OU Dragon Dance Roaring Moon

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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Knock Off
move 3: Acrobatics
move 4: Earthquake / Stone Edge / Taunt
item: Booster Energy
tera type: Flying
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Roaring Moon is one of the tier's most dangerous sweepers due to its fantastic Attack and Speed complemented further by its decent bulk, a great typing both offensively and defensively, and diverse coverage options that dramatically limit its defensive counterplay. Acrobatics, thanks to its perfect synergy with Booster Energy, boasts excellent coverage alongside Knock Off by giving Roaring Moon an incredibly powerful option to hit threats like Great Tusk, Ogerpon-W, Serperior, and Rillaboom super effectively; between it and Knock Off, Roaring Moon hits much of the tier for at least neutral damage, which is often enough for it to clean up late-game. Earthquake OHKOes threats that can survive a boosted Knock Off or Acrobatics, such as offensive Kingambit, Raging Bolt, Gouging Fire, and Iron Treads. Stone Edge hits threats like Kyurem, Enamorus, Pelipper, and opposing Tera Flying Roaring Moon super effectively, KOes Volcarona without risking Flame Body activating, and still maintains coverage against Fire-types like Gouging Fire and Cinderace. Taunt drastically improves Roaring Moon's matchup against defensive teams by preventing threats like Dondozo, Ting-Lu, Tera Fairy Skeledirge, Skarmory, and Corviknight from disrupting its sweep with their recovery, status, or setup moves; Taunt is still useful against more offensive teams by virtue of preventing Serperior from stopping Roaring Moon's sweep with Glare, denying Glimmora multiple layers of entry hazards, or preventing setup sweepers like Tera Fairy Gouging Fire and Kyurem from surviving a hit and setting up against it. Brick Break is an interesting alternative; it outright OHKOes Weavile and defensive Kingambit, hits Darkrai and opposing Roaring Moon super effectively, and greatly improves Roaring Moon's matchup against opposing dual screens or Aurora Veil teams. Tera Flying grants Roaring Moon some noteworthy defensive benefits, including turning its Fighting weakness into a resistance and granting it a Ground immunity, but its greatest benefit is giving Roaring Moon access to the absurd power of STAB Acrobatics; with the boost from Tera Flying, Roaring Moon can OHKO max HP Great Tusk without even needing a boost from Dragon Dance while having a chance to OHKO Heavy-Duty Boots Zamazenta after a Dragon Dance. A Jolly nature is preferred to outpace Booster Energy Iron Valiant after a Dragon Dance, but the power increase from an Adamant nature is enough to OHKO bulky Kingambit and Assault Vest Archaludon with Earthquake without any chip damage while securing more reliable KOs against Zamazenta and bulkier Great Tusk variants.

Roaring Moon is a staple on fast-paced hyper offense teams that can help facilitate its sweep, though on these teams it can also serve as a wallbreaker to help facilitate other setup sweepers as needed. Hisuian Samurott and Glimmora can reliably set up entry hazards to help Roaring Moon secure OHKOs against bulky Kingambit and Archaludon without needing to commit to an Adamant nature, while dual screens setters like Deoxys-S, Alolan Ninetales, and Grimmsnarl can allow Roaring Moon to set up more safely, grant it a safety net against strong priority from the likes of Weavile and Tera Normal Dragonite, or even allow Roaring Moon to set up multiple Dragon Dances and devastate opposing offensive teams. Deoxys-S is a particularly excellent teammate for Roaring Moon; it can act as a fast dual screens setter, an entry hazard setter that can deny opposing hazards while bypassing Hatterene's Magic Bounce with Skill Swap, or a standalone offensive threat that can help overwhelm threats like Dondozo, Skarmory, and Tera Fairy Skeledirge with its excellent coverage while allowing Roaring Moon to maximize its own coverage instead of running Taunt. Fast Booster Energy users like Iron Valiant and Iron Boulder synergize well with Roaring Moon; Roaring Moon can serve as more of a wallbreaker alongside these threats, using its high immediate damage output and Knock Off to wear down or eliminate threats like Gholdengo, Clodsire, Dondozo, and Corviknight to enable their late-game sweeps. Volcarona is also an excellent teammate, as it handles Steel-types like Corviknight and Skarmory that Roaring Moon may struggle with and appreciates Roaring Moon's ability to brute force past walls like Clodsire, Blissey, specially defensive Skeledirge, Ting-Lu, and Galarian Slowking in return, particularly if it is running Taunt. Even