BH Eternatus [Done]

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TTTech

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[SET]
name: Fur Coat
move 1: Strength Sap / Recover
move 2: Judgment / Dragon Energy
move 3: Torch Song / Scorching Sands
move 4: Quiver Dance / Spikes
item: Draco Plate / Heavy-Duty Boots
ability: Fur Coat
nature: Bold / Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying / Fairy

[SET COMMENTS]
Fur Coat Eternatus is a bulky wall that can set up late-game to clean through weakened teams. Quiver Dance allows Eternatus to outspeed Miraidon and Zacian-C while also boosting its damage output, while Spikes helps provide more team support by setting entry hazards. Torch Song removes most Steel-types sets up at the same time; alternatively, Scorching Sands hits Steel-types for super effective damage with an additional chance to burn foes for constant chip. Draco Plate allows Eternatus to self-Imposter-proof with Judgment, while Heavy-Duty Boots helps keep Dragon Energy's Base Power high. Good teammates for Fur Coat Eternatus are Levitate or Well-Baked Body Zacian-C and RegenVest Dialga-O, as they can Imposter-proof or provide opportunities for Eternatus to switch in. Tera Flying provides Eternatus with a Ground-type immunity and helps with Imposter-proofing, whereas Tera Fairy grants a Dragon-type move immunity + Fighting-type resistance.

[SET]
name: Offensive
move 1: Nasty Plot / Quiver Dance
move 2: Judgment / Dragon Energy
move 3: Magma Storm / Earth Power
move 4: Strength Sap / Final Gambit
item: Draco Plate / Life Orb
ability: Mold Breaker / Regenerator
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying / Fairy

[SET COMMENTS]
Offensive Eternatus is a wallbreaker that provides immense pressure. Nasty Plot breaks past defensive walls such as Hisuian Goodra, Zamazenta-C, and Arceus formes like Arceus-Ghost and Arceus-Water. Strength Sap allows Eternatus to remain at full HP, negating Life Orb recoil and keeping Dragon Energy at full power. Magma Storm allows Eternatus to trap defeat opposing Steel-types such as Zacian-C and Dialga-O while providing additional chip damage; alternatively, Earth Power is weaker but allows Eternatus to defeat Tera Fire Zacian-C. Good teammates for offensive Eternatus include Zacian-C, Groudon, Palkia-O, and Miraidon since they can weaken special walls Eternatus can't break through. Tera Flying provides an immunity to Ground-type moves and Spikes, while Tera Fairy grants an immunity to Dragon-type moves and self-Imposter-proofs more easily.

[SET]
name: Regenerator
move 1: Volt Switch
move 2: Dragon Energy
move 3: Ceaseless Edge / Stone Axe
move 4: Final Gambit
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Fairy

[SET COMMENTS]
Regenerator Eternatus is a reliable support pivot that provides good utility. Ceaseless Edge sets entry hazards to apply more pressure on opposing Pokemon switching in; Stone Axe is an alternative as well. Final Gambit allows Eternatus to take out opposing special walls such as Ting-Lu, Dialga-O, and Hisuian Goodra when healthy, opening up opportunities for teammates if they're having trouble breaking through a defensive core. Heavy-Duty Boots helps Eternatus maintain high Base Power for Dragon Energy and Final Gambit. Good teammates for this Eternatus set include Miraidon and Palkia-O since Volt Switch gives them more opportunities to switch in while Final Gambit can remove potential special walls. Tera Fairy grants an immunity to Dragon-type attacks from attackers such as Miraidon, Palkia-O, and opposing Eternatus while also allowing Eternatus to Imposter-proof itself.

[CREDITS]
- Written by: [[TTTech, 338877]]
- Quality checked by: [[Tea Guzzler, 577920], [Chessking345, 355040]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

Tea Guzzler

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[SET]
name: Regenerator
move 1: Volt Switch
move 2: Ceaseless Edge / Stone Axe
move 3: Final Gambit
move 4: Dragon Energy
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Fairy

