The thing on the right is supposed to be the actual model. The image on the left is a sort of Rough sketch I made.Ahh thanks for the input, yeah fair enough. I guess I'll sacrifice some consistency for the side view then, cause it just looks terrible in every other angle! >_> It doesn't help that I did a god awful job at the rigging as well, there's more poses I wanted to do but that's like the only decent looking one...
As for Tomohawk, I did another grounded just to balance out all the flying ones I did:
And thanks for all your feedback on the animations! There's been a few pointers to merge #3 and 4 together (or adding more flap to 4 / making it hunch less) following the advice of Birkal, Arcade and DJTHED
These can be better or totally worse than the originals idk so I kept the originals and they'll have their own renders in the final product too :P
Other fixes...
- Felis Licht I see it wow his tail is a vibrator. Fixed!
- Reviloja753 well spotted ouch! Seems like I twisted his jaw.
- Quanyails suggested the feathers can be flatter so that's fixed as well.
About your Necturine model sheet, Reviloja753
Hope this helps :)
- Your edges are very wobbly and jelly like so I'd tidy that up. If you look at the official art notice there's a lot of pointy bits as well, like the legs and the teeth.
- The mask thing on the top is like a ribbon right now, it should have more form.
- The top of the head should be round and less bumpy.
- I think the eyes can be a bit smaller as well.
- It'll be nice to combine the teeth you drew on the right into the front view picture.
Anyways, out of the three animations in this post, I like #2 the best. It takes the dynamic look of the old #4 and the full thing of fluff (?) and full wingspan of the old #3.