other Dragon Dance users, such as Gouging Fire, Kyurem, and Dragonite, can help overwhelm physical walls that Roaring Moon may struggle with while utilizing their alternate defensive profiles to cover Roaring Moon's shortcomings. Gouging Fire's burn immunity makes it useful against Volcarona, Skeledirge, and Will-O-Wisp Rotom-W, while its excellent physical bulk makes it very difficult to revenge kill with priority moves from Dragonite and Weavile; Kyurem fits well on Aurora Veil teams alongside Roaring Moon thanks to its tremendous physical bulk while snow is active, and Dragonite's Extreme Speed acts as a strong priority attack to deal with opposing priority users like Weavile and Raging Bolt, which can revenge kill Roaring Moon with Ice Shard and Thunderclap, respectively. Kingambit greatly appreciates Roaring Moon's ability to pressure Fire-types like Cinderace and Volcarona, and in return its great bulk and typing can allow it to handle threats like Weavile and Meowscarada lacking Low Kick. Lastly, Roaring Moon can fit reasonably well on Psychic Terrain teams spearheaded by Indeedee; Psychic Terrain keeps Roaring Moon safe from opposing priority attacks until it activates Tera Flying, and such a playstyle helps facilitate offensive threats that Roaring Moon already synergizes well with such as Volcarona, Iron Boulder, and Expanding Force Deoxys-S.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/morkal.367494/
https://www.smogon.com/forums/members/
sp0on1ord.513254/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:
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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Knock Off
move 3: Earthquake / Stone Edge / Taunt
move 4: Acrobatics
item: Booster Energy
tera type: Flying
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Roaring Moon is one of the tier's most dangerous sweepers due to its fantastic Attack and Speed complemented further by its decent bulk, a great typing both offensively and defensively, and diverse coverage options that dramatically limit its defensive counterplay. Earthquake OHKOs threats that can survive a boosted Knock Off, such as Kingambit, Raging Bolt, Gouging Fire, Archaludon, and Iron Treads (Archaludon is a shaky 56.3-75% chance to OHKO at +1 depending on the EVs with zero Def investment, let alone the defense invest variants you only need to list three to four so Archaludon could be removed here), after a Dragon Dance boost. Stone Edge hits threats like Kyurem, Enamorus, Pelipper, and opposing Tera Flying Roaring Moon super effectively, KOs Volcarona without risking Flame Body activating, and still maintains coverage against Fire-types like Gouging Fire and Cinderace. Taunt drastically improves Roaring Moon's matchup against defensive teams by preventing threats like Dondozo, Ting-Lu, Tera Fairy Skeledirge, Skarmory, and Corviknight from disrupting its sweep with their recovery, status, or setup moves; Taunt is still useful against more offensive teams by virtue of preventing Serperior from stopping Roaring Moon's sweep with Glare, by denying Glimmora multiple layers of entry hazards, or by preventing setup sweepers like Tera Fairy Gouging Fire or Kyurem from surviving a hit and setting up against it. Brick Break is an interesting alternative; it outright OHKOs Kingambit and Weavile, hits Darkrai and opposing Roaring Moon super effectively, and greatly improves Roaring Moon's matchup against opposing Dual Screens or Aurora Veil teams. (Since Brick Break isn't a slash-in, it should be mentioned after the rest of the moves on the main set). Acrobatics, thanks to its perfect synergy with Booster Energy, rounds out Roaring Moon's coverage by giving it an incredibly powerful option to hit threats like Great Tusk, Ogerpon-Wellspring, Serperior, and Rillaboom super effectively; between it and Knock Off, Roaring Moon hits much of the tier for at least neutral damage, which is often enough for it to clean up late-game. Tera Flying grants Roaring Moon some noteworthy defensive benefits, including turning its Fighting weakness into a resistance and granting it a Ground immunity, but its greatest benefit is giving Roaring Moon access to the absurd power of STAB Acrobatics; with the boost from Tera Flying, Roaring Moon can OHKO max-HP Great Tusk without even needing a boost from Dragon Dance while having a chance to OHKO Heavy-Duty Boots Zamazenta after a Dragon Dance. A Jolly nature is preferred to outpace Booster Energy Iron Valiant after a Dragon Dance, but the power increase from an Adamant nature is enough to OHKO bulky Kingambit and Assault Vest Archaludon with Earthquake without any chip damage while securing more reliable KOs against Zamazenta and bulkier Great Tusk variants.