[SET COMMENTS]
Regenerator Eternatus main role is to be is a reliable support pivot that provides utility. Ceaseless Edge allows Eternatus to setup sets entry hazards without being affected by Magic Bounce bounce is irrelevant to where there's no point mentioning it to apply more pressure on opposing Pokemon switching in; alternatively Stone Axe can be used for the same purpose except it'll setup it sets up Stealth Rocks instead of Spikes. Final Gambit allows Eternatus to take out opposing Pokemon special walls such as Ting-Lu, Dialga-O, and Hisuian Goodra when it's HP is at full healthy, opening up opportunities for it's teammates if they're having trouble breaking through a defensive core. Heavy-Duty Boots is an important item because it allows Eternatus to freely switch in on entry hazards without taking chip damage, meaning Final Gambit and Dragon Energy will remain at full power more easily maintain higher Base Power. Good teammates for this Eternatus set include Zacian-C and Palkia-O since Volt Switch gives them more opportunities to get switch in or Final Gambit getting rid of potential walls quickly. is zac really a good teammate here? feels like zac doesn't care that you gambited into the opposing regenvester, probably change to miraidon Tera Fairy serves as an immunity against opposing Dragon-types grants an immunity to Dragon-type attacks from attackers such as Miraidon, Palkia-O, and opposing Eternatus, while also improofing. allowing Eternatus to Imposter-proof itself.

[SET]
name: Mold Breaker
move 1: Nasty Plot
move 2: Strength Sap
move 3: Magma Storm / Thunder Cage
move 4: Dragon Energy
item: Life Orb
ability: Mold Breaker
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying / Ground

[SET COMMENTS]
Mold Breaker Eternatus is a wall breaker wallbreaker my g's playing clash of clans that provides immense offensive pressure. Nasty Plot provides a much needed offensive boost to it's its damage output, breaking past allowing you to take out defensive walls such as Hisuian Goodra, Zamazenta-C, and Arceus forms formes like Arceus-Ghost or Arceus-Water. Strength Sap allows Eternatus to remain at full HP, negating Life Orb chip recoil and keeps keeping Dragon Energy at full power. Magma Storm allows you trap or Eternatus to trap and defeat opposing Steel-types such as Zacian-C and Dialga-O and have a constant form of chip damage; whereas Thunder Cage traps Water-types such as Dondozo and Arceus-Water. while providing additional chip damage; alternatively, Thunder Cage is weaker but more effective at trapping Water-types like Arceus-Water and Dondozo. Life Orb let's Eternatus pick up KOs it normally wouldn't be able to achieve, making it more threatening if not handled properly. Tera Flying provides an immunity to Ground-type moves and Spikes, Spikes and Ground-type move immunity, while Tera Ground allows you to improof slightly more effectively and be Nuzzle immune. grants an immunity to Nuzzle and allows Thunder Cage sets to self-Imposter-proof easier. teammates?

[SET]
name: Fur Coat
move 1: Quiver Dance / Nasty Plot
move 2: Strength Sap
move 3: Scorching Sands / Overheat
move 4: Dragon Energy / Judgement
item: Heavy-Duty Boots / Draco Plate
ability: Fur Coat
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying

[SET COMMENTS]
Fur Coat Eternatus serves as defensive wall that sets up is a bulky wall that can set up late-game to clean through weakened teams. Quiver Dance allows Eternatus to outspeed Pokemon such as Miraidon and Zacian-C while also boosting it's its damage output, while Nasty Plot provides higher immediate offensive pressure. offensively by having a huge increase in damage output. Scorching Sands lets you hit Miraidon, Zacian-C, and hits Steel-types for super effective damage while getting with an additional chance to burn opposing foes for constant chip; alternatively, (add comma) Overheat allows you to hit Steel-types really hard, but with the downside of negating your stat boost from Quiver Dance or Nasty Plot removes most Steel-types at the cost of negating any Special Attack boosts. Heavy-Duty Boots is important for maintaining Eternatus HP for Dragon Energy; helps keep Dragon Energy's Base Power high, whereas Draco Plate allows Eternatus to self improof self-Imposter-proof with Judgement Judgment instead of Dragon Energy. Good teammates for Fur Coat Eternatus are Levitate or Well-Baked Body Zacian-C and RegenVest Dialga-O since as they can improof Imposter-proof or provide opportunities for Eternatus to come switch in. Tera Flying provides Eternatus with a Ground-type move immunity, getting rid of it's Ground weakness, and helps with improofing Imposter-proofing.

