol has excellent bulk with 60/ 105/ 120 Defenses. Add that to many useful resistances to Ground, Electric, Rock, and Fighting, and you have yourself a Pokemon who can fit onto any team. Unfortunately, Claydol suffers from a lack of reliable recovery, weak offenses making it incredibly difficult to break through spinblockers, and weaknesses to Dark, Bug, and Ghost. But don't let these shorcomings fool you. Although Claydol has fallen out of favor in the upper tiers, it returns to form at the top of RU, and is a threat to be reckoned with.

Cofagrigus
Typing: Ghost
Base Stats: 58 HP / 50 Atk / 145 Def / 95 SpA / 105 SpD / 30 Spe
Abilities: Mummy

Part of Cofagrigus' name aptly describes every Offensive RU player's opinions of it: a complete (BAN ME PLEASE). With many great qualities, the most impressive being an astounding 145 Physical Defense, Cofagrigus is an absolute pain to break through. Cofagrigus wields a unique ability in Mummy, which allows it to change the opposing Pokemon's ability upon physical contact. It also has access to Will-O-Wisp and Toxic, allowing it to outstall many naive attackers who thought they could break trough. Not even setting up is a reliable way to defeat it since Cofagrigus can simply use Haze to eliminate stat boosts. Perhaps the only trait preventing Cofagrigus from walling the entire RU Tier to kingdom come is its lack of reliable recovery, with Pain Split and Rest being its best options. Unfortunately, the former is rather unreliable and the latter puts Cofagrigus out of commission for multiple turns. That being said, Cofagrigus is probably the best Spinblocker in RU, in fact it is the bulkiest Ghost Type in the game bar Giratina and Eviolite Dusclops. With RU being so dependent on entry hazards, Cofagrigus' spinblocking talents are a welcome addition to any team.

Electivire
Typing: Electivire
Base Stats: 75 HP / 123 Atk / 67 Def / 95 SpA / 85 SpD / 95 Spe
Abilities: Motor Drive

Electivire has been the butt of many jokes throughout its bumpy ride in DPP OU, commonly refered to as "Noobvire", it now finds itself in a more "appropriate" tier in RU. For starters, it is actually a very competent Offensive Pokemon in RU :) With the addition of Wild Charge, Electivire no longer needs to rely on weak STAB options such as 75 Base Power Thunderpunch and 95 SpA Thunderbolt. Unfortunately, Electivire's main shortcoming remains the lack of reliable stat boosting moves, meaning it can still only KO frail or weakened opponents. However, Electivire still makes a solid late game sweeper by virtue of incredible Super Effective coverage, made possible by its plethora of excellent coverage moves. Furthermore, Electivire's signature ability, Motor Drive, gives it a useful electric immunity. It can also pick up a free Speed Boost by simply switching into electric moves such as Thunder Wave or Galvantula's Thunder. Any Ground resist with reasonable physical bulk will put a full stop to Electivire. However, if partnered with a wallbreaker or strong physical attacker to eliminate or weaken these threats, Electivire is more than capable of running through a team.

Gallade
Typing: Psychic / Fighting
Base Stats: 68 HP / 125 Atk / 65 Def / 65 SpD / 115 SpD / 80 Spe
Abilities: Steadfast / Justified

The Martial Arts Zen Master is back for 5th Gen and ready to rip RU a new one, this time with a new toy from Dreamworld in the form of Justified. A vicious STAB Close Combat coming off Base 125 Atk makes Gallade the very definition of a power hitter. Combine that with Swords Dance and you have yourself a potent sweeper. While Gallade is not exactly Deoxys-S, it is not lacking in the Speed department either, and can use Shadow Sneak to ward off potential revenge killers. Gallade is also capable of running an effective Bulk Up set. Even though Drain Punch is illegal with Justified, Gallade's above average Special Bulk makes Bulk Up an excellent option. Excellent coverage moves such as Night Slash, Psycho Cut and Ice Punch make Gallade incredibly difficult to wall. Access to a plethora of support moves makes it extremely versatile and unpredictable. Taunt, Substitute, Disable, Trick Room, Thunder Wave, the list goes on and on. With that in mind, Gallade is not unstoppable, as many Pokemon can outspeed and exploit Gallade's weak Physical Defense for a KO. Even so, Gallade is without a doubt one of the premier threats in BW RU, and has the offensive presence to back it up.

