RU Dhelmise [QC 2/2] [GP 2/2]

C0nfiden1 0yster

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[OVERVIEW]

Dhelmise is one of the few viable spinners and supports entry hazard-stacking builds. Thanks to its bulk and typing, it can switch into Stealth Rock setters such as Seismitoad, Diancie, and Steelix and force them out. In addition, it boasts a high base Attack and two powerful STAB moves, allowing it to deal good damage to any given team. Dhelmise can switch into and force out Electric-types, but it can lose momentum against them due to Volt Switch. Despite its defensive utility, Dhelmise struggles long-term due to its vulnerability to status and Synthesis's low PP. Dark-types, as well as Ghost-types like Mimikyu, Golurk, and Polteageist, outspeed and threaten it. Dhelmise also faces competition from Celebi and Roserade as a Grass-type wallbreaker.

[SET]
name: Offensive Utility
move 1: Rapid Spin
move 2: Power Whip
move 3: Poltergeist
move 4: Synthesis
item: Heavy-Duty Boots
ability: Steelworker
nature: Adamant
evs: 192 HP / 216 Atk / 100 Spe

[SET COMMENTS]

Poltergeist scares most of the tier, including key Flying-types such as Crobat, Noivern, and Togekiss which can all threaten it with super effective attacks, can outspeed it, and can recover. It also prevents many Pokemon, such as Darmanitan, Golurk, and Alolan Ninetales, from directly switching in. Power Whip is mainly used to hit Stealth Rock setters, Dark-types, and Normal-types. Synthesis improves Dhelmise's longevity and lets it check Xurkitree, Raikou, and Toxtricity, but it has low PP, which means Dhelmise should be wary of chip damage from attacks like Volt Switch. Heavy-Duty Boots allows Dhelmise to use Rapid Spin more effectively. 192 HP EVs allow Dhelmise to avoid the 2HKO from Choice Specs Toxtricity's Overdrive, while 100 Speed EVs allow it to outspeed Sassy Incineroar, as well as Golurk and Stealth Rock Metagrass after Rapid Spin.

Dark-types like Umbreon and Incineroar and Normal-types like Snorlax and Porygon2 are problematic for Dhelmise, as they make Poltergeist harder to spam. Dhelmise can break through some of these Pokemon with Power Whip, as it has a good chance to 2HKO Umbreon and Porygon2 after Stealth Rock, but they can threaten it with Foul Play. Fighting-types like Cobalion and Heracross can help take down these threats more reliably. Dhelmise is relatively slow, which allows many threats to revenge kill it. Bulkier threats such as Volcanion and Necrozma can take one of its attacks on the switch and do big damage in return. Pokemon like Gastrodon and Umbreon therefore pair well with Dhelmise, as they blanket check a lot of the tier. In return, it can apply offensive pressure and clear entry hazards for them. Dhelmise also struggles with status and is often crippled by threats it switches into, like Steelix and Bronzong, which reduces its ability to check Raikou, Xurkitree, and Toxtricity. Pairing Dhelmise with Heal Bell is a great way to prevent this issue; most Heal Bell users also provide Wish support, reducing Dhelmise's reliance on Synthesis.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a great option on entry hazard-stacking teams to cripple foes, but it forces Dhelmise to drop Poltergeist, which allows Pokemon like Cobalion and Klefki to handle it better. Swords Dance provides extra wallbreaking power, which is useful against foes like itemless Calm Mind Reuniclus. A set with Anchor Shot, Rest, and Rapid Spin can be used to trap and eliminate Steel-type Stealth Rock setters such as Registeel and Stakataka. However, it is too passive outside of this niche and allows setup sweepers like Swords Dance Cobalion and Nasty Plot Togekiss to take advantage of Dhelmise. Beyond that set, Anchor Shot hits Togekiss and Galarian Weezing and gains the boost from Steelworker.

Checks and Counters
===================

**Flying-types**: Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, they force it out thanks to their high Speed and super effective attacks.

**Dark-types**: Umbreon and Incineroar, in particular, give Dhelmise the most trouble, as the former can OHKO it with Foul Play and the latter resists both of its STAB moves. Other Dark-types such as Obstagoon and Sharpedo can give it major issues with their Dark-type moves and wallbreaking presence.

**Other Faster Threats**: Fire-types like Darmintan and Chandelure as well as Pokemon such as Alolan Ninetales and Sharpedo easily force Dhelmise out. This makes it difficult to maintain momentum after KOing a Pokemon.

