PU Calm Mind Oricorio-E [QC 3/3] [GP 2/2]

gum

for the better
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BIRB -mz

70E6F01C-FEB8-40AD-A123-EE80F9AF9C7D.gif

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt / Hidden Power Ground
item: Flyinium Z
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========


Calm Mind and Roost allow Oricorio-E to be a threat to bulkier teams and beat Pokemon it can't otherwise, like Audino and Mudsdale. Roost is also useful to consistently check prominent threats like Lilligant and Gurdurr. Revelation Dance is a weaker but more consistent STAB attack than Hurricane, hitting the likes of Regirock and specially defensive Alolan Sandslash. Taunt can be used if you want Oricorio-E to fulfill a stallbreaker role, beating the likes of Audino, specially defensive Articuno, and Clefairy while also preventing status. Hidden Power Ground is a decent option over Revelation Dance to get past common roadblocks to Oricorio-E like Togedemaru, Aggron, and Lanturn.

Set Details
========


Flyinium Z lets Oricorio-E nuke Pokemon like Audino and Mudsdale while ignoring Hurricane's poor accuracy. It also reduces damage taken from Knock Off, which can prove to be useful against users like Gurdurr. Alternatively, Rocky Helmet can be used if you already have a Z-Move user, as it punishes physical attacks like U-turn from Togedemaru and Knock Off from Gurdurr and Audino. If running Hidden Power Ground, Oricorio-E can run an alternative spread of 168 HP / 88 SpA / 252 Spe to guarantee an OHKO on Aggron while still retaining decent bulk.

Usage Tips
========


Due to its typing and decent bulk, Oricorio-E can check many prevalent Pokemon like Oricorio-G and Hitmonchan and either use them as setup fodder or simply attack depending on the situation. It is better to set up if your opponent only has shaky checks like Kabutops and Aggron that can't come in directly, because this applies heavy pressure on your opponent. However, if your opponent has sturdy checks like Togedemaru and Eelektross, it is wiser to fire off attacks early- and mid-game to weaken them, allowing you to get past them once boosted late-game. It is better to set up on a forced or predicted switch and against bulky Pokemon that can't touch Oricorio-E like non-Toxic Audino. However, if running Taunt, it has the ability to set up on Pokemon that often pack Toxic like non-Rock Slide Mudsdale, Clefairy, and Tangela. Since Oricorio-E is required to stay healty to consistently check dangerous threats, it should use Roost on forced or predicted switches. It can also use Roost when having a pure Electric typing is advantageous, such as against the likes of Eelektross, Lanturn and Articuno, which can't hit it particularly hard once it loses its Flying typing. You need to be wary of possible coverage options that can heavily chunk or outright KO Oricorio-E, like Breakneck Blitz from Lilligant; scout for them with a double switch. Try to avoid status, particularly poison, since it can greatly hinder Oricorio-E's defensive capabilities and chance of sweeping late-game. Not revealing your last moveslot early in the game can potentially catch your opponent off guard.

Team Options
========


Oricorio-E appreciates Spikes and Stealth Rock support putting more pressure on the opponent's team and weakening checks, like Lanturn and Togedemaru. Froslass and Qwilfish are notable partners because they fulfill the Spikes setter role while also acting as secondary checks to Fighting-types. Regirock is a solid option, setting Stealth Rock while Oricorio-E takes advantage of Fighting- and Grass-types that pressure it. Oricorio-E's weakness to Stealth Rock makes entry hazard removers greatly appreciated. A notable partner is specially offensive Skuntank, as it threatens most Stealth Rock setters and can weaken Aggron. Lurantis makes for a decent option too, as it takes care of Lanturn and Regirock for Oricorio-E while Oricorio-E handles Flying-types like Scyther. Mudsdale is a fantastic partner, taking care of Rock-types and providing Stealth Rock support. Specially defensive Alolan Sandslash is an amazing partner, as it can check Aurorus and Jynx as well as remove entry hazards. It can also deal with Hyper Beam + Normalium Z Lilligant, a set that Oricorio-E fails to beat. Since Oricorio-E doesn't hit particularly hard before it racks up boosts, wallbreakers are greatly appreciated to soften walls for Oricorio-E to sweep. Stoutland is an overall amazing partner, weakening Regirock and Mudsdale as well as heavily chunking Lanturn and Eelektross. Choice Specs Lilligant and Choice Specs Jellicent can also deal with or weaken Oricorio-E checks.

[CREDITS]
- Written by: [[StickingGum, 434150]]
- Quality checked by: [[jklioe, 424692], [allstarapology, 400292], [Megazard, 202117]]
- Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]]
 
Last edited by a moderator:
View attachment 144833
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt (relevant for facilitating a stallbreaking role) / Hidden Power Ground (offers coverage for mainly aggron/togedemaru/lanturn)
item: Flyinium-Z
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Calm Mind allows it to increase its damage output and bulk, allowing it to put a great pressure to bulkier teams and beat walls it wouldn't be able to beat otherwise, like Audino
  • Roost is crucial to Oricorio-E's longevity, allowing it to consistently check threats like Gurdurr and Lilligant.
  • Hurricane is a powerful STAB move, dealing with the fighting and grass types it's supposed to check.
  • Revelation Dance is a weaker but more consistent STAB than Hurricane, touching the likes of Regirock and Jellicent. it'll generally have a good jelli mu regardless
Set Detail
========

  • The EVs investment maximise its HP and overall bulk while still allowing it to outspeed max investment positive-natured base 90s thanks to the investment and its nature. everything about its ev spread is self-explanatory, the only thing that would remotely warrant emphasis is how outspeeding lilligant in particular is crucial to checking it optimally, which could be merged with the dancer point
  • Dancer makes it one of the best Lilligant check, copying its Quiver Dance and other Oricorio's Revelation Dance
  • Flyinium-Z in conjonction with Hurricane allows it to use Supersonic Skystrike, nuking stuff like Audino and Mudsdale while also ignoring Hurricane's poor accuracy.
  • 168 HP / 88 SpA / 252 Spe is recommended if using HP Ground as it guarantees the OHKO on Aggron
Usage Tips
========

