Eternal UU Stall Team
Team Overview:
Introduction:
Well, I have stopped battling OU a lot ever since Platinum came up and everything became decentralized in Scizor, Skymin, Zapdos, etc...
Well, I have stopped battling OU a lot ever since Platinum came up and everything became decentralized in Scizor, Skymin, Zapdos, etc...
So I was bored one day... which is today... and thought about making an UU stall team which I have been wanting to make one since UU stall teams are very hard to make, that is by its viabilty and ability to adhere all stalling elements.
So, with the addition of some Platinum move tutor moves and the newcomers to UU I believe I have succeeded in making a viable UU team. So far this team has reach a 90% winning streak (18/20), but I'm just starting to be able to get used to it. Statistics will increase.
So I will now explain how well this team covers many of these elements and uses it to become a very credible UU stall team.
In Depth:
Miltank @ Leftovers
Ability: Scrappy
EVs: 252/0/0/32/0/224/
Nature: Careful (Sp.Def +, Sp.Atk -)
- Heal Bell
- Milk Drink
- Stealth Rock
- Body Slam
Description: Utility Milktank. Not many people have tried using this beast in Stall. It is an amazing staller gaining access to Milk Drink at a reasonable speed. While having Heal Bell to replenish status conditions. And Stealth Rock for support. Body Slam has a nice 30% accuracy in paralyzing. Not to mention Scrappy allowing me to inflict damage on Ghost types. Making this utility excellent.
EVs and Nature: Well you might wonder why I am consuming so much EVs on Sp.def instead of Def. Truth is, if you looked at the UU tier how many physical Pokemons would you let an Utility Miltank stay on? Very few. While the main threats would be countering Rotoms, Drifblims, and other Ghosts. And Milktank with Def EVs is a terrible counter to many UU psychical threats, such as: Hitmontop, Primeape, Hitmonlee, Toxicroak, etc. Thus, having an exceptionally high Sp.def will provide me sustain many Sp.atkers thus making it viable Special Wall.
Team Work: The main concept of this Pokemon is to set up Stealth Rock and replenish my other Pokemon's status condition.
Cacturne @ Leftovers
Ability: Sand Veil
EVs: 252/0/252/0/0/4/
Nature: Adamant
- Substitute
- Leech Seed
- Spikes
- Focus Punch
Description: SubSeeder + Spikes? Yes, and a very lethal one. This allows to to set up Spikes and Leech Seeding any foe. While Sucker Punch + STAB becomes very helpful at times.
EVs and Nature: The the EVs were designated to be bulky in order to take damage very well. Athough I have equally distributed the EVs in Sp.def and Def. Which I would want your help in specifying to me which is more viable in the UU envionment.
Team Work: Its main purpose is to set up Spikes and conjure health with Leech Seed, while being shielded by Substitute. All summed up in one sentence for your simplicity.
Blastoise @ Leftovers
Ability: Torrent
252/0/144/0/64/50/
Nature: Calm
- Rest
- Toxic
- Rapid Spin
- Aqua Jet
Description: The main concept for this beast is Toxic Stall being able to induce Toxic and replenish any contradictory supporting moves. Rest can be easily accompied by Milktank's Heal Bell, if needed. While Aqua Jet is intended to mainly stop Ninetales from ruining my fun.
EVs and Nature: Adamant was given to enhance its Atk and being able to do enough damage to finish off some common UU Pokemons, like Ninetales. And given max Def to take physical damages well and induce toxic.
Team Work: Basically is replenishes SR, Spikes, Toxic Spikes from crippling my walls. While being able to take off SR, my Articuno benefits a lot.
Rotom @ Choice Specs
Ability: Levitate
Nature: Modest
EVs: 252/0/252/0/14/0/
- Trick
- Will-o-wisp
- Shadow Ball
- Thunderbolt
Description: I love how awesome this set, created by me... with my stalling tactics... work so well. This guy is bulky, reasonably high Sp.atk, a Trickster, and can heal. Pretty awesome.
EVs and Nature: Bold, in order to bulky it up a notch and take reasonable damage from common physical Pokemons in the UU environment. Mostly it gets hit by Stone Edge a lot since Fighting moves aren't tangible to it. It's Sp.atk EVs allows it to reach a 95 base Sp.atk. Which is awesome due to Thunderbolt + Shadow Ball + STAB.
Teamwork: It can Trick a Pokemon and can heal with Rest, being accompanied by Milktank's Heal Bell. And resising opponent's Rapid Spin. No stopping my stall!
