Steel the Show (Cobalion) @ Chople Berry
Ability: Justified
EVs: 160 HP / 96 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Thunder Wave
- Taunt
- Stone Edge
Check for Hawlucha.
+2 244 Atk Hawlucha High Jump Kick vs. 160 HP / 96 Def Chople Berry Cobalion: 246-291 (67.7 - 80.1%) -- guaranteed 2HKO
You survive a +2 HJK, and retaliate with twave so that the rest of your team can deal with him.
244 Atk Hawlucha Acrobatics (110 BP) vs. 160 HP / 96 Def Cobalion: 105-124 (28.9 - 34.1%) -- 2.5% chance to 3HKO
Acrobatics isn't anything to fear, you can break sub and taunt/twave if for any reason he doesn't have HJK, in which case he's bad.
252 Atk Aerilate Mega Pinsir Return vs. 160 HP / 96 Def Cobalion: 184-217 (50.6 - 59.7%) -- guaranteed 2HKO
Can't switch into a return, but can swap into anything else and then live a return 100% (if cobalion is max health)
You also outspeed Mega-Pinsir, so you can swap in and Twave (Or stone edge if he's lost hp, stone edge does 82.6-98.8%) and get a move off, risking the faint however.
252 Atk Mega Lopunny High Jump Kick vs. 160 HP / 96 Def Chople Berry Cobalion: 163-193 (44.9 - 53.1%) -- 30.5% chance to 2HKO
252 Atk Teravolt Kyurem-B Outrage vs. 160 HP / 96 Def Cobalion: 89-105 (24.5 - 28.9%) -- 99.7% chance to 4HKO
Mega Bunny can rip holes in fighting teams pretty easily that it seems unfair, so I lead cobalion when I see a bunny, expecting the HJK and then retaliating with twave, after that normal matchups are pretty easy with scarf terrakion.
Suicide lead Cobalion is really nice, Can twave/taunt any other hazard setters (since it's got a great speed tier) And can really annoy teams with taunt and twave spam. Only annoying thing is it speed ties Galvantula so the taunt is 50/50, in which case you gotta play well to not lose due to the speed drops.
Dildeo (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind / HP Bug
- Scald
- Secret Sword
Just Pure hotness, Specs keldeo rips holes in literally anything.
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 84+ SpD Clefable: 244-288 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery (Lives a moonblast)
252 SpA Choice Specs Keldeo Hydro Pump vs. 240 HP / 0 SpD Sylveon: 214-253 (54.7 - 64.7%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 180+ SpD Zapdos: 220-261 (57.4 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 0 HP / 4 Def Hoopa Unbound: 312-367 (103.6 - 121.9%) -- guaranteed OHKO
252 SpA Choice Specs Keldeo Secret Sword vs. 4 HP / 252+ Def Eviolite Chansey: 548-648 (85.3 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 120 Def Eviolite Porygon2: 266-314 (71.1 - 83.9%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Scald vs. 252 HP / 0 SpD Togekiss: 174-205 (46.5 - 54.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Keldeo Hidden Power Bug vs. 252 HP / 0 SpD Celebi: 392-464 (97 - 114.8%) -- 81.3% chance to OHKO
Hydro Pump to just nuke things, Scald if you don't wanna miss or are predicting a switch for the burn, Secret sword for the coverage on things like Chansey, Pory-2 and Hoopa-U, Icy wind for mons like Chomp and Dragonite, HP Bug is also an option if you struggle with Psychic types.
Calc speak for itself, makes a LOT of threats to fighting want to not swap in.
Shubeeb (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Ice Punch / Bullet Punch
- Zen Headbutt
Nuke.
HJK, Zen Headbutt and Fake out are all pretty obvious and common for Mega cham, the last moveslot is Very situational-based. Ice punch if you're scared of fighting but BP is REALLY nice for some added priority outside of Breloom and helps vs Fairy. Zen Headbutt COULD be swapped for Psycho Cut, but just be a man and risk the 10%.
I prefer running Adamant because of the sheer damage it just throws out.
