Format stolen from one of Earthworm's rmts that I really enjoyed. u_u
Introduction
Hello! I have an essay due in 2 days and I don't want to do it so I'm making an rmt of a team I just made instead. It's based around Mega Camel because awhile back I was looking through my teams and I realized "shit none of my teams have anything for Camel+Amoongus trick room". So I tried making a team with that but it always turned into Stratos' team, a team that got 6-0ed by Talonflame or had no ground immunities. Out of frustration I added a Thundurus and everything else kinda fell into place :^)
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Camerupt-Mega (
) @ Cameruptite
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Ancient Power
- Protect
---------------------------------------------
Camerupt is undoubtedly one of the best trick room attackers you can have. This is mostly due to it being able to handle Aegislash very well which trick room usually has trouble with and it out speeds Amoongus(in trick room)which usually out speeds and spores most heavy hitters on trick room. Camerupt also has a stellar sun matchup when it is faster than everything and the sun is up. The set is just 252 252 to maximize bulk and power.
---------------------------------------------
Thundurus (
) M) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 112 Def / 40 SpA / 64 SpD / 40 Spe
Calm Nature
- Thunderbolt
- Taunt
- Hidden Power [Ice]
- Protect
---------------------------------------------
Thundurus is not really something you tend to see on trick room. People usually use it to thunder wave everything so they can get free turns. I'm using it to beat the bulky waters that give Camerupt so much trouble and utilize priority taunt to help get my trick room up. The set avoids being 2HKOed by standard Rotom-Wash and has a lot of speed creep to out speed things that like to run 264-266.
---------------------------------------------
Jellicent (
) @ Mental Herb/Colbur Berry, Kasib Berry if you're really feeling it. n_n
Ability: Cursed Body
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Recover
- Scald
---------------------------------------------
Jelliecent is the bulkier setter on this team. It also switches into Keldeo and Kangaskhan with ease and can get up trick room. It's also nice for beating Heatran and Kyurem-B (if it doesn't get up a sub first). The set lets it survive 2 Mega-Diancie Diamond Storms. The item choice is really up in the air. Colbur berry and Mental Herb are probably more useful then Kasib though.
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Bisharp (
) @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
---------------------------------------------
Bisharp is there to beat Latios which can wall my Camel. It is also a great Aegislash switch in and counter and provides much needed priority to the team. Focus Sash is really nice for living things like Talonflame's Flare Blitz and Mega Diancie's Earth Power. The evs are 252 252 because with sash there is no point investing in bulk.
---------------------------------------------
Togekiss (
) @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 124 Def / 136 SpD
Relaxed Nature
IVs: 0 Spe
- Follow Me
- Roost
- Air Slash
- Protect
---------------------------------------------
Togekiss is where this team gets really weird haha. Togekiss is here to help get trick room up with Follow Me support and it also can redirect annoying mons like Breloom, Amoongus, and Hydreigon which could be extremely hard to deal with otherwise. It's evs let it survive a jolly Mega Metagross Iron Head which also lets it live Bisharp's by a lot, the rest is thrown into special defense.
---------------------------------------------
Gallade (
) (M) @ Focus Sash
Ability: Justified
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Close Combat
- Zen Headbutt
- Wide Guard
---------------------------------------------
Gallade is something that I have never seen in ORAS and not even in XY. Well I needed a fighting type and another setter for my team and then I remembered last week I was browsing smogon at school(all I ever do tbh) and found an article written by lucariojr on playing with trick room written during 5th gen. It mentioned Gallade as an offensive trick room setter so I decided to use it lol(great reasoning). You could use Life Orb if you're not satisfied with the damage. Sash is just really nice for reliably getting up trick room, and wide guard helps with the Rock Slide weakness I have.
--------------------------------------------
It looked like it had a lot more text when it was on my iPad lol.
