Update, added colors and shit.
You could color it a light yellow-white and make it skeletal.
Here is my work in progress. Its an assassin, which seems appropriate for the concept.
However, since Dragon/Steel did not win, its going to need some revision. I'm thinking of changing it to a marionette rather than an android, but I'm open to feedback.
This is a really cool concept! I think if you added more dragon elements to the puppets themselves, it would be great. Also, maybe change the colors of the middle puppet to more ghoulish colors like purple and such.based on hydras, sock puppets, stitching and see no evil hear no evil speak no evil. The three heads can become detatched to perform moves and the wooden frame can also be used in attacks. hopefully the dragon type is evident through the hydra aspect
supporting
http://imgur.com/jB3Ni07
I think a and b are the most draconic. b fits ghost a bit more thogh in addition to looking pretty cool so I would put advancements on b.WIP
To quote a certain dragon sidekick from a certain Disney movie: "I LIIIIIIIIVE!!!"
I was keeping tabs on CAP 23 ever since I returned to these forums a few weeks ago, but didn't realize that the art contest was already going until I checked back a while later. Ghost/Dragon seemed like a type combination I'd definitely be interested in, so while on work break today I doodled four conceptual sketches to fit both the type and the concept, and the justifications provided below. Now it's a matter of choosing which one to go with for the remaining duration of the contest, so if you guys could help me pick which one to stick with that'd be great. Hope you like 'em! :)
Concept A
- Basis: The shiro-uneri is a yokai that's essentially a dishrag that forms into the shape of a dragon. I incorporated elements of a shed dragon skin, like that left by a molting snake, and fake taxidermy, with multiple bits of animal hide stitched together. I'm not particularly proud of the design, since I kinda failed at the "animal-skin rug" look, but I still think it gets the point across.
- Type Justification: Since the shiro-uneri, being a yokai, is a supernatural being, and since it takes on the shape of a dragon, Ghost/Dragon is the perfect type combination for it. Additionally, the taxidermy-ish nature of this design lends well to the fact that it's either a reanimated dragon skin or sewn from the skins of dead dragons (dragon hide is a frequent clothing article in fantasy media).
- Concept Justification: The behavior of the shiro-uneri is quoted from the above link: Shiro uneri flies through the air, chasing cleaning staff and servants, and attacking them by wrapping its slimy, mildewy body around their necks and heads, causing them to pass out from the stench. Occasionally, shiro uneri have killed servants by strangulation, though usually they seem more interested in mischief than murder. Note the boldfaced part - since the concept of this CAP relies on trapping moves, I can see this thing wrapping itself around its opponent and smothering it until it faints, rather like a draconic Lethifold.
Concept B
- Basis: The dinosaur genus Therizinosaurus translates to "scythe lizard", and the Grim Reaper is commonly depicted wielding a scythe. Thus, this design is a therizinosaur whose scythes are equivalent to those of the Reaper, with the rest of its appearance modeled accordingly. Its feathers are arranged in a similar manner to the Reaper's cloak, ridges on its body resemble bones, and its face is skull-like, with just a hint of dodo bird for good measure.
- Type Justification: Many of the known fossil specimens of Therizinosaurus are incomplete, and the first findings unearthed in 1948 consisted solely of its enormous claws, which were described in 1954 - the scientist who named them thought they were from a giant turtle! Until the 1970's, what this dinosaur looked like remained a mystery, with many assuming that it was a predator that used its claws to gut its prey, before new findings showed that it was in fact a gentle herbivore. The mystery that's surrounded this dinosaur would make it an interesting if unusual Ghost-type, while its Dragon-type comes from the fact that it and many of its relatives are from Asia - until the advent of modern science, Asian people thought that dinosaur fossils were the bones of dragons.
- Concept Justification: As noted above, the other inspiration for this design is the Grim Reaper, who is a personification of death. Simply put, you cannot escape death - it always finds you, it always comes for you. To this end, I imagine that this CAP would be good at hunting down, trapping, and securing its victims no matter how hard they try to flee - perhaps its flavor could include its victims being pinned down by ghostly claws that don't look attached to the creature itself...