Articuno @ Leftovers
Ability: Pressure
EVs: 252/0/0/216/40/0/
Nature: Timid
Articuno @ Leftovers
Ability: Pressure
EVs: 252/0/0/216/40/0/
Nature: Timid
- Substitute
- Roost
- Toxic
- Roar
Description: Known as the monstrous SubRoost Pressure staller of the UU environment. As I believe, Caelum first introduced this beast if I'm not mistaken. As defined by Smogon Dex:
This set is horribly annoying for any opponent to face in UU. Articuno's solid defenses allow it to switch in with relative ease, force a switch, and then put up a Substitute. From there, Articuno can simply Toxic the opponent and continually Substitute and Roost until Toxic takes its toll. Add Pressure into the mix to drain away the PP of moves such as Stone Edge or Fire Blast and your opponent will find this Articuno incredibly difficult to take down.
While you might think the abundant number of Poison-type Pokemon in the UU tier would seem to reduce the efficacy of this set, this is entirely false. The most common Poison-type Pokemon in the UU tier often have a secondary typing that leave them being hit for super-effective damage from Articuno's STAB Ice Beam. Those that aren't hit for super effective damage are either 2HKO'd by Ice Beam or can be PP stalled with Pressure. Casual observation also may lead one to believe that this set is completely walled by Steel-type Pokemon, such as Aggron or Probopass, however this also is false. Articuno is faster than every Steel-type in the UU tier, meaning it is perfectly able to defeat them by PP stalling with Pressure. This set also works fantastically with Spikes and Stealth Rock on the field, since you will have the ability to cause many switches as your opponent attempts to thwart this vicious cycle.
The given Speed EVs allow Articuno to outrun maximum speed Grumpig, enabling Articuno to hit it with Toxic before it can use Substitute. The remaining EVs were placed into HP and then Special Attack. Pouring 252 EVs into Speed will allow Articuno to at worst tie with Pokemon that have a base Speed of 85 and a positive nature. The large Speed investment is important to the success of the set since Articuno needs to outrun the majority of threats and either Substitute or Roost accordingly to effectively Toxic and PP stall. However, if a more defensive spread is desired, 252 HP / 80 Def / 176 Spe with a Bold nature is also a viable spread and still allows Articuno to outrun neutral nature base 75 Speed Pokemon, such as Absol.
Instead of Ice Beam I have placed Roar in order to phaze and be able to take advantage of Spikes + SR. As Ice Beam as a low significance. As the majority of Steelix have Rest and are able to take Ice Beam very well.
Hypno @ Leftovers
Ability: Insomnia
Nature: Bold
EVs: 252/0/252/0/4/0/
- Wish
- Protect
- Toxic
- Psychic
Description: My third Toxic Staller. This doesn't just provide me with Toxic Stall, but also provides me Wish Support. Making it an excellent Pokemon, taking advantage with Toxic and Wish with Protect. While my other walls benefit from it.
EVs and Nature: Most people think of Hypno as a Special Wall, but I see no intention of it being a special wall while it has awesome HP and can be a reasonably fighting counter. It can easily counter many common fighting Pokemons; such as: Hitmontop, Primeape, Hitmonee, Hitmonchap, Toxicroak, etc.
Teamwork: Basically providing me with Wish support while inducing Toxic. And benefitting from both with Protect. Also, negating the fighting weakness of the team it possesses.
Conclusion:
I have explained to you all the elements of stall that contribute to successfully and viably create this team. Now I would like your opinion in helping me to further improve this team if there are any way. I would like to explain why I did not intend to place a Toxic Spiker in this team. One reason, the UU Pokemons that provide Toxic Spikes are not viable to contribute my stall. Another reason, Toxic Spikes are easily negated in UU due to the widespread of many Poison Type UU Pokemons. Anyways, I will accept any opinion that is viable and logical to enhance this team. I also hope this team has intrigued you and has given you many thoughts about the UU environment as it differs no less from OU.
I have explained to you all the elements of stall that contribute to successfully and viably create this team. Now I would like your opinion in helping me to further improve this team if there are any way. I would like to explain why I did not intend to place a Toxic Spiker in this team. One reason, the UU Pokemons that provide Toxic Spikes are not viable to contribute my stall. Another reason, Toxic Spikes are easily negated in UU due to the widespread of many Poison Type UU Pokemons. Anyways, I will accept any opinion that is viable and logical to enhance this team. I also hope this team has intrigued you and has given you many thoughts about the UU environment as it differs no less from OU.