Also if anyone has a cool Jelli spread can you post it? Because I don't like mine very much. :/
Introduction
Hello! I have an essay due in 2 days and I don't want to do it so I'm making an rmt of a team I just made instead. It's based around Mega Camel because awhile back I was looking through my teams and I realized "shit none of my teams have anything for Camel+Amoongus trick room". So I tried making a team with that but it always turned into Stratos' team, a team that got 6-0ed by Talonflame or had no ground immunities. Out of frustration I added a Thundurus and everything else kinda fell into place :^)
---------------------------------------------
Camerupt-Mega (
Ability: Sheer Force
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Earth Power
- Ancient Power
- Protect
---------------------------------------------
Camerupt is undoubtedly one of the best trick room attackers you can have. This is mostly due to it being able to handle Aegislash very well which trick room usually has trouble with and it out speeds Amoongus(in trick room)which usually out speeds and spores most heavy hitters on trick room. Camerupt also has a stellar sun matchup when it is faster than everything and the sun is up. The set is just 252 252 to maximize bulk and power.
---------------------------------------------
Thundurus (
Ability: Prankster
EVs: 252 HP / 112 Def / 40 SpA / 64 SpD / 40 Spe
Calm Nature
- Thunderbolt
- Taunt
- Hidden Power [Ice]
- Protect
---------------------------------------------
Thundurus is not really something you tend to see on trick room. People usually use it to thunder wave everything so they can get free turns. I'm using it to beat the bulky waters that give Camerupt so much trouble and utilize priority taunt to help get my trick room up. The set avoids being 2HKOed by standard Rotom-Wash and has a lot of speed creep to out speed things that like to run 264-266.
---------------------------------------------
Jellicent (
Ability: Cursed Body
EVs: 252 HP / 92 Def / 164 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Recover
- Scald
---------------------------------------------
Jelliecent is the bulkier setter on this team. It also switches into Keldeo and Kangaskhan with ease and can get up trick room. It's also nice for beating Heatran and Kyurem-B (if it doesn't get up a sub first). The set lets it survive 2 Mega-Diancie Diamond Storms. The item choice is really up in the air. Colbur berry and Mental Herb are probably more useful then Kasib though.
---------------------------------------------
Bisharp (
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
---------------------------------------------
Bisharp is there to beat Latios which can wall my Camel. It is also a great Aegislash switch in and counter and provides much needed priority to the team. Focus Sash is really nice for living things like Talonflame's Flare Blitz and Mega Diancie's Earth Power. The evs are 252 252 because with sash there is no point investing in bulk.
---------------------------------------------
Togekiss (
Ability: Serene Grace
EVs: 248 HP / 124 Def / 136 SpD
Relaxed Nature
IVs: 0 Spe
- Follow Me
- Roost
- Air Slash
- Protect
---------------------------------------------
Togekiss is where this team gets really weird haha. Togekiss is here to help get trick room up with Follow Me support and it also can redirect annoying mons like Breloom, Amoongus, and Hydreigon which could be extremely hard to deal with otherwise. It's evs let it survive a jolly Mega Metagross Iron Head which also lets it live Bisharp's by a lot, the rest is thrown into special defense.
---------------------------------------------
Gallade (
Ability: Justified
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Close Combat
- Zen Headbutt
- Wide Guard
---------------------------------------------
Gallade is something that I have never seen in ORAS and not even in XY. Well I needed a fighting type and another setter for my team and then I remembered last week I was browsing smogon at school(all I ever do tbh) and found an article written by lucariojr on playing with trick room written during 5th gen. It mentioned Gallade as an offensive trick room setter so I decided to use it lol(great reasoning). You could use Life Orb if you're not satisfied with the damage. Sash is just really nice for reliably getting up trick room, and wide guard helps with the Rock Slide weakness I have.
--------------------------------------------
http://replay.pokemonshowdown.com/doublesou-273671972 (some guy on ladder with decent looking sun)
http://replay.pokemonshowdown.com/doublesou-273682149 (Cool hail team)
more replays to come :p
http://replay.pokemonshowdown.com/doublesou-273682149 (Cool hail team)
more replays to come :p
It looked like it had a lot more text when it was on my iPad lol.
Also if anyone has a cool Jelli spread can you post it? Because I don't like mine very much. :/
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