Timid is cool but it misses out on some cool KOs and the opponent can easily use a ScarfTerrakion or Keldeo to revenge kill it instead (plus non rain Empoleon misses the OHKO on Choice Rotom anyways). It would be worthwhile if we decided to run Rain and Wobbufett to deal with non-Volt Switch ScarfMons but that is a lot to ask from a team off the bat like that.Melee Mewtwo's SubPetaya Empoleon: This set still works! Hell, it's probably better now thanks to Drizzle ;d I prefer Timid Nature, though, so it's faster than Scarf Rotom-W and Scarf Kyurem-B at +2. 12 HP / 252 SpA / 244 Spe; Timid Nature is what I would go with.
Anything is going to get countered and if we force them into a Sun team or using bulky mons right off the bat then it's doing its job as the first choice. (Even Rotom, except SpDefensive, is 2HKO'd by Emp's boosted Surf)SubPetaya Empoleon is an incredible set. It runs into a huge problem though - it either goes on a weatherless team and gets walled by bulky waters or it goes on a Rain team. We don't want to shoehorn ourselves into Rain this early on since Team 2 can easily just slap Ninetales onto the team.
The cool thing about Empoleon is that its typing lets it check some Kingdra sets and counters others and since it works well even outside of rain choosing Kingdra becomes a risky choice.Actually yes it is. The initial problem is that Team #2 simply picks Swift Swim Specs Kingdra, and then focus's on overloading whatever we attempt to use to counter said kingdra (Mag for Ferro, maybe Goth for Celebi etc etc). Part of the reasons Team #1 was successful last time, is that it was able to make use of rain, while still functioning outside of rain which made it difficult for Team #2. Did they risk selecting Kingdra even tho it would be a deadweight if we lacked rain etc etc. Its a thin line to walk, but Toxicroak really really needs rain to be effective, telegraphing our next choice, something Team #2 can easily counter (pick something that fucks with Toed + Croak then tack on Kingdra as your second choice and they now have momentum, dictating our team as well as a huge advantage over us.
I might think of something to submit later, but guys, do remember that whatever we pick, WILL be hard countered if possible. For example if we pick Sub DD Dragonite, Icicle Spear Mamoswine, Shed Shell Skarmory or Cloyster WILL get chosen to counter Dragonite. Personally, I would start off with something aggressive, that has few counters, forcing Team #2 into checking said sweeper, forcing them into a defensive role which is what we want. If Team #1 is aggressive enough in their teambuilding choices, then Team #2 could be forced to pick passively, which gives us the huge advantage for the last pick. Hence why I dislike a passive option.
Mix Hydreigon (not nommed but hard to switch into), Sub Terrakion (prefer Salac over Rock Gem tho), Agility Thundurus-T and Rp Landorus are some nominations that I feel are tricky to counter (Mamoswine fucks with a lot of them but cannot switch in) are perhapes the better choices out there. Will think on a possible submission.
Yeah, the slashes are for non-Rain vs Rain. Without Rain, the reliable Surf with the complementary Ice Beam is the way to run it whereas under rain Hydro Pump becomes so massively powerful that the accuracy drop isn't a problem and Ice Beam becomes unnecessary allowing for the use of Grass Knot to give it near perfect coverage. I assumed it would fall under the second rule listed.Wow, we got enough good submission to start voting! Going to post the slate soon - I'd like to have those slashes removed ASAP from sets by Melee Mewtwo / windwolf777.
[*] No slashes in movesets. Some exceptions may be allowed in case of choices that depend on external factors (e.g. Thunder vs Thunderbolt), however please PLEASE try to keep them to a minimum.
Done if not too lateWow, we got enough good submission to start voting! Going to post the slate soon - I'd like to have those slases removed ASAP from sets by Melee Mewtwo / windwolf777.
Dark pulse chosen over the might burst for reliability and also in case anybody else can use it.
Zoro@Scarf
Naive
32 Atk/224 SpA/252 Spe
(Now the evs can be swapped however but the attack should stay just because of the fact that sucker punch is an ohko on standard latias.)
-Dark Pulse
-Flamethrower
-Sucker Punch
-U-Turn
Anyway, with no real "counters" until the illusion is up (sans priority), zoroark could allow some serious mind games. For example, one sends in a pokemon. Let's say the opponent sees a sizzor with them having one of the latis out. They wouldn't know what was what. This could allow some interesting mind games. If they swap and it's a Scizzor, they could get smacked by a hard pursuit. But if they stay in, a hard BP but a ko with hp fire. However, if it's Zorro, the threat of stab pursuit along with an ohko with sucker punch is eminent. This is just One scenario where Zorro can mess with the enemy.
You can say that about any Pokemon -_-I don't know why all this love for Kyurem-B, get a Scizor and a steel like Cobalion who can Sub and resist Dragon Tail and break Kyurem's one. Whatever
Voting for Electrolyte's Landorus-T, at least it's solid and will always works, no matter what is picked next.