**Status and Chip Damage**: When badly poisoned by Seismitoad, Diancie, or Raikou, Dhelmise struggles to check Electric-types effectively. Residual damage from Volt Switch and U-turn further compounds this issue, and Synthesis only has 8 PP, which reduces Dhelmise's longevity.

**Ghost-types**: Although Ghost-types like Polteageist, Golurk, and Chandelure cannot switch into Poltergeist, they can switch in on a predicted Rapid Spin and force Dhelmise out.

[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[Expluso, 202058], [zizalith, 410251]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
 
Last edited:

Expulso

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[OVERVIEW]
  • Being one of the few viable Rapid Spinners, it supports hazard stack builds as it can remove your opponent's hazards, whilst keeping yours up.
  • It can switch in safely and force out the electric types of the tier thanks to its typing and bulk.
  • Has a high base attack and 2 powerful STAB moves allowing it to throw major blows to any given team.
  • Can struggle in the long game due to being vulnerable to status and low Synthesis PP.
  • If your team does not need hazard removal but needs a grass type breaker, you might want to consider Decidueye Roserade or Celebi instead. (Decidueye isn't a particularly common or good mon, offensive Roserade might be a better mention here)
add a bullet point about its good matchups against the Stealth Rock setters in the tier, most of which are weak to grass or ghost and struggle to hit Dhelmise back hard.

i'd mention its ability to pressure Reuniclus either here or in a section below; it's very useful since reun is everywhere right now. in the same vein, its struggles against Incineroar are quite relevant.

[SET]
name: Offensive Utility
move 1: Rapid Spin
move 2: Power Whip
move 3: Poltergeist
move 4: Synthesis
Item: Heavy Duty Boots
Ability: Steelworker
Nature: Adamant
Evs: 192 HP / 220 Atk / 96 Spe

[SET COMMENTS]

  • Rapid Spin allows it to clear hazards, and thanks to its bulk it can switch into many of these rockers, such as Seismitoad, Diancie, and Steelix. It can even force them out with Power Whip. It has to worry about Toxic in the long term, though, as most rockers run it. (Clarifying that Dhelm can immediately beat many of these rockers, but might struggle later in the match)
  • Its Poltergeist scares most of the tier, including key flyers such as Crobat, Noivern, and Togekiss. It also prevents many pokemon that can kill it such as Darmanitain, Golurk, and Alolan Ninetails, from coming switching directly in.
  • Synthesis gives it the longevity it needs to check Xurkitree, Raikou, and Toxtricity. You must be wary of Volt-switch chip though.
  • Heavy Duty Boots also support its longevity and allows it to more effectively spin.
  • 192 HP allows it to live the 2HKO from Specs Toxtricity's Overdrive, and the 96 Speed allows it to outspeed Golurk after Rapid Spin.

  • Dark-types like Umbreon and Incineroar and Normal-types like Snorlax and Porygon2 are problematic for it as they reduce the ease of abusing Poltergeist. Fighting-type teammates like Coballion and Heracross help take down these threats.
  • Being slow allows a good chunk of the tier to be able to revenge kill it. Bulkier threats such as Volcanion and Necrozma can take one of its attacks and do big damage in return. Pokemon like Gastrodon and Umbreon pair with it well as they blanket check a lot of the tier. In return it can apply offensive pressure and clear hazards for them.
  • It often struggles with Status as many of the mons it switches into have Toxic. This makes it struggle with checking Raikou, Xurkitree, and Toxtricity so pairing it with Heal Bell support is a great way to prevent this issue. Most heal bell users could also act wish passers too which Dhelmise also benefits from, as it means you don't have to waste Synthesis PP.

[STRATEGY COMMENTS]
Other Options
=============
  • Anchor Shot can be run as a surprise option to trap certain mons, and potentially beat them. It also hits Togekiss and Weezing-Galar super effectively and has the 1.5x multiplier of STAB thanks to its ability Steelworker.
  • Knock-off could be used to cripple flying types, getting rid of their boots. Despite its anti-synergy with Poltergeist, This works excellently in hazard stack builds. It also can remove Leftovers on Snorlax and Umbreon which can be crucial for it or your teammates to break past them.
  • Swords Dance could be used for some extra wall-breaking power if needed as. You also might want to use it, to better deal with itemless Calm Mind Reuniclus. Poltergeist is useless against it and Power Whip doesn't do enough to reliably finish it.