Roaring Moon is a staple on fast-paced hyper offense teams that can help facilitate its its sweep, though on these teams it can also serve as a wallbreaker to help facilitate other setup sweepers as needed. Entry hazard setters like Samurott-Hisui, Glimmora, and Smeargle can reliably set up entry hazards ("Entry hazard setters like --- can reliably set up entry hazards" reads a bit clunky and redundant) to help Roaring Moon secure OHKOs against bulky Kingambit and Archaludon without needing to commit to an Adamant nature, while Dual Screens setters like Deoxys-S, Alolan Ninetales, and the uncommon Grimmsnarl can allow Roaring Moon to set up more safely, grant it a safety net against strong priority from the likes of Weavile and Tera Normal Dragonite, or even allow Roaring Moon to set up multiple Dragon Dances and devastate opposing offensive teams. Deoxys-S is a particularly excellent teammate for Roaring Moon; it can act as a fast Dual Screens setter, an entry hazard setter that can deny opposing hazards while bypassing Hatterene's Magic Bounce with Skill Swap, or a standalone offensive threat that can help overwhelm threats like Dondozo, Skarmory, and Tera Fairy Skeledirge with its excellent coverage while allowing Roaring Moon to maximize its own coverage instead of running Taunt. Fast Booster Energy users like Iron Valiant and Iron Boulder synergize well with Roaring Moon; Roaring Moon can serve as more of a wallbreaker alongside these threats, using its high immediate damage output and Knock Off to wear down or eliminate threats like Gholdengo, Clodsire, Dondozo, or Corviknight to enable their lategame sweeps. Volcarona is also an excellent teammate, as it appreciates Roaring Moon's ability to brute-force past walls like Clodsire, Blissey, specially-defensive Skeledirge, Ting-Lu, and Slowking-Galar—particularly if it is running Taunt—while also handling Steel-types like Corviknight and Skarmory for it. Even other Dragon Dance users, such as Gouging Fire, Kyurem, and Dragonite, can help overwhelm physical walls that Roaring Moon may struggle with on its own while utilizing their better bulk and alternate defensive profiles to cover Roaring Moon's shortcomings. Gouging Fire's Burn immunity makes it useful against Volcarona, Skeledirge, and Rotom-W while its excellent physical bulk makes it very difficult to revenge kill with priority from Dragonite and Weavile, Kyurem fits well on Aurora Veil teams alongside Roaring Moon thanks to its tremendous physical bulk while snow as active, and Dragonite's Extreme Speed acts as a strong priority attack to deal with opposing priority users like Weavile and Raging Bolt, which can revenge kill Roaring Moon with Ice Shard and Thunderclap, respectively. Kingambit greatly appreciates Roaring Moon's ability to pressure Fire-types like Cinderace and Volcarona, and in return its great bulk and typing can allow it to handle threats like Weavile and Meowscarada lacking Low Kick. Lastly, Roaring Moon can fit reasonably well on Psychic Terrain teams spearheaded by Indeedee; Psychic Terrain keeps Roaring Moon safe from opposing priority attacks prior to activating Tera Flying, and such a playstyle helps facilitate offensive threats that Roaring Moon already synergized well with such as Volcarona, Iron Boulder, and Expanding Force Deoxys-S.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Great analysis! There wasn't too much for me to point out, here are the corrections
 
add remove highlight (comment)
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Knock Off
move 3: Acrobatics
move 4: Earthquake / Stone Edge / Taunt
item: Booster Energy
tera type: Flying
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Roaring Moon is one of the tier's most dangerous sweepers due to its fantastic Attack and Speed complemented further by its decent bulk, a great typing both offensively and defensively, and diverse coverage options that dramatically limit its defensive counterplay. Acrobatics, thanks to its perfect synergy with Booster Energy, boasts excellent coverage alongside Knock Off by giving Roaring Moon an incredibly powerful option to hit threats like Great Tusk, Ogerpon-Wellspring, Serperior, and Rillaboom super effectively; between it and Knock Off, Roaring Moon hits much of the tier for at least neutral damage, which is often enough for it to clean up late-game. Earthquake OHKOs threats that can survive a boosted Knock Off or Acrobatics, such as offensive Kingambit, (It's not a guaranteed OHKO vs the dex bulky