252+ Atk Pure Power Mega Medicham Ice Punch vs. 0 HP / 4 Def Multiscale Dragonite: 312-368 (96.5 - 113.9%) -- 75% chance to OHKO
Multiscale? Whats that?
252+ Atk Pure Power Mega Medicham Ice Punch vs. 252 HP / 252+ Def Togekiss: 224-264 (59.8 - 70.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Skarmory: 220-261 (65.8 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham Ice Punch vs. 248 HP / 176+ Def Zapdos: 258-304 (67.3 - 79.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham Zen Headbutt vs. 252 HP / 172 Def Clefable: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham Zen Headbutt vs. 240 HP / 0 Def Sylveon: 339-400 (86.7 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 16+ Def Filter Mega Aggron: 252-297 (73.2 - 86.3%) -- guaranteed 2HKO
I mean M-Aggron poses no threat to Fighting, just wanted to show the damage this thing deals.
252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0 Def Mega Diancie: 296-352 (122.8 - 146%) -- guaranteed OHKO
Take Ice punch if you want to make sure Flying is an easier matchup (Also grass tbf), and bullet punch if you don't want to have to play around keeping terrakion healthy to take out mega-diancie.
Rey Mysterio (Hawlucha) @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 248 Atk / 248 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Substitute
Typical Hawlucha Set, However, I run Adamant so it does even more damage still. After the unburden there's nothing really that will outspeed you. 12 hp for the sitrus berry, but I also run 248 attack and 248 spe instead of 252/244, as when its Adamant you only need 248 to outspeed base 102.
+2 248+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 148+ Def Weezing: 213-252 (63.7 - 75.4%) -- guaranteed 2HKO after Black Sludge recovery
+2 248+ Atk Hawlucha Acrobatics (110 BP) vs. 4 HP / 0 Def Latios: 373-441 (123.5 - 146%) -- guaranteed OHKO
+2 248+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 84+ Def Mega Latias: 225-265 (61.9 - 73%) -- guaranteed 2HKO
Its honestly preference, You can run Jolly if you want however I find Adamant allows me to have easier games.
Sub twice for boost (If the opposing team has nothing that walls Hawlucha, and their lead is para'd from twave then think about what they could do to hawlucha, if nothing then just sub, swords dance repeat for ez win, para will either make them want to switch out or risk the set up for free).
Psilocybin (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Spore
- Rock Tomb
- Mach Punch
Really standard Breloom set, bullet seed for mons like Slowbro, Spore because its a breloom, I opt for Rock Tomb over Swords dance as its added flying coverage and is also really nice, mach punch for priority. If Togekiss is alive and you opted for Ice punch on cham, this is your answer to Diancie until you take out togekiss so scarf terrakion can just EQ. Rock Tomb is also really nice for the speed drop.
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 112 Def Sableye: 201-243 (66.1 - 79.9%) -- guaranteed 2HKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 232+ Def Mega Slowbro: 180-216 (45.6 - 54.8%) -- approx. 39.5% chance to 2HKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 232+ Def Slowbro: 252-306 (63.9 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Technician Breloom Rock Tomb vs. 252 HP / 76 Def Togekiss: 190-224 (50.8 - 59.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Technician Breloom Rock Tomb vs. 248 HP / 176+ Def Zapdos: 170-200 (44.3 - 52.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Technician Breloom Rock Tomb vs. 0 HP / 4 Def Weavile: 278-328 (98.9 - 116.7%) -- guaranteed OHKO after Stealth Rock
Rock N Rollout (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Rock Tomb
- Earthquake
- Close Combat
Scarf Terrakion is a really nice late game sweeper. This thing can just annihilate teams.
Many times I've kept it in vs mons like a crobat and they don't expect the scarf.
Stone edge because STAB
Rock Tomb for again the slow and incase you don't wanna risk missing SE
EQ for mons like Diancie, plus it can just destroy teams
Close combat for more STAB
252 Atk Terrakion Earthquake vs. 0 HP / 0 Def Mega Diancie: 202-238 (83.8 - 98.7%) -- 68.8% chance to OHKO after Stealth Rock (If it doesn't kill you have priority on two other mons being cham and breloom).