  • Bring it on Pokemon it checks, like Oricorio-G and Hitmonchan and either attack or set-up, depending of the situation.
  • Set-up on passive stuff, like Mesprit, non-CM Clefairy and Roselia. This is generally most applicable with Taunt as it blocks status. Otherwise it's usually best on forced switches/sets without potential ailments that would bother it
  • Keep Oricorio-E as healthy as possible so it can check what it's supposed to check and consistently put pressure on the opponent's team, that means that you should use Roost when possible. Points like these are generally too self-explanatory to warrant a specific mention. This point would be more useful to give the reader ideas of when to pom can and should use roost (on forced/predicted switches, scenarios where forcing the sole electric typing is useful [vs eel/lanturn/rotom-f/articuno esp after cm boosts where it can take their slower hits even better -- altho ori-e shouldn't attempt this vs rotom-f without having boosted, also mons with coverage, etc], etc.)
  • Be wary of possible coverage options, like Stone Edge and Ice Punch in the case of Hitmonchan and Z-Hyper Beam in the case of Lilligant. Try to scout what your opponent runs with a double switch.
  • Try to weaken your checks by firing attacks early game to be get past them once boosted late-game.
  • Avoid status as much as possible, particularly poison since Oricorio-E can't do its job as reliably when statued.
a point should be made about how it's wise to keep the 4th moveslot ambiguous until the situation arises, and taunt/hp ground's use is much more rewarded if they can be used to catch the opp off-guard in the right scenario

Team Options
========

  • Oricorio-E appreciates Stealth Rock support since it allows it to put more pressure on the opponent's team and weakens its checks, like Lanturn and Togedemaru. Regirock is a solid option, setting Stealth Rocks while Oricorio-E takes adventage of fighting types that pressure Regirock. Mesprit is also a decent partner, bringing a slow U-Turn and Healing Wish support. i suppose it doesn't hurt to keep this point as they're independently good pokemon, but usually mudsdale offers better typing synergy on average barring the ice weakness
  • It despises Stealth Rock since it hampers its ability to check what it's supposed to check consistently and forces Oricorio-E to use Roost more often. Therefore, Pokémon that can remove Hazards are greatly appreciated. Skuntank does that decently and weakens Regirock for Oricorio-E, which is greatly appreciated skuntank isn't typically useful for weakening regirock, at least not in the sense of paving the way for ori-e to clean without toxic which is rather unconventional. certain sets can lure mutual checks like aggron tho (special). Lurantis makes for a decent option too, taking care of Lanturn and Regirock for Oricorio-E while Oricorio-E takes care of flying types like Scyther for Lurantis. spdef aloslash is a good aurorus/jynx switch in and walls z-hyper beam lilligant
  • It's not that fast so speed control is appreciated. Primeape is a particularly good partner because common checks to Primeape like Jellicent and Mesprit are set-up fodder for Oricorio-E. Its access to U-Turn allows it bring Oricorio-E safely on the aforementioned Pokémon. Togedemaru is also a decent option, weakening Eelektross and Lanturn for Oricorio-E while providing U-Turn support.
  • checks to the prominent rock-types (aggron/lycanroc)
  • checks to the prominent ice-types (aurorus/jynx/aloslash)
there will be scenarios where ori-e will be forced to respond to them defensively, so definitely make a point about defensive mons that can switch into them effectively
[CREDITS]
- Written by: [[StickingGum, 434150]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
1/3 QC
 

