Deoxys-S
The king of entry hazards, Deoxys-S, enters the new generation with sadly, little change. Nonetheless, he remains a very viable lead and will continue to see success in the new metagame. Just a friendly reminder, please do not discuss his tiering!
Code:
Deoxys-S
Typing: Psychic
Ability: Pressure
When this Pokemon is hit by a move, the attacker's PP is lowered by 2 rather than 1.
Stats (Base Stats):
HP: 50
Attack: 95
Defense: 90
Special Attack: 95
Special Defense: 90
Speed: 180
Moves:
Normal Forme Level Up:
Lv1: Leer, Lv1: Wrap, Lv9: Night Shade, Lv17: Teleport, Lv25: Knock Off, Lv33: Pursuit, Lv41: Psychic, Lv49: Snatch, Lv57: Psycho Shift, Lv65: Zen Headbutt, Lv73: Cosmic Power, Lv81: Recover, Lv89: Psycho Boost, Lv97: Hyper Beam
Attack Forme Level Up:
Lv1: Leer, Lv1: Wrap, Lv9: Night Shade, Lv17: Teleport, Lv25: Taunt, Lv33: Pursuit, Lv41: Psychic, Lv49: Superpower, Lv57: Psycho Shift, Lv65: Zen Headbutt, Lv73: Cosmic Power, Lv81: Zap Cannon, Lv89: Psycho Boost, Lv97: Hyper Beam
Defense Forme Level Up:
Lv1: Leer, Lv1: Wrap, Lv9: Night Shade, Lv17: Teleport, Lv25: Knock Off, Lv33: Spikes, Lv41: Psychic, Lv49: Snatch, Lv57: Psycho Shift, Lv65: Zen Headbutt, Lv73: Iron Defense, Lv73: Amnesia, Lv81: Recover, Lv89: Psycho Boost, Lv97: Counter, Lv 97: Mirror Coat
Speed Forme Level Up:
Lv1: Leer, Lv1: Wrap, Lv9: Night Shade, Lv17: Double Team, Lv25: Knock Off, Lv33: Pursuit, Lv41: Psychic, Lv49: Swift, Lv57: Psycho Shift, Lv65: Zen Headbutt, Lv73: Agility, Lv81: Recover, Lv89: Psycho Boost, Lv97: Extremespeed
TMs (All Formes):
TM03: Psycho Shock, TM04: Calm Mind, TM06: Toxic, TM10: Hidden Power, TM11: Sunny Day, TM12: Taunt, TM13: Ice Beam, TM15: Hyper Beam, TM16: Light Screen, TM17: Protect, TM18: Rain Dance, TM19: Telekinesis, TM20: Safeguard, TM21: Frustration, TM22: Solar Beam, TM24: Thunderbolt, TM25: Thunder, TM27: Return, TM29: Psychic, TM30: Shadow Ball, TM31: Brick Break, TM32: Double Team, TM33: Reflect, TM39: Rock Tomb, TM40: Aerial Ace, TM41: Torment, TM42: Facade, TM44: Rest, TM47: Ankle Sweep, TM48: Troll, TM51: Side Change, TM52: Focus Blast, TM53: Energy Ball, TM56: Fling, TM57: Charge Beam, TM68: Giga Impact, TM70: Flash, TM73: Thunder Wave, TM77: Psych Up, TM80: Rock Slide, TM84: Poison Jab, TM85: Dream Eater, TM86: Grass Knot, TM87: Swagger, TM90: Substitute, TM91: Flash Cannon, TM92: Trick Room, TM94: Rock Smash, HM01: Cut, HM04: Strength
New Move Descriptions:
Psycho Shift:
Special
Type: Psychic
PP: 10
BP: 80
Acc.: 100
Deals physical damage.
Telekinesis:
Support
Type: Psychic
PP: 15
BP: 0
Acc.: 0
Attacks are more likely to hit opponent.
Troll (LMAO):
Special
Type: Normal
PP: 15
BP: 60
Acc.: 100
If everyone sing together you can use the move in successive turns and have it's power increase.
Side Change:
Support
Type: Psychic
PP: 15
BP: 0
Acc.: 0
The user teleports and switches places with one of it's teammates.
Name: Classic Lead
Move 1: Stealth Rock
Move 2: Spikes
Move 3: Taunt/Magic Coat
Move 4: Superpower/Ice Beam
Item: Lum Berry/Focus Sash
Nature: Jolly
EVs: 252 HP l 4 Def l 252 Spe
Commentary:
Ah, the good ol' Deoxys-S. This set combines all of Deoxys-S's unique attributes to form the best entry hazard stacker in the game! Only scarfed 'Mons have the ability to out speed and prevent Deoxys-S from stacking up entry hazards or Taunting the opposing lead to prevent their own entry hazards from being placed! Stealth Rock is a necessity on every type of team, as it transforms many 2HKOs into OHKOs, 3HKOs into 2HKOs and so on. Spikes adds the residual damage that assists it's teammates in sweeping. Superpower destroys any Darkrai, Tyranitar, Heatran, and such that opt to stay into Deoxys-S in hopes of either eliminating it or stopping it from using Spikes or Stealth Rock. To top it all off, Deoxys-S can use Taunt to beat opposing leads and PHazers.
Can't wait to see how this guy fares in the 5th generation, since he can be beat a lot easier this time around. Mischievous Heart is an issue, but that can dealt with through other members of the team. Discuss!
Other Sets:
TrickScarf Deoxys lead worked absolute miracles in past Gen Ubers.
Would it still work? I can see it used behind Zoroark to absolutely destroy their lead.
I prefer Jibaku's (relatively) bulky spread.
Deoxys @ Choice Scarf
[244 HP / 40 DEF / 52 SPE / 172 SpD]
Careful Natured
Pressure
-Spikes
-Taunt / Magic Coat
-Extremespeed / Superpower
-Trick
How would this affect leads in Gen V metagame?