Concept C
- Basis: I'll admit that this was a pretty unusual take on the typing, but I wanted to try designing at least one cryptid, and rather than using, say, the Loch Ness Monster or Mokele Membe (I already did the extinct creature theme with Concept B), I went with a more obscure cryptid: the Mapinguari from Brazil and Bolivia. It's described as having one eye, long claws, scaly skin, backward feet, and a second mouth on its belly; other accounts picture it as resembling either an ape or giant ground-dwelling sloth, capable of tearing apart small trees and reaching heights of 7 ft. when on its hind legs. In keeping with the typing, I emphasized the reptilian motif with a kaiju-like body shape, since some accounts show that it has crocodile-like scales that can withstand bullets, though it's also got the shaggy red fur from some other accounts on its head and limbs.
- Type Justification: The Mapinguari is a cryptid, meaning that it's elusive, mysterious, and only known from word of mouth without scientific evidence of its existence. This makes it a good candidate for a Ghost-type, since these are traditionally rare (it's the 2nd rarest of the eighteen types, only above Ice), shun the prying eyes of humanity, and associated with the supernatural. As for the Dragon-type, the Mapinguari, aside from having scales in some accounts, is often described as being very powerful - according to its Wikipedia article, "a 1937 report from central Brazil claimed a mapinguari had gone on a three-week rampage, killing over 100 cows and ripping out the tongues from their carcasses." Yikes!
- Concept Justification: Here's where it gets a bit tricky. The Wikipedia article states that this cryptid is slow but ferocious, but I don't recall it having trapping abilities explicitly. Nonetheless, it's stated to be able to move without making any noise even in thick vegetation, so my guess is that it's an ambush predator that can surprise its prey and pin it in place using its fangs and claws as well as its brute strength. I therefore believe this would be a very slow, tanky CAP, and trapping moves would more than make up for its inability to chase its victims down and prevent them from switching out on it.
Concept D
- Basis: The olm, a type of cave salamander, was believed to be the larval form of some kind of dragon in medieval times. I figured that it would thus make an interesting design for a Dragon-type, but I had to think a little creatively to make it look fully-evolved like the other CAP designs are. I therefore mixed it with the Lambton Worm, a notorious serpentine dragon from England that was thrown into a well when the man whom it takes its name from discovered it. The Worm even has a head like a salamander in some accounts, so it fits. The protrusions on the sides of its head are inspired by the extinct amphibian, Diplocaulus, and each has nine slits like the dragon supposedly had on each side of its face.
- Type Justification: Olms are cave-dwellers, and the deep, dark recesses of the earth are not conducive to the development of traditional senses such as hearing or eyesight. Thus, these salamanders' eyes are pretty much vestigial, and they've also lost all their pigment, giving them a ghastly pale appearance. It's not hard to imagine them as being ghost-like compared to their surface kin, on top of being historically thought of as dragon larvae and this CAP's Lambton Worm association.
- Concept Justification: Similar to Concept A, the Lambton Worm is said to have immobilized its prey by coiling around it - in fact, that strategy ended up being used against it, when the man who had first found it came back to get rid of it with a suit of spiked armor that cut it apart when it attempted to constrict it. Physical trapping moves would thus be imagined as the CAP wrapping its body around its foe in a similar manner, though special trapping moves like Fire Spin might be a bit more of a stretch - perhaps it has slimy secretions that channel the elemental power of its special attacks.
I personally really like the taxidermy dragon. It looks like it could be really colorful, grotesquely colorful, even, with some nice purples, blacks, greens, and oranges. Plus, how do you make most taxidermy? By trapping and capturing (and skinning) an animal. This design turns such processes on it's head by turning the trapped into the trapper, the irony of which I like a lot.WIP
To quote a certain dragon sidekick from a certain Disney movie: "I LIIIIIIIIVE!!!"
