King Sceptile
Banned deucer.
[SET]
name: 3 Attacks + Roost
move 1: Flare Blitz
move 2: Dragon Claw
move 3: Earthquake
move 4: Roost
item: Charizardite X
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
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Flare Blitz is an insanely strong STAB move that nukes even Pokemon that resist it. Dragon Claw hits Dragon-types that resist Flare Blitz such as Latios, Zygarde, and Mega Latias and is a more reliable STAB move overall. Earthquake hits Heatran, Toxapex, and Tyranitar, which are otherwise annoying for this set to deal with. Roost allows Mega Charizard X to utilize its rare defensive typing to the fullest and heal off recoil damage sustained from Flare Blitz. Thunder Punch is an option over Earthquake to hit Toxapex, Alomomola, and Tapu Fini in one moveslot, but it makes Charizard struggle against Heatran and Tyranitar. Also, Thunder Punch requires Electric Terrain support from Tapu Koko, as the move fails to 2HKO Toxapex otherwise.
Set Details
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Maximum Speed investment with a Jolly Nature allows Mega Charizard X to Speed tie with other base 100 Pokémon such as Mega Medicham, Zapdos, and Mega Charizard Y and outspeed notable threats such as Tapu Lele, Kyurem-B, and Landorus-T. Maximum Attack investment allows Mega Charizard X to hit hard with its attacking moves, as the purpose of this set is to be a wallbreaker.
Usage Tips
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Most of the time, use Charizard's defensive typing to switch into Pokemon that it has advantageous matchup against, such as Mega Scizor, Zapdos, and Magnezone. However, Mega Charizard X's bulk isn't good enough to switch into anything overly strong. For example, Mega Charizard X is 2HKOed by Choice Specs Tapu Koko's Thunderbolt despite resisting it. In the same vein, be wary of switching Mega Charizard X into Electric-types besides Zapdos, as Charizard can be forced to burn through Roost PP if it switches into repeated Volt Switches. Additionally, if opportunities to switch in aren't inherently present, try to use slow pivots such as Landorus-T and Assault Vest Magearna to get Mega Charizard X in. After switching in, it is usually best to attack the Pokemon in front of you unless there is significant benefit to predicting a switch, such as taking out a wallbreaker that threatens your team, as even resisted hits take a chunk out of most Pokemon. Make sure to use Roost if Charizard ever gets too low on HP or when it likely won't make any headway on breaking the opposing team and would instead prefer to regain HP.
Team Options
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First and foremost, due to Mega Charizard X's 4x weakness to Stealth Rock prior to Mega Evolving and susceptibility to Spikes and Toxic Spikes after Mega Evolving, entry hazard removal support is a must regardless of team archetype. Mega Charizard X fits best on offensive teams due to its potency as a wallbreaker, so Defoggers such as Mew, Latios, and Zapdos make excellent teammates. Similarly, Excadrill may be used as a Rapid Spin user on hyper offensive teams that a Defogger doesn't fit onto. Mega Charizard X forces many switches, so Stealth Rock support from teammates such as Landorus-T, Garchomp, and Clefable is useful along with Spikes support from Ferrothorn and Greninja. This is especially imperative versus Toxapex, as Earthquake cannot 2HKO physically defensive Toxapex without hazards. Slow pivots such as defensive Landorus-T and Assault Vest Magearna are great teammates, as they give Mega Charizard X more opportunities to switch in and wallbreak. Additionally, these two in particular provide a defensive backbone for the user to fall back on. Jirachi and Latias are exemplary teammates as they provide support in Stealth Rock and Defog, respectively, and both can pass a Healing Wish to a heavily weakened Mega Charizard X. Tapu Koko is an excellent teammate for Mega Charizard X because it breaks down bulky Water-types for Mega Charizard X and lures in and OHKOes fodefensive Landorus-T, and it is mandatory if you choose to run Thunder Punch. Offensive Grass-types, such as Tapu Bulu and Serperior, can break down defensive Water- and Ground-types that otherwise annoy Mega Charizard X. Finally, both Greninja formes have fantastic offensive synergy with Mega Charizard X, as they can break down Ground-types, pressure bulky Water-types, and set Spikes to wear away at checks such as Hippowdon and Alomomola.
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