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a member of the Battle Simulator Staffis a Social Media Contributor Alumnus
PU Leader
View attachment 144833
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt / Hidden Power Ground
item: Flyinium-Z
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Calm Mind allows it to increase its damage output and bulk, allowing it to put a great pressure to bulkier teams and beat walls it wouldn't be able to beat otherwise, like Audino
  • Roost is crucial to Oricorio-E's longevity, allowing it to consistently check threats like Gurdurr and Lilligant.
  • Hurricane is a powerful STAB move, dealing with the fighting and grass types it's supposed to check. (try to compress the cm and roost bullets and talk about how both of them allow oricorio-e to threaten bulkier teams. be sure to still explain that roost allows it to keep the threats you mention in check consistently as well, as it isn't used JUST for stallbreaking / balance breaking. since you don't mention z-hurricane here, remove the hurricane point.)
  • Revelation Dance is a weaker but more consistent STAB than Hurricane, touching the likes of Regirock and Specially Defensive Alolan-Sandslash.
  • Taunt allows it to be a decent stallbreaker, beating the likes of Clefairy while also avoiding status. (stopping things like audino and spdef cuno is more notable than clef atm, so at the very least add these examples before clefairy.)
  • Hidden Power Ground can be used to beat Togedemaru, Aggron and Lanturn, common roadblocks to Oricorio-E.
Set Detail
========
  • The speed investment, the nature and Dancer make it one of the best Lilligant check, copying its Quiver Dance and outspeeding it. (remove the bit about the EVs and nature, but keep the dancer bits. it's also the hp investment + typing that helps you check lilli as reliably as you do.) Dancer can also copy others Oricorio's Revelation Dance, which can be useful due to Oricorio-E's typing, giving it the edge.
  • Flyinium-Z in conjonction with Hurricane allows it to use Supersonic Skystrike, nuking stuff like Audino and Mudsdale while also ignoring Hurricane's poor accuracy. (also reduces the damage you take from knock off. minor but worth noting, imo.)
  • Mention Rocky Helmet here, but don't slash it. RH is a decent alternative if the Z-Crystal slot is already being taken up by another teammate and punishes moves like U-turn and Knock Off from either Fighting-types or other miscellaneous Pokemon like Togedemaru and Audino.
  • It can also run a spread of 168 HP / 88 SpA / 252 Spe if using Hidden Power Ground to guarantee the OHKO on Aggron.
Usage Tips
========
  • Bring it on Pokemon it checks, like Oricorio-G and Hitmonchan and either attack or set-up, depending of the situation. (this is a little vague on its own, explain situations where both would be appropriate, imo.)
  • Set-up on forced switches or, if running Taunt, set-up on passive Pokemon, like non-Rock Slide Mudsdale, Clefairy and Tangela, who often pack Toxic, greatly hindering Oricorio-E.
  • Oricorio-E should use Roost on a forced or predicted switch to stay healthy. It can also use Roost when having a sole Electric type is in its advantage, especially against the likes of Eelektross, Lanturn, Rotom-F (z-blizzard still blows you away unless you've gotten cm boosts prior and roost stall, so this is honestly a really shaky example i don't feel comfortable including.) and Articuno, who can't hit it especially hard once it loses its Flying type. Against Rotom-F, however, do not try this unless Oricorio-E has many boosts under its belt since it won't take the hits as comfortably.
  • Be wary of possible coverage options, like Stone Edge and Ice Punch in the case of Hitmonchan and Z-Hyper Beam in the case of Lilligant. Try to scout what your opponent runs with a double switch. (meh, tpunch is what most chan are running now. just z-hb lilligant is fine, imo.)
  • Try to weaken your checks by firing attacks early game to be get past them once boosted late-game.
  • Avoid status as much as possible, particularly poison since Oricorio-E can't do its job as reliably when statued.
  • Try not to reveal your full set unless you absolutely need to because it can catch your opponent off guard depending on your last moveslot.
Team Options
========
  • Oricorio-E appreciates Stealth Rock support since it allows it to put more pressure on the opponent's team and weakens its checks, like Lanturn and Togedemaru. Mudsdale is an amazing partner, being able to set Stealth Rocks while Oricorio-E can take care of the grass types that pressure Mudsdale, like Lilligant. Regirock is a solid option, setting Stealth Rocks while Oricorio-E takes adventage of fighting types that pressure Regirock. (i'd rather you mention spikes support over rocks, since it wears both of these examples, particularly togedemaru, down faster.)
  • It despises Stealth Rock since it hampers its ability to check what it's supposed to check consistently and forces Oricorio-E to use Roost more often. Therefore, Pokémon that can remove Hazards are greatly appreciated. Specially Defensive Alolan-Sandslash does that well while also dealing with Ice types like Aurorus and Jynx which can prove to be a huge pain for Oricorio-E while Oricorio-E deals with Fighting types. Specially Defensive Alolan-Sandslash can also deal with Z-Hyper Beam Lilligant, a set that Oricorio-E fails to beat. Special Skuntank is a decent partner since it also weakens Aggron for Oricorio-E, which is greatly appreciated. Lurantis makes for a decent option too, taking care of Lanturn and Regirock for Oricorio-E while Oricorio-E takes care of flying types like Scyther for Lurantis.
  • It's not that fast so speed control is appreciated. Primeape is a particularly good partner because common checks to Primeape like Jellicent and Mesprit are set-up fodder for Oricorio-E. Its access to U-Turn allows it bring Oricorio-E safely on the aforementioned Pokémon. Togedemaru is also a decent option, weakening Eelektross and Lanturn for Oricorio-E while providing U-Turn support. (it isn't really that slow, 313 is a fairly solid speed tier. it outspeeds what it needs to, mainly being every defensive mon as well as lilligant, so speed control isn't really all that important.) (the only thing toge can really do to either is cripple with toxic, and defensive lanturn can even shrug that off with heal bell. make it seem less like you should be using toge to wear these two down.)
  • Checks to the common Rock types like Aggron and Lycanroc are appreciated. Bronzor makes for a great option since it also checks Ice types like Aurorus and Jynx while bringing Stealth Rock support. The aforementioned Specially Defensive Alolan-Sandslash does that too while also being able to remove hazards, but this come at the cost of not being able to check Rock types. (mudsdale should mentioned as a rock check. listing it here would also give you an opportunity to explain that it sets rocks rather than having rocks be its own section.)
  • Wallbreakers like Stoutland, Jellicent, and Lilligant should be listed as partners. I know a lot of Pokemon appreciate having wallbreakers as partners, but you're not exactly the strongest before setting or even after if you only obtain a boost or two. Be sure to mention what they do for one another rather than just leave it at 'wallbreakers tear down walls and pave the way for a sweep' or something.
[CREDITS]
- Written by: [[StickingGum, 434150]]
- Quality checked by: [[jklioe, 424692], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
done, qc 2/3.
 
Last edited:

MZ

And now for something completely different
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View attachment 144833
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt / Hidden Power Ground
item: Flyinium-Z
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind and Roost allow it to be a threat to bulkier team and beat Pokémon it wouldn't be able to beat otherwise, like Audino and Mudsdale and Roost is also useful to consistently check prominent threats like Lilligant and Gurdurr. Revelation Dance is a weaker but more consistent STAB than Hurricane, touching the likes of Regirock and Specially Defensive Alolan-Sandslash. Taunt can also be used if you want Oricorio-E to fulfill a stallbreaker role, beating the likes of Audino, Specially Defensive Articuno and Clefairy while also avoiding status. Hidden Power Ground is a decent option over Revelation Dance as it's useful to get past common roadblocks to Oricorio-E, like Togedemaru, Aggron and Lanturn which can otherwise take advantage of it.