I was keeping tabs on CAP 23 ever since I returned to these forums a few weeks ago, but didn't realize that the art contest was already going until I checked back a while later. Ghost/Dragon seemed like a type combination I'd definitely be interested in, so while on work break today I doodled four conceptual sketches to fit both the type and the concept, and the justifications provided below. Now it's a matter of choosing which one to go with for the remaining duration of the contest, so if you guys could help me pick which one to stick with that'd be great. Hope you like 'em! :)
Concept A
- Basis: The shiro-uneri is a yokai that's essentially a dishrag that forms into the shape of a dragon. I incorporated elements of a shed dragon skin, like that left by a molting snake, and fake taxidermy, with multiple bits of animal hide stitched together. I'm not particularly proud of the design, since I kinda failed at the "animal-skin rug" look, but I still think it gets the point across.
- Type Justification: Since the shiro-uneri, being a yokai, is a supernatural being, and since it takes on the shape of a dragon, Ghost/Dragon is the perfect type combination for it. Additionally, the taxidermy-ish nature of this design lends well to the fact that it's either a reanimated dragon skin or sewn from the skins of dead dragons (dragon hide is a frequent clothing article in fantasy media).
- Concept Justification: The behavior of the shiro-uneri is quoted from the above link: Shiro uneri flies through the air, chasing cleaning staff and servants, and attacking them by wrapping its slimy, mildewy body around their necks and heads, causing them to pass out from the stench. Occasionally, shiro uneri have killed servants by strangulation, though usually they seem more interested in mischief than murder. Note the boldfaced part - since the concept of this CAP relies on trapping moves, I can see this thing wrapping itself around its opponent and smothering it until it faints, rather like a draconic Lethifold.
Concept B
- Basis: The dinosaur genus Therizinosaurus translates to "scythe lizard", and the Grim Reaper is commonly depicted wielding a scythe. Thus, this design is a therizinosaur whose scythes are equivalent to those of the Reaper, with the rest of its appearance modeled accordingly. Its feathers are arranged in a similar manner to the Reaper's cloak, ridges on its body resemble bones, and its face is skull-like, with just a hint of dodo bird for good measure.
- Type Justification: Many of the known fossil specimens of Therizinosaurus are incomplete, and the first findings unearthed in 1948 consisted solely of its enormous claws, which were described in 1954 - the scientist who named them thought they were from a giant turtle! Until the 1970's, what this dinosaur looked like remained a mystery, with many assuming that it was a predator that used its claws to gut its prey, before new findings showed that it was in fact a gentle herbivore. The mystery that's surrounded this dinosaur would make it an interesting if unusual Ghost-type, while its Dragon-type comes from the fact that it and many of its relatives are from Asia - until the advent of modern science, Asian people thought that dinosaur fossils were the bones of dragons.
- Concept Justification: As noted above, the other inspiration for this design is the Grim Reaper, who is a personification of death. Simply put, you cannot escape death - it always finds you, it always comes for you. To this end, I imagine that this CAP would be good at hunting down, trapping, and securing its victims no matter how hard they try to flee - perhaps its flavor could include its victims being pinned down by ghostly claws that don't look attached to the creature itself...
Concept C
- Basis: I'll admit that this was a pretty unusual take on the typing, but I wanted to try designing at least one cryptid, and rather than using, say, the Loch Ness Monster or Mokele Membe (I already did the extinct creature theme with Concept B), I went with a more obscure cryptid: the Mapinguari from Brazil and Bolivia. It's described as having one eye, long claws, scaly skin, backward feet, and a second mouth on its belly; other accounts picture it as resembling either an ape or giant ground-dwelling sloth, capable of tearing apart small trees and reaching heights of 7 ft. when on its hind legs. In keeping with the typing, I emphasized the reptilian motif with a kaiju-like body shape, since some accounts show that it has crocodile-like scales that can withstand bullets, though it's also got the shaggy red fur from some other accounts on its head and limbs.
