[OVERVIEW]
Dhelmise is one of the few viable spinners and supports entry hazard-stacking builds. Thanks to its bulk and typing, it can switch into Stealth Rock setters such as Seismitoad, Diancie, and Steelix and force them out. In addition, it boasts a high base Attack and two powerful STAB moves, allowing it to deal good damage to any given team. Dhelmise can switch into and force out Electric-types, but it can lose momentum against them due to Volt Switch. Despite its defensive utility, Dhelmise struggles long-term due to its vulnerability to status and Synthesis's low PP. Dark-types, as well as Ghost-types like Mimikyu, Golurk, and Polteageist, outspeed and threaten it. Dhelmise also faces competition from Celebi and Roserade as a Grass-type wallbreaker.
[SET]
name: Offensive Utility
move 1: Rapid Spin
move 2: Power Whip
move 3: Poltergeist
move 4: Synthesis
item: Heavy-Duty Boots
ability: Steelworker
nature: Adamant
evs: 192 HP / 216 Atk / 100 Spe
[SET COMMENTS]
Poltergeist scares most of the tier, including key Flying-types such as Crobat, Noivern, and Togekiss which can all threaten it with super effective attacks, can outspeed it, and can recover. It also prevents many Pokemon, such as Darmanitan, Golurk, and Alolan Ninetales, from directly switching in. Power Whip is mainly used to hit Stealth Rock setters, Dark-types, and Normal-types. Synthesis improves Dhelmise's longevity and lets it check Xurkitree, Raikou, and Toxtricity, but it has low PP, which means Dhelmise should be wary of chip damage from attacks like Volt Switch. Heavy-Duty Boots allows Dhelmise to use Rapid Spin more effectively. 192 HP EVs allow Dhelmise to avoid the 2HKO from Choice Specs Toxtricity's Overdrive, while 100 Speed EVs allow it to outspeed Sassy Incineroar, as well as Golurk and Stealth Rock Metagrass after Rapid Spin.
Dark-types like Umbreon and Incineroar and Normal-types like Snorlax and Porygon2 are problematic for Dhelmise, as they make Poltergeist harder to spam. Dhelmise can break through some of these Pokemon with Power Whip, as it has a good chance to 2HKO Umbreon and Porygon2 after Stealth Rock, but they can threaten it with Foul Play. Fighting-types like Cobalion and Heracross can help take down these threats more reliably. Dhelmise is relatively slow, which allows many threats to revenge kill it. Bulkier threats such as Volcanion and Necrozma can take one of its attacks on the switch and do big damage in return. Pokemon like Gastrodon and Umbreon therefore pair well with Dhelmise, as they blanket check a lot of the tier. In return, it can apply offensive pressure and clear entry hazards for them. Dhelmise also struggles with status and is often crippled by threats it switches into, like Steelix and Bronzong, which reduces its ability to check Raikou, Xurkitree, and Toxtricity. Pairing Dhelmise with Heal Bell is a great way to prevent this issue; most Heal Bell users also provide Wish support, reducing Dhelmise's reliance on Synthesis.
[STRATEGY COMMENTS]
Other Options
=============
Knock Off is a great option on entry hazard-stacking teams to cripple foes, but it forces Dhelmise to drop Poltergeist, which allows Pokemon like Cobalion and Klefki to handle it better. Swords Dance provides extra wallbreaking power, which is useful against foes like itemless Calm Mind Reuniclus. A set with Anchor Shot, Rest, and Rapid Spin can be used to trap and eliminate Steel-type Stealth Rock setters such as Registeel and Stakataka. However, it is too passive outside of this niche and allows setup sweepers like Swords Dance Cobalion and Nasty Plot Togekiss to take advantage of Dhelmise. Beyond that set, Anchor Shot hits Togekiss and Galarian Weezing and gains the boost from Steelworker.
Checks and Counters
===================
**Flying-types**: Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, they force it out thanks to their high Speed and super effective attacks.
**Dark-types**: Umbreon and Incineroar, in particular, give Dhelmise the most trouble, as the former can OHKO it with Foul Play and the latter resists both of its STAB moves. Other Dark-types such as Obstagoon and Sharpedo can give it major issues with their Dark-type moves and wallbreaking presence.
**Other Faster Threats**: Fire-types like Darmintan and Chandelure as well as Pokemon such as Alolan Ninetales and Sharpedo easily force Dhelmise out. This makes it difficult to maintain momentum after KOing a Pokemon.
**Status and Chip Damage**: When badly poisoned by Seismitoad, Diancie, or Raikou, Dhelmise struggles to check Electric-types effectively. Residual damage from Volt Switch and U-turn further compounds this issue, and Synthesis only has 8 PP, which reduces Dhelmise's longevity.
**Ghost-types**: Although Ghost-types like Polteageist, Golurk, and Chandelure cannot switch into Poltergeist, they can switch in on a predicted Rapid Spin and force Dhelmise out.
