MikeDecIsHere said:How this one hasn't been made yet is beyond me.
Cacturne is simply a cornerstone of the NU metagame. For starters, he's the best spiker in the tier, who can also pack an offensive punch and get opportunities with Encore. He can also stop Gorebyss and the like and make up for generally poor defenses with Water Absorb (although it's not legal with Encore, faaaack). Here are some common sets:
Spiker
Cacturne @ Leftovers
252 Atk / 252 Spe / 4 HP
Adamant
Sand Veil
-Spikes
-Seed Bomb
-Encore
-Sucker Punch
This is the "defensive" Cacturne, and the one you're most likely to see. This Cacturne trades away the ability to check Gorebyss for a greater ability to set up Spikes, which are the main focus of the set.
Choice Band
Cacturne @ Choice Band
Adamant
252 Atk / 252 Spe / 4 HP
Water Absorb
-Sucker Punch
-Seed Bomb
-Revenge
-Low Kick (thanks Sabinfrost!)
This set is a much better check to some worrisome offensive threats like Gorebyss, Mesprit, or really anything you can hit with a STAB attack. Prediction is really key but he can serve as a very useful glue on a more offensive team that can otherwise not afford to run a Lapras or a Skuntank.
Hybrid
Cacturne @ Life Orb
252 Atk / 252 Spe / 4 HP
Adamant
-Swords Dance
-Seed Bomb
-Sucker Punch
-Spikes
This is a set I've been using personally as a compromise to the above sets. This one maintains some offensive spunk and the ability to stop Gorebyss while being a passable spiker, usually geting up at least 1 layer if I don't play like a retard.
Anyways, feel free to discuss Water Absorb vs. Encore, counters, team options etc.Sabinfrost said:It's worth mentioning one of his old school sets which is
@ Leftovers/LO (leftovers is better with sub usually)
Sub
SD
Seed Bomb
Sucker Punch
He's a bit slow but he can force switches.