- Type Justification: The Mapinguari is a cryptid, meaning that it's elusive, mysterious, and only known from word of mouth without scientific evidence of its existence. This makes it a good candidate for a Ghost-type, since these are traditionally rare (it's the 2nd rarest of the eighteen types, only above Ice), shun the prying eyes of humanity, and associated with the supernatural. As for the Dragon-type, the Mapinguari, aside from having scales in some accounts, is often described as being very powerful - according to its Wikipedia article, "a 1937 report from central Brazil claimed a mapinguari had gone on a three-week rampage, killing over 100 cows and ripping out the tongues from their carcasses." Yikes!
- Concept Justification: Here's where it gets a bit tricky. The Wikipedia article states that this cryptid is slow but ferocious, but I don't recall it having trapping abilities explicitly. Nonetheless, it's stated to be able to move without making any noise even in thick vegetation, so my guess is that it's an ambush predator that can surprise its prey and pin it in place using its fangs and claws as well as its brute strength. I therefore believe this would be a very slow, tanky CAP, and trapping moves would more than make up for its inability to chase its victims down and prevent them from switching out on it.
Concept D
- Basis: The olm, a type of cave salamander, was believed to be the larval form of some kind of dragon in medieval times. I figured that it would thus make an interesting design for a Dragon-type, but I had to think a little creatively to make it look fully-evolved like the other CAP designs are. I therefore mixed it with the Lambton Worm, a notorious serpentine dragon from England that was thrown into a well when the man whom it takes its name from discovered it. The Worm even has a head like a salamander in some accounts, so it fits. The protrusions on the sides of its head are inspired by the extinct amphibian, Diplocaulus, and each has nine slits like the dragon supposedly had on each side of its face.
- Type Justification: Olms are cave-dwellers, and the deep, dark recesses of the earth are not conducive to the development of traditional senses such as hearing or eyesight. Thus, these salamanders' eyes are pretty much vestigial, and they've also lost all their pigment, giving them a ghastly pale appearance. It's not hard to imagine them as being ghost-like compared to their surface kin, on top of being historically thought of as dragon larvae and this CAP's Lambton Worm association.
- Concept Justification: Similar to Concept A, the Lambton Worm is said to have immobilized its prey by coiling around it - in fact, that strategy ended up being used against it, when the man who had first found it came back to get rid of it with a suit of spiked armor that cut it apart when it attempted to constrict it. Physical trapping moves would thus be imagined as the CAP wrapping its body around its foe in a similar manner, though special trapping moves like Fire Spin might be a bit more of a stretch - perhaps it has slimy secretions that channel the elemental power of its special attacks.
I actually love C! Is it possible to take it more in a direction related to its big 'ol mouth? For example, this might include toning down some of the other details in order to accentuate the 'I EAT BIG STUFF' point more. If it's hungry, that gives it a reason to trap too.WIP
Concept C
- Basis: I'll admit that this was a pretty unusual take on the typing, but I wanted to try designing at least one cryptid, and rather than using, say, the Loch Ness Monster or Mokele Membe (I already did the extinct creature theme with Concept B), I went with a more obscure cryptid: the Mapinguari from Brazil and Bolivia. It's described as having one eye, long claws, scaly skin, backward feet, and a second mouth on its belly; other accounts picture it as resembling either an ape or giant ground-dwelling sloth, capable of tearing apart small trees and reaching heights of 7 ft. when on its hind legs. In keeping with the typing, I emphasized the reptilian motif with a kaiju-like body shape, since some accounts show that it has crocodile-like scales that can withstand bullets, though it's also got the shaggy red fur from some other accounts on its head and limbs.
- Type Justification: The Mapinguari is a cryptid, meaning that it's elusive, mysterious, and only known from word of mouth without scientific evidence of its existence. This makes it a good candidate for a Ghost-type, since these are traditionally rare (it's the 2nd rarest of the eighteen types, only above Ice), shun the prying eyes of humanity, and associated with the supernatural. As for the Dragon-type, the Mapinguari, aside from having scales in some accounts, is often described as being very powerful - according to its Wikipedia article, "a 1937 report from central Brazil claimed a mapinguari had gone on a three-week rampage, killing over 100 cows and ripping out the tongues from their carcasses." Yikes!
