My intention for this team is to be hyper offense...Not exactly sure how good a job it does at that, because I recently made some changes and my win/loss has been inconsistent. So...here it goes? (First timer too)
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Explosion
- Stealth Rock
- Fire Blast
- Taunt
Obviously the lead, it can usually get out stealth rock, and either cripple bulkier leads, or kill weaker ones. Fire blast OHKOs Kartana, but Ferrothorn survives due to EVs in Attack instead of Special Attack. Also, faster taunt users and sleep-leads. Should I use explosion against ghost type leads for the sake of momentum? Would Alolan Golem be better?
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Fire Punch
- Ice Punch
- Thunder Punch
Wallbreaker, pretty self-explanatory. While a stab HF does the same damage as a 2x supereffective punch, I'd rather have a wider movepool, to prevent defense decreases, OHKO things that are 4x weak to the type, and prevent myself from getting walled by things that resist Dark. Its speed is its main problem, so...?
Greninja-Ash @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Extrasensory
Special Sweeper, kinda? Decent coverage, but things like other Greninjas, Defensive Azumarill, and more totally wall it. Would Keldeo be better? Greninja is very good in its Ash Greninja form, but prior to that, combined with the lack of Protean, it gets walled easily, and switching can be difficult due to the frail nature of my team. Any ideas, folks?
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Explosion
- Hammer Arm
Well, I kinda use it for the same reason everyone else does: hard hits, pivot, late game sweeper and wallbreaker. I'm trying to be slightly unconventional with explosion, but I really don't know if its any good. Is this worth a slot, or should something else be here?
Pinsir-Mega @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Earthquake
This one may need a change. It does its job well as a set-up sweeper and wallbreaker, but I can't help but think there might be a more suitable mega. I've tried Mega Sharpedo (great), Mega Pidgeot, and more, but I'm not so good at gauging which is best. Its best use is when a Mon dies, leaving the enemy at really low health, letting Pincir get a quick attack kill, giving it a boost with Moxie.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Shadow Ball
Probably serves a similar role to Landorus...I think? Do I switch it out for something like Tinted Lense Yanmega or something else? I generally use it late in game, but sometimes it gets walled by Dark, Steel or Poison types.
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Explosion
- Stealth Rock
- Fire Blast
- Taunt
Obviously the lead, it can usually get out stealth rock, and either cripple bulkier leads, or kill weaker ones. Fire blast OHKOs Kartana, but Ferrothorn survives due to EVs in Attack instead of Special Attack. Also, faster taunt users and sleep-leads. Should I use explosion against ghost type leads for the sake of momentum? Would Alolan Golem be better?
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Fire Punch
- Ice Punch
- Thunder Punch
Wallbreaker, pretty self-explanatory. While a stab HF does the same damage as a 2x supereffective punch, I'd rather have a wider movepool, to prevent defense decreases, OHKO things that are 4x weak to the type, and prevent myself from getting walled by things that resist Dark. Its speed is its main problem, so...?
Greninja-Ash @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Dark Pulse
- Extrasensory
Special Sweeper, kinda? Decent coverage, but things like other Greninjas, Defensive Azumarill, and more totally wall it. Would Keldeo be better? Greninja is very good in its Ash Greninja form, but prior to that, combined with the lack of Protean, it gets walled easily, and switching can be difficult due to the frail nature of my team. Any ideas, folks?
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Explosion
- Hammer Arm
Well, I kinda use it for the same reason everyone else does: hard hits, pivot, late game sweeper and wallbreaker. I'm trying to be slightly unconventional with explosion, but I really don't know if its any good. Is this worth a slot, or should something else be here?
Pinsir-Mega @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Return
- Swords Dance
- Earthquake
This one may need a change. It does its job well as a set-up sweeper and wallbreaker, but I can't help but think there might be a more suitable mega. I've tried Mega Sharpedo (great), Mega Pidgeot, and more, but I'm not so good at gauging which is best. Its best use is when a Mon dies, leaving the enemy at really low health, letting Pincir get a quick attack kill, giving it a boost with Moxie.
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Shadow Ball
Probably serves a similar role to Landorus...I think? Do I switch it out for something like Tinted Lense Yanmega or something else? I generally use it late in game, but sometimes it gets walled by Dark, Steel or Poison types.
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