Honchkrow
Typing: Dark / Flying
Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe
Abilities: Insomnia / Super Luck / Moxie

Honchkrow is unfortunately one of many victims of 5th Gen power creep. However, its drop in popularity is a blessing in disguise, for the big boss mobster is back and ready to coordinate kills in RU. With deadly STABs such as Brave Bird and Sucker Punch, coupled with great coverage moves such as Superpower and Heat Wave, very few Pokemon can take hits from the big bad crow. Through Dreamworld, Honchkrow adds Moxie to its arsenal, giving it even more sheer power than before! Unfortunately, Honchkrow's two best coverage moves are currently illegal with Moxie, but with just Brave Bird, Sucker Punch, and Moxie, Honchkrow can already tear through a good portion of the metagame. However, the head honcho still suffers from the same problems. It's laughable Defenses, exacerbated by middling Speed and a Stealth Rock weakness, make Honchrow a very fragile Pokemon. However, don't under any circumstances underestimate it. For the offensive presence alone is more than enough to earn Honchkrow a spot at the zenith of RU threats.


Krookodile
Typing: Ground / Dark
Base Stats: 95 HP / 117 Atk / 70 Def / 65 SpA / 70 SpD / 92 Spe
Abilities: Imtimidate / Moxie / Anger Point (unreleased)

Despite Krookodile's suggestively shaped head, this 5th Gen newcomer is one of BW RU's very best. With two excellent abilities in Intimidate and Moxie, as well as a useful Ground and Dark Defensive typing, Krookdile finds many opportunities to enter the field and let its presence be known. STAB Earthquake and STAB Crunch allow Krookodile to hit a huge portion of the RU metagame hard. Combine that with Choice Scarf and Moxie, and Krookodile can very easily start up a snowball sweep. Although 117 Base Attack and 92 Base Speed aren't exactly overwhelming, they are more than enough for Krookodile to holds its own in RU. Defensively, Krookodile is no slouch either, as Intimidate provides it with ample opportunities to switch in and hit hard. Krookodile's greatest asset is that STAB Pursuit. In a hazards dominated RU metagame, Krookodile's ability to checkmate spinblockers makes it stand out like a beacon of light. Anger Point, like glasses Krookodile in the anime, does not currently exist, but likely will in the future. Although Intimidate and Moxie are superior abilities, Anger Point fits Krookodile's character better. If you mess with this bad boy, he will make you pay.
 
I would like to reserve for Zweilious and possibly Duosion. But if anybody would like to take Duosion, feel free to do so.
 

hamiltonion

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I'd like to reserve Rotom and Qwilfish please :) Also why is Qwilfish an offensive threat when its main job is that of a physical tank with Intimidate :/


Rotom
Typing: Electric / Ghost
Base Stats: 50 HP / 50 Atk / 77 Def / 95 SpA / 77 SpD / 91 Spe
Abilities: Levitate

Ever since Platinum when the Rotom formes were unveiled, Rotom was relegated to dark and dusty corners of UU. With the advent of BW, Rotom has slid lower down into RU where it finally found a chance to shine. Boasting an excellent typing and usable Special Attack, Rotom can be an incredible spinblocker. Boasting immunity to Normal-,Fighting-, and Ground-type attacks Rotom can pull off a tremendously annoying SubSplit set. All one has to do is simply switch Rotom in on the numerous Choiced moves flying about in the
 
I guess its because under rain, it hits kinda hard. Thats the only explanation o can think off because im not too experienced with RU yet. Sorry.
 

Honko

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Yeah, Qwilfish should be removed from offensive threats. Sure it can run an offensive set, but you never ever see it because it's so much more useful as a defensive pivot.

