Skarmory, the Sky Armory. Everyoen knows of Skarm's famous physical walling ability thanks to base 140 def and awesome typing, but ti also has a passable base 80 attack and 70 speed. This led me to the creation of this set.
Adamant @ (Apicot/Hondew (as you can't accidently end up using a hondew berry)) Berry
252 Atk/ 252 Spd/ 4 HP
Swords Dance
Drill Peck
Steel Wing
Natural Gift
Why natural gift you may ask? Well, Skarm is a big magnezone magnet (lol, pun). When Skarm comes in on something it walls, then swords dances on the switch, magnezone is often what comes in, and with Natural gift it is in for a surprise. Skarm with 252 Speed is going to outspeed all not + Speed nature magnezone, and assuming max def/hp with a + def nature hit for:
Damage: 366 - 431
Damage: 106.40% - 125.29%That's a guarenteed OHKO. Now, say you don't want to risk eating your berry. On the analysis the recommended zone runs no more than 172 HP, no def and modest, so its still going after our hero, and taking:
Damage: 434 - 510
Damage: 133.95% - 157.41%!
It's dead as a post, even if you use the less powerfull hondew berry (which only does 93.6-109.9 on max/max positive nature zone, still a probably OHKO).
So, with Natural Gift Skarm counters its biggest counter, simply by being bait. Base 80 attack still hurts things after a SD, and Skarm is more than bulky enough to get one off.
Skarm Vs T-Tar
SD Steel Wing vs Max/Max +Nature
61.39% - 72.28%
SD Steel Wing vs Boah
83.66% - 98.27%
Vs CB Set
94.94% - 111.52%
Vs Dancer
98.83% - 116.08%
All 2HKOs with a good chance of OHKOing
Without SD
max/max
24.01% - 28.22%
Boah
32.43% - 38.12%
CB
36.80% - 43.26%
Dance
38.30% - 45.03%
None 2HKOs (barring crits), so hopefully you can get an SD up, because.
Now, What does TTar do back? Its best bet would be either Stone Edge or Boah's Ice Beam or Thunderbolt
CB Edge
76.10% - 89.71%
Owch, that hurts, but fortunately our hero is faster
Boah Punch
42.28% - 49.63%
Hurts, but not a 2HKO
Boah Beam
39.34% - 46.32%
Again, not a 2HKO
Thunderbolt
Damage: 78.68% - 92.65%
2HKO, but our hero is faster
TTar has a pretty good chance of 2HKOing out hero.
TTar is pretty bulky though, so after a SD you can realy hurt some sweepers, and steel/flying has some pretty nice coverage. You can hit SE Infernape (though you have to predict the switch in, as ape will destroy our hero with random fire attack), weavile, and ttar, while only not beign able to hit Empoleon at least neutral. Unfortunately Skarm can't take special attacks, particularly without HP EVs, so he has to run away from special attackers he can't outspeed and kill.
After a Dance Steel Wing does 135.05% - 159.11%after SD, drillpeck 76.98% - 90.72% to Weavile, OH and 2HKOs respectively, while vile does 32.72% - 38.24% with an Ice punch (with Jolly as recomended by the strategy), a 3HKO, letting Skarm set up and kill with steel wing.
Also, After a Dance Skarm does 50.00% - 58.87% to standard bliss, a shaky 2HKO that leaves her locked in softboiling, though Tbolt does 55.88% - 65.81%, a definite 2HKO. So, bliss after a Dance is a game of chicken, with Bliss coming out ahead more often than not.
More calcs are probably in order, but to me at least on paper Swords Dance skarm looks decent. He can easily get a dance off coming on on his myriad of resistances and immunities.