Hey guys! First team I've uploaded here, this is a relatively defensive team I've been playing around with for a while now and so far I like it. I have moderate experience with battling and tend to prefer playing rather stall heavy and forcing switches. I'd welcome some constructive feedback, particularly for threats I might have overlooked as I know I've missed something.
Kabutops - (weak armour/focus sash)
Adamant - 252 Atk / 252 Spe / 4 Hp
Stealth Rocks
Rapid Spin
Stone Edge
Waterfall
[This is an Aerodactyl style suicide lead, with the sash/weak armour boost it can set up rocks or potentially outspeed/kill enemy leads with dual stab. It can be useful to bring in and spin out enemy entry hazards]
Nidoking – (Sheer Force/Life Orb)
Quiet - 132 HP / 252 SpA / 124 Att
Ice Beam
Earth Power
Sucker Punch
Roar
[This is a mixed set capable of sweeping in a trick room, the reason I decided to go mixed is because the life orb boosted sucker punch is valuable as priority given my team is quite slow. Nidoking has fairly nice defensive typing, I gave him roar to shuffle Pokemon trying to set up or sub stall against him. Roar is nice ability to have on any team]
Tangrowth - (Regenerator/Leftovers)
Adamant - 252 HP / 252 Att / 4 Def
Knock Off
Power Whip
Earth Quake
Sleep Powder
[A bulky physical attacker capable of dealing a lot of damage in a trick room, he can switch about for recovery and knock off is an underused trick if you expect your opponent to switch out. Sleep Powder is mostly to cripple enemy sweepers as his health/natural physical bulk lets him take a lot of hits quite well]
Snorlax - (Thick Fat/Leftovers)
Careful - 188 HP / 104 Def / 216 SDef
Body Slam
Ice Punch
Pursuit
Curse
[Snorlax is my favourite Pokemon, I use him as a specially bulky normal, thick fat is his biggest advantage over other specially bulky normals. Ice Punch is for coverage as I already have a lot of ground moves so I decided not to take Earthquake. Curse is a nice stat boost, especially with trick room and pursuit often surprises opponents who switch out on him]
Slowbro - (Regenerator/Leftovers)
Relaxed - 252 HP / 252 Def / 4 SpA
Trick Room
Psychic
Toxic
Slack Off
[This set is fairly standard, he's capable of switching in and out and setting up trick room numerous times with recovery, his stab attack gives the team useful coverage. Defensively his typing works very well with the other pokemon on the team like Snorlax and Tangrowth]
Rotom - H - (Levitate/Choice Scarf)
Modest - 252 SpA / 252 SpE / 4 SpD
Trick
Thunderbolt
Overheat
Will-o-Wisp
[Mostly I use it as a revenge killer, it's also quite a powerful special attacker. Trick scarfing can be particularly crippling with the trick room and will - o - wisp can be handy for crippling physical attackers, though it's not always the best ability to get locked in on]
Overall I think the Pokemon on the team are very cool, there may be a few better options for certain spots though. I'm not sure how well it checks all the possible counters in the current tiers.
EDIT: Fixed a typo with Rotom - it was not supposed to be 252 SpE not a second SpD
EDIT 2: I decided to swap out Fire Punch for Ice Punch on Snorlax as the coverage fit a bit better and I already have Rotom for Steel types
EDIT 3: I took the EV advice on Kabutops (eventually) and also swapped out Aqua Jet for Waterfall for neutral accuracy mostly
EDIT 4: I switched Scald for Psychic on Slowbro as I mostly switch him in on fighting types and I have no other flying or psychic moves
Kabutops - (weak armour/focus sash)
Adamant - 252 Atk / 252 Spe / 4 Hp
Stealth Rocks
Rapid Spin
Stone Edge
Waterfall
[This is an Aerodactyl style suicide lead, with the sash/weak armour boost it can set up rocks or potentially outspeed/kill enemy leads with dual stab. It can be useful to bring in and spin out enemy entry hazards]
Nidoking – (Sheer Force/Life Orb)
Quiet - 132 HP / 252 SpA / 124 Att
Ice Beam
Earth Power
Sucker Punch
Roar
[This is a mixed set capable of sweeping in a trick room, the reason I decided to go mixed is because the life orb boosted sucker punch is valuable as priority given my team is quite slow. Nidoking has fairly nice defensive typing, I gave him roar to shuffle Pokemon trying to set up or sub stall against him. Roar is nice ability to have on any team]
Tangrowth - (Regenerator/Leftovers)
Adamant - 252 HP / 252 Att / 4 Def
Knock Off
Power Whip
Earth Quake
Sleep Powder
[A bulky physical attacker capable of dealing a lot of damage in a trick room, he can switch about for recovery and knock off is an underused trick if you expect your opponent to switch out. Sleep Powder is mostly to cripple enemy sweepers as his health/natural physical bulk lets him take a lot of hits quite well]
Snorlax - (Thick Fat/Leftovers)
Careful - 188 HP / 104 Def / 216 SDef
Body Slam
Ice Punch
Pursuit
Curse
[Snorlax is my favourite Pokemon, I use him as a specially bulky normal, thick fat is his biggest advantage over other specially bulky normals. Ice Punch is for coverage as I already have a lot of ground moves so I decided not to take Earthquake. Curse is a nice stat boost, especially with trick room and pursuit often surprises opponents who switch out on him]
Slowbro - (Regenerator/Leftovers)
Relaxed - 252 HP / 252 Def / 4 SpA
Trick Room
Psychic
Toxic
Slack Off
[This set is fairly standard, he's capable of switching in and out and setting up trick room numerous times with recovery, his stab attack gives the team useful coverage. Defensively his typing works very well with the other pokemon on the team like Snorlax and Tangrowth]
Rotom - H - (Levitate/Choice Scarf)
Modest - 252 SpA / 252 SpE / 4 SpD
Trick
Thunderbolt
Overheat
Will-o-Wisp
[Mostly I use it as a revenge killer, it's also quite a powerful special attacker. Trick scarfing can be particularly crippling with the trick room and will - o - wisp can be handy for crippling physical attackers, though it's not always the best ability to get locked in on]
Overall I think the Pokemon on the team are very cool, there may be a few better options for certain spots though. I'm not sure how well it checks all the possible counters in the current tiers.
EDIT: Fixed a typo with Rotom - it was not supposed to be 252 SpE not a second SpD
EDIT 2: I decided to swap out Fire Punch for Ice Punch on Snorlax as the coverage fit a bit better and I already have Rotom for Steel types
EDIT 3: I took the EV advice on Kabutops (eventually) and also swapped out Aqua Jet for Waterfall for neutral accuracy mostly
EDIT 4: I switched Scald for Psychic on Slowbro as I mostly switch him in on fighting types and I have no other flying or psychic moves