Other suggested changes:

Add Absol, Braviary, Glaceon, Jynx, Klinklang, Magneton, Rhydon, Sawsbuck to offensive threats.
Add Crustle, Cryogonal, Magneton, Rhydon to defensive threats.
Remove Sneasel from offensive threats. Nobody ever uses it.
Remove Sableye (banned) and Tangela (completely outclassed by Tangrowth) from defensive threats.
Move Hitmonchan from defensive to offensive. Just because it sometimes uses Rapid Spin doesn't make it a defensive Pokemon.
Move Smeargle from offensive to defensive, since it's a pure support Pokemon, and SmashPass is banned now anyway.
 
Ok, I'll update this with all the changes asap today

EDIT: Updated

Come on ppl let's get this done and on-site!
 

JockeMS

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Bouffalant and Braviary are mine! I'll edit this over time.

EDIT:

Just to get started.


Bouffalant
Typing: Normal
Base Stats: 95 HP / 110 Atk / 95 Def / 40 SpA / 95 SpD / 55 Spe
Abilities: Reckless / Sap Sipper / Soundproof (Unreleased)

Bouffalant is a staple of pure power in the RU tier. It has a great 110 base Attack and Reckless, crushing everything with a boosted Head Charge. Bouffalant's Head Charge is one of the most powerful moves in the tier when boosted by Reckless. Bouffalant also got access to the great Sap Sipper ability, giving it an immunity to Grass-type moves while receiving an Attack boost in the process. This makes Bouffalant able to come in on various Grass-types, such as Lilligant, Ferroseed, and Tangrowth, and set up Swords Dance or Substitute, crushing the opposition with the multitude of Attack boosts it receives. That's not all, Bouffalant has great defenses as well, boasting a base 95 stat in all three, making it able to weak attacks from walls; Bouffalant makes an excellent wallbreaker with Choice Band and good movepool. Either if you choose to smash through the opponent with a Reckless Head Charge or utilize Swords Dance and Sap Sipper, Bouffalant is a force to be reckoned with.



Braviary
Typing: Normal / Flying
Base Stats: 100 HP / 123 Atk / 75 Def / 57 SpA / 75 SpD / 80 Spe
Abilities: Keen Eye / Sheer Force / Defiant (Unreleased)

One might wonder what makes Braviary such a threat, and has all the right to do so. Braviary's only stats that stand out are his great HP and Attack. Braviary's defensive stats are below average and he lacks Roost, while his middling Speed stat really holds him back from sweeping. But not all Pokemon can make it on its own; with the right tools, Braviary is a force to be reckoned with. Choice Band lets Braviary crush the opposing walls with his STAB Brave Bird and Return, backed up with a strong Superpower. Braviary's middling Speed stat can be patched up with a Choice Scarf, making it a fierce revenge killer, easily OHKOing huge parts of the tier. Although Braviary's movepool is scarce, and his abilities doesn't help him much, Braviary is still a powerhouse, and an unpredictable one at that.

EDIT 2: Done!
 

sandshrewz

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Let's see... Anything familiar to me? :/

OH!! Reserving Swellow and my evolution aka Sandslash please :)

OK here goes:


Swellow
Typing: Normal / Flying
Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe
Abilities: Guts / Scrappy

Swellow remains largely unchanged throughout the generations. While Swellow's only impressive stat seems to be its wonderful Speed, it has an excellent ability in Guts. It usually holds either Flame Orb or Toxic Orb to activate its Guts ability, boosting its average Attack to high levels. Guts-boosted Facade and Brave Bird are terrifyingly powerful, denting anything that does not resist them. Not only is it capable of punching holes, it can also scout with U-turn, taking no damage from its status as well. Swellow's remarkable Speed means that it is usually only hit by priority moves, but it has Quick Attack, which can finish off weakened foes. With the usual moves being Facade, Brave Bird, Quick Attack, U-turn, Pursuit, and Protect, Swellow is highly predictable. It is also easily walled by Steel- and Rock-types thanks to its poor coverage, and will be worn down quickly by its status. Still, Swellow is deceptively powerful, and can peck its way through teams like hot knife through butter. Without a Rock- or Steel-type in its way, it can easily leave a path of wreckage in its wake.


Sandslash
Typing: Ground
Base Stats: 75 HP / 100 Atk / 110 Def / 45 SpA / 55 SpD / 65 Spe
Abilities: Sand Veil / Sand Rush (Unreleased)

Sandslash is well-suited for a support role as it has access to both Stealth Rock and Rapid Spin. With a decent base 75 HP and respectable base 110 Defense, it makes a good physical wall—albeit one without reliable recovery. Sandslash also has the option for an EdgeQuake coverage, although it has access to Toxic and Safeguard to further support its team as well. A good base 100 Attack means that its damage output is pretty good too. Ghost-types attempting to spinblock Sandslash might have to look out for the rare Night Slash, which can easily slice through them. Thanks to it solid Defense, it can check a wide variety of physical threats, though it will still fall short to some of them. Although Sandslash is more oftened seen as a purely support Pokemon, it can forego Stealth Rock for Swords Dance, allowing it to almost guarantee a Rapid Spin as after a boost, it can take down several Ghost-types with either Night Slash or Earthquake. No matter which set Sandslash uses, it will carry Rapid Spin. Thus, one might find difficulty trying to safeguard the entry hazards when facing a Sandslash. Afterall, Sandslash is one of the premier Rapid Spin users in RU, capable of downing several spinblockers by itself, which is a huge asset to it. However, its Special Defense is really abysmal, and will fall to almost every special attack. Nonetheless, if you see a Sandslash, you are certainly guaranteed to have a difficult time keeping your entry hazards safe.



Ok! Done! How does it look chanazn? :)
 
Reserving Manectric and Typhlosion

DONE



Typhlosion
Typing: Fire
Base Stats: 78 HP / 84 Atk / 78 Def / 109 SpA / 85 SpD / 100 Spe
Abilities: Blaze / Flash Fire (Unreleased)

Typhlosion is one of the few Fire types that gets blessed with the move Eruption. At full HP and wielding a monstrous 109 base Special Attack and 100 Speed, the typical Choice Scarf Typhlosion only has a few safe switchins since Eruption can 2HKO any pokemon that doesn't resist the move. Unfortunately there are also some hard counters to Choice Scarf Typhlosion. Slowking and Lanturn are very common in the metagame and can take any of Typhlosion's attacks easily. Rapid Spin support is also needed if Typhlosion wants to keep Eruption's maximum power. However, with proper support Choice Scarf Typhlosion can cut through an entire team with its speed and power in the late game. Thanks to team preview, Typhlosion can also create instant pressure as a lead if you see that the opponent lacks the proper resists. Even if Typhlosion's Eruption isn't at maximum power, opponents still have to worry about Blaze powered Fire Blast which is even more powerful than Eruption.

Manetric
Typing: Electric
Base Stats: 70 HP / 75 Atk / 60 Def / 105 SpA / 60 SpD / 105 Spe
Abilities: Lightning Rod / Static / Minus (Unreleased)

Manectric's role as a fast Electric sweeper is highly contested by Galvantula who has amazing dual STABs and is faster. However, Manectric is one of the few Electric Pokemon that can cripple any wall that opposes it thanks to its access to Switcheroo. Not knowing whether your special wall could doomed for the rest of the game makes Manectric a pokemon to be feared. Even if a Special wall manages to avoid Switcheroo, Manectric can just Volt Switch away giving the user momentum. Its movepool coupled with a base 105 Special Attack and Speed makes Manectric one of the best users of a Choice item in the RU metagame. Its access to Flamethrower and Overheat is rare and this allows Manectric's Hidden Power slot to be freed up for another coverage type. Not only do you have to watch out for Switcheroo but you have to be careful when using Electric moves as well. Powering up its Special Attack when hit due to the buff in Lightning Rod will spell disaster for any opposing team considering Manectric has great coverage to abuse the boost.
 

sandshrewz

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Ok. 2 more :) Crawdaunt and Magneton

Here you go!