Checks and Counters
===================
  • **Flying Types** Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, it is forced out by them thanks to high speed and super effective attacks.
  • **Other faster threats** Fire-types like Darminitan and Chandelure can easily force it out along with pokemon such as Alolan Ninetails and Sharpedo. This makes it difficult to maintain momentum after killing a pokemon.
  • **Status and Chip damage** When badly poisoned it struggles to check Electrics correctly. Synthesis only having 8pp doesn’t help this issue either. Volt switch and u-turn chip are not fantastic for it either as they add on to this issue.
  • **Ghost Types** Although they cannot switch into Poltergiest, your opponent might be aggressive and try to read your Rapid spin. If done successfully, your Dhelmise is forced out, losing all momentum.

[CREDITS]
- Written by: [[C0nfiden1 0yster, userid1]]
- Quality checked by: [[Expulso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


dropped a few nitpicks but this is overall quite good, QC 1/2
 
[OVERVIEW]
  • Being one of the few viable Rapid Spinners, it supports hazard stack builds as it can remove your opponent's hazards, whilst keeping yours up. emphasize how it has a v good matchup against the majority of stealth rockers
  • It can switch in safely and force out the electric types of the tier thanks to its typing and bulk. this is a positive and a negative, bc although it means you're not gonna get swept by a xurk or raikou it can simply pivot against it and lose you momentum. put this bullet down and explain it more
  • Has a high base attack and 2 powerful STAB moves allowing it to throw major blows to any given team.
  • Can struggle in the long game due to being vulnerable to status and low Synthesis PP. mention vulnerability to status
  • If your team does not need hazard removal but needs a grass-type breaker, you might want to consider Celebi or using Roserade as a breaker instead.
  • bullet on its vulnerability to darks/opposing ghosts
[SET]
name: Offensive Utility
move 1: Rapid Spin
move 2: Power Whip
move 3: Poltergeist
move 4: Synthesis
Item: Heavy Duty Boots
Ability: Steelworker
Nature: Adamant
Evs: 192 HP / 220 Atk / 96 Spe make this 216 atk / 100 spe, lets you outspeed sassy incin at +0 for p much no cost and change set comments to reflect this

[SET COMMENTS]

  • Rapid Spin allows it to clear hazards, and thanks to its bulk it can switch into many of these rockers, such as Seismitoad, Diancie, and Steelix. It can even force them out with Power Whip. It has to worry about Toxic in the long term, though, as most rockers run it. this seems like something you'd talk about in the overview, you don't actually need to explain what spin does bc that's just dex info
  • Its Poltergeist scares most of the tier, including key flyers such as Crobat, Noivern, and Togekiss. It also prevents many pokemon that can kill it such as Darmanitain, Golurk, and Alolan Ninetails, from switching directly in.
  • Synthesis gives it the longevity it needs to check Xurkitree, Raikou, and Toxtricity. You must be wary of Volt-switch chip though.
  • Heavy Duty Boots also support its longevity and allows it to more effectively spin.
  • 192 HP allows it to live the 2HKO from Specs Toxtricity's Overdrive, and the 96 Speed allows it to outspeed Golurk after Rapid Spin.

  • Dark-types like Umbreon and Incineroar and Normal-types like Snorlax and Porygon2 are problematic for it as they reduce the ease of abusing Poltergeist. Fighting-type teammates like Coballion and Heracross help take down these threats. i mean, power whip is stronger than poltergeist
  • Being slow allows a good chunk of the tier to be able to revenge kill it. Bulkier threats such as Volcanion and Necrozma can take one of its attacks and do big damage in return. Pokemon like Gastrodon and Umbreon pair with it well as they blanket check a lot of the tier. In return it can apply offensive pressure and clear hazards for them.
  • It often struggles with Status as many of the mons it switches into have Toxic. This makes it struggle with checking Raikou, Xurkitree, and Toxtricity so pairing it with Heal Bell support is a great way to prevent this issue. Most heal bell users could also act wish passers too which Dhelmise also benefits from, as it means you don't have to waste Synthesis PP.