252 Atk Terrakion Stone Edge vs. 252 HP / 252+ Def Togekiss: 242-288 (64.7 - 77%) -- 18.8% chance to OHKO after Stealth Rock
252 Atk Terrakion Stone Edge vs. 248 HP / 176+ Def Zapdos: 282-332 (73.6 - 86.6%) -- 87.5% chance to OHKO after Stealth Rock
252 Atk Terrakion Stone Edge vs. 172 HP / 0 Def Azumarill: 196-232 (51 - 60.4%) -- guaranteed 2HKO (Idk why you'd stay in on an azumarill, but if you're max hp still, go for it)
252 Atk Terrakion Close Combat vs. 252 HP / 88+ Def Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Terrakion Stone Edge vs. 0 HP / 4 Def Staraptor: 434-512 (139.5 - 164.6%) -- guaranteed OHKO
252 Atk Terrakion Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 518-612 (80.6 - 95.3%) -- 50% chance to OHKO after Stealth Rock
252 Atk Terrakion Close Combat vs. 252 HP / 120 Def Eviolite Porygon2: 252-296 (67.3 - 79.1%) -- guaranteed 2HKO
I've had a really good time laddering with this team, the only REAL hard games are against Fairy Psychic and (Surprisingly) Dragon. Flying is an easy game if you play well and analyse your win-con. Fairy is hard because Klefki is often able to just twave things and with my luck get a lot of free moves, Psychic because of mons like scarf latios and slowbro making you play smart or lose, and Dragon because of a few reasons, the fact they get the Lati twins and also the fact that kyurem-black, if scarf, can just press outrage and often sweep if cobalion is weakened and terrakion is dead.
I'm down for any feedback, especially since this is my first RMT on the forums! :D
Ability: Justified
EVs: 160 HP / 96 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Thunder Wave
- Taunt
- Stone Edge
Check for Hawlucha.
+2 244 Atk Hawlucha High Jump Kick vs. 160 HP / 96 Def Chople Berry Cobalion: 246-291 (67.7 - 80.1%) -- guaranteed 2HKO
You survive a +2 HJK, and retaliate with twave so that the rest of your team can deal with him.
244 Atk Hawlucha Acrobatics (110 BP) vs. 160 HP / 96 Def Cobalion: 105-124 (28.9 - 34.1%) -- 2.5% chance to 3HKO
Acrobatics isn't anything to fear, you can break sub and taunt/twave if for any reason he doesn't have HJK, in which case he's bad.
252 Atk Aerilate Mega Pinsir Return vs. 160 HP / 96 Def Cobalion: 184-217 (50.6 - 59.7%) -- guaranteed 2HKO
Can't switch into a return, but can swap into anything else and then live a return 100% (if cobalion is max health)
You also outspeed Mega-Pinsir, so you can swap in and Twave (Or stone edge if he's lost hp, stone edge does 82.6-98.8%) and get a move off, risking the faint however.
252 Atk Mega Lopunny High Jump Kick vs. 160 HP / 96 Def Chople Berry Cobalion: 163-193 (44.9 - 53.1%) -- 30.5% chance to 2HKO
252 Atk Teravolt Kyurem-B Outrage vs. 160 HP / 96 Def Cobalion: 89-105 (24.5 - 28.9%) -- 99.7% chance to 4HKO
Mega Bunny can rip holes in fighting teams pretty easily that it seems unfair, so I lead cobalion when I see a bunny, expecting the HJK and then retaliating with twave, after that normal matchups are pretty easy with scarf terrakion.
Suicide lead Cobalion is really nice, Can twave/taunt any other hazard setters (since it's got a great speed tier) And can really annoy teams with taunt and twave spam. Only annoying thing is it speed ties Galvantula so the taunt is 50/50, in which case you gotta play well to not lose due to the speed drops.