Crawdaunt
Typing: Water / Dark
Base Stats: 63 HP / 120 Atk / 85 Def / 90 SpA / 55 SpD / 55 Spe
Abilities: Hyper Cutter / Shell Amor / Adaptability

Crawdaunt boasts good dual STABs in Waterfall and Crunch, resisted by few Pokemon in RU. It is also granted the Adaptability abiltiy, which is really great for Crawdaunt. Coming off from a good base 120 Attack, Adaptability-boosted Waterfall will drown many Pokemon in a gush of water. Crawdaunt also has ways to boost its already high Attack stat—the most common boosting move it uses being Dragon Dance. Dragon Dance also alleviates the problem posed by its low Speed stat, and with 160 Base Power dual STAB moves to abuse, Crawdaunt can easily sweep a team by itself. It can even utilize a Choice Band effectively, spamming its STAB moves without much care. Crawdaunt makes a deadly sweeper in RU, and is a huge threat that should never be overlooked. However, Crawdaunt has a pathetic base 55 Special Defense, meaning that it can be fried like a lobster by a single neutral special attack. Other than its low Speed and Special Defense, Crawdaunt does not have much other flaws. If you don't take Crawdaunt as a serious threat, expect yourself to be pinched where it hurts.


Magneton
Typing: Electric / Steel
Base Stats: 50 HP / 60 Atk / 95 Def / 120 SpA / 70 SpD / 70 Spe
Abilities: Magnet Pull / Sturdy / Analytic

Magneton is well known for its ability to kill Steel-types. Thanks to Magnet Pull, Steel-types are unable to escape from its grasp. Although there aren't many Steel-types in RU, Magneton still finds plenty of opportunity to KO them. Every single Steel-type has to live in fear when they see this Pokemon, as they are almost certainly dead if Magneton catches them with Magnet Pull. Its ability to trap and kill Steel-types isn't all that Magneton can boast of. It has an incredibly high base 120 Special Attack—the third highest in RU. Magneton is not restricted to killing Steel-types. Magneton's subcharge set is extremely potent; it can set up on the likes of some Steel-types, such as Ferroseed, for free. Choice Scarf Magneton can revenge kill plenty of threats. Magneton is a threat that is especially hard to counter, what more as it has access to Volt Switch. Furthermore, Magneton is often an elusive Pokemon, coming out only on Steel-types, and flees soon after its job is done. As Magneton is pretty versatile in RU, one might not know what the opposing Magneton's set is. Countering it is no easy job, and Magneton can almost certainly remove all Steel-types in the opposing team. Magneton already poses a threat when you see it on Team Preview, as it will threaten your Steel-type starting from turn one. If you see an opposing Magneton, you can prepare to say good bye to the Steel-type on your team if you have one.
 

sandshrewz

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double posting to reserve Steelix and Scyther


Steelix
Typing: Steel / Ground
Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe
Abilities: Rock Head / Sturdy / Sheer Force (Unreleased)

Steelix is a physically defensive behemoth, boasting an astromically high base 200 Defense, backed by an acceptable base 75 HP. Although it's weak to common attacking types, such as Fighting and Water, it has the great Sturdy ability to fall back on if it's at full health. With its extremely high base Defense and Sturdy ability, it will be nearly impossible to take it down with a physical attack, even if it's super effective. Steelix can support the team with Stealth Rock and a phazing move of either Dragon Tail or Roar. Its Steel / Ground typing gives Steelix useful resistances to several types such as Bug, Dark, and Ghost. Though Steelix is a physical wall, it can go on the offense as well, and base 85 Attack isn't to bad either. Steelix has a pathetic base 30 Speed that it can use to its advantage; with a Speed-hindering nature, its STAB Gyro Ball can still deal decent damage to most Pokemon in the tier. Earthquake is also reasonably strong. Still, Steelix offenses are hardly impressive, and other physical walls such as Gligar can stall out Steelix as well. Nonetheless, Steelix is a huge physical threat to look out for, and Sturdy might just make Steelix incredibly hard to take down.