[STRATEGY COMMENTS]
Other Options
=============
  • bullet on a specific trapper set - rest / anchor shot / spin / filler lets you trap a bunch of stuff and keep hazards off the field for the rest of the game but is passive outside of trapping
  • Anchor Shot can be run as a surprise option to trap certain mons, and potentially beat them. It also hits Togekiss and Weezing-Galar super effectively and has the 1.5x multiplier of STAB thanks to its ability Steelworker.
  • Knock-off could be used to cripple flying types, getting rid of their boots. Despite its anti-synergy with Poltergeist, this works excellently in hazard stack builds. It also can remove Leftovers on Snorlax and Umbreon which can be crucial for it or your teammates to break past them. no, if you run knock off you're running it over poltergeist so there's no conflict
  • Swords Dance could be used for some extra wall-breaking power if needed as. You also might want to use it, to better deal with itemless Calm Mind Reuniclus. Poltergeist is useless against it and Power Whip doesn't do enough to reliably finish it.

Checks and Counters
===================
  • **Flying Types** Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, it is forced out by them thanks to high speed and super effective attacks.
  • **Other faster threats** Fire-types like Darminitan and Chandelure can easily force it out along with pokemon such as Alolan Ninetails and Sharpedo. This makes it difficult to maintain momentum after killing a pokemon.
  • **Status and Chip damage** When badly poisoned it struggles to check Electrics correctly. Synthesis only having 8pp doesn’t help this issue either. Volt switch and u-turn chip are not fantastic for it either as they add on to this issue.
  • **Ghost Types** Although they cannot switch into Poltergiest, your opponent might be aggressive and try to read your Rapid spin. If done successfully, your Dhelmise is forced out, losing all momentum.
you don't actually need bullets in this section, correct format is

**Flying Types**: Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, it is forced out by them thanks to high speed and super effective attacks.

section on dark types as well

**Other faster threats**: Fire-types like Darminitan and Chandelure can easily force it out along with pokemon such as Alolan Ninetails and Sharpedo. This makes it difficult to maintain momentum after killing a pokemon.

**Status and Chip damage**: When badly poisoned it struggles to check Electrics correctly. Synthesis only having 8pp doesn’t help this issue either. Volt switch and u-turn chip are not fantastic for it either as they add on to this issue.

**Ghost Types**: Although they cannot switch into Poltergiest, your opponent might be aggressive and try to read your Rapid spin. If done successfully, your Dhelmise is forced out, losing all momentum.

[CREDITS]
- Written by: [[C0nfiden1 0yster, userid1]]
- Quality checked by: [[Expluso, 202058], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 2/2, nice work
 

C0nfiden1 0yster

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Rapid Spin allows it to clear hazards, and thanks to its bulk it can switch into many of these rockers, such as Seismitoad, Diancie, and Steelix. It can even force them out with Power Whip. It has to worry about Toxic in the long term, though, as most rockers run it. this seems like something you'd talk about in the overview, you don't actually need to explain what spin does bc that's just dex info
I wasn't exactly sure what you wanted me to do here, I removed the bullet point entirely, though lmk you had something else in mind.

z edit: i meant you could just put "Thanks to its bulk and typing it can switch into Stealth Rock users such as Seismitoad, Diancie, and Steelix and force them out." or similar in the overview as part of the first bullet. also you're supposed to write in paragraphs after the first qc, forgot to mention that.

Ready for GP
 
Last edited:

DC

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AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[OVERVIEW]

Dhelmise, being one of the few viable spinners, supports hazard stack builds as it can remove your opponent's hazards, whilst keeping yours up. Dhelmise is one of the few viable spinners in RU and supports entry hazard stacking builds. Thanks to its bulk and typing,(AC) it can switch into Stealth Rock users setters such as Seismitoad, Diancie, and Steelix and force them out. In addition, it boasts a high base Attack(capitalize) and 2 two powerful STAB moves,(AC) allowing it to throw major blows deal good damage to any given team. It can switch in safely and force out the Electric-types of the tier, however, since its Grass-type, they can Volt Switch on it which loses momentum. Despite its defensive utility, in longer battles, it struggles due to being vulnerable to status and low Synthesis PP. Dark-types give Dhelmise major issues as well as all Ghost-types bar Doublade. This is due to its low speed, as Mimikyu, Golurk, and Polteagiest all can threaten it with their ghost moves before Dhelmise can. If your team does not need hazard removal but needs a Grass-type breaker, you might want to consider Celebi or using an offensive Roserade set. Dhelmise can switch into and force out Electric-types, but it can lose momentum against them due to Volt Switch. Despite its defensive utility, Dhelmise struggles long-term due to its vulnerability to status and Synthesis's low PP. Dark-types, as well as Ghost-types barring Doublade, give Dhelmise problems; Ghost-types like Mimikyu, Golurk, and Polteageist outspeed and threaten it. Dhelmise also faces competition from Celebi and Roserade as a Grass-type wallbreaker.

