Introduction
Hey! I am very new to the USUM meta, as I have just recently gotten back into competitive battling and even Pokemon in general. This is the first team I built after returning, and while I enjoy it a lot, is has quite a few flaws that usually end up giving me losses (mainly bulky water types like Swamp and Gastro, things that can kill my defensive mons, and Tapu Koko/Lele). Would love to hear what tweaks can be made.
Teambuilding Process
Infernape is my fave mon, and he's one of the most fun attackers to use. Staple moves like FB and CC can nuke some mons in a single hit, and his biggest weakness is not being as fast as I think he should be.
In my opinion, Scizor is one of the coolest looking Megas in the game. Stack a few SDs and Bullet Punch can take care of anything that doesn't resist it.
I'll admit, the anime is the reason Greninja is such a badass for me. But, that badassery transfers to the game as well. With devilish speed and attacking stats, the only things that can feasibly take it on are faster mons like Tapu Koko and strong priority moves.
Gliscor is a face that somehow always crops up in the meta, and for good reason. The ToxOrb + Poison Heal combo can give this thing a pretty long life, and damn me if it isn't fun to stall things out with Batma-- I mean Gliscor.
Chansey is here because nothing outclasses it as a Sp Wall. If you're trying to kill this thing with special attacks, it'd take longer than rewriting the dictionary.
The only real reason I picked Zapdos is because of its ability to using Defog. I don't have a real connection to Zapdos as a Pokemon, but it works well for its role.
The Team
Infernape (M) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
Greninja-Ash (M) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Roost
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Heal Bell
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Conclusion
And that's the team! I am well aware that it's pretty flawed, but that's why I posted it here. Excited to hear what I can tweak to make this team work better.
Infernape (M) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
Greninja-Ash (M) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Roost
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Heal Bell
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
Scizor-Mega (M) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
Greninja-Ash (M) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Water Shuriken
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Toxic
- Stealth Rock
- Roost
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Wish
- Heal Bell
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost