Introduction
Hi what's up, today I'm bringing to your attention a very solid team I had fun laddering with. I made a fresh alt some time ago to test some teams; xXxMLGrattataxXx was the way to go because lamborguineapig was already chosen.
Teambuilding Process
Arceus is a compulsory addition to any ubers team. When I first build the team it was Ekiller because in general I default my arceus slot to Ekiller, then I saw how little it did for the team and realized waterceus was a much better fit.
The face of ORAS Ubers. This was another brainless pick.
Giratina and klefki were added together. They complete the don-tina-klef core; it's not something I came up with, it's just a tried and true core that offers a lot of role compression in just three slots. Example of this core can be found in the sample teams.
So far LO yveltal and darkrai (especially if thunder) looked troublesome, xerneas was added.
Salamence rounds off the team. It is a good blanket check to physical threats (especially Ekiller) and can easily sweep mid-late game. Geoxern-DDmence is hard to handle for most teams.
The Team
@
Ability- Multitype
EVs- 252 HP | 200 Def | 56 Spe
IVs- 0 Atk
Nature- Bold
Recover | Toxic | Ice Beam | Judgment
@
Ability- Drought
EVs- 168 Atk | 144 SpD | 196 Spe
Nature- Jolly
Stealth Rock | Precipice Blades | Stone Edge| Swords Dance
This is now an offensive rock setter groudon which reduces the passiveness of the team, suggested by Californium. This set has great offensive presence and can check xerneas in a pinch.
@
Ability- Levitate
EVs- 244 SpA | 252 Def | 12 Spe
Nature- Modest
Defog | Hex | Draco Meteor | Thunder Wave
Giratina has been changed to the special set as suggested by Hack.
@
Ability- Prankster
EVs- 248 HP | 8 Atk | 252 SpD
Nature- Careful
Spikes | Thunder Wave | Heal Block | Play Rough
Heal Block has been suggested by Arii Stella, helps against resttalk geoxern and supportceus.
@
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 184 Atk / 64 SpD / 12 Spe
Careful Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
@
Ability- Intimidate
EVs- 248 HP | 124 Atk | 136 Spe
Nature- Adamant
Dragon Dance | Roost | Double-Edge | Facade
Salamence has been changed to the bulky facade set, suggested by Californium, see his post for info about the ev spread.
Conclusion
Digging in the replays archive I found out that this team has already been used by californium as you can see in this replay here props to him roe coming up with this team.
Threatlist
Fast ogre: generally I pivot giratina/ waterceus and then go to groudon. Sometimes I tried to revenge it with salamence only to be ousped and destroyed by an ice beam...needless to say but keep pdon alive (shouldn't be hard unless you like to lead every time with it)
Geoxern: it wins if my way to deal with it (groudon and klefki) are gone. This scenario should never happen.
Darkrai: generally it's not that hard to work around but you have to be careful if it comes in on giratina. Will it click dark pulse,dark void or nasty plot? One wrong prediction means that something will go down to give free switchin to my klefki.
Mewtwo, deoxys attack, and AoA latios: klefki is the default switchin, be careful of coverage moves.
SD arceus formes: they are manageable, but they need to be worked around. SD ghostceus can hit with unresisted hits, groundceus can boost on groudon's face and hit everything hard with edgequake coverage, also it cannot be twaved.
Ho-oh: waterceus and mence are soft checks.
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Ice Beam
- Judgment
Groudon @ Red Orb
Ability: Drought
EVs: 168 Atk / 144 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Stone Edge
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 244 SpA / 12 Spe
Modest Nature
- Hex
- Draco Meteor
- Thunder Wave
- Defog
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Heal Block
- Play Rough
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 184 Atk / 64 SpD / 12 Spe
Careful Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 216 HP / 156 Atk / 136 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Ice Beam
- Judgment
Groudon @ Red Orb
Ability: Drought
EVs: 168 Atk / 144 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Stone Edge
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 244 SpA / 12 Spe
Modest Nature
- Hex
- Draco Meteor
- Thunder Wave
- Defog
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Heal Block
- Play Rough
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 184 Atk / 64 SpD / 12 Spe
Careful Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 216 HP / 156 Atk / 136 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost
Last edited: