he dropped on his profile -zard
[OVERVIEW]
[SET]
name: Choice Scarf
move 1: Boomburst
move 2: Chatter
move 3: Hidden Power Fighting / Heat Wave
move 4: U-Turn
item: Choice Scarf
ability: Tangled Feet
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
Checks and Counters
===================
**Rock-types**: Chatot simply lacks a reliable way to deal with these. Regirock is not even 4HKOed by Modest Chatot, and specially defensive Carracosta or Cradily also easily wall Chatot. Lycanroc is at least 2HKOed by HP Fighting, but Accelerock forces Chatot out. Although Boomburst is powerful enough to put Archeops in Defeatest range, Stone Edge still OHKOes Chatot after the Defeatest drop.
**Ghost-types**: Oricorio-G and Golurk are not 2HKOed by Chatter and can 1HKO with Hurricane and Ice Punch, respectively. The former can set up a Substitute on a choicelocked Chatot, while the latter can set up Stealth Rock reliably against Chatot. Ghost types are especially problematic since it leaves Chatot easily punished if it uses its best move, forcing it to click U-turn until said threats are removed.
**Ice-types**: Abomasnow's Ice Shard forces Chatot out, and Jynx has no issues with it after a Z-Lovely Kiss.
**Priority**: Its poor bulk means even neutral priority can be dangerous. Hitmonchan's Mach Punch and Skuntank's Sucker Punch both 2HKO it and a +2 Aqua Jet from Carracosta will OHKO it. Kangaskhan's Fake Out into Sucker Punch is a KO against Chatot after Stealth Rock.
**Faster Choice Scarf users**: Scarfers like Primeape, Pyroar, and Manectric all outspeed and OHKO Chatot with Stone Edge, Fire Blast, and Volt Switch, respectively.
**Special Defense Walls**: Chatot struggles to break through walls like Type: Null, Audino, and Lanturn. Type Null can safely set up on it, Audino can safely Wish pass, and Lanturn threatens it with Volt Switch, though the latter lacks reliable recovery and can only switch in on Boomburst once unless it has an Assault Vest.
[OVERVIEW]
- Its main niche is as a Choice Scarf user that can clean offense with a powerful, STAB Boomburst that at least 2HKOes nonresisted offensive Pokemon while also being able to provide momentum with U-Turn.
- Its speed tier is decent for a scarfer, allowing it to outspeed the entire unboosted metagame.
- However, its bulk is terrible, and it can be 1HKO'd by many offensive Pokémon (like Lycanroc, Oricorio-G, and Pyroar), especially if rocks are up, meaning if it doesn't kill the target it will likely die in return.
- It lacks a powerful Flying STAB, preventing it from making the most out of its secondary type.
- While it has a decent Speed tier, it still falls short of outspeeding key threats such as Choice Scarf Primeape and +1 Speed Jynx.
- Despite being a Choice Scarf user, it is unreliable at checking setup sweepers that it outspeeds such as Lilligant and Carracosta.
- Faces competition from other Normal type breakers like Drampa and Pyroar, which have more bulk, better secondary STABs, and more speed in the case of the latter.
- It struggles to break through bulky Rock and Steel types, as well as special walls like Lanturn and Miltank.
- Incredibly vulnerable to priority due to its poor bulk, Lycanroc's Accelerock and Abomasnow's Ice Shard being notable examples.
[SET]
name: Choice Scarf
move 1: Boomburst
move 2: Chatter
move 3: Hidden Power Fighting / Heat Wave
move 4: U-Turn
item: Choice Scarf
ability: Tangled Feet
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- Boomburst is its most spamable move, at least 2HKOing offensive Pokémon that don't resist it, such as Pyroar, Floatzel, and Lilligant.
- Chatter is its secondary STAB that deals decent damage to Ghost types like Oricorio-G and Gourgeist that are immune to Boomburst. The guaranteed confusion can annoy enemies as well, such as giving +1 Speed Lilligant a chance to hurt itself.
- Hidden Power Fighting is its preferred coverage to hit Rock and Steel types super effectively, OHKOing Aggron and 2HKOing Lycanroc.
- Heat Wave is an alternative option to deal more damage to Steel types, Ferroseed in particular as it can easily wear Chatot down with chip damage as it tries to U-Turn. However, you will be unable to do much of anything to Rock types, forcing you to click U-Turn against them.
- U-Turn allows Chatot to provide its team momentum and pivot out of bad matchups, such as against bulky Pokémon like Regirock and Lanturn.
Set Details
========
- Max Speed and Special Attack EVs to make it strong and fast as possible.
- Choice Scarf allows it to perform well against offensive teams.
- Timid nature to outspeed +1 Lilligant as well as every scarfer below its speed tier.
- Alternatively, Modest can be used as you still outspeed the unboosted tier (aside from the niche Ninjask and Electrode) as well as max Speed Carracosta at +2. It achieves notable KOs, such as Skuntank after rocks and a good chance to 1HKO Pyroar. However, you lose to a few max Speed scarfers (most notably Mesprit and Passimian) as well as +1 Lilligant
- All of its abilities are really situational and have little use. Tangled Feet can help it slightly if it somehow gets confused, but still not very useful.
Usage Tips
========
- This set should be used late-game to clean weakened teams.
- Early-game it should usually be clicking U-turn because of bulky walls and Ghost types. Though, it can be used to pick off a weakened threat if necessary, such as a Nasty Plot Alolan Raichu.
- Make sure all Normal resists/immunities are gone before attempting to sweep.
- Aside from Boomburst, its moves are rather weak, so only use its other moves on Normal resists/immunities as Boomburst would usually be stronger.
- Fishing for Confusion with Chatter is an unreliable strategy, as it is only a 1 in 3 chance to gain a free turn, as well as Chatot's bulk being so poor.
- Switch it in safely, through VoltTurn or after a Pokémon is KOed, as even a tiny amount of chip damage can turn 2HKOes against Chatot to OHKOes.
- If Chatot can't OHKO the enemy it's facing, it should use U-turn, as even decently powerful neutral hits such as Pyroar's Fire Blast and Oricorio-G's Hurricane can be fatal against it.
Team Options
========
- It is not a reliable check to certain setup sweepers like Jynx and Carracosta, so secondary answers are needed. Gastrodon walls most Carracosta variants, while Life Orb Hitmonchan with Bullet Punch is a reliable Jynx answer.
- Hazard removal is important, as after rock damage Chatot has a chance to be OHKOed by things like Skuntank's Sucker Punch. Skuntank and Hitmonchan are good hazard removers.
- Pursuit trappers like Skuntank and Absol can trap and remove problematic Ghost-types like Oricorio-G.
- Hazard setters like Qwilfish and Ferroseed can help Chatot secure important KOes such as against Skuntank. The latter also checks Rock-types such as Archeops and Lycanroc.
- Fighting-types such as Hitmonchan, Gurdurr, and Primape can break through Rock- and Steel-types such as Regirock and Ferroseed as well as checking Abomasnow.
- Slow VoltTurn pivots like Mesprit and Lanturn to give it free switches.
[STRATEGY COMMENTS]
Other Options
=============
- Toxic cripples walls such as Regirock and specially defensive Carracosta, although being locked into it can be a momentum drain
- HP Grass to revenge kill Carracosta. However, boosted Aqua Jet variants OHKO you so why bother. Also, you lose coverage against Steel types.
- Choice Specs is pressured very easily in a meta filled with Archeops, and still cannot reliably break Rock-types and other Specially Defensive walls such as Type Null.
- Substitute and Nasty Plot, but you safely set up against virtually nothing and generally outclassed by Oricorio-G
- Ominous Wind 2HKOes Oricorio-G, a major threat to Chatot on offense, but otherwise accomplishes little.
Checks and Counters
===================
**Rock-types**: Chatot simply lacks a reliable way to deal with these. Regirock is not even 4HKOed by Modest Chatot, and specially defensive Carracosta or Cradily also easily wall Chatot. Lycanroc is at least 2HKOed by HP Fighting, but Accelerock forces Chatot out. Although Boomburst is powerful enough to put Archeops in Defeatest range, Stone Edge still OHKOes Chatot after the Defeatest drop.
**Ghost-types**: Oricorio-G and Golurk are not 2HKOed by Chatter and can 1HKO with Hurricane and Ice Punch, respectively. The former can set up a Substitute on a choicelocked Chatot, while the latter can set up Stealth Rock reliably against Chatot. Ghost types are especially problematic since it leaves Chatot easily punished if it uses its best move, forcing it to click U-turn until said threats are removed.
**Ice-types**: Abomasnow's Ice Shard forces Chatot out, and Jynx has no issues with it after a Z-Lovely Kiss.
**Priority**: Its poor bulk means even neutral priority can be dangerous. Hitmonchan's Mach Punch and Skuntank's Sucker Punch both 2HKO it and a +2 Aqua Jet from Carracosta will OHKO it. Kangaskhan's Fake Out into Sucker Punch is a KO against Chatot after Stealth Rock.
**Faster Choice Scarf users**: Scarfers like Primeape, Pyroar, and Manectric all outspeed and OHKO Chatot with Stone Edge, Fire Blast, and Volt Switch, respectively.
**Special Defense Walls**: Chatot struggles to break through walls like Type: Null, Audino, and Lanturn. Type Null can safely set up on it, Audino can safely Wish pass, and Lanturn threatens it with Volt Switch, though the latter lacks reliable recovery and can only switch in on Boomburst once unless it has an Assault Vest.
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