- Concept Justification: Here's where it gets a bit tricky. The Wikipedia article states that this cryptid is slow but ferocious, but I don't recall it having trapping abilities explicitly. Nonetheless, it's stated to be able to move without making any noise even in thick vegetation, so my guess is that it's an ambush predator that can surprise its prey and pin it in place using its fangs and claws as well as its brute strength. I therefore believe this would be a very slow, tanky CAP, and trapping moves would more than make up for its inability to chase its victims down and prevent them from switching out on it.
OMG, I love the D design *-*WIP
http://i.imgur.com/YlQ2MoL.png
To quote a certain dragon sidekick from a certain Disney movie: "I LIIIIIIIIVE!!!"
I was keeping tabs on CAP 23 ever since I returned to these forums a few weeks ago, but didn't realize that the art contest was already going until I checked back a while later. Ghost/Dragon seemed like a type combination I'd definitely be interested in, so while on work break today I doodled four conceptual sketches to fit both the type and the concept, and the justifications provided below. Now it's a matter of choosing which one to go with for the remaining duration of the contest, so if you guys could help me pick which one to stick with that'd be great. Hope you like 'em! :)
Concept A
- Basis: The shiro-uneri is a yokai that's essentially a dishrag that forms into the shape of a dragon. I incorporated elements of a shed dragon skin, like that left by a molting snake, and fake taxidermy, with multiple bits of animal hide stitched together. I'm not particularly proud of the design, since I kinda failed at the "animal-skin rug" look, but I still think it gets the point across.
- Type Justification: Since the shiro-uneri, being a yokai, is a supernatural being, and since it takes on the shape of a dragon, Ghost/Dragon is the perfect type combination for it. Additionally, the taxidermy-ish nature of this design lends well to the fact that it's either a reanimated dragon skin or sewn from the skins of dead dragons (dragon hide is a frequent clothing article in fantasy media).
- Concept Justification: The behavior of the shiro-uneri is quoted from the above link: Shiro uneri flies through the air, chasing cleaning staff and servants, and attacking them by wrapping its slimy, mildewy body around their necks and heads, causing them to pass out from the stench. Occasionally, shiro uneri have killed servants by strangulation, though usually they seem more interested in mischief than murder. Note the boldfaced part - since the concept of this CAP relies on trapping moves, I can see this thing wrapping itself around its opponent and smothering it until it faints, rather like a draconic Lethifold.
Concept B
- Basis: The dinosaur genus Therizinosaurus translates to "scythe lizard", and the Grim Reaper is commonly depicted wielding a scythe. Thus, this design is a therizinosaur whose scythes are equivalent to those of the Reaper, with the rest of its appearance modeled accordingly. Its feathers are arranged in a similar manner to the Reaper's cloak, ridges on its body resemble bones, and its face is skull-like, with just a hint of dodo bird for good measure.
- Type Justification: Many of the known fossil specimens of Therizinosaurus are incomplete, and the first findings unearthed in 1948 consisted solely of its enormous claws, which were described in 1954 - the scientist who named them thought they were from a giant turtle! Until the 1970's, what this dinosaur looked like remained a mystery, with many assuming that it was a predator that used its claws to gut its prey, before new findings showed that it was in fact a gentle herbivore. The mystery that's surrounded this dinosaur would make it an interesting if unusual Ghost-type, while its Dragon-type comes from the fact that it and many of its relatives are from Asia - until the advent of modern science, Asian people thought that dinosaur fossils were the bones of dragons.
- Concept Justification: As noted above, the other inspiration for this design is the Grim Reaper, who is a personification of death. Simply put, you cannot escape death - it always finds you, it always comes for you. To this end, I imagine that this CAP would be good at hunting down, trapping, and securing its victims no matter how hard they try to flee - perhaps its flavor could include its victims being pinned down by ghostly claws that don't look attached to the creature itself...
