Overview
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name: Physical
Move 1: Wild Charge
Move 2: Cross Chop / Brick Break
Move 3: Ice Punch
Move 4: Fire Punch
item: Life Orb
ivs: 0 HP
evs: 252 Atk / 236 Spe
nature: Jolly
Moves
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name: Special
Move 1: Thunderbolt
Move 2: Psychic / Signal Beam
Move 3: Volt Switch
Move 4: Hidden Power Ice
item: Life Orb / Choice Scarf
ivs: 0 HP (If life orb)
evs: 236 Sp Atk / 236 Spd
Nature: Timid
Moves
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- Great Movepool
- Good Attack and Special Attack stats
- Tied for fastest LC mon reaching 20 speed
- Immunity to sleep
- Good revenge killer
- Sand less common in Gen 6
- Generally frail
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name: Physical
Move 1: Wild Charge
Move 2: Cross Chop / Brick Break
Move 3: Ice Punch
Move 4: Fire Punch
item: Life Orb
ivs: 0 HP
evs: 252 Atk / 236 Spe
nature: Jolly
Moves
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- Wild Charge for powerful STAB (despite recoil damage)
- Cross Chop for powerful but inaccurate coverage
- Brick Break for less powerful but more accurate coverage
- Ice Punch for Gligar and other Ground/Flying/Dragon types
- Fire Punch for Snover, Ferrothorn, and others
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- Max Attack and Speed outspeed and hit everything hard
- 0 HP ivs so life orb does less recoil damage
- Life Orb for extra damage while being able to switch moves
- Jolly to outspeed everything unboosted
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- Do not switch into Elekid and have it take a hit as it is very frail
- Switch into a predicted Spore or Sleep Powder if you have Vital Spirit
- Switch out Elekid when Sucker Punch or other priority moves are predicted
- Use Elekid as a lead against Gligar to kill with Ice Punch
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- Ferrothorn and other hazard setters help Elekid kill bulky mons
- Misdreavus and Bronzor can soak up priority hits for Elekid
- Staryu for Rapid Spin support and bulky ground types
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name: Special
Move 1: Thunderbolt
Move 2: Psychic / Signal Beam
Move 3: Volt Switch
Move 4: Hidden Power Ice
item: Life Orb / Choice Scarf
ivs: 0 HP (If life orb)
evs: 236 Sp Atk / 236 Spd
Nature: Timid
Moves
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- Thunderbolt for powerful special stab
- Psychic for random coverage
- Signal Beam for coverage on grass types who resist electric stab
- Hidden Power Ice for ground types that are immune to electric stab
- Volt Switch to get damage then switch into better match up
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- Max Special Attack and Speed to hit everything fast and hard
- 0 HP ivs to take minimum life orb recoil damage
- Life orb to do more damage and OHKO more things
- Choice Scarf to outspeed 20 speeders and other scarfers
- Timid for more outspeeding
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- Elekid makes for a great revenge killer, as it outspeeds everything unless there's a speed tie, the opponent's boosted, or the opponent is scarfed and you aren't
- Volt Switch on bad match ups
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- Flying types that are immune to ground, such as murkrow, vullaby, and fletchling
- Mantyke is especially good
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