[SET]
name: Offensive Utility
move 1: Rapid Spin
move 2: Power Whip
move 3: Poltergeist
move 4: Synthesis
item(lowercase): Heavy-Duty Boots
ability(lowercase): Steelworker
nature(lowercase): Adamant
evs(lowercase): 192 HP / 216 Atk / 100 Spe

[SET COMMENTS]

Its Poltergeist scares most of the tier, including key Flying-types such as Crobat, Noivern, and Togekiss. It also prevents many Pokemon that can KO it such as Darmanitain Darmanitan, Golurk, and Alolan Ninetails,(RC) Ninetales from directly switching directly in. Power Whip is mainly used to hit Stealth Rock users setters, Dark-types, and Normal-types. Synthesis gives enough longevity it needs to check Xurkitree, Raikou, and Toxtricity on their own, but it must be wary of Volt Switch chip amongst other chip damage as it has low PP. Heavy-Duty Boots support its longevity and allow it to more effectively spin. 192 HP EV's allows it to live the 2HKO from Specs Toxtricity's Overdrive, and the 100 Spe EV's allow it to outspeed Sassy Incineroar. After Rapid Spin, it also outspeeds Golurk and Stealth Rock Metagross. Synthesis improves Dhelmise's longevity and lets it check Xurkitree, Raikou, and Toxtricity, but it has low PP, which means Dhelmise should be wary of chip damage from attacks like Volt Switch. Heavy-Duty Boots allows Dhelmise to use Rapid Spin more effectively. 192 HP EVs allow Dhelmise to survive the 2HKO from Choice Specs Toxtricity's Overdrive, while 100 Speed EVs allow Dhelmise to outspeed Sassy Incineroar, as well as Golurk and Stealth Rock Metagross after Rapid Spin.

Dark-types like Umbreon and Incineroar and Normal-types like Snorlax and Porygon2 are problematic for it Dhelmise,(AC) as they reduce the ease of abusing Poltergeist from being spammed. Dhelmise can find a way break through some of these Pokemon through with Power Whip, as it has a good chance to 2HKO Umbreon and Porygon2 after Stealth Rocks, but they can threaten it back with Foul Play. Fighting-types teammates like Coballion Cobalion and Heracross can help take down these threats more reliably. Being super slow allows a good chunk of the tier to be able to revenge kill it. Dhelmise is relatively slow, which allows many threats to revenge kill it. Bulkier threats such as Volcanion and Necrozma can take one of its Dhelmise's attacks on the switch and do big damage in return. Pokemon like Gastrodon and Umbreon pair well with it well Dhelmise,(AC) as they blanket check a lot of the tier. In return, it can apply offensive pressure and clear entry hazards for them. It often struggles with status as many of the Pokemon it switches into, such as Steelix and Bronzong have Toxic. This makes it struggle with checking Raikou, Xurkitree, and Toxtricity so pairing it with Heal Bell support is a great way to prevent this issue. Most Heal Bell users could also act as Wish passers, which Dhelmise also benefits from, as it means you don't have to waste valuble Synthesis PP. Dhelmise also struggles with status and is often crippled by threats it switches into, like Steelix and Bronzong, which reduces its ability to check Raikou, Xurkitree, and Toxtricity. Pairing Dhelmise with Heal Bell is a great way to prevent this issue; most Heal Bell users also provide Wish support, reducing Dhelmise's reliance on Synthesis.

