Considering that TrappingMon are yet to be viable in OU, no matter how we build CAP23, it will eventually fall into the Targeting group of future Meta. It may be best for both this concept, and the exploratory topic of TrappingMon as a whole; to explore every viable Trap build and allow CAP23 to run them all.
As said before, CAP23 will rely entirely on surprise, being able to predict whether CAP23 is running Binding, Trapping, or any specific move in general is a weakness that will hurt CAP23's long term effectiveness in the Meta.
In response to 9): Perhaps there is a synergy here where the Player would choose whether to run trapping moves as their main strategy with the prime Ability and Trapping as supportive backing with a secondary Ability.
For example: abilities like Compound Eyes that boost Acc help Binding moves to hit and a secondary ability like Stakeout would synergies Offensive CAP23 to punish Trap avoidance. Making Trapping a secondary strategy that supports other attacking moves. If the Meta moves in response to CAP23 to prioritize switching out, CAP23's secondary Ability will give is a second pair of teeth.
In Short: The threat of being Trapped is a strategy all too itself. More than other Mon. CAP23 will face down it's Threats more often than it's Targets. I see this as a future challenge we should consider now before we limit CAP23's responses.
As said before, CAP23 will rely entirely on surprise, being able to predict whether CAP23 is running Binding, Trapping, or any specific move in general is a weakness that will hurt CAP23's long term effectiveness in the Meta.
This is very important, though we can't allow these options be more viable than trapping. Several suggestions have been made to choose an Ability the maximizes Trapping moves through shoring up their current weaknesses, Perhaps a secondary Ability could chosen to give CAP23 a different spin, so long as the Secondary Ability combo isn't overshadowing CAP23's Trapping sets.Something that I feel like should be made clear now is that CAP23 shouldn't have to run a trapping move
In response to 9): Perhaps there is a synergy here where the Player would choose whether to run trapping moves as their main strategy with the prime Ability and Trapping as supportive backing with a secondary Ability.
For example: abilities like Compound Eyes that boost Acc help Binding moves to hit and a secondary ability like Stakeout would synergies Offensive CAP23 to punish Trap avoidance. Making Trapping a secondary strategy that supports other attacking moves. If the Meta moves in response to CAP23 to prioritize switching out, CAP23's secondary Ability will give is a second pair of teeth.
In Short: The threat of being Trapped is a strategy all too itself. More than other Mon. CAP23 will face down it's Threats more often than it's Targets. I see this as a future challenge we should consider now before we limit CAP23's responses.