gambit set at +1, it's a roll so I would specify) Raging Bolt, Gouging Fire, and Iron Treads, after a Dragon Dance boost. Stone Edge hits threats like Kyurem, Enamorus, Pelipper, and opposing Tera Flying Roaring Moon super effectively, KOs Volcarona without risking Flame Body activating, and still maintains coverage against Fire-types like Gouging Fire and Cinderace. Taunt drastically improves Roaring Moon's matchup against defensive teams by preventing threats like Dondozo, Ting-Lu, Tera Fairy Skeledirge, Skarmory, and Corviknight from disrupting its sweep with their recovery, status, or setup moves; Taunt is still useful against more offensive teams by virtue of preventing Serperior from stopping Roaring Moon's sweep with Glare, by denying Glimmora multiple layers of entry hazards, or by preventing setup sweepers like Tera Fairy Gouging Fire or Kyurem from surviving a hit and setting up against it. Brick Break is an interesting alternative; it outright OHKOs Kingambit and Weavile, hits Darkrai and opposing Roaring Moon super effectively, and greatly improves Roaring Moon's matchup against opposing Dual Screens or Aurora Veil teams. Tera Flying grants Roaring Moon some noteworthy defensive benefits, including turning its Fighting weakness into a resistance and granting it a Ground immunity, but its greatest benefit is giving Roaring Moon access to the absurd power of STAB Acrobatics; with the boost from Tera Flying, Roaring Moon can OHKO max-HP Great Tusk without even needing a boost from Dragon Dance while having a chance to OHKO Heavy-Duty Boots Zamazenta after a Dragon Dance. A Jolly nature is preferred to outpace Booster Energy Iron Valiant after a Dragon Dance, but the power increase from an Adamant nature is enough to OHKO bulky Kingambit and Assault Vest Archaludon with Earthquake without any chip damage while securing more reliable KOs against Zamazenta and bulkier Great Tusk variants.

Roaring Moon is a staple on fast-paced hyper offense teams that can help facilitate its sweep, though on these teams it can also serve as a wallbreaker to help facilitate other setup sweepers as needed. Samurott-Hisui, Glimmora, and Smeargle (Smeargle is really fringe, it had under 1% usage on the last stats. I wouldn't mention it) can reliably set up entry hazards to help Roaring Moon secure OHKOs against bulky Kingambit and Archaludon without needing to commit to an Adamant nature, while Dual Screens setters like Deoxys-S, Alolan Ninetales, and the uncommon Grimmsnarl can allow Roaring Moon to set up more safely, grant it a safety net against strong priority from the likes of Weavile and Tera Normal Dragonite, or even allow Roaring Moon to set up multiple Dragon Dances and devastate opposing offensive teams. Deoxys-S is a particularly excellent teammate for Roaring Moon; it can act as a fast Dual Screens setter, an entry hazard setter that can deny opposing hazards while bypassing Hatterene's Magic Bounce with Skill Swap, or a standalone offensive threat that can help overwhelm threats like Dondozo, Skarmory, and Tera Fairy Skeledirge with its excellent coverage while allowing Roaring Moon to maximize its own coverage instead of running Taunt. Fast Booster Energy users like Iron Valiant and Iron Boulder synergize well with Roaring Moon; Roaring Moon can serve as more of a wallbreaker alongside these threats, using its high immediate damage output and Knock Off to wear down or eliminate threats like Gholdengo, Clodsire, Dondozo, or Corviknight to enable their late-game sweeps. Volcarona is also an excellent teammate, as it appreciates Roaring Moon's ability to brute-force past walls like Clodsire, Blissey, specially-defensive Skeledirge, Ting-Lu, and Slowking-Galar, particularly if it is running Taunt, while handling Steel-types like Corviknight and Skarmory for it. (I find the last sentence a bit confusingly worded. The intention is obviously that volc can deal with steels for moon, but it could be interpreted like moon handles steel types for volc. I would reverse the order, some along the lines of "Volcarona is also an excellent teammate, as it handles bulky steel types like corv and skarm while appreciating moon's ability to brute force (etc)" Even other Dragon Dance users, such as Gouging Fire, Kyurem, and Dragonite, can help overwhelm physical walls that Roaring Moon may struggle with while utilizing their better bulk (I'm not sure about really specifying better bulk here. The 3 have equal or better physical bulk but equal or worse special bulk. Probably