Concept C
- Basis: I'll admit that this was a pretty unusual take on the typing, but I wanted to try designing at least one cryptid, and rather than using, say, the Loch Ness Monster or Mokele Membe (I already did the extinct creature theme with Concept B), I went with a more obscure cryptid: the Mapinguari from Brazil and Bolivia. It's described as having one eye, long claws, scaly skin, backward feet, and a second mouth on its belly; other accounts picture it as resembling either an ape or giant ground-dwelling sloth, capable of tearing apart small trees and reaching heights of 7 ft. when on its hind legs. In keeping with the typing, I emphasized the reptilian motif with a kaiju-like body shape, since some accounts show that it has crocodile-like scales that can withstand bullets, though it's also got the shaggy red fur from some other accounts on its head and limbs.
- Type Justification: The Mapinguari is a cryptid, meaning that it's elusive, mysterious, and only known from word of mouth without scientific evidence of its existence. This makes it a good candidate for a Ghost-type, since these are traditionally rare (it's the 2nd rarest of the eighteen types, only above Ice), shun the prying eyes of humanity, and associated with the supernatural. As for the Dragon-type, the Mapinguari, aside from having scales in some accounts, is often described as being very powerful - according to its Wikipedia article, "a 1937 report from central Brazil claimed a mapinguari had gone on a three-week rampage, killing over 100 cows and ripping out the tongues from their carcasses." Yikes!
- Concept Justification: Here's where it gets a bit tricky. The Wikipedia article states that this cryptid is slow but ferocious, but I don't recall it having trapping abilities explicitly. Nonetheless, it's stated to be able to move without making any noise even in thick vegetation, so my guess is that it's an ambush predator that can surprise its prey and pin it in place using its fangs and claws as well as its brute strength. I therefore believe this would be a very slow, tanky CAP, and trapping moves would more than make up for its inability to chase its victims down and prevent them from switching out on it.
Concept D
- Basis: The olm, a type of cave salamander, was believed to be the larval form of some kind of dragon in medieval times. I figured that it would thus make an interesting design for a Dragon-type, but I had to think a little creatively to make it look fully-evolved like the other CAP designs are. I therefore mixed it with the Lambton Worm, a notorious serpentine dragon from England that was thrown into a well when the man whom it takes its name from discovered it. The Worm even has a head like a salamander in some accounts, so it fits. The protrusions on the sides of its head are inspired by the extinct amphibian, Diplocaulus, and each has nine slits like the dragon supposedly had on each side of its face.
- Type Justification: Olms are cave-dwellers, and the deep, dark recesses of the earth are not conducive to the development of traditional senses such as hearing or eyesight. Thus, these salamanders' eyes are pretty much vestigial, and they've also lost all their pigment, giving them a ghastly pale appearance. It's not hard to imagine them as being ghost-like compared to their surface kin, on top of being historically thought of as dragon larvae and this CAP's Lambton Worm association.
- Concept Justification: Similar to Concept A, the Lambton Worm is said to have immobilized its prey by coiling around it - in fact, that strategy ended up being used against it, when the man who had first found it came back to get rid of it with a suit of spiked armor that cut it apart when it attempted to constrict it. Physical trapping moves would thus be imagined as the CAP wrapping its body around its foe in a similar manner, though special trapping moves like Fire Spin might be a bit more of a stretch - perhaps it has slimy secretions that channel the elemental power of its special attacks.
Do I have to edit my post or create a new one?Final Submission
MOD EDIT: Please upload to an Image hosting Website (such as Imgur or Puush) and do not use the Attach to Forum Post option. Your image also needs cleaning up as there are several "odd" patterns in your white background
Some of that purple fog from an earlier sketch would do well in the ribcage itself, I think.WIP
Here are the flat colors. Color theory isn't one of my strengths, but I tried my best. If anyone can give me some suggestions, I'm all ears.
I think it would look better if you made the spine glow which would give it a more intimidating appearance; if you do that I'd recommend adding some skin connecting the wing to the body to give it more surface for shading an thus emphasize the glowWIPHere are the flat colors. Color theory isn't one of my strengths, but I tried my best. If anyone can give me some suggestions, I'm all ears.