[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[Expluso, 202058], [zizalith, 410251]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
Dhelmise is one of the few viable spinners and supports entry hazard-stacking builds. Thanks to its bulk and typing, it can switch into Stealth Rock setters such as Seismitoad, Diancie, and Steelix and force them out. In addition, it boasts a high base Attack and two powerful STAB moves, allowing it to deal good damage to any given team. Dhelmise can switch into and force out Electric-types, but it can lose momentum against them due to Volt Switch. Despite its defensive utility, Dhelmise struggles long-term due to its vulnerability to status and Synthesis's low PP. Dark-types, as well as Ghost-types like Mimikyu, Golurk, and Polteageist, outspeed and threaten it. Dhelmise also faces competition from Celebi and Roserade as a Grass-type wallbreaker.
[SET]
name: Offensive Utility
move 1: Rapid Spin
move 2: Power Whip
move 3: Poltergeist
move 4: Synthesis
item: Heavy-Duty Boots
ability: Steelworker
nature: Adamant
evs: 192 HP / 216 Atk / 100 Spe
[SET COMMENTS]
Poltergeist scares most of the tier, including key Flying-types such as Crobat, Noivern, and Togekiss which can all threaten it with super effective attacks, can outspeed it, and can recover. It also prevents many Pokemon, such as Darmanitan, Golurk, and Alolan Ninetales, from directly switching in. Power Whip is mainly used to hit Stealth Rock setters, Dark-types, and Normal-types. Synthesis improves Dhelmise's longevity and lets it check Xurkitree, Raikou, and Toxtricity, but it has low PP, which means Dhelmise should be wary of chip damage from attacks like Volt Switch. Heavy-Duty Boots allows Dhelmise to use Rapid Spin more effectively. 192 HP EVs allow Dhelmise to avoid the 2HKO from Choice Specs Toxtricity's Overdrive, while 100 Speed EVs allow it to outspeed Sassy Incineroar, as well as Golurk and Stealth Rock Metagrass after Rapid Spin.
Dark-types like Umbreon and Incineroar and Normal-types like Snorlax and Porygon2 are problematic for Dhelmise, as they make Poltergeist harder to spam. Dhelmise can break through some of these Pokemon with Power Whip, as it has a good chance to 2HKO Umbreon and Porygon2 after Stealth Rock, but they can threaten it with Foul Play. Fighting-types like Cobalion and Heracross can help take down these threats more reliably. Dhelmise is relatively slow, which allows many threats to revenge kill it. Bulkier threats such as Volcanion and Necrozma can take one of its attacks on the switch and do big damage in return. Pokemon like Gastrodon and Umbreon therefore pair well with Dhelmise, as they blanket check a lot of the tier. In return, it can apply offensive pressure and clear entry hazards for them. Dhelmise also struggles with status and is often crippled by threats it switches into, like Steelix and Bronzong, which reduces its ability to check Raikou, Xurkitree, and Toxtricity. Pairing Dhelmise with Heal Bell is a great way to prevent this issue; most Heal Bell users also provide Wish support, reducing Dhelmise's reliance on Synthesis.
[STRATEGY COMMENTS]
Other Options
=============
Knock Off is a great option on entry hazard-stacking teams to cripple foes, but it forces Dhelmise to drop Poltergeist, which allows Pokemon like Cobalion and Klefki to handle it better. Swords Dance provides extra wallbreaking power, which is useful against foes like itemless Calm Mind Reuniclus. A set with Anchor Shot, Rest, and Rapid Spin can be used to trap and eliminate Steel-type Stealth Rock setters such as Registeel and Stakataka. However, it is too passive outside of this niche and allows setup sweepers like Swords Dance Cobalion and Nasty Plot Togekiss to take advantage of Dhelmise. Beyond that set, Anchor Shot hits Togekiss and Galarian Weezing and gains the boost from Steelworker.
Checks and Counters
===================
**Flying-types**: Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, they force it out thanks to their high Speed and super effective attacks.
**Dark-types**: Umbreon and Incineroar, in particular, give Dhelmise the most trouble, as the former can OHKO it with Foul Play and the latter resists both of its STAB moves. Other Dark-types such as Obstagoon and Sharpedo can give it major issues with their Dark-type moves and wallbreaking presence.
**Other Faster Threats**: Fire-types like Darmintan and Chandelure as well as Pokemon such as Alolan Ninetales and Sharpedo easily force Dhelmise out. This makes it difficult to maintain momentum after KOing a Pokemon.
**Status and Chip Damage**: When badly poisoned by Seismitoad, Diancie, or Raikou, Dhelmise struggles to check Electric-types effectively. Residual damage from Volt Switch and U-turn further compounds this issue, and Synthesis only has 8 PP, which reduces Dhelmise's longevity.
**Ghost-types**: Although Ghost-types like Polteageist, Golurk, and Chandelure cannot switch into Poltergeist, they can switch in on a predicted Rapid Spin and force Dhelmise out.
[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[Expluso, 202058], [zizalith, 410251]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
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