Set Detail
========

Thanks to its typing, decent bulk and Dancer, it's one of the best Lilligant check, copying its Quiver Dance and outspeeding it. Dancer can also copy others Oricorio's Revelation Dance, which can be useful due to Oricorio-E's typing, giving it the edge. i would just delete the first 2 sentences, they're more usage tips things but even then too obvious and basic to really justify including plus already semi-covered there Flyinium-Z, in conjonction with Hurricane, allows it to use Supersonic Skystrike, nuking Pokémon like Audino and Mudsdale while also ignoring Hurricane's poor accuracy. It also reduces damage taken from Knock Off, which can prove to be useful against Knock Off users, like Gurdurr. Alternatively, Rocky Helmet can be used if you already have a Z-Move user, as it punish physical attacks like U-turn from the likes of Togedemaru and Knock Off from Gurdurr and Audino. If running Hidden Power Ground, it can also run an alternative spread of 168 HP / 88 SpA / 252 Spe as it guarantees the OHKO on Aggron while still retaining a decent bulk.

Usage Tips
========

Due to its typing and decent bulk, Oricorio-E can check many prevalant Pokemon, like Oricorio-G and Hitmonchan and use them either as set-up fodder or simply attack depending on the situation. It is better to set-up if your opponent only has shaky checks, like Kabutops and Aggron who can't come in directly to heavily pressure your opponent. However, if your opponent has sturdy checks, like Togedemaru and Eelektross, it is wiser to fire off attacks early- and mid-game to weaken them, allowing you to get past them once boosted late-game. It is better to set-up on a forced or preficted switch and against bulky Pokémon that can't touch it, like non-Toxic Audino. However, if running Taunt, it has the ability to set-up on Pokemon who often pack Toxic, like non-Rock Slide Mudsdale, Clefairy and Tangela who could otherwise severely cripple it with Toxic. Since Oricorio-E is required to stay healty to consistently check dangerous threats, it should use Roost on a forced or predicted switch to stay healthy. It can also use Roost when having a sole Electric type is in its advantage, especially against the likes of Eelektross, Lanturn and Articuno, who can't hit it particularly hard once it loses its Flying type. You need to be wary of possible coverage options that could heavily chunk or outright K.O Oricorio-E, like Z-Hyper Beam from Lilligant. To avoid this, try to scout what your opponent runs with a double switch. Try to avoid status, particularly poison, since it can be lethal for Oricorio-E, greatly hindering its defensive capabilities and chance of it sweeping late-game. Not revealing your last moveslot early in the game can prove to be particularly since it allows you to potentially catch your opponent off guard.

Team Options
========

Oricorio-E appreciates Spikes and Stealth Rock support since it allows it to put more pressure on the opponent's team and weakens its checks, like Lanturn and Togedemaru. Froslass and Qwilfish are notable partner since they fulfill the spiker role while also alleviating Oricorio-E's job as a fighting check. Regirock is a solid option, setting Stealth Rocks while Oricorio-E takes advantage of fighting and grass types that pressure Regirock. Stealth Rock greatly hampers Oricorio-E's ability to check what it's supposed to check consistently and forces Oricorio-E to use Roost more often. Therefore, Pokémon that can remove Hazards are greatly appreciated. Specially Defensive Alolan-Sandslash does that well while also dealing with problematic Ice types like Aurorus and Jynx which can prove to be a huge pain for Oricorio-E while Oricorio-E deals with Fighting types like Gurdurr and Hitmonchan. Specially Defensive Alolan-Sandslash can also deal with Z-Hyper Beam Lilligant, a set that Oricorio-E fails to beat. Another notable partner is Special Skuntank as it threatens most Stealth Rockers and it can also weaken Aggron is for Oricorio-E, which is greatly appreciated. Lurantis makes for a decent option too as it takes care of Lanturn and Regirock for Oricorio-E while Oricorio-E takes care of flying types like Scyther for Lurantis. Due to its flying type, Rock types can prove to be problematic. Therefore, checks to the common Rock types like Aggron and Lycanroc are appreciated. Bronzor makes for a great option since it also checks Ice types like Aurorus and Jynx while bringing Stealth Rock support. The aforementioned Specially Defensive Alolan-Sandslash is an amazing partner since it does that too while also being able to remove hazards, but this come at the cost of not being able to check Rock types. this is the part where the length of this section feels more like a lot of repetition and overly basic info than actually being valuable. we're talking about alolan sandslash multiple times, mentioning kinda garb mons like bronzor, just generally going over the same stuff in an already long paragraph. nothing here is completely strictly wrong but I would encourage you to just cut down on what's here. for example, you mention how oricorio beats fighting types for its teammates multiple times, info that basic and obvious arguably doesnt even need to come up once. Mudsdale is a fantastic partner, taking care of Rock types and providing Stealth Rock support while Oricorio-E can take care of Grass types. Since Oricorio-E doesn't hit particularly hard before it racks up boost, Wallbreakers are greatly appreciated to soften walls for Oricorio-E to sweep. Stoutland is an overall amazing partner for Oricorio-E, weakening Regirock and Mudsdale for Oricorio-E and heavily chunking Lanturn and Eelektross. In exchange, Oricorio-E can deal with Gurdurr, a problematic Pokemon for Stoutland. Choice Specs Lilligant is a nice partner as well, dealing with Regirock, Lanturn and Mudsdale and weakening Specially Defensive Alolan Sandslash and Eelektross, paving a way for Oricorio-E to sweep. Choice Specs Jellicent can also be used alongside Oricorio-E since it takes care of Oricorio-E's checks like Regirock, Specially Defensive Alolan-Sandslash and Mudsdale while chunking Lanturn and Eelektross, common checks to Oricorio-E.