[CREDITS]
- Written by: [[TTTech, 338877]]
- Quality checked by: [[Tea Guzzler, 577920], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
qc1/2
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Add Comment
So I think the set order should be reversed, FC absolutely is top the other two are discussable
Ping me on discord theres a lot that can be discussed (esp since this is a fairly underexplored mon)

[SET]
name: Regenerator
move 1: Volt Switch
move 2: Ceaseless Edge / Stone Axe
move 3: Final Gambit
move 4: Dragon Energy I would probably move Denergy up to move 2 since its a crucial move, shuffle other two down 1, can discuss
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Fairy

[SET COMMENTS]
Regenerator Eternatus is a reliable support pivot that provides utility. Ceaseless Edge sets entry hazards to apply more pressure on opposing Pokemon switching in; Stone Axe can be used for the same purpose except it sets up Stealth Rock instead of Spikes Can probably rephrase to "Ceaseless Edge and Stone Axe sets ..." splitting. Final Gambit allows Eternatus to take out opposing special walls such as Ting-Lu, Dialga-O, and Hisuian Goodra when healthy, opening up opportunities for teammates if they're having trouble breaking through a defensive core. Heavy-Duty Boots allows Eternatus to freely switch in on entry hazards without taking chip damage dex info, can cut, meaning Final Gambit and Dragon Energy maintain high Base Power. Good teammates for this Eternatus set include Miraidon and Palkia-O since Volt Switch gives them more opportunities to switch in or Final Gambit getting rid of potential walls quickly while Final Gambit can remove potential special walls. Tera Fairy grants an immunity to Dragon-type attacks from attackers such as Miraidon, Palkia-O, and opposing Eternatus, while also allowing Eternatus to Imposter-proof itself.

[SET]
name: Mold Breaker Offensive
move 1: Nasty Plot Slash QD
move 2: Strength Sap Slot 4, slash Gambit
move 3: Magma Storm / Thunder Cage Can discuss, I'm not convinced about Cage, think EP is better
move 4: Dragon Energy Slot 2
item: Life Orb Life Orb Denergy is counter synergy, this should maybe be like plate (with slashed Judgment) or some other utility item
ability: Mold Breaker slash Regen
nature: Timid slash Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying / Ground These seem like very odd Tera types, is there any reason this isn't just like Fairy

[SET COMMENTS]
Mold Breaker Eternatus is a wallbreaker that provides immense offensive pressure. Nasty Plot provides a much needed offensive boost to its damage output, breaking past defensive walls such as Hisuian Goodra, Zamazenta-C, and Arceus formes like Arceus-Ghost or Arceus-Water. Strength Sap allows Eternatus to remain at full HP, negating Life Orb recoil and keeping Dragon Energy at full power. Magma Storm allows Eternatus to trap defeat opposing Steel-types such as Zacian-C and Dialga-O while providing additional chip damage; alternatively, Thunder Cage is weaker but more effective at trapping Water-types like Arceus-Water and Dondozo. Good teammates for Mold Breaker Eternatus include Zacian-C and Groudon, they can clean up special walls Eternatus can't break through or Imposter-proof. Can mention offensive special teammates since this can do the same gambit or straight up weaken the stuff with denergy. Tera Flying provides an immunity to Ground-type moves and Spikes, while Tera Ground grants an immunity to Nuzzle and allows Thunder Cage sets to self-Imposter-proof easier.

[SET]
name: Fur Coat
move 1: Quiver Dance / Nasty Plot Last slot
move 2: Strength Sap Recovery so first slot, can slash Shore Up
move 3: Scorching Sands / Overheat Not sure about these choices, Torch Song is definitely more common and better than Overheat though
move 4: Dragon Energy / Judgment Move Draco Judg to first slash
item: Heavy-Duty Boots / Draco Plate
ability: Fur Coat
nature: Timid Bold as first slash
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying Can probably slash Fairy here too

[SET COMMENTS]
Fur Coat Eternatus is a bulky wall that can set up late-game to clean through weakened teams. Quiver Dance allows Eternatus to outspeed Pokemon such as Miraidon and Zacian-C while also boosting its damage output, while Nasty Plot provides higher immediate offensive pressure. Can mention Spikes, since Torch Song can already boost. Scorching Sands hits Steel-types for super effective damage with an additional chance to burn foes for constant chip; alternatively, Overheat removes most Steel-types at the cost of negating any Special Attack boosts. Heavy-Duty Boots helps keep Dragon Energy's Base Power high, whereas Draco Plate allows Eternatus to self-Imposter-proof with Judgment instead of Dragon Energy remember to swap order. Good teammates for Fur Coat Eternatus are Levitate or Well-Baked Body Zacian-C and RegenVest Dialga-O as they can Imposter-proof or provide opportunities for Eternatus to switch in. Is there anything offensive that likes this? Its fine if theres no obvious candidate. Tera Flying provides Eternatus with a Ground-type immunity and helps with Imposter-proofing.