Scyther
Typing: Bug / Flying
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe
Abilities: Swarm / Technician / Steadfast

Scyther boasts great base 110 Attack and 105 Speed, which make it the perfect candidate for a Swords Dance sweeper. The awesome Technician ability allows Scyther to abuse a couple of moves, such as Aerial Ace and Bug Bite. After a Swords Dance, Scyther is an incredibly threatening sweeper, and Quick Attack allows it to pick off weaken foes, making them fall like dead flies. It can also abuse Choice items effectively; Choice Scarf Scyther is a great revenge killer, picking of threats such as Lilligant. Choice Band Scyther packs a punch, and its U-turn is bound to hurt. Although Scyther is mostly seen as an all-out offensive Pokemon, it can also use Eviolite to great effect. Scyther is decently bulky with Eviolite, as base 80 defenses aren't too bad. Scyther is a speedy Bug that can easily slice through its opponents like hot knife through butter. It is also not easy to counter as well, as it has access to Baton Pass and U-turn, allowing it to easily escape from undesirable matchups. Furthermore, Roost makes Scyther frustrating to take down, especially if it is holding Eviolite. Though Scyther is highly elusive thanks to its high Speed and access to moves such as U-turn, it's greatest downfall is its 4x weakness to Stealth Rock. Every switch in will halve its HP, greatly reducing its longevity. Still, Scyther is a dangerous threat to note, as its incredible offensive capability will often leave a path of destruction.

edit: on a side note, RU threatlist seems better than OU threatlist :D
 
Reserving Jynx and Klinklang


Jynx
Typing: Ice / Psychic
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SpA / 95 SpD / 95 Spe
Abilities: Oblivious / Forewarn / Dry Skin



Klinklang
Typing: Steel
Base Stats: 60 HP / 100 Atk / 115 Def / 70 SpA / 85 SpD / 90 Spe
Abilities: Plus / Minus / Clear Body(Unreleased)
 
:p


Ninjask
Typing: Bug / Flying
Base Stats: 61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe
Abilities: Speed Boost / Infiltrator (Unreleased)

Ninjask, a familiar DPP OU lead we all love to hate, returns in BW. However, in the generation transition, it appears that even Gamefreak has decided to kick it down a few rungs; it now resides near the bottom of the barrel. Its base 160 Speed, while phenomenal at first sight, is in fact not its greatest asset; base 90 Attack and a poor offensive movepool means Ninjask's potential as a sweeper is limited. Ninjask's trump card, however, is the combination of its Speed Boost ability and its access to the move Baton Pass. As Speed Boost raises its Speed to mindboggling heights, Ninjask can stall out turns with Protect and quick Substitutes. With a quick Baton Pass, it can instantly transform the likes of Aggron, Medicham, and Marowak into speedy, brutal beasts capable of instantly cleaning up the opposition; that it also receives the move Swords Dance is the icing on the cake. Such is Ninjask's potential; unfortunately, in reality, it can rarely pull this off successfully. The advent of Team Preview, as well as the introduction of priority Taunt users, most notably Murkrow, all dealt it great blows. Furthermore, its viability in RU is hampered by the prevalence of hail, which negates its Leftovers recovery or breaks its Focus Sash, making using Ninjask a task for only the most ambitious of players.
 

sandshrewz

POTATO
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reserving Lanturn (offensive one too once Omi puts it up :D )


Lanturn
(offensive)
Typing: Water / Electric
Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe
Abilities: Volt Absorb / Illuminate / Water Absorb (Unreleased)