[CREDITS]
- Written by: [[StickingGum, 434150]]
- Quality checked by: [[jklioe, 424692], [allstarapology, 400292], [, ]]
- Grammar checked by: [[, ], [, ]]
stamp.gif
3/3
 

pilica12

Buriallusion: Phantomic Killer in Night Mist
is a Top Social Media Contributor Alumnusis a Community Contributor Alumnus
Greetings, AM GP check.
Additions, Removals, Comments
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt / Hidden Power Ground
item: Flyinium-Z
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind and Roost allow it Oricorio-E (As the first reference in the analysis, you should probably refer to Ori by name here, but that may just be me) to be a threat to bulkier teams and beat Pokemon it wouldn't be able to beat otherwise, (RC) like Audino and Mudsdale. (AP) and Roost is also useful to consistently check prominent threats like Lilligant and Gurdurr. Revelation Dance is a weaker but more consistent STAB than Hurricane, touching ("Touching" sounds somewhat odd, consider "hitting") the likes of Regirock and specially defensive (de-capitalized the S and D) Alolan-Sandslash (removed hyphen). Taunt can also be used if you want Oricorio-E to fulfill a stallbreaker role, beating the likes of Audino, specially defensive (de-capitalized "S" and "D") Articuno, (AC) and Clefairy while also avoiding status. Hidden Power Ground is a decent option over Revelation Dance, (AC) as it's useful to get past common roadblocks to Oricorio-E, (RC) like Togedemaru, Aggron, (AC) and Lanturn, (AC) which can otherwise take advantage of it.

Set Details
========

Flyinium-Z, in conjonction conjunction (sp.) with Hurricane, allows it to use Supersonic Skystrike, nuking Pokemon (removed accent on "e") like Audino and Mudsdale while also ignoring Hurricane's poor accuracy. It also reduces damage taken from Knock Off, which can prove to be useful against Knock Off users, (RC) like Gurdurr. Alternatively, Rocky Helmet can be used if you already have a Z-Move user, as it punishes Pokemon that use (the move isn't punished, the attacking Pokemon is) physical attacks, (AC) for instance Togedemaru using U-turn, (AC) and Gurdurr and Audino using Knock Off like U-turn from the likes of Togedemaru and Knock Off from Gurdurr and Audino. If running Hidden Power Ground, it can also run an alternative spread of 168 HP / 88 SpA / 252 Spe, (AC) as it guarantees the OHKO on Aggron while still retaining a decent bulk.

Usage Tips
========

Due to its typing and decent bulk, Oricorio-E can check many prevalant prevalent (sp.) Pokemon, (RC) like Oricorio-G and Hitmonchan, (AC) using and use (double "and" here doesn't sound too great, so changed a bit to improve the flow) them either as set-up (removed hyphen) fodder or simply attacking depending on the situation. It is better to set-up (removed hyphen) if your opponent only has shaky checks, (RC) like Kabutops and Aggron who which can't come in directly, (AC) as this applies to heavily pressure against your opponent. However, if your opponent has sturdy checks, (RC) like Togedemaru and Eelektross, it is wiser to fire off attacks early- and mid-game to weaken them, allowing you to get past them once boosted late-game. It is better to set-up (removed hyphen) on a forced or preficted predicted (sp.) switch and against bulky Pokemon (removed accent on e) that can't touch it, (RC) like non-Toxic Audino. However, if running Taunt, it has the ability to set-up (removed hyphen) on Pokemon who that often pack Toxic, (RC) like non-Rock Slide Mudsdale, Clefairy, (AC) and Tangela, (AC) which who could otherwise severely cripple it with Toxic. Since Oricorio-E is required to stay healty healthy (sp.) to consistently check dangerous threats, it should use Roost on a forced or predicted switch to stay healthy. It can also use Roost when having a sole Electric-type (added hyphen) is in to its advantage, especially against the likes of Eelektross, Lanturn, (AC) and Articuno, who which can't hit it particularly hard once it loses its Flying-type (added hyphen). You need to be wary of possible coverage options that could heavily chunk or outright K.O (removed period) Oricorio-E, (RC) like Z-Hyper Beam from Lilligant. To avoid this, try to scout what your opponent runs with a double switch. Try to avoid status, particularly poison, since it can be lethal for Oricorio-E, greatly hindering its defensive capabilities and chances of it sweeping late-game. Not revealing your last moveslot early in the game can prove to be particularly useful (guessing here) since it allows you to potentially catch your opponent off guard.

Team Options
========

Oricorio-E appreciates Spikes and Stealth Rock support since it allows it to this puts more pressure on the opponent's team and weakens its checks, (RC) like Lanturn and Togedemaru. Froslass and Qwilfish are notable partners since they fulfill the Spiker (capitalized "s") role while also acting alleviating Oricorio-E's job as a fighting Fighting-type checks, (AC) thus taking pressure off Oricorio-E to fulfill this role on the team. Regirock is a solid option, setting Stealth Rocks while Oricorio-E takes advantage of Fighting- (added hyphen and capitalized "f") and Grass-types (added hyphen and capitalized "g") that pressure Regirock. Stealth Rock greatly hampers Oricorio-E's ability to check what it's supposed to check consistently and forces Oricorio-E to use Roost more often. Therefore, Pokemon (removed the accent on the e) that can remove hazards (de-capitalized the "H") are greatly appreciated. Another notable partner is specially offensive (de-capitalized lead "S") Skuntank, (AC) as it threatens most Stealth Rockers setters and it can also weaken Aggron is for Oricorio-E, which is greatly appreciated. Lurantis makes for a decent option too, (AC) as it takes care of Lanturn and Regirock for Oricorio-E while Oricorio-E takes care of Flying-types (added hyphen and capitalized "f") like Scyther for Lurantis. Due to its Flying-type (added hyphen and capitalized "f"), Rock- and Ice-types can prove to be problematic. Therefore, checks to the common Rock-types like Aggron and Lycanroc are appreciated. Mudsdale is a fantastic partner, taking care of Rock types and providing Stealth Rock support. Specially defensive (de-capitalized "D") Alolan-Sandslash (removed hyphen) is a notable partner, as it can check Aurorus and Jynx while being able to remove entry hazards (de-capitalized "E" and "H"). It can also deal with Z-Hyper Beam Lilligant, a set that Oricorio-E fails to beat. Since Oricorio-E doesn't hit particularly hard before it racks up boosts, wallbreakers (de-capitalized "W") are greatly appreciated to soften walls for Oricorio-E to sweep. Stoutland is an overall amazing partner for Oricorio-E, weakening Regirock and Mudsdale for Oricorio-E and heavily chunking Lanturn and Eelektross. Choice Specs Lilligant and Choice Specs Jellicent can also deal with or weaken the aforementioned checks for Oricorio-E, paving a way for it to sweep.