Dildeo (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind / HP Bug
- Scald
- Secret Sword
Just Pure hotness, Specs keldeo rips holes in literally anything.
252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 84+ SpD Clefable: 244-288 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery (Lives a moonblast)
252 SpA Choice Specs Keldeo Hydro Pump vs. 240 HP / 0 SpD Sylveon: 214-253 (54.7 - 64.7%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 180+ SpD Zapdos: 220-261 (57.4 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Keldeo Secret Sword vs. 0 HP / 4 Def Hoopa Unbound: 312-367 (103.6 - 121.9%) -- guaranteed OHKO
252 SpA Choice Specs Keldeo Secret Sword vs. 4 HP / 252+ Def Eviolite Chansey: 548-648 (85.3 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 120 Def Eviolite Porygon2: 266-314 (71.1 - 83.9%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Scald vs. 252 HP / 0 SpD Togekiss: 174-205 (46.5 - 54.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Keldeo Hidden Power Bug vs. 252 HP / 0 SpD Celebi: 392-464 (97 - 114.8%) -- 81.3% chance to OHKO
Hydro Pump to just nuke things, Scald if you don't wanna miss or are predicting a switch for the burn, Secret sword for the coverage on things like Chansey, Pory-2 and Hoopa-U, Icy wind for mons like Chomp and Dragonite, HP Bug is also an option if you struggle with Psychic types.
Calc speak for itself, makes a LOT of threats to fighting want to not swap in.
Shubeeb (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Ice Punch / Bullet Punch
- Zen Headbutt
Nuke.
HJK, Zen Headbutt and Fake out are all pretty obvious and common for Mega cham, the last moveslot is Very situational-based. Ice punch if you're scared of fighting but BP is REALLY nice for some added priority outside of Breloom and helps vs Fairy. Zen Headbutt COULD be swapped for Psycho Cut, but just be a man and risk the 10%.
I prefer running Adamant because of the sheer damage it just throws out.
252+ Atk Pure Power Mega Medicham Ice Punch vs. 0 HP / 4 Def Multiscale Dragonite: 312-368 (96.5 - 113.9%) -- 75% chance to OHKO
Multiscale? Whats that?
252+ Atk Pure Power Mega Medicham Ice Punch vs. 252 HP / 252+ Def Togekiss: 224-264 (59.8 - 70.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Skarmory: 220-261 (65.8 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham Ice Punch vs. 248 HP / 176+ Def Zapdos: 258-304 (67.3 - 79.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham Zen Headbutt vs. 252 HP / 172 Def Clefable: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Mega Medicham Zen Headbutt vs. 240 HP / 0 Def Sylveon: 339-400 (86.7 - 102.3%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 16+ Def Filter Mega Aggron: 252-297 (73.2 - 86.3%) -- guaranteed 2HKO
I mean M-Aggron poses no threat to Fighting, just wanted to show the damage this thing deals.
252+ Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0 Def Mega Diancie: 296-352 (122.8 - 146%) -- guaranteed OHKO
Take Ice punch if you want to make sure Flying is an easier matchup (Also grass tbf), and bullet punch if you don't want to have to play around keeping terrakion healthy to take out mega-diancie.
Rey Mysterio (Hawlucha) @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 248 Atk / 248 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- High Jump Kick
- Substitute
Typical Hawlucha Set, However, I run Adamant so it does even more damage still. After the unburden there's nothing really that will outspeed you. 12 hp for the sitrus berry, but I also run 248 attack and 248 spe instead of 252/244, as when its Adamant you only need 248 to outspeed base 102.
+2 248+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 148+ Def Weezing: 213-252 (63.7 - 75.4%) -- guaranteed 2HKO after Black Sludge recovery
+2 248+ Atk Hawlucha Acrobatics (110 BP) vs. 4 HP / 0 Def Latios: 373-441 (123.5 - 146%) -- guaranteed OHKO
+2 248+ Atk Hawlucha Acrobatics (110 BP) vs. 248 HP / 84+ Def Mega Latias: 225-265 (61.9 - 73%) -- guaranteed 2HKO
Its honestly preference, You can run Jolly if you want however I find Adamant allows me to have easier games.
