TEAMBUILDING
I wanted to make this team around SubRoost Kyurem. Stall is my favourite playstyle in BW2, and it's viable. Kyurem forces a huge amount of switches with this set, racking up tremendous residual damage. Kyurem also packs quite the punch with this set, limiting some counters capabilities through the mach.
The first partner I had in mind for Kyurem was Tentacruel. Kyurem LOVES Toxic Spikes, and not only Tentacruel gets them, but it also can spin! Since Tentacruel's job is great on rain, why the hell not go for Politoed? But not a normal one, a RestTalk Politoed! With this three team member I had one thing in my mind: RAIN STALL!
Now let's just advance to wall as much things as possible. Sp Def. Zapdos mainly job is to wall Sheer Force Landorus, something that every team has to prepare first and foremost. Also, it gives me a nice way to beat bulky Water-Types unless you are named Gastrodon or Quagsire.
Let's just add Skarmory to the mix then. Walling 90% of the Physicall tier, Skarmory is a fantastic addition to the team. Not only it walls every physicall atacker but Kyurem and maybe Victini under rain, but also provides the invaluable Spike hazard and phazing, doing wonders againts Baton Pass teams.
Ok, you might think that Jirachi completely outclasses Bronzong as a special wall, but to be honest, I only picked Bronzong for that invaluable Ground immunite. Yeah, I know I have Skarmory, but if Skarmory goes down, Gliscor is a pain in the ass to handle, and Bronzong completely walls it. Also, it's hard for Jirachi to find a slot for Stealth Rock, and Bronzong can actually find a place for it.
In the end, Zapdos was just not cutting it. Unfortunately for Zapdos, having a Water-Type neutrality was incredibly annoying, specially since Specs Keldeo 2HKO's my entire team with Hydro Pump. Not only Celebi counters Keldeo, but it also gives me a way to beat Breloom, Toxicroak and CONKELDURR without having to rely on Skarmory.
A Closer Look
- Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Rest
- Sleep Talk
A stellar status absorber. With this set, not only Politoed gladly takes a Spore from Lead Breloom, it just straight up counters mons that need status to wall it. For this set to work, it needs as much as physicall bulk as possible to function properly. With all of the investment going into Defense, it's important to notice that at full HP, Politoed survives even a +252 SpAtk Sheer Force Earth Power from Landorus.
Scald is for STAB, and we all love that 30% Burn, well, everybody but the opponent. The burn renders many physicall sweepers useless, unless you are Conkeldurr (Fuck you Conkeldurr) or Toxicroak. Toxic is for Blissey and Gastrodon switch ins, trying to take my Scald lol. It's also a great utility move to Toxic the Lati twins, Mandibuzz, and another flying walls. Rest is not a great way to fully recover yourself, but with Sleep Talk, it kind of works. Politoed is such an amazing user of RestTalk because it has the bulk to take hits, unlike Ninetales and Abomasnow, and Tyranitar has that horrible Fighting Weakness. Politoed also has great resistances. Having an Ice-Type resistance is very useful, having a lot of opportunities to switch in.
The frog is here to stay, because well, what is this team without the frog lol.
Celebi @ Leftovers
Trait: Natural Cure
Calm Nature (+SDef, -Atk)
EVs: 252 HP / 232 SDef / 20 Spd
- Psychic
- Baton Pass
- Recover
- Leaf Storm
My favorite poke this metagame. Celebi is such an stellar force this metagame and everybody has to know it. Walling the newcomer Keldeo, former veteran Breloom with Technician and the raising threat Sheer Force Landorus, Celebi is so fucking good. Having a mon that gets a pitiful damage of 30-40% from Special Landorus is no joke, recovering off the damage output. Celebi is also so cute that I could write a bible about it, but let's not talk about it here.
Psychic is the main STAB, hitting the Fighting-Types for SE damage, and doing a bunch to Tentacruel. Psychic is for some reason really uncommon on Sp Def. Celebi, and people need to use it more. How are you supposed to counter Breloom with no way to hit it? lol. Baton Pass is to avoid getting trapped by Pursuit users, and it provides me great momentum going to the proper mon/counter and set up. Recover is for that precious reliable recovery, effectively prolonging Celebi's life. This might seem weird, but I find Giga Drain to be such a redundant move with Recover and Leftovers, so I picked Leaf Storm over it because it's just stronger and it packs quite the punch. A -2 Baton Pass sucks though.
Celebi also has great synergy with Politoed, tanking most pokes Politoed can't handle, like Venusaur under rain.
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Love this motherfucker. Look at it. He's just badass. Skarmory's primary job is to wall physical attackers as much as possible, setting up on them with ease. Dragonite won't even 2HKO Skarmory with Fire Punch @ +2 under rain. Yeah, not walling me. Neither does Garchomp with Fire @ +2. Yeah, not happening neither. However, Skarmory's job just gets harder and harder as the time passes by, with the newcomer Terrakion, Skarmory's primary job just became very slim. Terrakion potentially 2HKOs Skarmory with Choice Band, something that is VERY problematic for me to face.
Spikes is for that lovely entry hazard, racking up residual damage every time a grounded enemy comes in on the battle scene. Roost is for reliable recovery and mitigating that Electric weakness and Ice neutrality, though getting owned by Earthquake sucks. Skarmory really needs Roost if you want it to wall Terrakion and some random Dragon-Types.Brave Bird is for STAB, even with no investment, Brave Bird KOs Toxicroak and 2HKOs Conkeldurr unboosted. Pretty good, actually. Whirlwin is a fantastic utility move, phazing set-up sweepers away, and racking up even more entry hazard damage, and is specially useful if I know a counter, like Heatran, is coming in, racking up MORE residual damage.