[CREDITS]
- Written by: [[StickingGum, 434150]]
- Quality checked by: [[jklioe, 424692], [allstarapology, 400292], [Megazard, 202117]]
- Grammar checked by: [[, ], [, ]]
 
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gum

for the better
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Greetings, AM GP check.
Additions, Removals, Comments
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt / Hidden Power Ground
item: Flyinium-Z
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind and Roost allow it Oricorio-E (As the first reference in the analysis, you should probably refer to Ori by name here, but that may just be me) to be a threat to bulkier teams and beat Pokemon it wouldn't be able to beat otherwise, (RC) like Audino and Mudsdale. (AP) and Roost is also useful to consistently check prominent threats like Lilligant and Gurdurr. Revelation Dance is a weaker but more consistent STAB than Hurricane, touching ("Touching" sounds somewhat odd, consider "hitting") the likes of Regirock and specially defensive (de-capitalized the S and D) Alolan-Sandslash (removed hyphen). Taunt can also be used if you want Oricorio-E to fulfill a stallbreaker role, beating the likes of Audino, specially defensive (de-capitalized "S" and "D") Articuno, (AC) and Clefairy while also avoiding status. Hidden Power Ground is a decent option over Revelation Dance, (AC) as it's useful to get past common roadblocks to Oricorio-E, (RC) like Togedemaru, Aggron, (AC) and Lanturn, (AC) which can otherwise take advantage of it.

Set Details
========

Flyinium-Z, in conjonction conjunction (sp.) with Hurricane, allows it to use Supersonic Skystrike, nuking Pokemon (removed accent on "e") like Audino and Mudsdale while also ignoring Hurricane's poor accuracy. It also reduces damage taken from Knock Off, which can prove to be useful against Knock Off users, (RC) like Gurdurr. Alternatively, Rocky Helmet can be used if you already have a Z-Move user, as it punishes Pokemon that use (the move isn't punished, the attacking Pokemon is) physical attacks, (AC) for instance Togedemaru using U-turn, (AC) and Gurdurr and Audino using Knock Off like U-turn from the likes of Togedemaru and Knock Off from Gurdurr and Audino. If running Hidden Power Ground, it can also run an alternative spread of 168 HP / 88 SpA / 252 Spe, (AC) as it guarantees the OHKO on Aggron while still retaining a decent bulk.

Usage Tips
========

Due to its typing and decent bulk, Oricorio-E can check many prevalant prevalent (sp.) Pokemon, (RC) like Oricorio-G and Hitmonchan, (AC) using and use (double "and" here doesn't sound too great, so changed a bit to improve the flow) them either as set-up (removed hyphen) fodder or simply attacking depending on the situation. It is better to set-up (removed hyphen) if your opponent only has shaky checks, (RC) like Kabutops and Aggron who which can't come in directly, (AC) as this applies to heavily pressure against your opponent. However, if your opponent has sturdy checks, (RC) like Togedemaru and Eelektross, it is wiser to fire off attacks early- and mid-game to weaken them, allowing you to get past them once boosted late-game. It is better to set-up (removed hyphen) on a forced or preficted predicted (sp.) switch and against bulky Pokemon (removed accent on e) that can't touch it, (RC) like non-Toxic Audino. However, if running Taunt, it has the ability to set-up (removed hyphen) on Pokemon who that often pack Toxic, (RC) like non-Rock Slide Mudsdale, Clefairy, (AC) and Tangela, (AC) which who could otherwise severely cripple it with Toxic. Since Oricorio-E is required to stay healty healthy (sp.) to consistently check dangerous threats, it should use Roost on a forced or predicted switch to stay healthy. It can also use Roost when having a sole Electric-type (added hyphen) is in to its advantage, especially against the likes of Eelektross, Lanturn, (AC) and Articuno, who which can't hit it particularly hard once it loses its Flying-type (added hyphen). You need to be wary of possible coverage options that could heavily chunk or outright K.O (removed period) Oricorio-E, (RC) like Z-Hyper Beam from Lilligant. To avoid this, try to scout what your opponent runs with a double switch. Try to avoid status, particularly poison, since it can be lethal for Oricorio-E, greatly hindering its defensive capabilities and chances of it sweeping late-game. Not revealing your last moveslot early in the game can prove to be particularly useful (guessing here) since it allows you to potentially catch your opponent off guard.