[STRATEGY COMMENTS]
Other Options
=============

Knock off is a great option for hazard stack teams as it can remove Heavy-Duty Boots from Togekiss, Noivern, Crobat, Incineroar, Leftovers on Snorlax and Umbreon, and Eviolite on Porygon2. If you were to run it you would have to drop Poltergeist, which allows Pokemon like Cobalion and Klefki to manage it better. Swords Dance could be used for extra wallbreaking power if needed. You also might want to use it, to better deal with itemless Calm Mind Reuniclus as Poltergeist is useless against it and Power Whip doesn't do enough to reliably 2HKO. You could run an Anchor Shot, Rest, Rapid Spin set to trap Steel-type Stealth Rockers users such as Registeel and Stakataka. This ensures hazards are not an issue for the rest of the game. Outside of this niche, it is too passive as set up sweepers like Swords Dance Cobalion and Nasty Plot Togekiss take advantage of it. Anchor Shot by itself without Rest and Rapid Spin has benefits too. It hit Togekiss and Weezing-Galar super effectively and has the 1.5x multiplier of STAB thanks to its ability Steelworker. Knock Off is a great option on entry hazard stacking teams to cripple foes, but it forces Dhelmise to drop Poltergeist, which allows Pokemon like Cobalion and Klefki to handle it better. Swords Dance provides extra wallbreaking power, which is useful against foes like itemless Calm Mind Reuniclus. A set with Anchor Shot, Rest, and Rapin Spin can be used to trap and eliminate Steel-type Stealth Rock setters such as Registeel and Stakataka. However, it is too passive outside of this niche and allows setup sweepers like Swords Dance Cobalion and Nasty Plot Togekiss to take advantage of Dhelmise. Anchor Shot hits Togekiss and Galarian Weezing and gains the boost from Steelworker.

Checks and Counters
===================

**Flying-types**: Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, it is forced out by them thanks to their high Speed(capitalize) and super effective attacks.

**Dark-types**: Umbreon and Incineroar, in particular, give it Dhelmise the most trouble,(AC) as one the former can OHKO it with Foul Play,(RC) as and the latter resists both of its STAB moves. Other dark types Dark-types such as Obstagoon and even Sharpedo to an extent,(RC) can give it major issues with their dark Dark-type moves and wallbreaking presence.

**Other Faster Threats(capitalize)**: Fire-types like Darminitan Darmanitan and Chandelure can easily force it out along with as well as Pokemon such as Alolan Ninetails Ninetales and Sharpedo easily force Dhelmise out. This makes it difficult to maintain momentum after killing KOing a Pokemon.

**Status and Chip Damage(capitalize)**: When badly poisoned by Seismitoad, Diancie, or and Raikou, it Dhelmise struggles to check Electric-types effectively. Synthesis only having 8PP doesn’t help this issue either. Volt Switch and U-turn chip are not fantastic for it either as they add on to this weakness. Residual damage from Volt Switch and U-turn further compounds this issue, and Synthesis only has 8 PP, which reduces Dhelmise's longevity.

**Ghost-types**: Although Pokemon like Polteagiest, Golurk, and Chandelure cannot switch into Poltergiest, your opponent might be aggressive and try to read your Rapid Spin. If done successfully, your Dhelmise is forced out, losing all momentum. Although Ghost-types like Polteageist, Golurk, and Chandelure cannot switch into Poltergeist, they can switch in on a predicted Rapid Spin and force Dhelmise out.

[CREDITS]
- Written by: [[C0nfiden1 0yster, userid1]] - Do this
- Quality checked by: [[Expluso, 202058], [zizalith, 410251]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
GP 1/2. [DC, 449990] Please proofread. You have many instances where Darmanitan, Ninetales, and Polteageist are mispelled and issues like Knock off and Stealth Rocks. Also avoid overly using it without referencing Dhelmise.
 

Adeleine

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[OVERVIEW]

Dhelmise is one of the few viable spinners and supports entry hazard-stacking (added hyphen) builds. Thanks to its bulk and typing, it can switch into Stealth Rock setters such as Seismitoad, Diancie, and Steelix and force them out. In addition, it boasts a high base Attack and two powerful STAB moves, allowing it to deal good damage to any given team. Dhelmise can switch into and force out Electric-types, but it can lose momentum against them due to Volt Switch. Despite its defensive utility, Dhelmise struggles long-term due to its vulnerability to status and Synthesis's low PP. Dark-types, as well as Ghost-types like Mimikyu, Golurk, and Polteagiest, Polteageist, (AC) outspeed and threaten it. Dhelmise also faces competition from Celebi and Roserade as a Grass-type wallbreaker.

