Just a few of my thoughts on some of the recurring Abilities coming up in this thread so far...
Technician - would be an awesome ability. Remedying the low base power of Ancient Power, allowing for base 90 Hidden powers and maybe a small collection of lesser uses moves like, Shockwave, Dragonbreath, Silver Wind, Giga Drain ect.. The biggest problem with this though, that I feel has been over looked, is in fact Ancient Power's 10% stat up boost.
A boost in Speed means that no OU pokemon (bar Ninjask and Deoxys S) can out speed it even with a Choice Scarf. 50% extra power attached to base 120 Sp.att, that will likely already have STABed Ancient Power, Earth Power and a base 90 Hidden Power (wow that's a lot of "powers" lol) at least for type coverage. And with the extra boost in Defenses along with 90 base HP, not even things like Bullet Punch, Mach Punch or Vaccuum wave will take it down any more. It'll sweep entire teams just on that. No other user of AncientPower, OminousWind or Silver Wind can boast that. That is too much of a good thing, seriously...
Adaptability -Similar problems to Technician, in regard to Ancient Power. But not nearly as bad since AP only reaches 120 instead of 135, and nothing get helped along. Then again it'll make little difference if it given generous move pool.
Tinted Lens - This will likely give it too much type coverage capability, which imo it should have to achieve through it's move set, not it's ability. Rock is already an awesome attack type. It doesn't need our help. We do want things other than just Blissey to be able to switch in on this thing after all.
Levitate - Typical as it is, this is the ability that makes the most sense for it. And of course is extremely viable as a useful ability. Allowing for many more switch in opportunities, alleviating it ground weakness with out imposing in any other way to become too broken to manage.
Limber - Similar switch in qualities are granted as with Levitate. And prevents it from ever really becoming useless in battle. Since with out it's speed, it becomes useless and a dead weight.
Insomnia/Vital Spirit - Same again. But Limber seems to be to be more useful for often. A Sleeping Pokemon isn't totally useless after all.
Aftermath - Very interesting idea. And very cool revenge and sacrifice utilities in late game situations. Though to use this we would almost certainly have to introduce a new base 80-90 Special rock move to compensate for the fact that this ability is of no help to it during battle before it dies.
Mold Breaker It association with "breaking the mold" is very cool. But outside of that I don't see it having much negative impact as some seem to think. Once people get wise to the fact that they can’t abuse their Mountaineering Syclants into Ancient powers and Levitating Scarfed Gengars switching into Earth Powers, the threat of it is going to disappear.
Magnet Pull - This belongs to Magnezone..... Leave it alone.
Arena Trap - HA!! And you thought Duggy was bad.....
Pressure - Generic and pointless. Sorry. I assuming we are aiming to give this Cap something it can use.
Rough Skin - This guy is not taking hits. I would much prefer Aftermath.
Rock Head - Aside from the use of Head smash, I see no real point to this. Lets find some other way for him to over come Blissey if we really want it to.
Sniper - I suppose it suits him well. But I would rather not grant it an ability so dependent on luck. And luck over kill at that.
Super luck - Same feelings as above.
Inner Focus - Pointless.
Unburden - Cool idea. But on something already so fast, what use does it really have?
Also touching slightly on the issue of a new Special Rock move for this cap. I do think a move of at least 80 - 90 base power with few to no secondary effects will be necessary for this poke. Unless we do decide that either Technician or Adaptability be use (and I've expressed my feelings on those), this pokemon will likely struggle with only Power gem.
I do support the creation of a new move simply for the fact that will be necessary and also opens up the opportunity for other abilities to be properly considered.
For that reason I feel we, as a community, need to decide whether or not we are going to grant him a new move or not first before we can properly decide on abilities.
As it stands I support these possible combinations:
1st: Levitate
2nd: Limber
The two switch in abilities. Simple.
1st: Levitate
2nd: Technician (this is assuming a new move is granted and ancient power is not actually in his move pool)
These two I feel can complement each other in a trade for switch in ability for power play. With Levitate, grant it moves like Lava Plume, Energy Ball, Signal Beam, Discharge, Shadow Ball, Extrasensory and Flash Cannon (all move with base 80 or less) to work with. While Technician can grant a plethora of Base 90 moves, often with added effects.
Basically,
Levitate - Less power more switch in capability.