Team Options
========

Oricorio-E appreciates Spikes and Stealth Rock support since it allows it to this puts more pressure on the opponent's team and weakens its checks, (RC) like Lanturn and Togedemaru. Froslass and Qwilfish are notable partners since they fulfill the Spiker (capitalized "s") role while also acting alleviating Oricorio-E's job as a fighting Fighting-type checks, (AC) thus taking pressure off Oricorio-E to fulfill this role on the team. Regirock is a solid option, setting Stealth Rocks while Oricorio-E takes advantage of Fighting- (added hyphen and capitalized "f") and Grass-types (added hyphen and capitalized "g") that pressure Regirock. Stealth Rock greatly hampers Oricorio-E's ability to check what it's supposed to check consistently and forces Oricorio-E to use Roost more often. Therefore, Pokemon (removed the accent on the e) that can remove hazards (de-capitalized the "H") are greatly appreciated. Another notable partner is specially offensive (de-capitalized lead "S") Skuntank, (AC) as it threatens most Stealth Rockers setters and it can also weaken Aggron is for Oricorio-E, which is greatly appreciated. Lurantis makes for a decent option too, (AC) as it takes care of Lanturn and Regirock for Oricorio-E while Oricorio-E takes care of Flying-types (added hyphen and capitalized "f") like Scyther for Lurantis. Due to its Flying-type (added hyphen and capitalized "f"), Rock- and Ice-types can prove to be problematic. Therefore, checks to the common Rock-types like Aggron and Lycanroc are appreciated. Mudsdale is a fantastic partner, taking care of Rock types and providing Stealth Rock support. Specially defensive (de-capitalized "D") Alolan-Sandslash (removed hyphen) is a notable partner, as it can check Aurorus and Jynx while being able to remove entry hazards (de-capitalized "E" and "H"). It can also deal with Z-Hyper Beam Lilligant, a set that Oricorio-E fails to beat. Since Oricorio-E doesn't hit particularly hard before it racks up boosts, wallbreakers (de-capitalized "W") are greatly appreciated to soften walls for Oricorio-E to sweep. Stoutland is an overall amazing partner for Oricorio-E, weakening Regirock and Mudsdale for Oricorio-E and heavily chunking Lanturn and Eelektross. Choice Specs Lilligant and Choice Specs Jellicent can also deal with or weaken the aforementioned checks for Oricorio-E, paving a way for it to sweep.

[CREDITS]
- Written by: [[StickingGum, 434150]]
- Quality checked by: [[jklioe, 424692], [allstarapology, 400292], [Megazard, 202117]]
- Grammar checked by: [[, ], [, ]]
implemented things (not done with things i'd like to implement tho, kinda busy rn). thanks ! :]
 
Last edited:
GP 1/2
remove add comments

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt / Hidden Power Ground
item: Flyinium-(hyph)Z (crystal names do not have a hyphen)
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind and Roost allow Oricorio-E to be a threat to bulkier teams and beat Pokemon it wouldn't be able to beat can't otherwise, like Audino and Mudsdale. Roost is also useful to consistently check prominent threats like Lilligant and Gurdurr. Revelation Dance is a weaker but more consistent STAB attack than Hurricane, hitting the likes of Regirock and specially defensive Alolan Sandslash. Taunt can also be used if you want Oricorio-E to fulfill a stallbreaker role, beating the likes of Audino, specially defensive Articuno, (comma) and Clefairy while also avoiding preventing status. Hidden Power Ground is a decent option over Revelation Dance, as it's useful to get past common roadblocks to Oricorio-E, (comma) like Togedemaru, Aggron, (comma) and Lanturn which can otherwise take advantage of it.

Set Details
========

Flyinium-Z, in conjunction with Hurricane, allows it to use Supersonic Skystrike, nuking Flyinium Z lets Oricorio-E nuke Pokemon like Audino and Mudsdale while also ignoring Hurricane's poor accuracy. It also reduces damage taken from Knock Off, which can prove to be useful against Knock Off users like Gurdurr. Alternatively, Rocky Helmet can be used if you already have a Z-Move user, as it punishes Pokemon that use physical attacks like U-turn from the likes of Togedemaru and Knock Off from Gurdurr and Audino. If running Hidden Power Ground, it Oricorio-E can also run an alternative spread of 168 HP / 88 SpA / 252 Spe as it guarantees the to guarantee an OHKO on Aggron while still retaining a decent bulk.

Usage Tips
========

Due to its typing and decent bulk, Oricorio-E can check many prevalent Pokemon like Oricorio-G and Hitmonchan and can either use them as set-up setup fodder or to simply attack depending on the situation. It is better to set up if your opponent only has shaky checks like Kabutops and Aggron, (comma) which can't come in directly as because this applies heavy pressure on your opponent. However, if your opponent has sturdy checks like Togedemaru and Eelektross, it is wiser to fire off attacks early- and mid-game to weaken them, allowing you to get past them once boosted late-game. It is better to set up on a forced or predicted switch and against bulky Pokémon that can't touch it like non-Toxic Audino. However, if running Taunt, it has the ability to set-up set up on Pokemon that often pack Toxic like non-Rock Slide Mudsdale, Clefairy, (comma) and Tangela, which could otherwise severely cripple it with Toxic. Since Oricorio-E is required to stay healty to consistently check dangerous threats, it should use Roost on a forced or predicted switches to stay healthy. It can also use Roost when having a sole Electric type is in its advantage, especially pure Electric typing is advantageous, such as against the likes of Eelektross, Lanturn and Articuno, which can't hit it particularly hard once it loses its Flying-type typing. You need to be wary of possible coverage options that could can heavily chunk or outright KO Oricorio-E, like Z-Hyper Beam from Lilligant.; (semi) scout for them To avoid this, try to scout what your opponent runs with a double switch. Try to avoid status, particularly poison, since it can be lethal for Oricorio-E, greatly hindering its defensive capabilities and chance of it sweeping late-game. Not revealing your last moveslot early in the game can prove to be particularly useful since it allows you to potentially catch your opponent off guard.