[CREDITS]
- Written by: [[TTTech, 338877]]
- Quality checked by: [[Tea Guzzler, 577920], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

 

UT

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[SET]
name: Fur Coat
move 1: Strength Sap / Recover
move 2: Judgment / Dragon Energy
move 3: Torch Song / Scorching Sands
move 4: Quiver Dance / Spikes
item: Draco Plate / Heavy-Duty Boots
ability: Fur Coat
nature: Bold / Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying / Fairy

[SET COMMENTS]
Fur Coat Eternatus is a bulky wall that can set up late-game to clean through weakened teams. Quiver Dance allows Eternatus to outspeed Pokemon such as Miraidon and Zacian-C while also boosting its damage output, while Spikes helps provide more team support by setting entry hazards. Torch Song removes most Steel-types with the added effect of giving Special Attack boosts sets up at the same time; alternatively, Scorching Sands hits Steel-types for super effective damage with an additional chance to burn foes for constant chip. Draco Plate allows Eternatus to self-Imposter-proof with Judgment, while Heavy-Duty Boots helps keep Dragon Energy's Base Power high. Good teammates for Fur Coat Eternatus are Levitate or Well-Baked Body Zacian-C and RegenVest Dialga-O, comma as they can Imposter-proof or provide opportunities for Eternatus to switch in. Tera Flying provides Eternatus with a Ground-type immunity and helps with Imposter-proofing, whereas Tera Fairy grants a Dragon-type move immunity + Fighting-type resistance.

[SET]
name: Offensive
move 1: Nasty Plot / Quiver Dance
move 2: Judgment / Dragon Energy
move 3: Magma Storm / Earth Power
move 4: Strength Sap / Final Gambit
item: Draco Plate / Life Orb
ability: Mold Breaker / Regenerator
nature: Timid / Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Flying / Fairy

[SET COMMENTS]
Offensive Eternatus is a wallbreaker that provides immense pressure. Nasty Plot provides a much needed offensive boost to its damage output, breaking breaks past defensive walls such as Hisuian Goodra, Zamazenta-C, and Arceus formes like Arceus-Ghost or and Arceus-Water. Strength Sap allows Eternatus to remain at full HP, negating Life Orb recoil and keeping Dragon Energy at full power. Magma Storm allows Eternatus to trap defeat opposing Steel-types such as Zacian-C and Dialga-O while providing additional chip damage; alternatively, Earth Power is weaker but allows you Eternatus to defeat Tera Fire Zacian-C. Good teammates for offensive Eternatus include Zacian-C, Groudon, Palkia-O, and Miraidon since they can weaken special walls Eternatus can't break through. Tera Flying provides an immunity to Ground-type moves and Spikes, while Tera Fairy grants an immunity to Dragon-type moves and self-Imposter-proofs more easily easier.

[SET]
name: Regenerator
move 1: Volt Switch
move 2: Dragon Energy
move 3: Ceaseless Edge / Stone Axe
move 4: Final Gambit
item: Heavy-Duty Boots
ability: Regenerator
nature: Timid
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
ivs: 0 Atk
tera type: Fairy

[SET COMMENTS]
Regenerator Eternatus is a reliable support pivot that provides good utility. Ceaseless Edge sets entry hazards to apply more pressure on opposing Pokemon switching in; Stone Axe can be used for the same purpose except it sets up Stealth Rock instead of Spikes is an alternative as well. Final Gambit allows Eternatus to take out opposing special walls such as Ting-Lu, Dialga-O, and Hisuian Goodra when healthy, opening up opportunities for teammates if they're having trouble breaking through a defensive core. Heavy-Duty Boots helps Eternatus maintain high Base Power for Dragon Energy and Final Gambit. Good teammates for this Eternatus set include Miraidon and Palkia-O since Volt Switch gives them more opportunities to switch in, comma while Final Gambit can remove potential special walls. Tera Fairy grants an immunity to Dragon-type attacks from attackers such as Miraidon, Palkia-O, and opposing Eternatus, comma while also allowing Eternatus to Imposter-proof itself.

[CREDITS]
- Written by: [[TTTech, 338877]]
- Quality checked by: [[Tea Guzzler, 577920], [Chessking345, 355040]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!



GP Team done
 
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