Skarmory forms a semi SkarmBliss combo with Celebi (I call it CeleMory), Skarmory tanking physical attacks and Celebi tanking the special ones.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Hidden Power [Ice]
Many people think that Jirachi completely outclasses Bronzong as a special wall, but I disagree. You might think "Jirachi walls MUCH betters the offensive Psychic-Types yo", but Jirachi can't switch in on one of the biggest threats to the team: Mamoswine. Bronzong actually resists Mamoswine's STAB attacks and either severely damages it, or Bronzong con set up Stealth Rocks, which are very important for Kyurem. Bronzong can't wall the Lati twins as well as Jirachi does, but still does a great amount of damage to them before going down. Gyro Ball is for a physicall STAB, pretty much OHKOing every scarfer in the metagame, bar the obvious resists. Earthquake is to hit Magnezone and Heatran, and doing a bug chunk to Jirachi and Tentacruel, and Hidden Power [Ice] is for the dragons, and most importantly, Gliscor.
Playing with Bronzong is very hard to do because you need to be careful, because unfortunately it lacks reliable recovery outside of Rest. You need to play it very little if you see a Lati@s, Alakazam and Gengar on the opponent's team, because if you constantly switch Bronzong in some random attacks you are not going to have a nice time for the rest of the mach. Bronzong needs Wish Passing if you want it to function properly, but to be honest, I don't find myself looking for a slot for a wish passer. It's much better to replace Jirachi with Bronzong lol.
Kyurem @ Leftovers
Trait: Pressure
EVs: 56 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Roost
- Ice Beam
- Earth Power
Yup, just like the gif says, everything is done for the opponent when Kyurem shows it's gorgeous in the battle. Stalling out of PP basically everything in the game besides revenge killers, Kyurem is super annoying to face offensively and deffensively. Kyurem has pretty good resistances for a Rain Stall team, having key resistances like Grass, Water and Electric attacks. Unfortunately, it has crippling weaknesses to Fighting, Steel and Dragon, but all of those are easily covered between Bronzong/Skarmory and Tentacruel/Celebi.
This set is all about stall. Blissey and Chansey die to it, Heatran dies to it, Amoonguss dies to it, even Celebi dies to it, Gliscor dies to it. EVERYTHING DIES! But not really. Substitute is to avoid statusing and it's a great utility move, and Kyurem is really bulky, so it can take a lot of resisted attacks before breaking it's sub, and with that spread, Kyurem formes 101 HP Substitute, just great. Roost is an incredible move for Kyurem, and in conjunction with Substitute and Pressure, everything gets out of PPs and the stalling machine begins. Ice Beam is the main STAB move of Choice, having stellar offensive coverage, and hitting really hard fro the get go. Earth Power is for superb coverage along with Ice Beam, and beating Steel-Types and some Poison-Types that remove the Spikes that Tentacruel happily sets up.
Tentacruel @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Rapid Spin
- Toxic Spikes
- Protect
This thing just doesn't die under rain. It just doesn't. Tentacruel cant set up on so many pokes is ridiculous. I just laugh when people switch their Ferrothorn in as a "counter" to Tentacruel, and then BAM get burned by Scald in the face, and then Tentacruel becomes the counter. The Ground weakness sucks, but with Tentacruel's bulk, I can survive some weak Earthquakes, and some strong unSTABed ones, like Terrakion.
Scald is for STAB and for that lovely 30% chance of burning the opponent, which is precious. Scald also packs great power under rain, since Tentacruel has usable special attack to begin with. Rapid Spin is to spin away the fucking hazards that I fucking hate. Toxic Spikes is mainly to make Kyurem's stalling job much, much better and faster, and Protect is an amazing utility move, scouting choice users to know if I stay in and set-up Toxic Spikes or I go in the proper counter. Tentacruel also "semi counters" the Lati twins locked on everything but Psyshock, and Latias is a huge ass problem to take on if it's the Sub Calm Mind version.
One last look
Threats?
Special set-up Sweepers
Threats?
Special set-up Sweepers
IMPORTABLE;These two can destroy me with the Calm Mind set. Latias fucks me up in the ass if it manages to get a sub up, and then just starts to set-up on my face. Fuck Gyro Ball with 8 PPs, man. Fuck that shit, seriously. I HOPE that I predict the Latias switch-in correctly with Politoed and toxic it, and let just pray that it's the Substitute version and not the Refresh version. If it's poisoned, then is much easier to handle, since Bronzong walls it.
However, Reuniclus straight up 6-0s me. No matter how you see it, I just cannot touch it. I can realy on Kyurem's Ice Beam, but after at least one boost, I just need to rely on a crit to eliminate it from the map. The only solution that kind of "fix" both weakness to Latias and Reuniclus is Perish Song > Toxic on Politoed, but to be honest I find Toxic way better, because I can cripple both Latias and Latios, but I don't know lol.
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Scald
- Rest
- Sleep Talk
Kyurem @ Leftovers
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Earth Power
- Roost
- Substitute
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Baton Pass
- Recover
- Psychic
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Spikes
- Whirlwind
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Hidden Power [Ice]
- Earthquake
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Protect
- Rapid Spin
- Toxic Spikes
- Scald
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Toxic
- Scald
- Rest
- Sleep Talk
Kyurem @ Leftovers
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Earth Power
- Roost
- Substitute
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Baton Pass
- Recover
- Psychic
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Roost
- Brave Bird
- Spikes
- Whirlwind
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Hidden Power [Ice]
- Earthquake
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Protect
- Rapid Spin
- Toxic Spikes
- Scald