[SET]
name: Hydrator
move 1: Rain Dance
move 2: Rest
move 3: Surf
move 4: Grass Knot/Ice Beam/Toxic
item: Damp Rock/Leftovers
nature: Modest
evs: 252 HP / 4 Def / 252 SpA
[SET COMMENTS]
<p>Look familiar? Yes, this set is very similar to Dewgong’s “Rain Rest” set. The difference is that Phione has access to Grass Knot, meaning it can do something back to other Water types. The strategy is to set up Rain Dance first, so that Surf will be doing a lot more damage; then you’re free to abuse the Hydration ability. Resting to restore maximum HP and waking up at the end of the turn is one of the advantages to using Phione over most other Water types. The other options in the final slot allow Phione to do other things: Ice Beam allows you to deal with Grass types and Altaria, while Toxic is a good alternative as you can stall down foes with the Rain Dance + Hydration + Rest combination. Other benefits to Toxic are that you can inflict Poison on the vast majority of threats to Phione. When you realise that most of the Pokémon who can take Surf under the rain detest Toxic, it stands out as a really useful option, as the only real threats to the Surf + Toxic combo Vileplume, Muk and possibly Clefable. Phione can then stall down opponents with Hydration and Rest the majority of the time.</p>
[SET]
name: Phioce Specs
move 1: Surf
move 2: Ice Beam
move 3: Grass Knot
move 4: U-turn
item: Choice Specs
nature: Modest
evs: 252 HP / 252 SpA / 4 Spe
[SET COMMENTS]
<p>Choice Specs Phione can be a bit of a surprise as it allows you to make use of all three of your special moves. Being able to use Grass Knot and Ice Beam at x1.5 the Special Attack stat instead of just Surf is nice. This also means that you’re not completely walled by any Grass or Water types anymore as you don’t have to pick between Grass Knot and Ice Beam. U-turn is a great move and will allow you scout your opponent's best Phione counter early on. Modest with max Special Attack and HP are recommended, but using more Speed EVs or even a Speed boosting nature aren’t bad choices. If you’re really not bothered about keeping defensive capabilities higher, using a Defense hindering nature is an option for U-turn to do slightly more damage, or if you want to throw in a different surprise physical move to do more damage to special walls.</p>
[Other Options]
<p>Charm can be used to lower the Attack of incoming threats such as Muk and Toxicroak, Acid Armor has a similar effect. Dive, Protect, Substitute, Water Pulse and Swagger can all be used in conjunction with Toxic for stalling and general annoyance. Psych Up can be nice to copy a foe's stat boosts, while Safeguard can be used as a support move to aid the rest of your team. Brine can be effective as a surprise attack on a foe under 50% HP that thinks it can switch in on Surf freely, while Waterfall is your best option for a physical Water type move that only takes one turn to use. Hidden Power Psychic is a bit novelty, but is your best hope against Dry Skin Toxicroak. Return can be paired with Waterfall if you want to try a physical set, since nothing you'll face in UU can resist that combination. Life Orb is a nice item to try, the offensive power is occaisonally worth it, and the recoil isn't a problem thanks to Hydration.</p>
[EVs]
<p>Phione will want a Modest nature and max Special Attack if you’re hoping to do any damage with special moves. Maxing HP is generally advised as well, but if you want to pump some EVs into the Speed stat in hope of outracing other Pokémon then feel free. If you’re more of a defensive player, using a Bold nature and Defense EVs can work to a degree, but you won’t be doing a lot of damage with your attacks, so it’s advised that you opt for Toxic on a more defensive Phione. Use an Adamant nature with quite a few, or probably max Attack EVs on physical sets.</p>
[Opinion]
<p>Phione is exactly what you’d expect it to be, a rather poor pseudo-form of Manaphy. Missing out on Tail Glow, Calm Mind, Heart Swap, Energy Ball, Psychic, Shadow Ball, Reflect, Light Screen, and even Hyper Beam are all huge losses and limit Phione’s capabilities. However, in the UU tier it can be of some use, rivaling Dewgong with the Hydration + Rest combo in the Rain, as it isn’t weak to Fighting or Rock and has access to Grass Knot. Phione is a cool little Pokémon and deserves more love. Try it out and see what you think.</p>
[Counters]
<p>Lanturn is an excellent counter to Phione, with its high HP and low weight it can shrug off weak Grass Knots and hit back with STAB Super Effective Thunderbolt. Toxicroak has the luxury of resisting almost every attack Phione can throw at it providing it has the Dry Skin ability, and Ice Beam isn’t really doing much damage to Toxicroak either. Altaria can take on any Phione that doesn't have Ice Beam, along with most Grass types like Vileplume and Meganium. If Phione is using Ice Beam instead of Grass Knot, most Water types can stand up to it, though few can actually do much back thanks to Hydration. Special mentions go to Lapras, Quagsire, Gastrodon, Poliwrath and Politoed in regards to stopping Phione without Grass Knot, as they can Curse up or Belly Drum respectively. Lapras, Quagsire, Poliwrath and Politoed can also boast the Water Absorb ability, so will find switching in much easier. Lapras can do damage with moves like Thunderbolt, or stat up with Dragon Dance if Phione doesn't pack Grass Knot, so differs from the aforementioned Water types due to this. Muk is a nice switch in to any Phione as well; with its huge HP and Special Defense Muk can take a few Surfs. However, without any Attack EVs, it will struggle to 2HKO Phione with Gunk Shot. Though, Phione is only a threat to Muk with Choice Specs or Rain Dance Surf which can 3HKO. Finally, the main UU Special Walls, Hypno and Grumpig will be taking little damage from even Choice Specs or Rain Dance Surf. Grumpig will be able to utilize Calm Mind rather easily, and then finish off Phione with STAB Psychic. Hypno may struggle if it’s not running Calm Mind or Nasty Plot itself, due to Phione's being able to stall Hypno out of Seismic Tosses. Both Hypno and Grumpig will want to stay clear of Toxic, though.</p>
Decided to leave it at that, physical options in "Other Options".
Rain Dance/Rest/Waterfall/U-turn and Waterfall/Return/U-turn/Filler were sets I was playing around with, but I found that they're really not as useful as you might think.
Physical Hydrator just lures out Water and Grass types all the time, sure you can U-turn out. But it's seriously doing fuck all in the long run. I feel that the Choice Bander is best left off as well, since the majority of the time you'll get one surprise hit on something like Hypno with Waterfall if they expect Surf, but even that's a rarity. You're just not hitting hard enough really, so going for a mixed set is basically completely out of the question due to Phione's lack of power.
I think that Analysis should be good enough, but again. Read through and make changes as you wish.