Technician - More power/move flexibility, less switch in opportunity,
Technician - would be an awesome ability. Remedying the low base power of Ancient Power, allowing for base 90 Hidden powers and maybe a small collection of lesser uses moves like, Shockwave, Dragonbreath, Silver Wind, Giga Drain ect.. The biggest problem with this though, that I feel has been over looked, is in fact Ancient Power's 10% stat up boost.
A boost in Speed means that no OU pokemon (bar Ninjask and Deoxys S) can out speed it even with a Choice Scarf. 50% extra power attached to base 120 Sp.att, that will likely already have STABed Ancient Power, Earth Power and a base 90 Hidden Power (wow that's a lot of "powers" lol) at least for type coverage. And with the extra boost in Defenses along with 90 base HP, not even things like Bullet Punch, Mach Punch or Vaccuum wave will take it down any more. It'll sweep entire teams just on that. No other user of AncientPower, OminousWind or Silver Wind can boast that. That is too much of a good thing, seriously...
Adaptability -Similar problems to Technician, in regard to Ancient Power. But not nearly as bad since AP only reaches 120 instead of 135, and nothing get helped along. Then again it'll make little difference if it given generous move pool.
Tinted Lens - This will likely give it too much type coverage capability, which imo it should have to achieve through it's move set, not it's ability. Rock is already an awesome attack type. It doesn't need our help. We do want things other than just Blissey to be able to switch in on this thing after all.
Levitate - Typical as it is, this is the ability that makes the most sense for it. And of course is extremely viable as a useful ability. Allowing for many more switch in opportunities, alleviating it ground weakness with out imposing in any other way to become too broken to manage.
Limber - Similar switch in qualities are granted as with Levitate. And prevents it from ever really becoming useless in battle. Since with out it's speed, it becomes useless and a dead weight.
Insomnia/Vital Spirit - Same again. But Limber seems to be to be more useful for often. A Sleeping Pokemon isn't totally useless after all.
Aftermath - Very interesting idea. And very cool revenge and sacrifice utilities in late game situations. Though to use this we would almost certainly have to introduce a new base 80-90 Special rock move to compensate for the fact that this ability is of no help to it during battle before it dies.
Mold Breaker It association with "breaking the mold" is very cool. But outside of that I don't see it having much negative impact as some seem to think. Once people get wise to the fact that they can’t abuse their Mountaineering Syclants into Ancient powers and Levitating Scarfed Gengars switching into Earth Powers, the threat of it is going to disappear.
Magnet Pull - This belongs to Magnezone..... Leave it alone.
Arena Trap - HA!! And you thought Duggy was bad.....
Pressure - Generic and pointless. Sorry. I assuming we are aiming to give this Cap something it can use.
Rough Skin - This guy is not taking hits. I would much prefer Aftermath.
Rock Head - Aside from the use of Head smash, I see no real point to this. Lets find some other way for him to over come Blissey if we really want it to.
Sniper - I suppose it suits him well. But I would rather not grant it an ability so dependent on luck. And luck over kill at that.
Super luck - Same feelings as above.
Inner Focus - Pointless.
Unburden - Cool idea. But on something already so fast, what use does it really have?
Also touching slightly on the issue of a new Special Rock move for this cap. I do think a move of at least 80 - 90 base power with few to no secondary effects will be necessary for this poke. Unless we do decide that either Technician or Adaptability be use (and I've expressed my feelings on those), this pokemon will likely struggle with only Power gem.
I do support the creation of a new move simply for the fact that will be necessary and also opens up the opportunity for other abilities to be properly considered.
For that reason I feel we, as a community, need to decide whether or not we are going to grant him a new move or not first before we can properly decide on abilities.
As it stands I support these possible combinations:
1st: Levitate
2nd: Limber
The two switch in abilities. Simple.
1st: Levitate
2nd: Technician (this is assuming a new move is granted and ancient power is not actually in his move pool)
These two I feel can complement each other in a trade for switch in ability for power play. With Levitate, grant it moves like Lava Plume, Energy Ball, Signal Beam, Discharge, Shadow Ball, Extrasensory and Flash Cannon (all move with base 80 or less) to work with. While Technician can grant a plethora of Base 90 moves, often with added effects.
Basically,
Levitate - Less power more switch in capability.
Technician - More power/move flexibility, less switch in opportunity,