Team Options
========

Oricorio-E appreciates Spikes and Stealth Rock support since it allows it to put putting more pressure on the opponent's team and weakens its weakening checks, (comma) like Lanturn and Togedemaru. Froslass and Qwilfish are notable partners because since they fulfill the spiker Spikes setter role while also alleviating Oricorio-E's job as a fighting check acting as secondary checks to Fighting-types. Regirock is a solid option, setting Stealth Rocks while Oricorio-E takes advantage of Fighting- and Grass-types that pressure Regirock. Stealth Rock greatly hampers Oricorio-E's ability to check what it's supposed to check consistently and forces Oricorio-E to use Roost more often. Therefore, Pokémon that can remove Hazards are Oricorio-E's weakness to Stealth Rock makes entry hazard removers greatly appreciated. A notable partner is specially offensive Skuntank, (comma) as it threatens most Stealth Rockers setters and it can also weaken Aggron is for Oricorio-E, which is greatly appreciated. Lurantis makes for a decent option too, (comma) as it takes care of Lanturn and Regirock for Oricorio-E while Oricorio-E takes care of handles Flying-types like Scyther for Lurantis. Due to its flying type, Rock- and Ice-types can prove to be problematic. Therefore, checks to the common Rock-types like Aggron and Lycanroc are appreciated. Mudsdale is a fantastic partner, taking care of Rock-(hyph)types and providing Stealth Rock support. Specially defensive Alolan-(hyph)Sandslash is an amazing partner, as it can check Aurorus and Jynx while being able to as well as remove entry hazards. It can also deal with Z-Hyper Beam Lilligant, a set that Oricorio-E fails to beat. Since Oricorio-E doesn't hit particularly hard before it racks up boosts, wallbreakers are greatly appreciated to soften walls for Oricorio-E to sweep. Stoutland is an overall amazing partner for Oricorio-E, weakening Regirock and Mudsdale for Oricorio-E and as well as heavily chunking Lanturn and Eelektross. Choice Specs Lilligant and Choice Specs Jellicent can also deal with or weaken the aforementioned checks for Oricorio-E, paving a way for it to sweep Oricorio-E checks.
 
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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
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GP 2/2
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Revelation Dance / Taunt / Hidden Power Ground
item: Flyinium Z
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind and Roost allow Oricorio-E to be a threat to bulkier teams and beat Pokemon it can't otherwise, like Audino and Mudsdale. Roost is also useful to consistently check prominent threats like Lilligant and Gurdurr. Revelation Dance is a weaker but more consistent STAB attack than Hurricane, hitting the likes of Regirock and specially defensive Alolan Sandslash. Taunt can be used if you want Oricorio-E to fulfill a stallbreaker role, beating the likes of Audino, specially defensive Articuno, and Clefairy while also preventing status. Hidden Power Ground is a decent option over Revelation Dance (RC) as it's useful to get past common roadblocks to Oricorio-E like Togedemaru, Aggron, and Lanturn.

Set Details
========

Flyinium Z lets Oricorio-E nuke Pokemon like Audino and Mudsdale while ignoring Hurricane's poor accuracy. It also reduces damage taken from Knock Off, which can prove to be useful against users like Gurdurr. Alternatively, Rocky Helmet can be used if you already have a Z-Move user, as it punishes physical attacks like U-turn from the likes of Togedemaru and Knock Off from Gurdurr and Audino. If running Hidden Power Ground, Oricorio-E can run an alternative spread of 168 HP / 88 SpA / 252 Spe to guarantee an OHKO on Aggron while still retaining decent bulk.

Usage Tips
========

Due to its typing and decent bulk, Oricorio-E can check many prevalent Pokemon like Oricorio-G and Hitmonchan and can either use them as setup fodder or simply attack depending on the situation. It is better to set up if your opponent only has shaky checks like Kabutops and Aggron (RC) which that can't come in directly, (AC) because this applies heavy pressure on your opponent. However, if your opponent has sturdy checks like Togedemaru and Eelektross, it is wiser to fire off attacks early- and mid-game to weaken them, allowing you to get past them once boosted late-game. It is better to set up on a forced or predicted switch and against bulky Pokémon Pokemon that can't touch it Oricorio-E like non-Toxic Audino. However, if running Taunt, it has the ability to set up on Pokemon that often pack Toxic like non-Rock Slide Mudsdale, Clefairy, and Tangela. Since Oricorio-E is required to stay healty to consistently check dangerous threats, it should use Roost on forced or predicted switches. It can also use Roost when having a pure Electric typing is advantageous, such as against the likes of Eelektross, Lanturn and Articuno, which can't hit it particularly hard once it loses its Flying typing. You need to be wary of possible coverage options that can heavily chunk or outright KO Oricorio-E, like Z-Hyper Beam Breakneck Blitz from Lilligant; scout for them with a double switch. Try to avoid status, particularly poison, since it can greatly hinder its Oricorio-E's defensive capabilities and chance of sweeping late-game. Not revealing your last moveslot early in the game can potentially catch your opponent off guard.

Team Options
========

Oricorio-E appreciates Spikes and Stealth Rock support putting more pressure on the opponent's team and weakening checks, like Lanturn and Togedemaru. Froslass and Qwilfish are notable partners because they fulfill the Spikes setter role while also acting as secondary checks to Fighting-types. Regirock is a solid option, setting Stealth Rock while Oricorio-E takes advantage of Fighting- and Grass-types that pressure Regirock it. Oricorio-E's weakness to Stealth Rock makes entry hazard removers greatly appreciated. A notable partner is specially offensive Skuntank, as it threatens most Stealth Rock setters and can weaken Aggron. Lurantis makes for a decent option too, as it takes care of Lanturn and Regirock for Oricorio-E while Oricorio-E handles Flying-types like Scyther. Mudsdale is a fantastic partner, taking care of Rock-types and providing Stealth Rock support. Specially defensive Alolan Sandslash is an amazing partner, as it can check Aurorus and Jynx as well as remove entry hazards. It can also deal with Z-Hyper Beam Hyper Beam + Normalium Z Lilligant, a set that Oricorio-E fails to beat. Since Oricorio-E doesn't hit particularly hard before it racks up boosts, wallbreakers are greatly appreciated to soften walls for Oricorio-E to sweep. Stoutland is an overall amazing partner, weakening Regirock and Mudsdale as well as heavily chunking Lanturn and Eelektross. Choice Specs Lilligant and Choice Specs Jellicent can also deal with or weaken Oricorio-E checks.

[CREDITS]
- Written by: [[StickingGum, 434150]]
- Quality checked by: [[jklioe, 424692], [allstarapology, 400292], [Megazard, 202117]]
- Grammar checked by: [[CryoGyro, 331519], [, ]]
 

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