Sub twice for boost (If the opposing team has nothing that walls Hawlucha, and their lead is para'd from twave then think about what they could do to hawlucha, if nothing then just sub, swords dance repeat for ez win, para will either make them want to switch out or risk the set up for free).
Psilocybin (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Spore
- Rock Tomb
- Mach Punch
Really standard Breloom set, bullet seed for mons like Slowbro, Spore because its a breloom, I opt for Rock Tomb over Swords dance as its added flying coverage and is also really nice, mach punch for priority. If Togekiss is alive and you opted for Ice punch on cham, this is your answer to Diancie until you take out togekiss so scarf terrakion can just EQ. Rock Tomb is also really nice for the speed drop.
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 112 Def Sableye: 201-243 (66.1 - 79.9%) -- guaranteed 2HKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 232+ Def Mega Slowbro: 180-216 (45.6 - 54.8%) -- approx. 39.5% chance to 2HKO
252 Atk Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 232+ Def Slowbro: 252-306 (63.9 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Technician Breloom Rock Tomb vs. 252 HP / 76 Def Togekiss: 190-224 (50.8 - 59.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Technician Breloom Rock Tomb vs. 248 HP / 176+ Def Zapdos: 170-200 (44.3 - 52.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Technician Breloom Rock Tomb vs. 0 HP / 4 Def Weavile: 278-328 (98.9 - 116.7%) -- guaranteed OHKO after Stealth Rock
Rock N Rollout (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Rock Tomb
- Earthquake
- Close Combat
Scarf Terrakion is a really nice late game sweeper. This thing can just annihilate teams.
Many times I've kept it in vs mons like a crobat and they don't expect the scarf.
Stone edge because STAB
Rock Tomb for again the slow and incase you don't wanna risk missing SE
EQ for mons like Diancie, plus it can just destroy teams
Close combat for more STAB
252 Atk Terrakion Earthquake vs. 0 HP / 0 Def Mega Diancie: 202-238 (83.8 - 98.7%) -- 68.8% chance to OHKO after Stealth Rock (If it doesn't kill you have priority on two other mons being cham and breloom).
252 Atk Terrakion Stone Edge vs. 252 HP / 252+ Def Togekiss: 242-288 (64.7 - 77%) -- 18.8% chance to OHKO after Stealth Rock
252 Atk Terrakion Stone Edge vs. 248 HP / 176+ Def Zapdos: 282-332 (73.6 - 86.6%) -- 87.5% chance to OHKO after Stealth Rock
252 Atk Terrakion Stone Edge vs. 172 HP / 0 Def Azumarill: 196-232 (51 - 60.4%) -- guaranteed 2HKO (Idk why you'd stay in on an azumarill, but if you're max hp still, go for it)
252 Atk Terrakion Close Combat vs. 252 HP / 88+ Def Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Terrakion Stone Edge vs. 0 HP / 4 Def Staraptor: 434-512 (139.5 - 164.6%) -- guaranteed OHKO
252 Atk Terrakion Close Combat vs. 4 HP / 252+ Def Eviolite Chansey: 518-612 (80.6 - 95.3%) -- 50% chance to OHKO after Stealth Rock
252 Atk Terrakion Close Combat vs. 252 HP / 120 Def Eviolite Porygon2: 252-296 (67.3 - 79.1%) -- guaranteed 2HKO
I've had a really good time laddering with this team, the only REAL hard games are against Fairy Psychic and (Surprisingly) Dragon. Flying is an easy game if you play well and analyse your win-con. Fairy is hard because Klefki is often able to just twave things and with my luck get a lot of free moves, Psychic because of mons like scarf latios and slowbro making you play smart or lose, and Dragon because of a few reasons, the fact they get the Lati twins and also the fact that kyurem-black, if scarf, can just press outrage and often sweep if cobalion is weakened and terrakion is dead.
I'm down for any feedback, especially since this is my first RMT on the forums! :D