Oh boy here we go, the team
Volcarona @ Buginium Z
Ability: Swarm
EVs: 248 HP / 244 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
Magnum Opus pokemon. Volcarona is using a bulky spread to ease set up against more physically oriented mons that might prove a little problematic before, and after setup it eases revenge kill attempts from the likes of mega pinsir and mega mawile, after setting up the main goal is the same as all volcarona, destroy everything in sight. This might be harder to do with the lack of EVs in spatk or speed, but the defensive EVs make it harder to stop.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
Can be a nice lead against certain teams and can destroy a lot of volcarona's worst matchups like tran and tpex. Provides defog support and can revenge kill most pokemon after they take out volcarona or it finishes its sweep. Good late game mon and can help gain momentum or clear mons off of the field, it also provides intimidate which I suppose can soften up blows from mons for tangrowth or celesteela.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
A good physical stall mon on this team, it can help against a lot of the physically oriented mons that might give volcarona or other mons some trouble, such as pinsir or hawlucha. It has a weakness to heatran but that's nothing that gren or lando can't handle, and it forms a nice little core with tangrowth, which celesteela handles a lot of the psychics and fairies and tang handles tapu koko and greninja.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Thunder Punch
The main physical wallbreaker of this set, this thing can break chanseys and ttars alike, both of which are pains in volcarona's ass. Thunder punch for toxapex and other stupid bulky waters, but this thing's main goal is to get rid of the volc counters, which it can get rid of all but toxapex. Can be a nice emergency answer to tapu koko I guess since it outspeeds it, and celesteela handles the matchup against mega alakazam.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Greninja is a good late game pokemon that can clean up weakened teams once volc is done running through them. Spikes help out against a ton of volc answers and softens them up so volc can tear them apart easier. Can help against tran and other fires if landorus isn't alive and it can also act as a good lead.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Literally the backbone to my team, it handles so many damn mons that trouble others, tapu koko and greninja are merced, tapu fini is also eaten alive and garchomp can't touch this thing all that much, it's also pretty much the only thing stopping most zygarde from steamrolling my team, forms a good core with celesteela with one being the physical wall and one being the special wall. Regenerator lets it come in multiple times in order to wall out the mons it is made to wall out and also pivot around mons too.
Volcarona @ Buginium Z
Ability: Swarm
EVs: 248 HP / 244 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Ground]
Magnum Opus pokemon. Volcarona is using a bulky spread to ease set up against more physically oriented mons that might prove a little problematic before, and after setup it eases revenge kill attempts from the likes of mega pinsir and mega mawile, after setting up the main goal is the same as all volcarona, destroy everything in sight. This might be harder to do with the lack of EVs in spatk or speed, but the defensive EVs make it harder to stop.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
Can be a nice lead against certain teams and can destroy a lot of volcarona's worst matchups like tran and tpex. Provides defog support and can revenge kill most pokemon after they take out volcarona or it finishes its sweep. Good late game mon and can help gain momentum or clear mons off of the field, it also provides intimidate which I suppose can soften up blows from mons for tangrowth or celesteela.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
A good physical stall mon on this team, it can help against a lot of the physically oriented mons that might give volcarona or other mons some trouble, such as pinsir or hawlucha. It has a weakness to heatran but that's nothing that gren or lando can't handle, and it forms a nice little core with tangrowth, which celesteela handles a lot of the psychics and fairies and tang handles tapu koko and greninja.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Thunder Punch
The main physical wallbreaker of this set, this thing can break chanseys and ttars alike, both of which are pains in volcarona's ass. Thunder punch for toxapex and other stupid bulky waters, but this thing's main goal is to get rid of the volc counters, which it can get rid of all but toxapex. Can be a nice emergency answer to tapu koko I guess since it outspeeds it, and celesteela handles the matchup against mega alakazam.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Greninja is a good late game pokemon that can clean up weakened teams once volc is done running through them. Spikes help out against a ton of volc answers and softens them up so volc can tear them apart easier. Can help against tran and other fires if landorus isn't alive and it can also act as a good lead.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Literally the backbone to my team, it handles so many damn mons that trouble others, tapu koko and greninja are merced, tapu fini is also eaten alive and garchomp can't touch this thing all that much, it's also pretty much the only thing stopping most zygarde from steamrolling my team, forms a good core with celesteela with one being the physical wall and one being the special wall. Regenerator lets it come in multiple times in order to wall out the mons it is made to wall out and also pivot around mons too.