[SET](removed extraneous parenthesis)
name: Offensive Utility
move 1: Rapid Spin
move 2: Power Whip
move 3: Poltergeist
move 4: Synthesis
item: Heavy-Duty Boots
ability: Steelworker
nature: Adamant
evs: 192 HP / 216 Atk / 100 Spe

[SET COMMENTS]

Poltergeist scares most of the tier, including key Flying-types such as Crobat, Noivern, and Togekiss. (pls clarify why them being flying-type is important. is it bc they often carry hdb? bc they resist power whip? etc.) It also prevents many Pokemon, such as Darmanitan, Golurk, and Alolan Ninetales, from directly switching in. Power Whip is mainly used to hit Stealth Rock setters, Dark-types, and Normal-types. Synthesis improves Dhelmise's longevity and lets it check Xurkitree, Raikou, and Toxtricity, but it has low PP, which means Dhelmise should be wary of chip damage from attacks like Volt Switch. Heavy-Duty Boots allows Dhelmise to use Rapid Spin more effectively. 192 HP EVs allow Dhelmise to survive avoid the 2HKO from Choice Specs Toxtricity's Overdrive, while 100 Speed EVs allow Dhelmise it to outspeed Sassy Incineroar, as well as Golurk and Stealth Rock Metagrass after Rapid Spin.

Dark-types like Umbreon and Incineroar and Normal-types like Snorlax and Porygon2 are problematic for Dhelmise, as they reduce Poltergeist from being spammed. make Poltergeist harder to spam. Dhelmise can break through some of these Pokemon with Power Whip, as it has a good chance to 2HKO Umbreon and Porygon2 after Stealth Rock, but they can threaten it with Foul Play. Fighting-types like Cobalion and Heracross can help take down these threats more reliably. Dhelmise is relatively slow, which allows many threats to revenge kill it. Bulkier threats such as Volcanion and Necrozma can take one of its attacks on the switch and do big damage in return. Pokemon like Gastrodon and Umbreon therefore pair well with Dhelmise, as they blanket check a lot of the tier. In return, it can apply offensive pressure and clear entry hazards for them. Dhelmise also struggles with status and is often crippled by threats it switches into, like Steelix and Bronzong, which reduces its ability to check Raikou, Xurkitree, and Toxtricity. Pairing Dhelmise with Heal Bell is a great way to prevent this issue; most Heal Bell users also provide Wish support, reducing Dhelmise's reliance on Synthesis.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a great option on entry hazard-stacking (added hyphen) teams to cripple foes, but it forces Dhelmise to drop Poltergiest, Poltergeist, which allows Pokemon like Cobalion and Klefki to handle it better. Swords Dance provides extra wallbreaking power, which is useful against foes like itemless Calm Mind Reuniclus. A set with Anchor Shot, Rest, and Rapid Spin can be used to trap and eliminate Steel-type Stealth Rock setters such as Registeel and Stakataka. However, it is too pasive passive outside of this niche and allows set up setup sweepers like Swords Dance Cobalion and Nasty Plot Togekiss to take advantage of Dhelmise. Beyond that set, Anchor Shot hits Togekiss and Galarian Weezing and gains the boost from Steelworker.

Checks and Counters
===================

**Flying-types**: Although Dhelmise can 2HKO Togekiss, Crobat, and Noivern, it is forced out by them they force it out thanks to their high Speed and super effective attacks.

**Dark-types**: Umbreon and Incineroar, in particular, give Dhelmise the most trouble, as the former can OHKO it with Foul Play (RC) and the latter resists both of its STAB moves. Other Dark-types such as Obstagoon and Sharpedo can give it major issues with their dark Dark-type moves and wallbreaking presence.

**Other Faster Threats**: Fire-types like Darmintan and Chandelure as well as Pokemon such as Alolan Ninetales and Sharpedo easily force Dhelmise out. This makes it difficult to maintain momentum after KOing a Pokemon.

**Status and Chip Damage**: When badly poisoned by Seismitoad, Diancie, and or Raikou, Dhelmise struggles to check Electric-types effectively. Residual damage from Volt Switch and U-turn further compounds this issue, and Synthesis only has 8 PP, which reduces Dhelmise's longevity.

**Ghost-types**: Although Ghost-types like Polteagiest, Polteageist, Golurk, and Chandelure cannot switch into Poltergiest, Poltergeist, they can switch in on a predicted Rapid Spin and force Dhelmise out.

[CREDITS]
- Written by: [[C0nfiden1 0yster, 558383]]
- Quality checked by: [[Expluso, 202058], [zizalith, 410251]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]

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C0nfiden1 0yster

ヽ(o`皿′o)ノ
is a Pre-Contributor
RUPL Champion
ty for checking

ill prob implement them tmrw or Thursday night

also, I doubt many people saw but I initially reacted to the post with the angry mankey thing, that was an accident phone was acting glitchy. Just thought it would be important to clarify that
 

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