enough to just list alternate defensive profiles.) and alternate defensive profiles to cover Roaring Moon's shortcomings. Gouging Fire's burn (lowercase b) immunity makes it useful against Volcarona, Skeledirge, and Rotom-W while its excellent physical bulk makes it very difficult to revenge kill with priority from Dragonite and Weavile, Kyurem fits well on Aurora Veil teams alongside Roaring Moon thanks to its tremendous physical bulk while snow is (changed from as) active, and Dragonite's Extreme Speed acts as a strong priority attack to deal with opposing priority users like Weavile and Raging Bolt, which can revenge kill Roaring Moon with Ice Shard and Thunderclap, respectively. Kingambit greatly appreciates Roaring Moon's ability to pressure Fire-types like Cinderace and Volcarona, and in return its great bulk and typing can allow it to handle threats like Weavile and Meowscarada lacking Low Kick. Lastly, Roaring Moon can fit reasonably well on Psychic Terrain teams spearheaded by Indeedee; Psychic Terrain keeps Roaring Moon safe from opposing priority attacks prior to activating Tera Flying, and such a playstyle helps facilitate offensive threats that Roaring Moon already synergizes well with such as Volcarona, Iron Boulder, and Expanding Force Deoxys-S.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/morkal.367494/
https://www.smogon.com/forums/members/sp0on1ord.513254/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
QC 2/2 good info all around!
 

Milak

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[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Knock Off
move 3: Acrobatics
move 4: Earthquake / Stone Edge / Taunt
item: Booster Energy
tera type: Flying
ability: Protosynthesis
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragon Dance Roaring Moon is one of the tier's most dangerous sweepers due to its fantastic Attack and Speed complemented further by its decent bulk, a great typing both offensively and defensively, and diverse coverage options that dramatically limit its defensive counterplay. Acrobatics, thanks to its perfect synergy with Booster Energy, boasts excellent coverage alongside Knock Off by giving Roaring Moon an incredibly powerful option to hit threats like Great Tusk, Ogerpon-Wellspring, Serperior, and Rillaboom super effectively; between it and Knock Off, Roaring Moon hits much of the tier for at least neutral damage, which is often enough for it to clean up late-game. Earthquake OHKOs OHKOes threats that can survive a boosted Knock Off or Acrobatics, such as offensive Kingambit, Raging Bolt, Gouging Fire, and Iron Treads,(RC) after a Dragon Dance boost (you already said boosted). Stone Edge hits threats like Kyurem, Enamorus, Pelipper, and opposing Tera Flying Roaring Moon super effectively, KOs KOes Volcarona without risking Flame Body activating, and still maintains coverage against Fire-types like Gouging Fire and Cinderace. Taunt drastically improves Roaring Moon's matchup against defensive teams by preventing threats like Dondozo, Ting-Lu, Tera Fairy Skeledirge, Skarmory, and Corviknight from disrupting its sweep with their recovery, status, or setup moves; Taunt is still useful against more offensive teams by virtue of preventing Serperior from stopping Roaring Moon's sweep with Glare, by denying Glimmora multiple layers of entry hazards, or by preventing setup sweepers like Tera Fairy Gouging Fire or and Kyurem from surviving a hit and setting up against it. Brick Break is an interesting alternative; it outright OHKOs OHKOes Weavile and defensive Kingambit, hits Darkrai and opposing Roaring Moon super effectively, and greatly improves Roaring Moon's matchup against opposing Dual Screens dual screens or Aurora Veil teams. Tera Flying grants Roaring Moon some noteworthy defensive benefits, including turning its Fighting weakness into a resistance and granting it a Ground immunity, but its greatest benefit is giving Roaring Moon access to the absurd power of STAB Acrobatics; with the boost from Tera Flying, Roaring Moon can OHKO max HP(RH) Great Tusk without even needing a boost from Dragon Dance while having a chance to OHKO Heavy-Duty Boots Zamazenta after a Dragon Dance. A Jolly nature is preferred to outpace Booster Energy Iron Valiant after a Dragon Dance, but the power increase from an Adamant nature is enough to OHKO bulky Kingambit and Assault Vest Archaludon with Earthquake without any chip damage while securing more reliable KOs against Zamazenta and bulkier Great Tusk variants.