It's dismal base 58 / 76 / 67 offensive stats might not seem like much, but Lanturn is rather effective as outright attacker. While more commonly seen as a defensive Pokemon, it has the ability to go on the offensive and take out some of the foes. Lanturn is blessed with a great Water / Electric typing, shared only with two other Pokemon. Its remarkable dual STAB moves hits many Pokemon for at least neutral damage. Though its base 76 Special Attack might not do much favor to itself, it can gradually stack up damage against the opponent. Most offensive Lanturn are seen with a Choice Specs, pulverizing the opponent with its slightly powerful dual STAB moves. While Lanturn isn't really hitting right off the bat like a truck, its attacks are nothing to be scoffed at. It has access to the momentum-grabbing Volt Switch, easily dealing damage and getting itself out of a sticky situation. Not only that, Volt Switch allows Lanturn to act as a powerful yet bulky scout. After wearing the opposition down, it can hose them down with its powerful Hydro Pumps. With the extremely wide coverage that Lanturn has, it'll be hard to find an appropriate switch-in, as one has to choose whether to block its attempt to Volt Switch, or try to aviod a devastating Hydro Pump. Though less commonly seen, it can utilize a SubCharge set that can easily sweep unprepared teams due to the immensely wide coverage that it has. With that, it can effortlessly dismantle teams that rely heavily on Fire / Water / Grass cores. The extremely wide coverage Lanturn has to offer is not the only thing that makes it a great offensive threat. With Volt Abosrb, it can heal off some of its health by switching into an Electric-type attack, giving it an alternative way of recovering even when holding a Choice item.


Lanturn
(defensive)
Typing: Water / Electric
Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe
Abilities: Volt Absorb / Illuminate / Water Absorb (Unreleased)

Lanturn is one of the, if not best, bulky Water-type in RU. Its great typing grants it with only two weaknesses, Grass and Ground, albeit two common attacking types. Its astronomical base 125 HP makes it incredibly hard to take down, especially with special attacks. Volt Absorb gives Lanturn yet another generous gift of not only an Electric-type immunity, but also a way to recover HP without having to rely on Rest. Lanturn's presence on the team may deter the opponent from recklessly launching Electric-type attacks, which might benefit the Lanturn user. Not only is Lanturn a great special tank, it can also provide plenty of support for the team. With access to support moves, such as Heal Bell and Thunder Wave, Lanturn can provide the team with various forms of support. As with most Water-type, it has access to the fustrating move known as Scald, which has a chance of inflicting a nasty burn on the target. Burning the target also allows Lanturn to handle it more easily as it has a ridiculously low Defense stat. Unlike most bulky Water-type, Lanturn can act as a nifty defensive pivot, by switching itself out with a slow Volt Switch. Thus, Lanturn is a rather elusive tank that can get itself out of harm's way. Lanturn can also support rain teams with Rain Dance and probably even Heal Bell; the latter of which is rarely hard to fit into on rain teams. Lanturn is truely a defensive beast to take down, and is one of the most common and effective bulky Water-type in the tier, and definitely worth preparing for.
 

Molk

Godlike Usmash
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can i take smeargle?

please add a sprite, i am inept at google chrome xD
http://www.serebii.net/pokedex-bw/235.shtml
Typing: Normal
Base Stats: 55 HP / 20 Atk / 35 Def / 20 Spa / 45 SpD / 75 Spe
Abilities: Own Tempo / Technician / Moody (Banned)

Although its appearance may state that this little beagle should stick to the canvas, Smeargle is one of the most annoying Pokemon to face in the RU metagame. What makes it so special you ask? Smeargle has access to literally every move in the game. With a decent 75 base Speed and every support move, Smeargle does a fantastic job of helping out a team a team whether it be through hazards, Baton Pass, or even Trick Room! Despite Smeargle's perks, not everything is fine and dandy for the little artist, as ultimately its lack of an offensive presence is its downfall. Most of Smeargle's stats border on horrifying, and Smeargle isn't exactly a speed demon either, allowing it to be outsped and Koed rather easily. Often faster Pokemon with Taunt put a full stop to Smeargle, rendering its support capabilities useless. On top of this, the advent of team preview allows your opponent to prepare for Smeargle and stop it as quickly as possible. Although Smeargle isn't the monster it was in the past, it is not to be overlooked. As no matter what its doing, it may possibly lead to your demise.

now can someone add a picture? im clueless on how to use chrome :s
 

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