Roaring Moon is a staple on fast-paced hyper offense teams that can help facilitate its sweep, though on these teams it can also serve as a wallbreaker to help facilitate other setup sweepers as needed. Samurott-Hisui Hisuian Samurott and Glimmora can reliably set up entry hazards to help Roaring Moon secure OHKOs against bulky Kingambit and Archaludon without needing to commit to an Adamant nature, while Dual Screens dual screens setters like Deoxys-S, Alolan Ninetales, and Grimmsnarl can allow Roaring Moon to set up more safely, grant it a safety net against strong priority from the likes of Weavile and Tera Normal Dragonite, or even allow Roaring Moon to set up multiple Dragon Dances and devastate opposing offensive teams. Deoxys-S is a particularly excellent teammate for Roaring Moon; it can act as a fast Dual Screens dual screens setter, an entry hazard setter that can deny opposing hazards while bypassing Hatterene's Magic Bounce with Skill Swap, or a standalone offensive threat that can help overwhelm threats like Dondozo, Skarmory, and Tera Fairy Skeledirge with its excellent coverage while allowing Roaring Moon to maximize its own coverage instead of running Taunt. Fast Booster Energy users like Iron Valiant and Iron Boulder synergize well with Roaring Moon; Roaring Moon can serve as more of a wallbreaker alongside these threats, using its high immediate damage output and Knock Off to wear down or eliminate threats like Gholdengo, Clodsire, Dondozo, or and Corviknight to enable their late-game sweeps. Volcarona is also an excellent teammate, as it handles Steel-types like Corviknight and Skarmory that Roaring Moon may struggle with and appreciates Roaring Moon's ability to brute-(RH)force past walls like Clodsire, Blissey, specially-(RH)defensive Skeledirge, Ting-Lu, and Galarian Slowking-Galar in return, particularly if it is running Taunt. Even other Dragon Dance users, such as Gouging Fire, Kyurem, and Dragonite, can help overwhelm physical walls that Roaring Moon may struggle with while utilizing their alternate defensive profiles to cover Roaring Moon's shortcomings. Gouging Fire's burn immunity makes it useful against Volcarona, Skeledirge, and Will-O-Wisp Rotom-W,(AC) while its excellent physical bulk makes it very difficult to revenge kill with priority moves from Dragonite and Weavile,(RC) ;(ASC) Kyurem fits well on Aurora Veil teams alongside Roaring Moon thanks to its tremendous physical bulk while snow is active, and Dragonite's Extreme Speed acts as a strong priority attack to deal with opposing priority users like Weavile and Raging Bolt, which can revenge kill Roaring Moon with Ice Shard and Thunderclap, respectively. Kingambit greatly appreciates Roaring Moon's ability to pressure Fire-types like Cinderace and Volcarona, and in return its great bulk and typing can allow it to handle threats like Weavile and Meowscarada lacking Low Kick. Lastly, Roaring Moon can fit reasonably well on Psychic Terrain teams spearheaded by Indeedee; Psychic Terrain keeps Roaring Moon safe from opposing priority attacks prior to activating activate Tera Flying, and such a playstyle helps facilitate offensive threats that Roaring Moon already synergizes well with such as Volcarona, Iron Boulder, and Expanding Force Deoxys-S.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/dreadfury.408271/
Quality checked by:
https://www.smogon.com/forums/members/morkal.367494/
https://www.smogon.com/forums/members/
sp0on1ord.513254/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
milak-gp-small.gif

GP Team done
 
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